272 lines
9.6 KiB
C++
272 lines
9.6 KiB
C++
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//
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// Copyright (C) 2009 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "update_engine/common/action_processor.h"
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#include <string>
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#include <utility>
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#include <gtest/gtest.h>
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#include "update_engine/common/action.h"
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#include "update_engine/common/mock_action.h"
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using std::string;
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namespace chromeos_update_engine {
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using chromeos_update_engine::ActionPipe;
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class ActionProcessorTestAction;
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template <>
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class ActionTraits<ActionProcessorTestAction> {
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public:
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typedef string OutputObjectType;
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typedef string InputObjectType;
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};
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// This is a simple Action class for testing.
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class ActionProcessorTestAction : public Action<ActionProcessorTestAction> {
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public:
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typedef string InputObjectType;
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typedef string OutputObjectType;
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ActionPipe<string>* in_pipe() { return in_pipe_.get(); }
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ActionPipe<string>* out_pipe() { return out_pipe_.get(); }
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ActionProcessor* processor() { return processor_; }
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void PerformAction() {}
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void CompleteAction() {
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ASSERT_TRUE(processor());
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processor()->ActionComplete(this, ErrorCode::kSuccess);
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}
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string Type() const { return "ActionProcessorTestAction"; }
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};
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namespace {
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class MyActionProcessorDelegate : public ActionProcessorDelegate {
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public:
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explicit MyActionProcessorDelegate(const ActionProcessor* processor)
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: processor_(processor),
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processing_done_called_(false),
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processing_stopped_called_(false),
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action_completed_called_(false),
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action_exit_code_(ErrorCode::kError) {}
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virtual void ProcessingDone(const ActionProcessor* processor,
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ErrorCode code) {
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EXPECT_EQ(processor_, processor);
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EXPECT_FALSE(processing_done_called_);
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processing_done_called_ = true;
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}
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virtual void ProcessingStopped(const ActionProcessor* processor) {
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EXPECT_EQ(processor_, processor);
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EXPECT_FALSE(processing_stopped_called_);
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processing_stopped_called_ = true;
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}
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virtual void ActionCompleted(ActionProcessor* processor,
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AbstractAction* action,
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ErrorCode code) {
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EXPECT_EQ(processor_, processor);
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EXPECT_FALSE(action_completed_called_);
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action_completed_called_ = true;
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action_exit_code_ = code;
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}
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const ActionProcessor* processor_;
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bool processing_done_called_;
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bool processing_stopped_called_;
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bool action_completed_called_;
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ErrorCode action_exit_code_;
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};
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} // namespace
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class ActionProcessorTest : public ::testing::Test {
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void SetUp() override {
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action_processor_.set_delegate(&delegate_);
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// Silence Type() calls used for logging.
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mock_action_.reset(new testing::StrictMock<MockAction>());
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mock_action_ptr_ = mock_action_.get();
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action_.reset(new ActionProcessorTestAction());
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action_ptr_ = action_.get();
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EXPECT_CALL(*mock_action_, Type()).Times(testing::AnyNumber());
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}
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void TearDown() override { action_processor_.set_delegate(nullptr); }
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protected:
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// The ActionProcessor under test.
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ActionProcessor action_processor_;
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MyActionProcessorDelegate delegate_{&action_processor_};
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// Common actions used during most tests.
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std::unique_ptr<testing::StrictMock<MockAction>> mock_action_;
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testing::StrictMock<MockAction>* mock_action_ptr_;
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std::unique_ptr<ActionProcessorTestAction> action_;
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ActionProcessorTestAction* action_ptr_;
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};
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TEST_F(ActionProcessorTest, SimpleTest) {
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EXPECT_FALSE(action_processor_.IsRunning());
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action_processor_.EnqueueAction(std::move(action_));
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EXPECT_FALSE(action_processor_.IsRunning());
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EXPECT_FALSE(action_ptr_->IsRunning());
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action_processor_.StartProcessing();
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EXPECT_TRUE(action_processor_.IsRunning());
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EXPECT_TRUE(action_ptr_->IsRunning());
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action_ptr_->CompleteAction();
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EXPECT_FALSE(action_processor_.IsRunning());
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EXPECT_EQ(action_processor_.current_action(), nullptr);
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}
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TEST_F(ActionProcessorTest, DelegateTest) {
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action_processor_.EnqueueAction(std::move(action_));
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action_processor_.StartProcessing();
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action_ptr_->CompleteAction();
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EXPECT_TRUE(delegate_.processing_done_called_);
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EXPECT_TRUE(delegate_.action_completed_called_);
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}
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TEST_F(ActionProcessorTest, StopProcessingTest) {
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action_processor_.EnqueueAction(std::move(action_));
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action_processor_.StartProcessing();
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action_processor_.StopProcessing();
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EXPECT_TRUE(delegate_.processing_stopped_called_);
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EXPECT_FALSE(delegate_.action_completed_called_);
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EXPECT_FALSE(action_processor_.IsRunning());
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EXPECT_EQ(nullptr, action_processor_.current_action());
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}
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TEST_F(ActionProcessorTest, ChainActionsTest) {
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// This test doesn't use a delegate since it terminates several actions.
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action_processor_.set_delegate(nullptr);
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auto action0 = std::make_unique<ActionProcessorTestAction>();
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auto action1 = std::make_unique<ActionProcessorTestAction>();
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auto action2 = std::make_unique<ActionProcessorTestAction>();
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auto action0_ptr = action0.get();
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auto action1_ptr = action1.get();
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auto action2_ptr = action2.get();
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action_processor_.EnqueueAction(std::move(action0));
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action_processor_.EnqueueAction(std::move(action1));
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action_processor_.EnqueueAction(std::move(action2));
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EXPECT_EQ(action_processor_.actions_.size(), 3u);
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EXPECT_EQ(action_processor_.actions_[0].get(), action0_ptr);
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EXPECT_EQ(action_processor_.actions_[1].get(), action1_ptr);
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EXPECT_EQ(action_processor_.actions_[2].get(), action2_ptr);
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action_processor_.StartProcessing();
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EXPECT_EQ(action0_ptr, action_processor_.current_action());
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EXPECT_TRUE(action_processor_.IsRunning());
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action0_ptr->CompleteAction();
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EXPECT_EQ(action1_ptr, action_processor_.current_action());
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EXPECT_TRUE(action_processor_.IsRunning());
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action1_ptr->CompleteAction();
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EXPECT_EQ(action2_ptr, action_processor_.current_action());
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EXPECT_TRUE(action_processor_.actions_.empty());
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EXPECT_TRUE(action_processor_.IsRunning());
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action2_ptr->CompleteAction();
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EXPECT_EQ(nullptr, action_processor_.current_action());
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EXPECT_TRUE(action_processor_.actions_.empty());
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EXPECT_FALSE(action_processor_.IsRunning());
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}
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TEST_F(ActionProcessorTest, DefaultDelegateTest) {
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// Just make sure it doesn't crash.
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action_processor_.EnqueueAction(std::move(action_));
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action_processor_.StartProcessing();
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action_ptr_->CompleteAction();
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action_.reset(new ActionProcessorTestAction());
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action_processor_.EnqueueAction(std::move(action_));
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action_processor_.StartProcessing();
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action_processor_.StopProcessing();
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}
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// This test suspends and resume the action processor while running one action.
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TEST_F(ActionProcessorTest, SuspendResumeTest) {
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action_processor_.EnqueueAction(std::move(mock_action_));
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testing::InSequence s;
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EXPECT_CALL(*mock_action_ptr_, PerformAction());
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action_processor_.StartProcessing();
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EXPECT_CALL(*mock_action_ptr_, SuspendAction());
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action_processor_.SuspendProcessing();
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// Suspending the processor twice should not suspend the action twice.
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action_processor_.SuspendProcessing();
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// IsRunning should return whether there's is an action doing some work, even
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// if it is suspended.
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EXPECT_TRUE(action_processor_.IsRunning());
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EXPECT_EQ(mock_action_ptr_, action_processor_.current_action());
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EXPECT_CALL(*mock_action_ptr_, ResumeAction());
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action_processor_.ResumeProcessing();
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// Calling ResumeProcessing twice should not affect the action_.
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action_processor_.ResumeProcessing();
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action_processor_.ActionComplete(mock_action_ptr_, ErrorCode::kSuccess);
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}
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// This test suspends an action that presumably doesn't support suspend/resume
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// and it finished before being resumed.
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TEST_F(ActionProcessorTest, ActionCompletedWhileSuspendedTest) {
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action_processor_.EnqueueAction(std::move(mock_action_));
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testing::InSequence s;
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EXPECT_CALL(*mock_action_ptr_, PerformAction());
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action_processor_.StartProcessing();
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EXPECT_CALL(*mock_action_ptr_, SuspendAction());
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action_processor_.SuspendProcessing();
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// Simulate the action completion while suspended. No other call to
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// |mock_action_| is expected at this point.
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action_processor_.ActionComplete(mock_action_ptr_, ErrorCode::kSuccess);
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// The processing should not be done since the ActionProcessor is suspended
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// and the processing is considered to be still running until resumed.
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EXPECT_FALSE(delegate_.processing_done_called_);
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EXPECT_TRUE(action_processor_.IsRunning());
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action_processor_.ResumeProcessing();
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EXPECT_TRUE(delegate_.processing_done_called_);
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EXPECT_FALSE(delegate_.processing_stopped_called_);
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}
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TEST_F(ActionProcessorTest, StoppedWhileSuspendedTest) {
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action_processor_.EnqueueAction(std::move(mock_action_));
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testing::InSequence s;
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EXPECT_CALL(*mock_action_ptr_, PerformAction());
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action_processor_.StartProcessing();
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EXPECT_CALL(*mock_action_ptr_, SuspendAction());
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action_processor_.SuspendProcessing();
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EXPECT_CALL(*mock_action_ptr_, TerminateProcessing());
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action_processor_.StopProcessing();
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// Stopping the processing should abort the current execution no matter what.
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EXPECT_TRUE(delegate_.processing_stopped_called_);
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EXPECT_FALSE(delegate_.processing_done_called_);
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EXPECT_FALSE(delegate_.action_completed_called_);
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EXPECT_FALSE(action_processor_.IsRunning());
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EXPECT_EQ(nullptr, action_processor_.current_action());
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}
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} // namespace chromeos_update_engine
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