Fix particle segmentation with viewer camera & no particle systems in instance segmentation
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@ -7,6 +7,7 @@ import torch as th
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import omnigibson as og
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import omnigibson.lazy as lazy
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from omnigibson.sensors.sensor_base import BaseSensor
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from omnigibson.systems.system_base import get_all_system_names
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from omnigibson.utils.constants import (
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MAX_CLASS_COUNT,
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MAX_INSTANCE_COUNT,
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@ -353,9 +354,7 @@ class VisionSensor(BaseSensor):
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if "," in replicator_mapping[key]:
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# If there are multiple class names, grab the one that is a registered system
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# This happens with MacroVisual particles, e.g. {"11": {"class": "breakfast_table,stain"}}
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categories = [
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cat for cat in replicator_mapping[key].split(",") if cat in self.scene.available_systems.keys()
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]
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categories = [cat for cat in replicator_mapping[key].split(",") if cat in get_all_system_names()]
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assert (
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len(categories) == 1
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), "There should be exactly one category that belongs to scene.system_registry"
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@ -415,30 +414,30 @@ class VisionSensor(BaseSensor):
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if value in ["BACKGROUND", "UNLABELLED"]:
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value = value.lower()
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elif "/" in value:
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prim_name = value.split("/")[-1]
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# Hacky way to get the particles of MacroVisual/PhysicalParticleSystem
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# Remap instance segmentation and instance segmentation ID labels to system name
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if "Particle" in prim_name:
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category_name = prim_name.split("Particle")[0]
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assert (
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category_name in self.scene.available_systems.keys()
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), f"System name {category_name} is not in the registered systems!"
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value = category_name
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else:
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if not id:
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# Remap instance segmentation labels to object name
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if not id:
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# value is the prim path of the object
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if og.sim.floor_plane is not None and value == og.sim.floor_plane.prim_path:
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value = "groundPlane"
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else:
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obj = self.scene.object_registry("prim_path", value)
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# Remap instance segmentation labels from prim path to object name
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assert obj is not None, f"Object with prim path {value} cannot be found in objct registry!"
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value = obj.name
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# Keep the instance segmentation ID labels intact (prim paths of visual meshes)
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if og.sim.floor_plane is not None and value == og.sim.floor_plane.prim_path:
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value = "groundPlane"
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else:
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pass
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obj = None
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if self.scene is not None:
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# If this is a camera within a scene, we check the object registry of the scene
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obj = self.scene.object_registry("prim_path", value)
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else:
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# If this is the viewer camera, we check each object registry
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for scene in og.sim.scenes:
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obj = scene.object_registry("prim_path", value)
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if obj:
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break
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if obj is not None:
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# This is an object, so we remap the instance segmentation label to the object name
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value = obj.name
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else:
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# This is a particle system, we remap them to unlabelled (will fix this in a future release)
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value = "unlabelled"
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# Keep the instance segmentation ID labels intact (prim paths of visual meshes)
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else:
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pass
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else:
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# TODO: This is a temporary fix unexpected labels e.g. INVALID introduced in new Isaac Sim versions
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value = "unlabelled"
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@ -1,5 +1,6 @@
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import json
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import os
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from functools import cache
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import torch as th
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@ -957,6 +958,7 @@ class PhysicalParticleSystem(BaseSystem):
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return success
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@cache
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def get_all_system_names():
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"""
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Gets all available systems from the OmniGibson dataset
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