diff --git a/Nasal/texture-selector.nas b/Nasal/texture-selector.nas index e381b64..19b1b57 100644 --- a/Nasal/texture-selector.nas +++ b/Nasal/texture-selector.nas @@ -5,9 +5,14 @@ #//Aircraft liveries with dedicated selection dialog: (The same applies to any texture defined in PropertyList XML): #// var liveryPath = props.getNode("sim/aircraft-dir").getValue()~"/Models/Liveries/FollowmeEV/"; #// var liverySelector = TextureSelector.new(name: "Livery-Selector", path: liveryPath, fileType: ".xml", textureProp: "texture-fuse", enableMultiplayer: 1, defaultValue: "Yellow(Default)"); +#// Dialog:YourNameSpace.liverySelector.dialog.open() +#//Pure texture, dedicated dialog with MP: +#// var liveryPath = props.getNode("sim/aircraft-dir").getValue()~"/Models/Liveries/Limo/"; +#// var liverySelector = TextureSelector.new(name: "Livery-Selector-Limo", path: liveryPath, fileType: ".png", enableMultiplayer: 1, texturePrePath: "Liveries/Limo/", defaultValue: "limo-fgprc"); +#// Dialog:Same as above #//Pure texture, custom dialog(without multiplayer): #// var path = props.getNode("/",1).getValue("sim/aircraft-dir") ~ '/Models/plate/texture'; -#// var plateSelector = TextureSelector.new(path, ".png", 1, 1, "sim/gui/dialogs/vehicle_config/dialog", "group[4]/combo/"); +#// var plateSelector = TextureSelector.new("Plate-Selector", path, ".png", 1, 1, "sim/gui/dialogs/vehicle_config/dialog", "group[4]/combo/"); var TextureSelector = { #//Tmp Note: path MUST end with "/"