Sounds: Added starting sound
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d09dbb0945
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@ -160,22 +160,14 @@ var Engine = {
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engineTimer: nil,
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timerCreated: 0,
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createTimer: func(){
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if(!me.timerCreated){
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me.engineTimer = maketimer(0.1, func me.update_engine());
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me.timerCreated = 1;
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}
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},
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startEngine: func(){
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me.createTimer();
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if(me.engineTimer == nil) me.engineTimer = maketimer(0.1, func me.update_engine());
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me.engineSwitch.switchConnect();
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me.runningState = 1;
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props.getNode("/",1).setValue("/controls/engines/engine/started",1);
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me.engineTimer.simulatedTime = 1;
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me.rpm = 100 * me.getDirection();
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followme.playAudio("starter.wav");
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me.engineTimer.start();
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return 1;
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},
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@ -45,7 +45,7 @@ var Sound = {
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},
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};
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var playAudio = func(file){
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var playAudio = func(file){ #//Plays audio files in Aircrafts/Sounds
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fgcommand("play-audio-sample", Sound.new(filename: file, volume: 1, path: props.getNode("/",1).getValue("sim/aircraft-dir") ~ '/Sounds'));
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}
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