Merge branch 'release-cleanup' of https://github.com/fxia22/gibsonv2 into release-cleanup

This commit is contained in:
Chengshu Li 2020-04-03 02:24:34 -07:00
commit 6f010e2ec0
13 changed files with 6 additions and 6 deletions

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@ -50,7 +50,7 @@ First, create a folder to contain all the iGibson's assets (robotic agents, obje
Second, you can download our robot models and objects from [here](https://storage.googleapis.com/gibson_scenes/assets_igibson.tar.gz) and unpack it in the assets folder.
Third, you need to download some large 3D reconstructed real-world environments (houses, offices) from our dataset for your agents to be trained in. Create a new folder for those environments and set the path in `your_installation_path/gibson2/global_config.yaml` (default and recommended: `your_installation_path/gibson2/assets/dataset`). You can get access and download the full Gibson and iGibson (interactive furniture) datasets by filling up the following [license agreement](https://forms.gle/YTbzXjNtmmsra9KY6). Alternatively, you can download a single [high quality small environment](https://storage.googleapis.com/gibson_scenes/Rs.tar.gz), R's, together with a [fully interactive version](https://storage.googleapis.com/gibson_scenes/Rs_interactive.tar.gz).
Third, you need to download some large 3D reconstructed real-world environments (houses, offices) from our dataset for your agents to be trained in. Create a new folder for those environments and set the path in `your_installation_path/gibson2/global_config.yaml` (default and recommended: `your_installation_path/gibson2/dataset`). You can get access and download the full Gibson and iGibson (interactive furniture) datasets by filling up the following [license agreement](https://forms.gle/YTbzXjNtmmsra9KY6). Alternatively, you can download a single [high quality small environment](https://storage.googleapis.com/gibson_scenes/Rs.tar.gz), R's, together with a [fully interactive version](https://storage.googleapis.com/gibson_scenes/Rs_interactive.tar.gz).
Alternatively, the robot and object models, together with the R's interactive and non-interactive versions can be downloaded and extracted in the assets folder indicated in `your_installation_path/gibson2/global_config.yaml` with a single command:

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@ -472,7 +472,7 @@ public:
glBindTexture(GL_TEXTURE_2D, color_tex_semantics);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, color_tex_3d);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, depth_tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, width, height, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
@ -517,7 +517,7 @@ public:
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_tex_semantics);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, width, height, GL_TRUE);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_tex_3d);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, width, height, GL_TRUE);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA32F, width, height, GL_TRUE);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, depth_tex);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_DEPTH24_STENCIL8, width, height, GL_TRUE);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);

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@ -3,7 +3,7 @@ import ctypes as ct
import cv2
import sys
import argparse
from gibson2.data.datasets import ViewDataSet3D
from gibson2.data_utils.datasets import ViewDataSet3D
import torch
from torchvision import datasets, transforms
from torch.autograd import Variable

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@ -1,2 +1,2 @@
assets_path: assets # put either absolute path or relative to current directory
dataset_path: assets/dataset
dataset_path: dataset

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@ -8,7 +8,7 @@ from torchvision import datasets, transforms
import torch.backends.cudnn as cudnn
from torch.autograd import Variable
import torchvision.utils as vutils
from gibson2.data.datasets import PairDataset
from gibson2.data_utils.datasets import PairDataset
from gibson2.learn.completion import CompletionNet, identity_init, Perceptual
from tensorboardX import SummaryWriter
from datetime import datetime