OmniGibson/setup.py

134 lines
4.5 KiB
Python

from setuptools import setup, find_packages
from setuptools.command.develop import develop
from setuptools.command.install import install
from subprocess import check_call
from distutils.command.build_py import build_py as _build_py
import sys, os.path
import re
from setuptools import setup, Extension, find_packages
from setuptools.command.build_ext import build_ext
from distutils.version import LooseVersion
import subprocess
import platform
import codecs
use_clang = False
here = os.path.abspath(os.path.dirname(__file__))
def read(*parts):
with codecs.open(os.path.join(here, *parts), 'r') as fp:
return fp.read()
def find_version(*file_paths):
version_file = read(*file_paths)
version_match = re.search(r"^__version__ = ['\"]([^'\"]*)['\"]",
version_file, re.M)
if version_match:
return version_match.group(1)
raise RuntimeError("Unable to find version string.")
class CMakeExtension(Extension):
def __init__(self, name, sourcedir=''):
Extension.__init__(self, name, sources=[])
self.sourcedir = os.path.abspath(sourcedir)
class CMakeBuild(build_ext):
def run(self):
try:
out = subprocess.check_output(['cmake', '--version'])
except OSError:
raise RuntimeError("CMake must be installed to build the following extensions: " +
", ".join(e.name for e in self.extensions))
if platform.system() == "Windows":
cmake_version = LooseVersion(re.search(r'version\s*([\d.]+)', out.decode()).group(1))
if cmake_version < '3.1.0':
raise RuntimeError("CMake >= 3.1.0 is required on Windows")
for ext in self.extensions:
self.build_extension(ext)
def build_extension(self, ext):
extdir = os.path.abspath(os.path.dirname(self.get_ext_fullpath(ext.name)))
cmake_args = [
'-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=' +
os.path.join(extdir, 'gibson2/core/render/mesh_renderer'),
'-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=' +
os.path.join(extdir, 'gibson2/core/render/mesh_renderer', 'build'),
'-DPYTHON_EXECUTABLE=' + sys.executable
]
if use_clang:
cmake_args += [
'-DCMAKE_C_COMPILER=/usr/bin/clang', '-DCMAKE_CXX_COMPILER=/usr/bin/clang++'
]
cfg = 'Debug' if self.debug else 'Release'
build_args = ['--config', cfg]
if platform.system() == "Windows":
cmake_args += ['-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{}={}'.format(cfg.upper(), extdir)]
if sys.maxsize > 2**32:
cmake_args += ['-A', 'x64']
build_args += ['--', '/m']
else:
cmake_args += ['-DCMAKE_BUILD_TYPE=' + cfg]
build_args += ['--', '-j2']
env = os.environ.copy()
env['CXXFLAGS'] = '{} -DVERSION_INFO=\\"{}\\"'.format(env.get('CXXFLAGS', ''),
self.distribution.get_version())
if not os.path.exists(self.build_temp):
os.makedirs(self.build_temp)
subprocess.check_call(['cmake', ext.sourcedir] + cmake_args, cwd=self.build_temp, env=env)
subprocess.check_call(['cmake', '--build', '.'] + build_args, cwd=self.build_temp)
'''
class PostInstallCommand(install):
"""Post-installation for installation mode."""
def run(self):
print('post installation')
check_call("bash realenv/envs/build.sh".split())
install.run(self)
'''
setup(
name='gibson2',
version=find_version('gibson2', '__init__.py'),
author='Stanford University',
zip_safe=False,
install_requires=[
'numpy>=1.10.4',
'pyglet>=1.2.0',
'gym==0.12',
'Pillow>=3.3.0',
'PyYAML>=3.12',
'numpy>=1.13',
'pybullet==2.4.1',
'transforms3d>=0.3.1',
'tqdm == 4.19.9',
'Pillow>=4.2.1',
'matplotlib>=2.1.0',
'cloudpickle>=0.4.1',
'pygame>=1.9.3',
'opencv-python',
'torchvision==0.2.2',
'aenum',
'pyopengl==3.1.0',
'pyopengl-accelerate==3.1.0',
'pyassimp==4.1.3',
'gputil'
],
ext_modules=[CMakeExtension('MeshRendererContext', sourcedir='gibson2/core/render'),
CMakeExtension('CGLUtils', sourcedir='gibson2/core/render')],
cmdclass=dict(build_ext=CMakeBuild),
tests_require=[],
) #yapf: disable