InfiniTensor/include/core/graph_handler.h

143 lines
6.1 KiB
C++

#pragma once
#include "core/graph.h"
#include "core/runtime.h"
#include <cstdint>
#include <iostream>
namespace infini {
class GraphHandlerObj {
Graph g;
public:
GraphHandlerObj(Runtime runtime)
: g(make_ref<GraphObj>(std::move(runtime))) {}
Tensor tensor(Shape dims, int dtype);
//------ operators
inline OpVec operators() { return g->getOperators(); }
Tensor conv(Tensor input, Tensor weight, Tensor output, int ph, int pw,
int sh, int sw, int dh, int dw);
Tensor convTransposed2d(Tensor input, Tensor weight, Tensor output, int ph,
int pw, int sh, int sw, int dh, int dw, int oph,
int opw);
Tensor matmul(Tensor a, Tensor b, Tensor y, bool transA, bool transB,
Tensor bias, ActType act);
Tensor batchNormalization(Tensor input, Tensor output, Tensor mean,
Tensor var, Tensor scale, Tensor bias,
float momentum, float eps, bool training);
Tensor layerNormalization(Tensor input, Tensor scale, Tensor output,
Tensor bias, float eps, int axis, int stash_type);
Tensor maxPool(Tensor input, Tensor output, int kh, int kw, int dh, int dw,
int ph, int pw, int sh, int sw, int ceilMode);
Tensor avgPool(Tensor input, Tensor output, int kh, int kw, int dh, int dw,
int ph, int pw, int sh, int sw, int ceilMode);
Tensor add(Tensor a, Tensor b, Tensor c);
Tensor sub(Tensor a, Tensor b, Tensor c);
Tensor mul(Tensor a, Tensor b, Tensor c);
Tensor div(Tensor a, Tensor b, Tensor c);
Tensor pow(Tensor a, Tensor b, Tensor c);
Tensor min(Tensor a, Tensor b, Tensor c);
Tensor max(Tensor a, Tensor b, Tensor c);
Tensor relu(Tensor x, Tensor y);
Tensor silu(Tensor x, Tensor y);
Tensor gelu(Tensor x, Tensor y);
Tensor sigmoid(Tensor x, Tensor y);
Tensor hardSigmoid(Tensor x, Tensor y);
Tensor hardSwish(Tensor x, Tensor y);
Tensor tanh(Tensor x, Tensor y);
Tensor erf(Tensor x, Tensor y);
Tensor softmax(Tensor x, Tensor y, int axis);
Tensor abs(Tensor x, Tensor y);
Tensor sqrt(Tensor x, Tensor y);
Tensor neg(Tensor x, Tensor y);
Tensor shape(Tensor x, Tensor y);
Tensor identity(Tensor x, Tensor y);
Tensor flatten(Tensor s, Tensor y, int axis);
Tensor pRelu(Tensor x, Tensor slope, Tensor y);
Tensor clip(Tensor x, Tensor y, std::optional<float> min,
std::optional<float> max);
Tensor transpose(Tensor data, Tensor transposed, Shape perm);
Tensor reshape(Tensor data, Tensor reshaped, Shape shape);
Tensor resize(Tensor input, Tensor output,
const std::optional<vector<int>> &axes, Tensor sizes,
Tensor scales, Tensor roi, vector<uint32_t> sizes_,
vector<float> scales_, vector<float> roi_, string mode,
string ratioPolicy, string nearestMode,
string coordTransMode);
Tensor squeeze(Tensor input, Tensor output, Shape axes);
Tensor unsqueeze(Tensor input, Tensor output, Shape axes);
Tensor concat(TensorVec inputs, Tensor output, int dim);
Tensor attentionKVCache(Tensor input_k_cache, Tensor input_v_cache,
Tensor input_q, Tensor input_k, Tensor input_v,
Tensor position_id, Tensor output_matmul);
Tensor RoPE(Tensor pos, Tensor input, Tensor output);
TensorVec split(Tensor input, std::optional<TensorVec> outputs, int axis,
std::variant<int, vector<int>> numOrRatio);
Tensor gather(Tensor data, Tensor indices, Tensor output, int axis);
Tensor gatherElements(Tensor data, Tensor indices, Tensor output, int axis);
Tensor reduceMean(Tensor data, Tensor reduced,
const optional<vector<int>> &axes, bool keepdims);
Tensor reduceSum(Tensor data, Tensor reduced,
const optional<vector<int>> &axes, bool keepdims);
Tensor slice(Tensor input, Tensor output, const vector<int> &starts,
const vector<int> &ends, const optional<vector<int>> &axes,
const optional<vector<int>> &steps);
Tensor pad(Tensor input, Tensor output, const vector<int> &pads,
const optional<vector<int>> &axes);
Tensor cast(Tensor input, Tensor output, int to);
Tensor expand(Tensor input, Tensor output, Shape dims);
Tensor where(Tensor inputX, Tensor inputY, Tensor condition, Tensor output);
std::vector<int> getDims(Tensor x) { return x->getDims(); }
Tensor allReduceSum(Tensor input, Tensor output);
Tensor allReduceProd(Tensor input, Tensor output);
Tensor allReduceMin(Tensor input, Tensor output);
Tensor allReduceMax(Tensor input, Tensor output);
Tensor allReduceAvg(Tensor input, Tensor output);
TensorVec allGather(Tensor input, std::optional<TensorVec> outputs, int n);
Tensor broadcast(Tensor input, Tensor output, int root);
Tensor send(Tensor input, int source, int destination, Tensor output);
Tensor recv(Tensor output, int source, int destination, Shape dims,
int outputType, Tensor input);
Tensor depthToSpace(Tensor input, Tensor output, int blocksize,
std::string mode);
Tensor lrn(Tensor input, Tensor output, float alpha, float beta, float bias,
int size);
//------ modifiers
inline bool topo_sort() { return g->topo_sort(); }
inline void optimize() { g->optimize(); }
inline void shape_infer() { g->shape_infer(); }
void change_shape(const vector<int> &shape, int tensorId);
//------ runtime
inline void data_malloc(bool useNaiveAllocator = false,
size_t memPoolSize = 0) {
g->dataMalloc(useNaiveAllocator, memPoolSize);
}
inline Tensor clone_KV(Tensor &tensor) { return g->cloneKV(tensor); }
inline void free_heap() { g->freeHeap(); }
inline void tune() { g->getRuntime()->run(g, true); }
inline void run() { g->getRuntime()->run(g); }
inline double get_perf_time() { return g->getRuntime()->getPerfTime(g); }
};
} // namespace infini