Interior: Added files for 404Design 2020

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Sidi Liang 2022-08-13 22:54:03 +08:00
parent 1a866584e2
commit 80d4c370c2
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2 changed files with 3755 additions and 4812 deletions

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<PropertyList>
<path>404Design5.ac</path>
<effect>
<inherits-from>Aircraft/followme_e-tron/Models/Effects/interior</inherits-from>
<object-name>Mesh63</object-name>
<object-name>Mesh64</object-name>
<object-name>Mesh68</object-name>
<object-name>Mesh69</object-name>
</effect>
<!-- Decoration -->
<animation>
<type>select</type>
<object-name>baowenbei</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[0]</property>
<value>1</value>
</equals>
</condition>
</animation>
<!-- STEERINGWHEEL -->
<animation>
<type>rotate</type>
<object-name>steeringwheel</object-name>
<property>sim/multiplay/generic/float[18]</property>
<factor>-1</factor>
<center>
<x-m> 1.50</x-m>
<y-m>-0.33</y-m>
<z-m> 0.97</z-m>
</center>
<axis>
<x1-m>0.98</x1-m>
<y1-m>-0.33</y1-m>
<z1-m>0.72</z1-m>
<x2-m>2.00</x2-m>
<y2-m>-0.33</y2-m>
<z2-m>1.20</z2-m>
</axis>
</animation>
<!-- Engine Starter -->
<animation>
<type>pick</type>
<object-name>starter</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>engine.toggleEngine(engine.engine_1)</script>
</binding>
</action>
</animation>
<!-- MUG -->
<model>
<condition>
<equals>
<property>sim/multiplay/generic/bool[0]</property>
<value>1</value>
</equals>
</condition>
<path>Aircraft/followme_e-tron/Models/Interior/mug/mug.ac</path>
<name>mug</name>
<offsets>
<x-m>2.15</x-m>
<y-m>-0.027</y-m>
<z-m>0.755</z-m>
</offsets>
</model>
<!-- GEAR HANDLE -->
<animation>
<type>pick</type>
<object-name>gearhandle</object-name>
<action>
<button>0</button>
<binding>
<command>nasal</command>
<script>engine.engine_1.toggleDirection();</script>
</binding>
</action>
</animation>
<!-- Speed hold -->
<!--<animation>
<type>pick</type>
<object-name>speedhold_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>autospeed.toggleSpeedHold()</script>
</binding>
</action>
</animation>-->
<!-- Mode switch -->
<animation>
<type>pick</type>
<object-name>drivemode_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/mode</property>
<value type="double">1</value>
<value type="double">0.65</value>
<value type="double">0.4</value>
</binding>
</action>
</animation>
<!-- Auto hold -->
<!--<effect>
<inherits-from>Aircraft/followme_e-tron/Models/Effects/autohold</inherits-from>
<object-name>autohold_switch</object-name>
</effect>-->
<animation>
<type>pick</type>
<object-name>autohold_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>autohold.toggleAutoHold()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>autohold_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[2]</property>
<value>1</value>
</equals>
</condition>
<texture>control_LIT.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>autohold_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[2]</property>
<value>0</value>
</equals>
</condition>
<texture>control.png</texture>
</animation>
<!-- Parking Radar -->
<animation>
<type>pick</type>
<object-name>reversing_radar_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>followme.toggleParkingRadar()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>reversing_radar_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[12]</property>
<value>1</value>
</equals>
</condition>
<texture>control_LIT.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>reversing_radar_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[12]</property>
<value>0</value>
</equals>
</condition>
<texture>control.png</texture>
</animation>
<!-- AEB switch -->
<animation>
<type>pick</type>
<object-name>aeb_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>followme.safety.toggleAEB()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>aeb_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[8]</property>
<value>1</value>
</equals>
</condition>
<texture>control_LIT.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>aeb_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[8]</property>
<value>0</value>
</equals>
</condition>
<texture>control.png</texture>
</animation>
<!-- warninglights switch -->
<animation>
<type>pick</type>
<object-name>warninglights_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>warninglight/start</property>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>warninglights_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[16]</property>
<value>1</value>
</equals>
</condition>
<texture>control_LIT.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>warninglights_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[16]</property>
<value>0</value>
</equals>
</condition>
<texture>control.png</texture>
</animation>
<!-- Hand brake -->
<effect>
<inherits-from>Aircraft/followme_e-tron/Models/parkingbrake</inherits-from>
<object-name>handbrake.001</object-name>
</effect>
<animation>
<type>pick</type>
<object-name>handbrake.001</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>followme.toggleHandBrake()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>handbrake.001</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/float[19]</property>
<value>1</value>
</equals>
</condition>
<texture>control_LIT.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>handbrake.001</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/float[19]</property>
<value>0</value>
</equals>
</condition>
<texture>control.png</texture>
</animation>
<!-- AEB -->
<animation>
<type>select</type>
<object-name>AEB_LIT</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[4]</property>
<value>1</value>
</equals>
</condition>
</animation>
<!-- Headlight -->
<!-- HighBeam -->
<!-- Indicator -->
<animation>
<type>material</type>
<object-name>inside_indicater_left</object-name>
<emission>
<red>0.33</red>
<green>1.0</green>
<blue>0</blue>
<factor-prop>sim/multiplay/generic/int[0]</factor-prop>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>inside_indicater_right</object-name>
<emission>
<red>0.33</red>
<green>1.0</green>
<blue>0</blue>
<factor-prop>sim/multiplay/generic/int[1]</factor-prop>
</emission>
</animation>
<animation>
<type>rotate</type>
<object-name>left_handle</object-name>
<property>/controls/lighting/indicator/left_switch</property>
<factor> 15 </factor>
<center>
<x-m> 1.38 </x-m>
<y-m> -0.39 </y-m>
<z-m> 0.89 </z-m>
</center>
<axis>
<x1-m>1.38</x1-m>
<y1-m>-0.39</y1-m>
<z1-m>0.72</z1-m>
<x2-m>2.00</x2-m>
<y2-m>-0.39</y2-m>
<z2-m>0.89</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>left_handle</object-name>
<property>/controls/lighting/indicator/right_switch</property>
<factor> -15 </factor>
<center>
<x-m> 1.38 </x-m>
<y-m> -0.39 </y-m>
<z-m> 0.89 </z-m>
</center>
<axis>
<x1-m>1.38</x1-m>
<y1-m>-0.39</y1-m>
<z1-m>0.72</z1-m>
<x2-m>2.00</x2-m>
<y2-m>-0.39</y2-m>
<z2-m>0.89</z2-m>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>doubleflash</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>followme.indicatorController.false_light_toggle()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>doubleflash</object-name>
<condition>
<and>
<equals>
<property>sim/multiplay/generic/int[0]</property>
<value>1</value>
</equals>
<equals>
<property>sim/multiplay/generic/int[1]</property>
<value>1</value>
</equals>
</and>
</condition>
<emission>
<red>0.1</red>
<green>0</green>
<blue>0</blue>
<factor-prop>sim/multiplay/generic/int[1]</factor-prop>
</emission>
</animation>
<!-- Rain wiper -->
<animation>
<type>rotate</type>
<object-name>frontwiper1</object-name>
<property>/fdm/jsbsim/animation/wiper_pos</property>
<factor> 75 </factor>
<center>
<x-m> 0.89 </x-m>
<y-m> 0.11 </y-m>
<z-m> 1.02 </z-m>
</center>
<axis>
<x1-m>0</x1-m>
<y1-m>0</y1-m>
<z1-m>0</z1-m>
<x2-m>1</x2-m>
<y2-m>0</y2-m>
<z2-m>-1</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>frontwiper2</object-name>
<property>/fdm/jsbsim/animation/wiper_pos</property>
<factor> 75 </factor>
<center>
<x-m> 0.89 </x-m>
<y-m> -0.52 </y-m>
<z-m> 1.02 </z-m>
</center>
<axis>
<x1-m>0</x1-m>
<y1-m>0</y1-m>
<z1-m>0</z1-m>
<x2-m>1</x2-m>
<y2-m>0</y2-m>
<z2-m>-1.3</z2-m>
</axis>
</animation>
<!-- Accelerator -->
<animation>
<type>translate</type>
<object-name>accelerator</object-name>
<property>sim/multiplay/generic/float[22]</property>
<factor> 0.05 </factor>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<!-- Brake pedal -->
<animation>
<type>translate</type>
<object-name>brake</object-name>
<property>sim/multiplay/generic/float[25]</property>
<factor> 0.03 </factor>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
</PropertyList>