Always flatcache off when working with particle systems

This commit is contained in:
hang-yin 2024-10-03 15:40:43 -07:00
parent 94faded66d
commit 275d83b53c
2 changed files with 2 additions and 4 deletions

View File

@ -35,10 +35,9 @@ def test_data_collect_and_playback():
}
if og.sim is None:
# Make sure GPU dynamics are enabled (GPU dynamics needed for cloth) and no flatcache
# Make sure GPU dynamics are enabled (GPU dynamics needed for cloth)
gm.ENABLE_OBJECT_STATES = True
gm.USE_GPU_DYNAMICS = True
gm.ENABLE_FLATCACHE = True
gm.ENABLE_TRANSITION_RULES = False
else:
# Make sure sim is stopped

View File

@ -27,10 +27,9 @@ def task_tester(task_type):
}
if og.sim is None:
# Make sure GPU dynamics are enabled (GPU dynamics needed for cloth) and no flatcache
# Make sure GPU dynamics are enabled (GPU dynamics needed for cloth)
gm.ENABLE_OBJECT_STATES = True
gm.USE_GPU_DYNAMICS = True
gm.ENABLE_FLATCACHE = True
gm.ENABLE_TRANSITION_RULES = False
else:
# Make sure sim is stopped