49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
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/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkPath.h"
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#include "include/core/SkRegion.h"
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#include "src/core/SkBlitter.h"
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#include "src/core/SkScan.h"
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#include "tests/Test.h"
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struct FakeBlitter : public SkBlitter {
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FakeBlitter()
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: m_blitCount(0) { }
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void blitH(int x, int y, int width) override {
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m_blitCount++;
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}
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void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override {
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SkDEBUGFAIL("blitAntiH not implemented");
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}
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int m_blitCount;
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};
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// http://code.google.com/p/skia/issues/detail?id=87
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// Lines which is not clipped by boundary based clipping,
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// but skipped after tessellation, should be cleared by the blitter.
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DEF_TEST(FillPathInverse, reporter) {
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FakeBlitter blitter;
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SkIRect clip;
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SkPath path;
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int height = 100;
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int width = 200;
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int expected_lines = 5;
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clip.setLTRB(0, height - expected_lines, width, height);
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path.moveTo(0.0f, 0.0f)
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.quadTo(SkIntToScalar(width/2), SkIntToScalar(height),
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SkIntToScalar(width), 0.0f)
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.close()
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.setFillType(SkPathFillType::kInverseWinding);
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SkScan::FillPath(path, clip, &blitter);
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REPORTER_ASSERT(reporter, blitter.m_blitCount == expected_lines);
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}
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