forked from jiuyuan/InfiniTensor
143 lines
6.1 KiB
C++
143 lines
6.1 KiB
C++
#pragma once
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#include "core/graph.h"
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#include "core/runtime.h"
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#include <cstdint>
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#include <iostream>
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namespace infini {
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class GraphHandlerObj {
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Graph g;
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public:
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GraphHandlerObj(Runtime runtime)
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: g(make_ref<GraphObj>(std::move(runtime))) {}
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Tensor tensor(Shape dims, int dtype);
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//------ operators
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inline OpVec operators() { return g->getOperators(); }
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Tensor conv(Tensor input, Tensor weight, Tensor output, int ph, int pw,
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int sh, int sw, int dh, int dw);
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Tensor convTransposed2d(Tensor input, Tensor weight, Tensor output, int ph,
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int pw, int sh, int sw, int dh, int dw, int oph,
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int opw);
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Tensor matmul(Tensor a, Tensor b, Tensor y, bool transA, bool transB,
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Tensor bias, ActType act);
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Tensor batchNormalization(Tensor input, Tensor output, Tensor mean,
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Tensor var, Tensor scale, Tensor bias,
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float momentum, float eps, bool training);
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Tensor layerNormalization(Tensor input, Tensor scale, Tensor output,
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Tensor bias, float eps, int axis, int stash_type);
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Tensor maxPool(Tensor input, Tensor output, int kh, int kw, int dh, int dw,
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int ph, int pw, int sh, int sw, int ceilMode);
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Tensor avgPool(Tensor input, Tensor output, int kh, int kw, int dh, int dw,
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int ph, int pw, int sh, int sw, int ceilMode);
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Tensor add(Tensor a, Tensor b, Tensor c);
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Tensor sub(Tensor a, Tensor b, Tensor c);
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Tensor mul(Tensor a, Tensor b, Tensor c);
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Tensor div(Tensor a, Tensor b, Tensor c);
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Tensor pow(Tensor a, Tensor b, Tensor c);
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Tensor min(Tensor a, Tensor b, Tensor c);
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Tensor max(Tensor a, Tensor b, Tensor c);
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Tensor relu(Tensor x, Tensor y);
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Tensor silu(Tensor x, Tensor y);
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Tensor gelu(Tensor x, Tensor y);
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Tensor sigmoid(Tensor x, Tensor y);
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Tensor hardSigmoid(Tensor x, Tensor y);
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Tensor hardSwish(Tensor x, Tensor y);
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Tensor tanh(Tensor x, Tensor y);
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Tensor erf(Tensor x, Tensor y);
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Tensor softmax(Tensor x, Tensor y, int axis);
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Tensor abs(Tensor x, Tensor y);
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Tensor sqrt(Tensor x, Tensor y);
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Tensor neg(Tensor x, Tensor y);
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Tensor shape(Tensor x, Tensor y);
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Tensor identity(Tensor x, Tensor y);
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Tensor flatten(Tensor s, Tensor y, int axis);
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Tensor pRelu(Tensor x, Tensor slope, Tensor y);
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Tensor clip(Tensor x, Tensor y, std::optional<float> min,
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std::optional<float> max);
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Tensor transpose(Tensor data, Tensor transposed, Shape perm);
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Tensor reshape(Tensor data, Tensor reshaped, Shape shape);
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Tensor resize(Tensor input, Tensor output,
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const std::optional<vector<int>> &axes, Tensor sizes,
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Tensor scales, Tensor roi, vector<uint32_t> sizes_,
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vector<float> scales_, vector<float> roi_, string mode,
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string ratioPolicy, string nearestMode,
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string coordTransMode);
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Tensor squeeze(Tensor input, Tensor output, Shape axes);
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Tensor unsqueeze(Tensor input, Tensor output, Shape axes);
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Tensor concat(TensorVec inputs, Tensor output, int dim);
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Tensor attentionKVCache(Tensor input_k_cache, Tensor input_v_cache,
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Tensor input_q, Tensor input_k, Tensor input_v,
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Tensor position_id, Tensor output_matmul);
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Tensor RoPE(Tensor pos, Tensor input, Tensor output);
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TensorVec split(Tensor input, std::optional<TensorVec> outputs, int axis,
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std::variant<int, vector<int>> numOrRatio);
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Tensor gather(Tensor data, Tensor indices, Tensor output, int axis);
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Tensor gatherElements(Tensor data, Tensor indices, Tensor output, int axis);
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Tensor reduceMean(Tensor data, Tensor reduced,
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const optional<vector<int>> &axes, bool keepdims);
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Tensor reduceSum(Tensor data, Tensor reduced,
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const optional<vector<int>> &axes, bool keepdims);
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Tensor slice(Tensor input, Tensor output, const vector<int> &starts,
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const vector<int> &ends, const optional<vector<int>> &axes,
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const optional<vector<int>> &steps);
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Tensor pad(Tensor input, Tensor output, const vector<int> &pads,
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const optional<vector<int>> &axes);
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Tensor cast(Tensor input, Tensor output, int to);
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Tensor expand(Tensor input, Tensor output, Shape dims);
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Tensor where(Tensor inputX, Tensor inputY, Tensor condition, Tensor output);
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std::vector<int> getDims(Tensor x) { return x->getDims(); }
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Tensor allReduceSum(Tensor input, Tensor output);
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Tensor allReduceProd(Tensor input, Tensor output);
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Tensor allReduceMin(Tensor input, Tensor output);
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Tensor allReduceMax(Tensor input, Tensor output);
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Tensor allReduceAvg(Tensor input, Tensor output);
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TensorVec allGather(Tensor input, std::optional<TensorVec> outputs, int n);
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Tensor broadcast(Tensor input, Tensor output, int root);
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Tensor send(Tensor input, int source, int destination, Tensor output);
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Tensor recv(Tensor output, int source, int destination, Shape dims,
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int outputType, Tensor input);
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Tensor depthToSpace(Tensor input, Tensor output, int blocksize,
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std::string mode);
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Tensor lrn(Tensor input, Tensor output, float alpha, float beta, float bias,
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int size);
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//------ modifiers
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inline bool topo_sort() { return g->topo_sort(); }
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inline void optimize() { g->optimize(); }
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inline void shape_infer() { g->shape_infer(); }
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void change_shape(const vector<int> &shape, int tensorId);
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//------ runtime
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inline void data_malloc(bool useNaiveAllocator = false,
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size_t memPoolSize = 0) {
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g->dataMalloc(useNaiveAllocator, memPoolSize);
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}
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inline Tensor clone_KV(Tensor &tensor) { return g->cloneKV(tensor); }
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inline void free_heap() { g->freeHeap(); }
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inline void tune() { g->getRuntime()->run(g, true); }
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inline void run() { g->getRuntime()->run(g); }
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inline double get_perf_time() { return g->getRuntime()->getPerfTime(g); }
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};
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} // namespace infini
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