aosp12/art/runtime/thread_pool_test.cc

215 lines
6.0 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "thread_pool.h"
#include <string>
#include "base/atomic.h"
#include "common_runtime_test.h"
#include "scoped_thread_state_change-inl.h"
#include "thread-inl.h"
namespace art {
class CountTask : public Task {
public:
explicit CountTask(AtomicInteger* count) : count_(count), verbose_(false) {}
void Run(Thread* self) override {
if (verbose_) {
LOG(INFO) << "Running: " << *self;
}
// Simulate doing some work.
usleep(100);
// Increment the counter which keeps track of work completed.
++*count_;
}
void Finalize() override {
if (verbose_) {
LOG(INFO) << "Finalizing: " << *Thread::Current();
}
delete this;
}
private:
AtomicInteger* const count_;
const bool verbose_;
};
class ThreadPoolTest : public CommonRuntimeTest {
public:
static int32_t num_threads;
};
int32_t ThreadPoolTest::num_threads = 4;
// Check that the thread pool actually runs tasks that you assign it.
TEST_F(ThreadPoolTest, CheckRun) {
Thread* self = Thread::Current();
ThreadPool thread_pool("Thread pool test thread pool", num_threads);
AtomicInteger count(0);
static const int32_t num_tasks = num_threads * 4;
for (int32_t i = 0; i < num_tasks; ++i) {
thread_pool.AddTask(self, new CountTask(&count));
}
thread_pool.StartWorkers(self);
// Wait for tasks to complete.
thread_pool.Wait(self, true, false);
// Make sure that we finished all the work.
EXPECT_EQ(num_tasks, count.load(std::memory_order_seq_cst));
}
TEST_F(ThreadPoolTest, StopStart) {
Thread* self = Thread::Current();
ThreadPool thread_pool("Thread pool test thread pool", num_threads);
AtomicInteger count(0);
static const int32_t num_tasks = num_threads * 4;
for (int32_t i = 0; i < num_tasks; ++i) {
thread_pool.AddTask(self, new CountTask(&count));
}
usleep(200);
// Check that no threads started prematurely.
EXPECT_EQ(0, count.load(std::memory_order_seq_cst));
// Signal the threads to start processing tasks.
thread_pool.StartWorkers(self);
usleep(200);
thread_pool.StopWorkers(self);
AtomicInteger bad_count(0);
thread_pool.AddTask(self, new CountTask(&bad_count));
usleep(200);
// Ensure that the task added after the workers were stopped doesn't get run.
EXPECT_EQ(0, bad_count.load(std::memory_order_seq_cst));
// Allow tasks to finish up and delete themselves.
thread_pool.StartWorkers(self);
thread_pool.Wait(self, false, false);
}
TEST_F(ThreadPoolTest, StopWait) {
Thread* self = Thread::Current();
ThreadPool thread_pool("Thread pool test thread pool", num_threads);
AtomicInteger count(0);
static const int32_t num_tasks = num_threads * 100;
for (int32_t i = 0; i < num_tasks; ++i) {
thread_pool.AddTask(self, new CountTask(&count));
}
// Signal the threads to start processing tasks.
thread_pool.StartWorkers(self);
usleep(200);
thread_pool.StopWorkers(self);
thread_pool.Wait(self, false, false); // We should not deadlock here.
// Drain the task list. Note: we have to restart here, as no tasks will be finished when
// the pool is stopped.
thread_pool.StartWorkers(self);
thread_pool.Wait(self, /* do_work= */ true, false);
}
class TreeTask : public Task {
public:
TreeTask(ThreadPool* const thread_pool, AtomicInteger* count, int depth)
: thread_pool_(thread_pool),
count_(count),
depth_(depth) {}
void Run(Thread* self) override {
if (depth_ > 1) {
thread_pool_->AddTask(self, new TreeTask(thread_pool_, count_, depth_ - 1));
thread_pool_->AddTask(self, new TreeTask(thread_pool_, count_, depth_ - 1));
}
// Increment the counter which keeps track of work completed.
++*count_;
}
void Finalize() override {
delete this;
}
private:
ThreadPool* const thread_pool_;
AtomicInteger* const count_;
const int depth_;
};
// Test that adding new tasks from within a task works.
TEST_F(ThreadPoolTest, RecursiveTest) {
Thread* self = Thread::Current();
ThreadPool thread_pool("Thread pool test thread pool", num_threads);
AtomicInteger count(0);
static const int depth = 8;
thread_pool.AddTask(self, new TreeTask(&thread_pool, &count, depth));
thread_pool.StartWorkers(self);
thread_pool.Wait(self, true, false);
EXPECT_EQ((1 << depth) - 1, count.load(std::memory_order_seq_cst));
}
class PeerTask : public Task {
public:
PeerTask() {}
void Run(Thread* self) override {
ScopedObjectAccess soa(self);
CHECK(self->GetPeer() != nullptr);
}
void Finalize() override {
delete this;
}
};
class NoPeerTask : public Task {
public:
NoPeerTask() {}
void Run(Thread* self) override {
ScopedObjectAccess soa(self);
CHECK(self->GetPeer() == nullptr);
}
void Finalize() override {
delete this;
}
};
// Tests for create_peer functionality.
TEST_F(ThreadPoolTest, PeerTest) {
Thread* self = Thread::Current();
{
ThreadPool thread_pool("Thread pool test thread pool", 1);
thread_pool.AddTask(self, new NoPeerTask());
thread_pool.StartWorkers(self);
thread_pool.Wait(self, false, false);
}
{
// To create peers, the runtime needs to be started.
self->TransitionFromSuspendedToRunnable();
bool started = runtime_->Start();
ASSERT_TRUE(started);
ThreadPool thread_pool("Thread pool test thread pool", 1, true);
thread_pool.AddTask(self, new PeerTask());
thread_pool.StartWorkers(self);
thread_pool.Wait(self, false, false);
}
}
} // namespace art