215 lines
6.0 KiB
C++
215 lines
6.0 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "thread_pool.h"
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#include <string>
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#include "base/atomic.h"
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#include "common_runtime_test.h"
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#include "scoped_thread_state_change-inl.h"
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#include "thread-inl.h"
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namespace art {
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class CountTask : public Task {
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public:
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explicit CountTask(AtomicInteger* count) : count_(count), verbose_(false) {}
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void Run(Thread* self) override {
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if (verbose_) {
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LOG(INFO) << "Running: " << *self;
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}
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// Simulate doing some work.
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usleep(100);
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// Increment the counter which keeps track of work completed.
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++*count_;
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}
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void Finalize() override {
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if (verbose_) {
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LOG(INFO) << "Finalizing: " << *Thread::Current();
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}
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delete this;
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}
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private:
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AtomicInteger* const count_;
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const bool verbose_;
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};
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class ThreadPoolTest : public CommonRuntimeTest {
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public:
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static int32_t num_threads;
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};
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int32_t ThreadPoolTest::num_threads = 4;
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// Check that the thread pool actually runs tasks that you assign it.
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TEST_F(ThreadPoolTest, CheckRun) {
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Thread* self = Thread::Current();
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ThreadPool thread_pool("Thread pool test thread pool", num_threads);
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AtomicInteger count(0);
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static const int32_t num_tasks = num_threads * 4;
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for (int32_t i = 0; i < num_tasks; ++i) {
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thread_pool.AddTask(self, new CountTask(&count));
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}
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thread_pool.StartWorkers(self);
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// Wait for tasks to complete.
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thread_pool.Wait(self, true, false);
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// Make sure that we finished all the work.
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EXPECT_EQ(num_tasks, count.load(std::memory_order_seq_cst));
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}
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TEST_F(ThreadPoolTest, StopStart) {
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Thread* self = Thread::Current();
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ThreadPool thread_pool("Thread pool test thread pool", num_threads);
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AtomicInteger count(0);
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static const int32_t num_tasks = num_threads * 4;
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for (int32_t i = 0; i < num_tasks; ++i) {
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thread_pool.AddTask(self, new CountTask(&count));
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}
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usleep(200);
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// Check that no threads started prematurely.
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EXPECT_EQ(0, count.load(std::memory_order_seq_cst));
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// Signal the threads to start processing tasks.
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thread_pool.StartWorkers(self);
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usleep(200);
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thread_pool.StopWorkers(self);
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AtomicInteger bad_count(0);
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thread_pool.AddTask(self, new CountTask(&bad_count));
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usleep(200);
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// Ensure that the task added after the workers were stopped doesn't get run.
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EXPECT_EQ(0, bad_count.load(std::memory_order_seq_cst));
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// Allow tasks to finish up and delete themselves.
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thread_pool.StartWorkers(self);
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thread_pool.Wait(self, false, false);
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}
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TEST_F(ThreadPoolTest, StopWait) {
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Thread* self = Thread::Current();
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ThreadPool thread_pool("Thread pool test thread pool", num_threads);
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AtomicInteger count(0);
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static const int32_t num_tasks = num_threads * 100;
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for (int32_t i = 0; i < num_tasks; ++i) {
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thread_pool.AddTask(self, new CountTask(&count));
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}
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// Signal the threads to start processing tasks.
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thread_pool.StartWorkers(self);
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usleep(200);
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thread_pool.StopWorkers(self);
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thread_pool.Wait(self, false, false); // We should not deadlock here.
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// Drain the task list. Note: we have to restart here, as no tasks will be finished when
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// the pool is stopped.
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thread_pool.StartWorkers(self);
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thread_pool.Wait(self, /* do_work= */ true, false);
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}
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class TreeTask : public Task {
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public:
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TreeTask(ThreadPool* const thread_pool, AtomicInteger* count, int depth)
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: thread_pool_(thread_pool),
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count_(count),
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depth_(depth) {}
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void Run(Thread* self) override {
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if (depth_ > 1) {
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thread_pool_->AddTask(self, new TreeTask(thread_pool_, count_, depth_ - 1));
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thread_pool_->AddTask(self, new TreeTask(thread_pool_, count_, depth_ - 1));
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}
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// Increment the counter which keeps track of work completed.
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++*count_;
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}
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void Finalize() override {
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delete this;
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}
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private:
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ThreadPool* const thread_pool_;
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AtomicInteger* const count_;
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const int depth_;
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};
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// Test that adding new tasks from within a task works.
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TEST_F(ThreadPoolTest, RecursiveTest) {
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Thread* self = Thread::Current();
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ThreadPool thread_pool("Thread pool test thread pool", num_threads);
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AtomicInteger count(0);
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static const int depth = 8;
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thread_pool.AddTask(self, new TreeTask(&thread_pool, &count, depth));
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thread_pool.StartWorkers(self);
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thread_pool.Wait(self, true, false);
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EXPECT_EQ((1 << depth) - 1, count.load(std::memory_order_seq_cst));
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}
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class PeerTask : public Task {
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public:
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PeerTask() {}
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void Run(Thread* self) override {
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ScopedObjectAccess soa(self);
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CHECK(self->GetPeer() != nullptr);
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}
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void Finalize() override {
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delete this;
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}
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};
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class NoPeerTask : public Task {
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public:
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NoPeerTask() {}
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void Run(Thread* self) override {
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ScopedObjectAccess soa(self);
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CHECK(self->GetPeer() == nullptr);
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}
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void Finalize() override {
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delete this;
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}
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};
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// Tests for create_peer functionality.
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TEST_F(ThreadPoolTest, PeerTest) {
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Thread* self = Thread::Current();
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{
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ThreadPool thread_pool("Thread pool test thread pool", 1);
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thread_pool.AddTask(self, new NoPeerTask());
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thread_pool.StartWorkers(self);
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thread_pool.Wait(self, false, false);
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}
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{
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// To create peers, the runtime needs to be started.
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self->TransitionFromSuspendedToRunnable();
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bool started = runtime_->Start();
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ASSERT_TRUE(started);
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ThreadPool thread_pool("Thread pool test thread pool", 1, true);
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thread_pool.AddTask(self, new PeerTask());
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thread_pool.StartWorkers(self);
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thread_pool.Wait(self, false, false);
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}
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}
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} // namespace art
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