Steering: performance improved
This commit is contained in:
parent
223e7a4209
commit
9528434928
|
@ -69,14 +69,14 @@ var Steering = {
|
|||
me.steeringAngle += me.neutralStep(me.steeringAngle);
|
||||
me.steeringAngle += 0.2 * me.input;
|
||||
}else{
|
||||
me.steeringAngle += me.steeringStep(me.steeringAngle) * me.input;
|
||||
me.steeringAngle += me.steeringStep(me.steeringAngle);
|
||||
}
|
||||
}else if(me.input == -1 and me.steeringAngle > me.steeringLimit * -1){
|
||||
}else if(me.input == -1 and me.steeringAngle > 0 - me.steeringLimit){
|
||||
if(me.steeringAngle > 0){
|
||||
me.steeringAngle -= me.neutralStep(me.steeringAngle);
|
||||
me.steeringAngle += 0.2 * me.input;
|
||||
me.steeringAngle -= 0.2;
|
||||
}else{
|
||||
me.steeringAngle += me.steeringStep(me.steeringAngle) * me.input;
|
||||
me.steeringAngle -= me.steeringStep(me.steeringAngle);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue