/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include namespace android::os { namespace { static constexpr float HAPTIC_SCALE_VERY_LOW_RATIO = 2.0f / 3.0f; static constexpr float HAPTIC_SCALE_LOW_RATIO = 3.0f / 4.0f; static constexpr float HAPTIC_MAX_AMPLITUDE_FLOAT = 1.0f; float getHapticScaleGamma(HapticScale scale) { switch (scale) { case HapticScale::VERY_LOW: return 2.0f; case HapticScale::LOW: return 1.5f; case HapticScale::HIGH: return 0.5f; case HapticScale::VERY_HIGH: return 0.25f; default: return 1.0f; } } float getHapticMaxAmplitudeRatio(HapticScale scale) { switch (scale) { case HapticScale::VERY_LOW: return HAPTIC_SCALE_VERY_LOW_RATIO; case HapticScale::LOW: return HAPTIC_SCALE_LOW_RATIO; case HapticScale::NONE: case HapticScale::HIGH: case HapticScale::VERY_HIGH: return 1.0f; default: return 0.0f; } } void applyHapticScale(float* buffer, size_t length, HapticScale scale) { if (scale == HapticScale::MUTE) { memset(buffer, 0, length * sizeof(float)); return; } if (scale == HapticScale::NONE) { return; } float gamma = getHapticScaleGamma(scale); float maxAmplitudeRatio = getHapticMaxAmplitudeRatio(scale); for (size_t i = 0; i < length; i++) { float sign = buffer[i] >= 0 ? 1.0 : -1.0; buffer[i] = powf(fabsf(buffer[i] / HAPTIC_MAX_AMPLITUDE_FLOAT), gamma) * maxAmplitudeRatio * HAPTIC_MAX_AMPLITUDE_FLOAT * sign; } } void clipHapticData(float* buffer, size_t length, float limit) { if (isnan(limit) || limit == 0) { return; } limit = fabsf(limit); for (size_t i = 0; i < length; i++) { float sign = buffer[i] >= 0 ? 1.0 : -1.0; if (fabsf(buffer[i]) > limit) { buffer[i] = limit * sign; } } } } // namespace bool isValidHapticScale(HapticScale scale) { switch (scale) { case HapticScale::MUTE: case HapticScale::VERY_LOW: case HapticScale::LOW: case HapticScale::NONE: case HapticScale::HIGH: case HapticScale::VERY_HIGH: return true; } return false; } void scaleHapticData(float* buffer, size_t length, HapticScale scale, float limit) { if (isValidHapticScale(scale)) { applyHapticScale(buffer, length, scale); } clipHapticData(buffer, length, limit); } } // namespace android::os