28 lines
1.4 KiB
Plaintext
28 lines
1.4 KiB
Plaintext
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# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# Skip the perf/stress tests to keep runtime manageable
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dEQP-GLES[0-9]*.performance.*
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dEQP-GLES[0-9]*.stress.*
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish.*
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# Random failures
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_color_mask_buffer_color_mask
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dEQP-GLES31.functional.fbo.no_attachments.maximums.all
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dEQP-GLES31.functional.fbo.no_attachments.maximums.size
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dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
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dEQP-GLES31.functional.shaders.builtin_functions.*geometry
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dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.uvec4
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dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.uvec4
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler3d
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler2darray
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_larger
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# This one is really slow and can time out (~56 seconds locally)
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KHR-GL33.texture_swizzle.smoke
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# Another slow one post NIR transition
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KHR-GL33.texture_swizzle.functional
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