InfiniTensor/include/operators/matmul.h

70 lines
2.5 KiB
C++

#pragma once
#include "core/operator.h"
namespace infini {
/**
* @brief Matrix multiplication.
*
*/
class MatmulObj : public OperatorObj {
private:
// InfiniTensor assumes a row-major tensor layout. `transA`=false means
// default dims, true means A should be transposed before matmul. This is in
// oppsite to the column-major BLAS.
bool transA, transB;
ActType act;
// Auxiliary attributes which are not a part of operator attributes.
int b, m, n, k;
public:
/**
* @brief Matmul operator with batch broadcast and tensor transpose
* supports. Only one tensor with singe batch can be broadcasted due to the
* BLAS interface restriction. Tranpose indicates whether the last two
* dimensions should be transposed before Matmul and does not affect other
* leading dimensions.
*
* Matmul show how operators are defined in InfiniTensor. The constructor of
* an operator can create output tensors for the operator or not, which
* depends on `graph`.
*
* @param graph The computation graph that this operator belongs to.
* @param A The input tensor.
* @param B The input tensor.
* @param C C is the output of Matmul. If outputs are going to be created in
* the constructor, C should be an empty Ref.
* @param transA If matrix A should be transposed when computing.
* @param transB If matrix B should be transposed when computing.
* @param bias The bias tensor.
* @param act The activation function.
*/
MatmulObj(GraphObj *graph, Tensor A, Tensor B, Tensor C,
bool transA = false, bool transB = false, Tensor bias = nullptr,
ActType act = ActType::None);
OP_CLONE(MatmulObj);
std::string toString() const override;
optional<vector<Shape>> inferShape(const TensorVec &inputs) override;
int numInputs() const override { return inputs.size(); }
int numOutputs() const override { return 1; }
Tensor getBias() const { return inputs.size() > 2 ? inputs[2] : nullptr; }
ActType getAct() const { return act; }
auto getBMNKTransAB() const { return tuple(b, m, n, k, transA, transB); }
bool getTransA() const { return transA; }
bool getTransB() const { return transB; }
int getB() const { return b; }
int getM() const { return m; }
int getN() const { return n; }
int getK() const { return k; }
auto getBMNK() const { return tuple{b, m, n, k}; }
private:
vector<int> getWorkloadVector() const override;
vector<int> getOpAttrVector() const override;
};
} // namespace infini