34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the License for the specific language governing permissions and limitations under
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* the License.
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*/
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#ifndef TEXTUREDMESHNODE_H
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#define TEXTUREDMESHNODE_H
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#include "Matrix.h"
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#include "Mesh.h"
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#include "MeshNode.h"
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#include "Program.h"
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class TexturedMeshNode: public MeshNode {
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public:
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TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
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virtual ~TexturedMeshNode() {};
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protected:
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virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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const GLuint mTextureId;
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};
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#endif
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