66 lines
2.2 KiB
Markdown
66 lines
2.2 KiB
Markdown
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# Introduction
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This page details the extensions that are supported by ANGLE.
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Specifications for GLES extensions can be found in the [Khronos OpenGL ES API
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Registry](http://www.khronos.org/registry/gles/)
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Specifications for EGL extensions can be found in the [Khronos EGL API Registry]
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(http://www.khronos.org/registry/egl/)
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Specifications for ANGLE-specific extensions can be found in the [ANGLE
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extension registry](../extensions)
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# Details
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## GLES extensions
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* GL\_OES\_element\_index\_uint (fn1)
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* GL\_OES\_get\_program\_binary
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* GL\_OES\_packed\_depth\_stencil
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* GL\_OES\_rgb8\_rgba8
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* GL\_OES\_standard\_derivatives
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* GL\_OES\_texture\_half\_float (fn1)
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* GL\_OES\_texture\_half\_float\_linear (fn1)
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* GL\_OES\_texture\_float (fn1)
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* GL\_OES\_texture\_float\_linear (fn1)
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* GL\_OES\_texture\_npot (fn1)
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* GL\_EXT\_occlusion\_query\_boolean (fn1)
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* GL\_EXT\_read\_format\_bgra
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* GL\_EXT\_robustness
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* reset notifications and sized queries only, no robust buffer access
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* GL\_EXT\_texture\_compression\_dxt1 (fn1)
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* GL\_EXT\_texture\_filter\_anisotropic (fn1)
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* GL\_EXT\_texture\_format\_BGRA8888
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* GL\_EXT\_texture\_storage
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* GL\_ANGLE\_depth\_texture
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* requires support for INTZ and NULL surfaces in D3D9 (see
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http://aras-p.info/texts/D3D9GPUHacks.html)
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* GL\_ANGLE\_framebuffer\_blit
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* GL\_ANGLE\_framebuffer\_multisample (fn1)
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* GL\_ANGLE\_instanced\_arrays
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* requires SM3 support
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* GL\_ANGLE\_pack\_reverse\_row\_order
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* GL\_ANGLE\_texture\_compression\_dxt3 (fn1)
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* GL\_ANGLE\_texture\_compression\_dxt5 (fn1)
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* GL\_ANGLE\_texture\_usage
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* GL\_ANGLE\_translated\_shader\_source
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* GL\_NV\_fence (fn1)
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## EGL Extensions
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* EGL\_EXT\_create\_context\_robustness
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* only reset notifications supported
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* EGL\_ANGLE\_d3d\_share\_handle\_client\_buffer (fn2)
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* EGL\_ANGLE\_query\_surface\_pointer
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* EGL\_ANGLE\_software\_display (fn3)
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* EGL\_ANGLE\_surface\_d3d\_texture\_2d\_share\_handle (fn2)
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* EGL\_NV\_post\_sub\_buffer
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### Notes
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* fn1: extensions are only exposed if underlying D3D9 device has support for
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the required features
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* fn2: extensions are only exposed when running on D3D9Ex (ie Win Vista/7)
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* fn3: extension is only exposed when swiftshader is present
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