Radar: optimaizaion
This commit is contained in:
parent
be31f79174
commit
3f706894c2
|
@ -119,6 +119,7 @@ var Radar = {
|
|||
},
|
||||
|
||||
initialized: 0,
|
||||
running: 0,
|
||||
|
||||
debug: 0,#if debug = 1, shows marker and prints info
|
||||
warnEnabled: 1,#1 enables the internal warning system(typecally used for a parking radar) as 0 disables it
|
||||
|
@ -196,6 +197,7 @@ var Radar = {
|
|||
if(me.warnEnabled and me.warningTimer == nil) me.warningTimer = maketimer(me.warningInterval, func me.warn());
|
||||
me.radarTimer.start();
|
||||
me.multiplayerManager.start();
|
||||
me.running = 1;
|
||||
if(me.warnEnabled){
|
||||
print("Parking radar started!");
|
||||
playAudio("parking_radar_init.wav");
|
||||
|
@ -204,7 +206,7 @@ var Radar = {
|
|||
}
|
||||
},
|
||||
stop: func(){
|
||||
me.initialized = 0;
|
||||
me.running = 0;
|
||||
if(me.warnEnabled){
|
||||
print("Parking radar stopped!");
|
||||
#playAudio("parking_radar_init.wav");
|
||||
|
|
Loading…
Reference in New Issue