Interior: Added Race by 0404, animation for Race
After Width: | Height: | Size: 3.7 MiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 3.9 KiB |
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@ -0,0 +1,297 @@
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<PropertyList>
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<path>interior.ac</path>
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<effect>
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<inherits-from>Aircraft/followme_e-tron/Models/Effects/interior</inherits-from>
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<object-name>Mesh63</object-name>
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<object-name>Mesh64</object-name>
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<object-name>Mesh68</object-name>
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<object-name>Mesh69</object-name>
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</effect>
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<!-- STEERINGWHEEL -->
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<animation>
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<type>rotate</type>
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<object-name>steeringwheel</object-name>
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<property>sim/multiplay/generic/float[18]</property>
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<factor>-1</factor>
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<center>
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<x-m> 1.50</x-m>
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<y-m>-0.33</y-m>
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<z-m> 0.97</z-m>
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</center>
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<axis>
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<x1-m>0.98</x1-m>
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<y1-m>-0.33</y1-m>
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<z1-m>0.72</z1-m>
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<x2-m>2.00</x2-m>
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<y2-m>-0.33</y2-m>
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<z2-m>1.20</z2-m>
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</axis>
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</animation>
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<!-- Engine Starter -->
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<animation>
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<type>pick</type>
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<object-name>starter</object-name>
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<visible>true</visible>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>engine.toggleEngine(engine.engine_1)</script>
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</binding>
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</action>
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</animation>
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<!-- GEAR HANDLE -->
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<animation>
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<type>pick</type>
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<object-name>gearbox</object-name>
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<action>
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<button>0</button>
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<binding>
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<command>nasal</command>
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<script>engine.engine_1.toggleDirection();</script>
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</binding>
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</action>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>autohold_switch</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>autohold.toggleAutoHold()</script>
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</binding>
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</action>
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</animation>
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<animation>
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<type>material</type>
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<object-name>autohold_switch</object-name>
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<condition>
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<equals>
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<property>sim/multiplay/generic/bool[2]</property>
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<value>1</value>
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</equals>
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</condition>
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<texture>autohold_switch_LIT.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<object-name>autohold_switch</object-name>
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<condition>
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<equals>
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<property>sim/multiplay/generic/bool[2]</property>
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<value>0</value>
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</equals>
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</condition>
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<texture>autohold_switch.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<object-name>autohold_LIT</object-name>
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<condition>
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<equals>
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<property>sim/multiplay/generic/bool[3]</property>
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<value>1</value>
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</equals>
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</condition>
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<texture>autohold_LIT.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<object-name>autohold_LIT</object-name>
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<condition>
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<equals>
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<property>sim/multiplay/generic/bool[3]</property>
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<value>0</value>
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</equals>
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</condition>
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<texture>panel_black.png</texture>
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</animation>
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<!-- Hand brake -->
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<effect>
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<inherits-from>Aircraft/followme_e-tron/Models/parkingbrake</inherits-from>
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<object-name>handbrake.001</object-name>
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</effect>
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<animation>
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<type>pick</type>
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<object-name>handbrake.001</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>followme.toggleHandBrake()</script>
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</binding>
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</action>
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</animation>
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<!--Fire extingusher - filp vehicle-->
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<animation>
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<type>pick</type>
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<object-name>fire</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-assign</command>
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<property>/orientation/roll-deg</property>
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<value>0</value>
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</binding>
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<binding>
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<command>property-assign</command>
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<property>velocities/groundspeed-kt</property>
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<value>0</value>
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</binding>
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</action>
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</animation>
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<!-- Headlight -->
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<animation>
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<type>material</type>
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<object-name>headlight_LIT</object-name>
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<condition>
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<equals>
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<property>sim/multiplay/generic/int[3]</property>
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<value>1</value>
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</equals>
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</condition>
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<texture>headlight_LIT.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<object-name>headlight_LIT</object-name>
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<condition>
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<equals>
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<property>sim/multiplay/generic/int[3]</property>
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<value>0</value>
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</equals>
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</condition>
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<texture>panel_black.png</texture>
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</animation>
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<!-- HighBeam -->
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<animation>
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<type>material</type>
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<object-name>longheadlight_LIT</object-name>
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<condition>
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<equals>
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<property>sim/multiplay/generic/bool[5]</property>
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<value>1</value>
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</equals>
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</condition>
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<texture>longheadlight_LIT.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<object-name>longheadlight_LIT</object-name>
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<condition>
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<equals>
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<property>sim/multiplay/generic/bool[5]</property>
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<value>0</value>
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</equals>
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</condition>
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<texture>panel_black.png</texture>
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</animation>
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<!-- Indicator -->
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<animation>
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<type>material</type>
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<object-name>inside_indicater_left</object-name>
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<emission>
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<red>0.33</red>
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<green>1.0</green>
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<blue>0</blue>
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<factor-prop>sim/multiplay/generic/int[0]</factor-prop>
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</emission>
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</animation>
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<animation>
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<type>material</type>
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<object-name>inside_indicater_right</object-name>
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<emission>
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<red>0.33</red>
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<green>1.0</green>
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<blue>0</blue>
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<factor-prop>sim/multiplay/generic/int[1]</factor-prop>
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</emission>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>doubleflash</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>followme.indicatorController.false_light_toggle()</script>
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</binding>
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</action>
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</animation>
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<animation>
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<type>material</type>
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<object-name>doubleflash</object-name>
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<condition>
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<and>
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<equals>
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<property>sim/multiplay/generic/int[0]</property>
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<value>1</value>
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</equals>
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<equals>
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<property>sim/multiplay/generic/int[1]</property>
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<value>1</value>
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</equals>
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</and>
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</condition>
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<emission>
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<red>0.1</red>
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<green>0</green>
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<blue>0</blue>
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<factor-prop>sim/multiplay/generic/int[1]</factor-prop>
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</emission>
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</animation>
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<!-- Accelerator -->
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<animation>
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<type>translate</type>
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<object-name>accelerator</object-name>
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<property>sim/multiplay/generic/float[22]</property>
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||||
<factor> 0.05 </factor>
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<axis>
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<x> -1 </x>
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<y> 0 </y>
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<z> 0 </z>
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</axis>
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</animation>
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<!-- Brake pedal -->
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<animation>
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||||
<type>translate</type>
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<object-name>brake</object-name>
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||||
<property>sim/multiplay/generic/float[25]</property>
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<factor> 0.03 </factor>
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<axis>
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<x> -1 </x>
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<y> 0 </y>
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<z> 0 </z>
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</axis>
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</animation>
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</PropertyList>
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After Width: | Height: | Size: 158 KiB |
After Width: | Height: | Size: 43 KiB |
After Width: | Height: | Size: 2.6 MiB |
After Width: | Height: | Size: 2.6 MiB |
After Width: | Height: | Size: 420 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 7.0 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 14 KiB |
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@ -39,6 +39,15 @@
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</condition>
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<path>Aircraft/followme_e-tron/Models/Interior/luxury/interior.xml</path>
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||||
</model>
|
||||
<model>
|
||||
<condition>
|
||||
<equals>
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||||
<property>sim/multiplay/generic/string[3]</property>
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||||
<value>Race</value>
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||||
</equals>
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||||
</condition>
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||||
<path>Aircraft/followme_e-tron/Models/Interior/race/interior.xml</path>
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||||
</model>
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||||
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<animation>
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||||
<type>material</type>
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||||
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@ -64,6 +64,7 @@
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<value>Default</value>
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||||
<value>Sport</value>
|
||||
<value>Luxury</value>
|
||||
<value>Race</value>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>interiorStyle</object-name>
|
||||
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