41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the License for the specific language governing permissions and limitations under
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* the License.
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*/
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#ifndef REFERENCERENDERER_H
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#define REFERENCERENDERER_H
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#include "scene/Scene.h"
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#include <graphics/Mesh.h>
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#include <graphics/Renderer.h>
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class ReferenceRenderer: public Renderer {
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public:
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explicit ReferenceRenderer(ANativeWindow* window);
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virtual ~ReferenceRenderer() {};
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bool setUp(int workload);
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bool tearDown();
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bool update(int frame);
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void drawWorkload();
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double mSetUpTimes[4];
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static const int FRAMES_PER_SCENE = 500;
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static const int NUM_SCENES = 2;
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static const int NUM_SETUP_TIMES = 4;
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private:
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Scene* mScenes[NUM_SCENES];
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Scene* mCurrentScene;
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};
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#endif
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