增加战斗模拟部分功能测试用例、测试用例代码、海报修改
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/**
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* Copyright (c) 2001-2016 Mathew A. Nelson and Robocode contributors
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* All rights reserved. This program and the accompanying materials
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* are made available under the terms of the Eclipse Public License v1.0
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* which accompanies this distribution, and is available at
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* http://robocode.sourceforge.net/license/epl-v10.html
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*/
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package sample;
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import robocode.AdvancedRobot;
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import static robocode.util.Utils.normalAbsoluteAngle;
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import static robocode.util.Utils.normalRelativeAngle;
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import java.awt.*;
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import java.awt.event.KeyEvent;
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import static java.awt.event.KeyEvent.*;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseWheelEvent;
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import java.awt.Color;
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public class SnippetBot extends AdvancedRobot
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{
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Enemy target; //our current enemy 代表对手,包括了对手的所有有用参数
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final double PI = Math.PI; //just a constant
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int direction = 1; //direction we are heading...1 = forward, -1 = backwards
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//我们坦克车头的方向
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double firePower; //the power of the shot we will be using - set by do firePower() 设置我们的火力
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public void run()
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{
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target = new Enemy(); //实例化Enemy()类
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target.distance = 100000; //initialise the distance so that we can select a target
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setColors(Color.red,Color.blue,Color.green); //sets the colours of the robot
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//the next two lines mean that the turns of the robot, gun and radar are independant
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//让gun,radar独立于坦克车
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setAdjustGunForRobotTurn(true);
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setAdjustRadarForGunTurn(true);
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turnRadarRightRadians(2*PI); //turns the radar right around to get a view of the field 以弧度计算旋转一周
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while(true)
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{
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doMovement(); //Move the bot 移动机器人
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doFirePower(); //select the fire power to use 选择火力
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doScanner(); //Oscillate the scanner over the bot 扫描
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doGun(); //move the gun to predict where the enemy will be 预测敌人,调整炮管
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out.println(target.distance);
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fire(firePower); //所有动作完成后,开火
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execute(); //execute all commands 上面使用的都为AdvancedRobot类中的非阻塞调用
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//控制权在我们,所有这里用阻塞方法返回控制给机器人
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}
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}
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void doFirePower()
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{
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firePower = 400/target.distance;//selects a bullet power based on our distance away from the target
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//根据敌人距离来选择火力,因为本身前进,后退为300,所以火力不会过大
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}
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void doMovement()
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{
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if (getTime()%20 == 0) //过20的倍数时间就反转方向
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{
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//every twenty 'ticks'
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direction *= -1; //reverse direction
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setAhead(direction*300); //move in that direction
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}
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setTurnRightRadians(target.bearing + (PI/2)); //every turn move to circle strafe the enemy
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//每一时间周期以敌人为中心绕圆运动
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}
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void doScanner()
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{
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double radarOffset; //雷达偏移量
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if (getTime() - target.ctime > 4) //why来回扫了4个回合都没扫到意味失去了目标,再全扫一遍
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{
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//if we haven't seen anybody for a bit....
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radarOffset = 360; //rotate the radar to find a target
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}
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else
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{
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//next is the amount we need to rotate the radar by to scan where the target is now
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//通过扫描决定雷达旋转的弧度,"见基本原理方向剖析及目标锁定www.robochina.org".雷达弧度-敌人角度得到两者相差为旋转值
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radarOffset = getRadarHeadingRadians() - absbearing(getX(),getY(),target.x,target.y);
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//this adds or subtracts small amounts from the bearing for the radar to produce the wobbling
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//and make sure we don't lose the target
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//在得到的角度中加或减一点角度,让雷达很小的范围内摆而不失去目标
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if (radarOffset < 0)
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radarOffset -= PI/8; //(0.375)
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else
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radarOffset += PI/8;
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}
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//turn the radar
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setTurnRadarLeftRadians(NormaliseBearing(radarOffset)); //左转调整转动角度到PI内
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}
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void doGun()
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{
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//works out how long it would take a bullet to travel to where the enemy is *now*
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//this is the best estimation we have
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//计算子弹到达目标的时间长speed = 20 - 3 * power;有计算公式,距离除速度=时间
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long time = getTime() + (int)(target.distance/(20-(3*firePower)));
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//offsets the gun by the angle to the next shot based on linear targeting provided by the enemy class
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//以直线为目标,偏移子弹下一次发射的角度。(这样让子弹射空的几率减少。但对付不动的和做圆运动的机器人有问题)
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//target.guesssX(),target.guessY()为目标移动后的坐标
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double gunOffset = getGunHeadingRadians() - absbearing(getX(),getY(),target.guessX(time),target.guessY(time));
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setTurnGunLeftRadians(NormaliseBearing(gunOffset)); //调整相对角度到2PI内
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}
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//if a bearing is not within the -pi to pi range, alters it to provide the shortest angle
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double NormaliseBearing(double ang)
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{
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if (ang > PI)
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ang -= 2*PI;
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if (ang < -PI)
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ang += 2*PI;
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return ang;
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}
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//if a heading is not within the 0 to 2pi range, alters it to provide the shortest angle
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double NormaliseHeading(double ang)
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{
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if (ang > 2*PI)
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ang -= 2*PI;
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if (ang < 0)
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ang += 2*PI;
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return ang;
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}
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//returns the distance between two x,y coordinates '**'
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//以两边长求得与对手之间的距离
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public double getrange( double x1,double y1, double x2,double y2 )
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{
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double xo = x2-x1;
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double yo = y2-y1;
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double h = Math.sqrt( xo*xo + yo*yo );
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return h;
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}
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//gets the absolute bearing between to x,y coordinates
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//根据x,y的坐标求出绝对角度,见"坐标锁定"利用直角坐标系来反求出角度。???
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public double absbearing( double x1,double y1, double x2,double y2 )
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{
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double xo = x2-x1;
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double yo = y2-y1;
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double h = getrange( x1,y1, x2,y2 );
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if( xo > 0 && yo > 0 )
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{
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//反正弦定义,对边除斜边得弧度.以robocode中的绝对方向系及坐标系参照
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//x,y为正右上角为0-90,x正y负右下角为90-180,x,y负左下角180-270,x负,y正右上角270-360
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//此处要理解robocode中的绝对角度是上为0,下为180,如以中心为点划分象限则得到下面的结果
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return Math.asin( xo / h );
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}
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if( xo > 0 && yo < 0 )
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{
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return Math.PI - Math.asin( xo / h ); //x为正,y为负第二象限角
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}
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if( xo < 0 && yo < 0 )
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{
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return Math.PI + Math.asin( -xo / h ); //第三象限内180+角度
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}
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if( xo < 0 && yo > 0 )
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{
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return 2.0*Math.PI - Math.asin( -xo / h ); //四象限360-角度
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}
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return 0;
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}
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public void onScannedRobot(ScannedRobotEvent e)
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{
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//if we have found a closer robot....
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if ((e.getDistance() < target.distance)||(target.name == e.getName()))
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{
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//the next line gets the absolute bearing to the point where the bot is
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//求得对手的绝对弧度
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double absbearing_rad = (getHeadingRadians()+e.getBearingRadians())%(2*PI);
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//this section sets all the information about our target
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target.name = e.getName();
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//求得对手的x,y坐标,见"robocode基本原理之坐标锁定"文章
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target.x = getX()+Math.sin(absbearing_rad)*e.getDistance(); //works out the x coordinate of where the target is
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target.y = getY()+Math.cos(absbearing_rad)*e.getDistance(); //works out the y coordinate of where the target is
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target.bearing = e.getBearingRadians();
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target.head = e.getHeadingRadians();
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target.ctime = getTime(); //game time at which this scan was produced 扫描到机器人的游戏时间
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target.speed = e.getVelocity(); //得到敌人速度
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target.distance = e.getDistance();
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}
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}
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public void onRobotDeath(RobotDeathEvent e)
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{
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if (e.getName() == target.name)
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target.distance = 10000; //this will effectively make it search for a new target
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}
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}
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/*
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* This class holds scan data so that we can remember where enemies were
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* and what they were doing when we last scanned then.
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* You could make a hashtable (with the name of the enemy bot as key)
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* or a vector of these so that you can remember where all of your enemies are
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* in relation to you.
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* This class also holds the guessX and guessY methods. These return where our targeting
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* system thinks they will be if they travel in a straight line at the same speed
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* as they are travelling now. You just need to pass the time at which you want to know
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* where they will be.
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* 保存我们扫描到的目标的所有有用数据,也可用hashtable,vector方法处理所有和我们有关的目标数据(用于群战)
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* 中间的guessX,guessY方法是针对做直线均速运动机器人一个策略
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*/
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class Enemy
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{
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/*
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* ok, we should really be using accessors and mutators here,
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* (i.e getName() and setName()) but life's too short.
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*/
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String name;
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public double bearing;
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public double head;
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public long ctime; //game time that the scan was produced
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public double speed;
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public double x,y;
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public double distance;
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public double guessX(long when)
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{
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//以扫描时和子弹到达的时间差 * 最大速度=距离, 再用对手的坐标加上移动坐标得到敌人移动后的坐标
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long diff = when - ctime;
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return x+Math.sin(head)*speed*diff; //目标移动后的坐标
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}
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public double guessY(long when)
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{
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long diff = when - ctime;
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return y+Math.cos(head)*speed*diff;
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}
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}
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