forked from openkylin/qt5-ukui-platformtheme
79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
/*
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* Qt5-UKUI's Library
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*
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* Copyright (C) 2023, KylinSoft Co., Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this library. If not, see <https://www.gnu.org/licenses/>.
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*
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* Authors: xibowen <xibowen@kylinos.cn>
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*
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*/
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#ifndef SHADOWHELPER_H
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#define SHADOWHELPER_H
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#include <QMap>
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#include <QSharedPointer>
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#include <QPixmap>
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#include <KWindowShadow>
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#include <KWindowShadowTile>
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namespace UKUIConfigStyleSpace {
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class ConfigShadowHelper : public QObject
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{
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Q_OBJECT
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public:
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explicit ConfigShadowHelper(QObject *parent = nullptr);
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~ConfigShadowHelper();
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bool isWidgetNeedDecoShadow(const QWidget *widget);
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void registerWidget(QWidget *widget);
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void unregisterWidget(const QWidget *widget);
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QPixmap getShadowPixmap(/*State state,*/
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QColor color,
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int shadow_border,
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qreal darkness,
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QWidget *widget,
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int borderRadiusTopLeft = 0,
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int borderRadiusTopRight = 0,
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int borderRadiusBottomLeft = 0,
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int borderRadiusBottomRight = 0);
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QPainterPath caculateRelativePainterPath(QWidget *widget,
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qreal borderRadiusTopLeft = 0,
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qreal borderRadiusTopRight = 0,
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qreal borderRadiusBottomLeft = 0,
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qreal borderRadiusBottomRight = 0);
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KWindowShadow *getShadow(QColor color, int shadow_border,
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qreal darkness, QWidget* widget,
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int borderRadiusTopLeft = 0,
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int borderRadiusTopRight = 0,
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int borderRadiusBottomLeft = 0,
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int borderRadiusBottomRight = 0);
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bool eventFilter(QObject *watched, QEvent *event) override;
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private:
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QMap<const QWidget *, KWindowShadow *> m_shadows;
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int m_maxRadius = 8;
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};
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}
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#endif // SHADOWHELPER_H
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