Models: New Luxury interior by 0404 and tweaks by 0762(me)

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Sidi Liang 2020-04-07 18:38:37 +08:00
parent 4f2384364a
commit a02a194683
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24 changed files with 106489 additions and 0 deletions

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Models/Interior/luxury/cover.png Executable file

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Models/Interior/luxury/gear.png Executable file

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@ -0,0 +1,221 @@
<PropertyList>
<path>interior.ac</path>
<effect>
<inherits-from>Aircraft/followme_e-tron/Models/Effects/interior</inherits-from>
<object-name>Mesh63</object-name>
<object-name>Mesh64</object-name>
<object-name>Mesh68</object-name>
<object-name>Mesh69</object-name>
</effect>
<!-- Decoration -->
<animation>
<type>select</type>
<object-name>etc</object-name>
<object-name>card</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[0]</property>
<value>1</value>
</equals>
</condition>
</animation>
<!-- STEERINGWHEEL -->
<animation>
<type>rotate</type>
<object-name>steeringwheel</object-name>
<property>sim/multiplay/generic/float[18]</property>
<factor>-0.5</factor>
<center>
<x-m> 1.50</x-m>
<y-m>-0.33</y-m>
<z-m> 0.97</z-m>
</center>
<axis>
<x1-m>0.98</x1-m>
<y1-m>-0.33</y1-m>
<z1-m>0.72</z1-m>
<x2-m>2.00</x2-m>
<y2-m>-0.33</y2-m>
<z2-m>1.20</z2-m>
</axis>
</animation>
<!-- Engine Starter -->
<!--<model>
<path>Aircraft/followme_e-tron/Models/Interior/Instruments/starter/starter.xml</path>
<offsets>
<x-m>1.278</x-m>
<y-m>-0.18</y-m>
<z-m>0.91</z-m>
<pitch-deg>-10</pitch-deg>
</offsets>
</model>-->
<!-- MUG -->
<model>
<condition>
<equals>
<property>sim/multiplay/generic/bool[0]</property>
<value>1</value>
</equals>
</condition>
<path>Aircraft/followme_e-tron/Models/Interior/mug/mug.ac</path>
<name>mug</name>
<offsets>
<x-m>1.55</x-m>
<y-m>-0.027</y-m>
<z-m>0.735</z-m>
</offsets>
</model>
<!-- GEAR HANDLE -->
<animation>
<type>pick</type>
<object-name>gearbox</object-name>
<action>
<button>0</button>
<binding>
<command>nasal</command>
<script>engine.engine_1.toggleDirection();</script>
</binding>
</action>
</animation>
<!-- Hand brake -->
<effect>
<inherits-from>Aircraft/followme_e-tron/Models/parkingbrake</inherits-from>
<object-name>handbrake.001</object-name>
</effect>
<animation>
<type>pick</type>
<object-name>handbrake.001</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>followme.toggleHandBrake()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>handbrake.001</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/float[19]</property>
<value>1</value>
</equals>
</condition>
<texture>parkingbrake_LIT.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>handbrake.001</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/float[19]</property>
<value>0</value>
</equals>
</condition>
<texture>parkingbrake.png</texture>
</animation>
<!-- Indicator -->
<animation>
<type>material</type>
<object-name>inside_indicater_left</object-name>
<emission>
<red>0.33</red>
<green>1.0</green>
<blue>0</blue>
<factor-prop>sim/multiplay/generic/int[0]</factor-prop>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>inside_indicater_right</object-name>
<emission>
<red>0.33</red>
<green>1.0</green>
<blue>0</blue>
<factor-prop>sim/multiplay/generic/int[1]</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>doubleflash</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>followme.indicatorController.false_light_toggle()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>doubleflash</object-name>
<condition>
<and>
<equals>
<property>sim/multiplay/generic/int[0]</property>
<value>1</value>
</equals>
<equals>
<property>sim/multiplay/generic/int[1]</property>
<value>1</value>
</equals>
</and>
</condition>
<emission>
<red>0.1</red>
<green>0</green>
<blue>0</blue>
<factor-prop>sim/multiplay/generic/int[1]</factor-prop>
</emission>
</animation>
<!-- Accelerator -->
<animation>
<type>translate</type>
<object-name>accelerator</object-name>
<property>sim/multiplay/generic/float[22]</property>
<factor> 0.05 </factor>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<!-- Brake pedal -->
<animation>
<type>translate</type>
<object-name>brake</object-name>
<property>sim/multiplay/generic/int[4]</property>
<factor> 0.03 </factor>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
</PropertyList>

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Models/Interior/luxury/luxurystr.ac Executable file

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Models/Interior/luxury/screen.png Executable file

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Models/Interior/luxury/wood.jpg Executable file

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Models/Interior/luxury/zuoyi.jpg Executable file

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@ -42,6 +42,15 @@
</condition>
<path>Aircraft/followme_e-tron/Models/Interior/sport/interior.xml</path>
</model>
<model>
<condition>
<equals>
<property>sim/multiplay/generic/string[3]</property>
<value>Luxury</value>
</equals>
</condition>
<path>Aircraft/followme_e-tron/Models/Interior/luxury/interior.xml</path>
</model>
<animation>
<type>material</type>

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@ -63,6 +63,7 @@
<property>/systems/interior/type</property>
<value>Default</value>
<value>Sport</value>
<value>Luxury</value>
<binding>
<command>dialog-apply</command>
<object-name>interiorStyle</object-name>