forked from jiuyuan/InfiniTensor
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
#pragma once
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#include "core/operator.h"
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namespace infini {
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class TransposeObj : public OperatorObj {
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public:
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TransposeObj(GraphObj *graph, Tensor input, Tensor output,
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vector<int> permute);
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OP_CLONE(TransposeObj);
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optional<vector<Shape>> inferShape(const TensorVec &inputs) override;
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std::string toString() const override;
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int numInputs() const override { return 1; }
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int numOutputs() const override { return 1; }
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std::vector<int> getPermute() const { return transposePermute; }
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private:
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vector<int> transposePermute;
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vector<int> getWorkloadVector() const override;
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vector<int> getOpAttrVector() const override;
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};
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class DepthToSpaceObj : public OperatorObj {
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public:
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DepthToSpaceObj(GraphObj *graph, Tensor input, Tensor output, int blocksize,
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std::string mode);
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OP_CLONE(DepthToSpaceObj);
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optional<vector<Shape>> inferShape(const TensorVec &inputs) override;
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std::string toString() const override;
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int numInputs() const override { return 1; }
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int numOutputs() const override { return 1; }
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int getBlockSize() const { return blockSize; }
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int getMode() const { return D2SMode; }
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auto getModeString() const { return D2SModeString; }
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auto getReshapeDim() const { return reshapeDim; }
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auto getTransposeDim() const { return transposeDim; }
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auto getOutDim() const { return outDim; }
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private:
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int blockSize;
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int D2SMode;
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std::string D2SModeString;
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mutable std::vector<int> reshapeDim = {1, 1, 1, 1, 1, 1};
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mutable std::vector<int> transposeDim = {1, 1, 1, 1, 1, 1};
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mutable std::vector<int> outDim = {1, 1, 1, 1};
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vector<int> getWorkloadVector() const override;
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vector<int> getOpAttrVector() const override;
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};
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} // namespace infini
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