绘制了自己负责的战场数据保存的相关包图(初步)

完善了需求说明书中第3部分的相关内容
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ALEX11 2016-08-23 23:46:07 +08:00
parent d4d3c55d50
commit 766372dd49
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package com.pandafighter;
import robocode.*;
import java.awt.geom.Point2D;
import java.awt.Color;
public class pandafighter extends AdvancedRobot
{
double moveDirection;
enemyStat enemy = new enemyStat();
public void run()
{
setBodyColor(Color.black);
setGunColor(Color.WHITE);
setRadarColor(Color.WHITE);
setScanColor(Color.BLACK);
setBulletColor(Color.YELLOW);
setAdjustGunForRobotTurn(true);
setAdjustRadarForGunTurn(true);
setTurnRadarRightRadians(2*Math.PI); //让雷达一直转
while(true)
{
doFire();
doScannedRobot();
doMovement() ;
execute();
}
}
public void onScannedRobot(ScannedRobotEvent e)
{
enemy.updateStat(e, this);
}
public void doMovement()//随机移动
{ //程序首先判断运动是否完成若完成随机选出一个座标点移动到该点
if( Math.abs( getDistanceRemaining() ) < 1 )
{
double myX = getX();
double myY = getY();
double nextX, nextY; // the next point move to
nextX = Math.random() * ( getBattleFieldWidth() - 100 ) + 50;
nextY = Math.random() * ( getBattleFieldHeight() - 100 ) + 50;
double turnAngle =getAngle(myX,myY,nextX,nextY );
turnAngle = normalizeBearing( turnAngle - getHeadingRadians() );
double moveDistance = Point2D.distance( myX, myY, nextX, nextY );
double moveDirection = 1;
if ( Math.abs( turnAngle ) >Math.PI/2)
{
turnAngle = normalizeBearing( turnAngle + Math.PI);
moveDirection *= -1;
}
setTurnRightRadians( turnAngle );
setAhead( moveDirection * moveDistance ); }
}
public static double getAngle(double x1, double y1, double x2, double y2)
{
return Math.atan2( x2 - x1, y2 - y1 );
}
public void doScannedRobot()
{
if (getTime()-enemy.time>1)
{
setTurnRadarRightRadians(3*Math.PI);
}
else
{
double absolation_bearing=(getHeadingRadians()+enemy.relative_bearing)%(2*Math.PI);
double relative_radar_bearing=getRadarHeadingRadians()-absolation_bearing;
double a=normalizeBearing(relative_radar_bearing);
setTurnRadarLeftRadians(a);
}
}
public double normalizeBearing( double angle )
{
if ( angle < -Math.PI )
angle += 2*Math.PI;
if ( angle > Math.PI )
angle -= 2*Math.PI;
return angle;
}
public void doFire()
{
double heading_offset=enemy.en_heading-enemy.pre_heading+0.000001;
double distance=enemy.distance;
double bullet_velocity=20-3*3;
double r=enemy.velocity/heading_offset;
double heading=0.0;
for(int i=0;i<4;i++)//迭代 使预测更加准确
{
double b_travel_ti=distance/bullet_velocity;
double predict_heading_r=enemy.en_heading+heading_offset*b_travel_ti;
double predict_x=enemy.xCoordinate-r*Math.cos(predict_heading_r)+r*Math.cos(enemy.en_heading);
double predict_y=enemy.yCoordinate+r*Math.sin(predict_heading_r)-r*Math.sin(enemy.en_heading);
heading=Math.atan2(predict_x-getX(),predict_y-getY());
double diatance=Point2D.distance( getX(), getY(), predict_x, predict_y );
}
double a=normalizeBearing(heading-getGunHeadingRadians());
setTurnGunRightRadians(a);
setFire(3);
}
public void onHitByBullet(HitByBulletEvent e)
{
if(getX()>150&&getY()>150&&enemy.battle_w-getX()>150&&enemy.battle_h-getY()>150)
{
double dist=150;
double a=normalizeBearing(90 - (getHeading() - e.getHeading()));
if(Math.abs(a)>Math.PI/2)
{
a=normalizeBearing(a+Math.PI);
}
setTurnRight( a);
setAhead(dist);
dist *= -1;
}
}
public void onWin(WinEvent e)
{
for (int i = 0; i < 50; i++)
{
turnGunRightRadians(Math.PI*3/4);
turnGunLeftRadians(Math.PI*3/4);
}
}
}
class enemyStat //方法
{ public double pre_heading;
public double en_heading;
double xCoordinate;
double yCoordinate;
double direction;
double battle_h;
double battle_w;
double relative_bearing;
double velocity;
double time;
double distance;
public void updateStat(ScannedRobotEvent e,AdvancedRobot ar)
{
pre_heading=en_heading;
en_heading=e.getHeadingRadians();
battle_h=ar.getBattleFieldHeight();
battle_w=ar.getBattleFieldWidth();
relative_bearing=e.getBearingRadians();
direction = relative_bearing + ar.getHeadingRadians();
xCoordinate= ar.getX() + Math.sin( direction ) * distance;
yCoordinate = ar.getY() + Math.cos( direction ) *distance;
velocity=e.getVelocity();
time=e.getTime();
distance=e.getDistance();
}
}