Models: Interior updates
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Models/followme.ac
65282
Models/followme.ac
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@ -806,6 +806,31 @@
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<z-m>0.282</z-m>
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</offsets>
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</model>
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<!-- GEAR HANDLE -->
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<animation>
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<type>pick</type>
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<object-name>gearhandle</object-name>
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<action>
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<button>0</button>
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<binding>
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<command>nasal</command>
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<script>engine.engine_1.toggleDirection();</script>
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</binding>
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</action>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>gearhandle</object-name>
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<property>controls/direction</property>
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<factor> -0.01 </factor>
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<axis>
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<x> 1 </x>
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<y> 0 </y>
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<z> 0 </z>
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</axis>
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</animation>
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<!-- Hand brake -->
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<animation>
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<type>pick</type>
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@ -1,7 +1,7 @@
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<?xml version="1.0"?>
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<PropertyList>
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<path>plate.ac</path>
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Before ![]() (image error) Size: 1.4 MiB After ![]() (image error) Size: 1.4 MiB ![]() ![]() |
Before ![]() (image error) Size: 765 KiB After ![]() (image error) Size: 765 KiB ![]() ![]() |
Before ![]() (image error) Size: 870 KiB After ![]() (image error) Size: 870 KiB ![]() ![]() |
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@ -24,11 +24,9 @@ var Engine = {
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me.direction = dir;
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},
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toggleDirection: func(){
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if(me.direction == 1){
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me.direction = -1;
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}else{
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me.direction = 1;
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}
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#//Toggle Direction, forward:1; barkward: -1
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me.direction *= -1;
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props.getNode("/",1).setValue("/controls/direction", me.direction);
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},
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getDirection: func(){
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return me.direction;
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@ -34,6 +34,7 @@ var tyreSmoke_3 = aircraft.tyresmoke.new(3, auto = 1, diff_norm = 0.4, check_vsp
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props.getNode("/",1).setValue("/systems/horn", 0);
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props.getNode("/",1).setValue("/controls/mode", 1);
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props.getNode("/",1).setValue("/controls/direction", 1);
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props.getNode("/",1).setValue("/systems/instruments/enable_switches", 0);
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props.getNode("/",1).setValue("/systems/instruments/enable_cdu", 0);
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props.getNode("/",1).setValue("/instrumentation/cdu/ident/model", "Follow me EV");
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