/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_INPUTDISPATCHER_MONITOR_H #define _UI_INPUT_INPUTDISPATCHER_MONITOR_H #include namespace android::inputdispatcher { struct Monitor { std::shared_ptr inputChannel; // never null int32_t pid; explicit Monitor(const std::shared_ptr& inputChannel, int32_t pid); }; // For tracking the offsets we need to apply when adding gesture monitor targets. struct TouchedMonitor { Monitor monitor; float xOffset = 0.f; float yOffset = 0.f; explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset); }; } // namespace android::inputdispatcher #endif // _UI_INPUT_INPUTDISPATCHER_MONITOR_H