Merge branch 'release-cleanup' of https://github.com/fxia22/gibsonv2 into release-cleanup
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commit
6f010e2ec0
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@ -50,7 +50,7 @@ First, create a folder to contain all the iGibson's assets (robotic agents, obje
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Second, you can download our robot models and objects from [here](https://storage.googleapis.com/gibson_scenes/assets_igibson.tar.gz) and unpack it in the assets folder.
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Third, you need to download some large 3D reconstructed real-world environments (houses, offices) from our dataset for your agents to be trained in. Create a new folder for those environments and set the path in `your_installation_path/gibson2/global_config.yaml` (default and recommended: `your_installation_path/gibson2/assets/dataset`). You can get access and download the full Gibson and iGibson (interactive furniture) datasets by filling up the following [license agreement](https://forms.gle/YTbzXjNtmmsra9KY6). Alternatively, you can download a single [high quality small environment](https://storage.googleapis.com/gibson_scenes/Rs.tar.gz), R's, together with a [fully interactive version](https://storage.googleapis.com/gibson_scenes/Rs_interactive.tar.gz).
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Third, you need to download some large 3D reconstructed real-world environments (houses, offices) from our dataset for your agents to be trained in. Create a new folder for those environments and set the path in `your_installation_path/gibson2/global_config.yaml` (default and recommended: `your_installation_path/gibson2/dataset`). You can get access and download the full Gibson and iGibson (interactive furniture) datasets by filling up the following [license agreement](https://forms.gle/YTbzXjNtmmsra9KY6). Alternatively, you can download a single [high quality small environment](https://storage.googleapis.com/gibson_scenes/Rs.tar.gz), R's, together with a [fully interactive version](https://storage.googleapis.com/gibson_scenes/Rs_interactive.tar.gz).
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Alternatively, the robot and object models, together with the R's interactive and non-interactive versions can be downloaded and extracted in the assets folder indicated in `your_installation_path/gibson2/global_config.yaml` with a single command:
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@ -472,7 +472,7 @@ public:
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glBindTexture(GL_TEXTURE_2D, color_tex_semantics);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, color_tex_3d);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, depth_tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, width, height, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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@ -517,7 +517,7 @@ public:
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_tex_semantics);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, width, height, GL_TRUE);
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_tex_3d);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, width, height, GL_TRUE);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA32F, width, height, GL_TRUE);
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, depth_tex);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_DEPTH24_STENCIL8, width, height, GL_TRUE);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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@ -3,7 +3,7 @@ import ctypes as ct
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import cv2
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import sys
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import argparse
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from gibson2.data.datasets import ViewDataSet3D
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from gibson2.data_utils.datasets import ViewDataSet3D
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import torch
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from torchvision import datasets, transforms
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from torch.autograd import Variable
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@ -1,2 +1,2 @@
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assets_path: assets # put either absolute path or relative to current directory
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dataset_path: assets/dataset
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dataset_path: dataset
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@ -8,7 +8,7 @@ from torchvision import datasets, transforms
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import torch.backends.cudnn as cudnn
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from torch.autograd import Variable
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import torchvision.utils as vutils
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from gibson2.data.datasets import PairDataset
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from gibson2.data_utils.datasets import PairDataset
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from gibson2.learn.completion import CompletionNet, identity_init, Perceptual
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from tensorboardX import SummaryWriter
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from datetime import datetime
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