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@ -377,7 +377,6 @@ class SeaEnvEngine(object):
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self.field_size[1] * j
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# the size of your rect
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s = pygame.Surface(self.field_size)
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# alpha level
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s.set_alpha(int(96 * self.fields[i, j]))
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# this fills the entire surface
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color = COLORS[int(self._splited_areas[i, j] - 1)]
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