clean libs
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41db9aee35
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@ -36,7 +36,11 @@ find_library(ZeroMQ_LIBRARY
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find_package(GLEW REQUIRED)
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if (GLEW_FOUND)
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include_directories(${GLEW_INCLUDE_DIRS})
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#link_libraries(${GLEW_LIBRARIES})
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link_libraries(${GLEW_LIBRARIES})
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add_definitions(${GLEW_DEFINITIONS})
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message(${GLEW_LIBRARIES})
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else()
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message("GLEW NOT FOUND")
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endif()
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find_package(ASSIMP REQUIRED)
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@ -50,26 +54,31 @@ add_subdirectory (external)
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# On Visual 2005 and above, this module can set the debug working directory
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if(INCLUDE_DISTRIB)
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add_subdirectory(distrib)
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endif(INCLUDE_DISTRIB)
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find_package(glfw REQUIRED)
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message("GLFW" ${GLFW3_INCLUDE_DIR}/GLFW)
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message("GLFW lib" ${GLFW3_LIBRARY})
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include_directories(
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external/glfw-3.1.2/include/GLFW/
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${GLEW_INCLUDE_DIRS}
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${GLFW3_INCLUDE_DIR}/GLFW
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external/lodepng/
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${GLUT_INCLUDE_DIRS}
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.
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${ZeroMQ_INCLUDE_DIR}
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)
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set(ALL_LIBS
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${OPENGL_LIBRARY}
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glfw
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${freeimage}
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GLEW_1130
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${GLEW_LIBRARY}
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GLEW_1130
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${GLUT_LIBRARY}
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${ZeroMQ_LIBRARY}
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${GLFW3_LIBRARY}
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)
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add_definitions(
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@ -108,9 +117,6 @@ add_executable(depth_render
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)
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target_link_libraries(depth_render
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${ALL_LIBS}
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${GLUT_LIBRARY}
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${ZeroMQ_LIBRARY}
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${GLEW_LIBRARIES}
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)
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# Xcode and Visual working directories
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set_target_properties(depth_render PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/depth_render/")
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@ -1,2 +0,0 @@
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all:
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@echo "Please READ Tutorial 1 and don't build the tutorials yourself ! Use CMake instead. If you have a problem, read the FAQ"
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@ -8,12 +8,6 @@ add_definitions(
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### GLFW ###
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add_subdirectory (glfw-3.1.2)
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include_directories(
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glfw-3.1.2/include/GLFW/
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glew-1.13.0/include/
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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set(OPENGL_LIBRARY
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@ -33,20 +27,15 @@ endif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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### GLEW ###
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set(GLEW_SOURCE
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glew-1.13.0/src/glew.c
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)
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set(GLEW_HEADERS
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glew.c
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)
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add_library( GLEW_1130 STATIC
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add_library( GLEW_1130 SHARED
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${GLEW_SOURCE}
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${GLEW_INCLUDE}
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)
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target_link_libraries(GLEW_1130
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${OPENGL_LIBRARY}
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${EXTRA_LIBS}
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)
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