183 lines
6.0 KiB
C++
183 lines
6.0 KiB
C++
//
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// Copyright 2014 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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#ifndef UTIL_EGLWINDOW_H_
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#define UTIL_EGLWINDOW_H_
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#include <stdint.h>
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#include <list>
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#include <memory>
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#include <string>
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#include "common/Optional.h"
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#include "common/angleutils.h"
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#include "util/EGLPlatformParameters.h"
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#include "util/util_export.h"
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#include "util/util_gl.h"
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class OSWindow;
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namespace angle
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{
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class Library;
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struct PlatformMethods;
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using GenericProc = void (*)();
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} // namespace angle
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struct ANGLE_UTIL_EXPORT ConfigParameters
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{
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ConfigParameters();
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~ConfigParameters();
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void reset();
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// Surface and Context parameters.
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int redBits;
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int greenBits;
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int blueBits;
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int alphaBits;
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int depthBits;
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int stencilBits;
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Optional<bool> webGLCompatibility;
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Optional<bool> robustResourceInit;
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// EGLWindow-specific.
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EGLenum componentType;
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bool multisample;
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bool debug;
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bool noError;
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Optional<bool> extensionsEnabled;
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bool bindGeneratesResource;
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bool clientArraysEnabled;
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bool robustAccess;
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EGLint samples;
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Optional<bool> contextProgramCacheEnabled;
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EGLenum resetStrategy;
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EGLenum colorSpace;
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EGLint swapInterval;
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};
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using GLWindowContext = struct GLWindowHandleContext_T *;
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class ANGLE_UTIL_EXPORT GLWindowBase : angle::NonCopyable
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{
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public:
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static void Delete(GLWindowBase **window);
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// It should also be possible to set multisample and floating point framebuffers.
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EGLint getClientMajorVersion() const { return mClientMajorVersion; }
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EGLint getClientMinorVersion() const { return mClientMinorVersion; }
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virtual bool initializeGL(OSWindow *osWindow,
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angle::Library *glWindowingLibrary,
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angle::GLESDriverType driverType,
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const EGLPlatformParameters &platformParams,
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const ConfigParameters &configParams) = 0;
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virtual bool isGLInitialized() const = 0;
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virtual void swap() = 0;
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virtual void destroyGL() = 0;
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virtual bool makeCurrent() = 0;
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virtual bool hasError() const = 0;
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virtual bool setSwapInterval(EGLint swapInterval) = 0;
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virtual angle::GenericProc getProcAddress(const char *name) = 0;
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// EGLContext and HGLRC (WGL) are both "handles", which are implemented as pointers.
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// Use void* here and let the underlying implementation handle interpreting the type correctly.
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virtual GLWindowContext getCurrentContextGeneric() = 0;
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virtual GLWindowContext createContextGeneric(GLWindowContext share) = 0;
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virtual bool makeCurrentGeneric(GLWindowContext context) = 0;
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bool isMultisample() const { return mConfigParams.multisample; }
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bool isDebugEnabled() const { return mConfigParams.debug; }
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const angle::PlatformMethods *getPlatformMethods() const { return mPlatform.platformMethods; }
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const EGLPlatformParameters &getPlatform() const { return mPlatform; }
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const ConfigParameters &getConfigParams() const { return mConfigParams; }
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protected:
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GLWindowBase(EGLint glesMajorVersion, EGLint glesMinorVersion);
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virtual ~GLWindowBase();
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EGLint mClientMajorVersion;
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EGLint mClientMinorVersion;
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EGLPlatformParameters mPlatform;
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ConfigParameters mConfigParams;
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};
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class ANGLE_UTIL_EXPORT EGLWindow : public GLWindowBase
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{
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public:
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static EGLWindow *New(EGLint glesMajorVersion, EGLint glesMinorVersion);
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static void Delete(EGLWindow **window);
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static EGLBoolean FindEGLConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *config);
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EGLConfig getConfig() const;
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EGLDisplay getDisplay() const;
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EGLSurface getSurface() const;
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EGLContext getContext() const;
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bool isContextVersion(EGLint glesMajorVersion, EGLint glesMinorVersion) const;
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// Internally initializes the Display, Surface and Context.
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bool initializeGL(OSWindow *osWindow,
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angle::Library *glWindowingLibrary,
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angle::GLESDriverType driverType,
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const EGLPlatformParameters &platformParams,
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const ConfigParameters &configParams) override;
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bool isGLInitialized() const override;
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void swap() override;
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void destroyGL() override;
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bool makeCurrent() override;
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bool hasError() const override;
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bool setSwapInterval(EGLint swapInterval) override;
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angle::GenericProc getProcAddress(const char *name) override;
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// Initializes EGL resources.
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GLWindowContext getCurrentContextGeneric() override;
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GLWindowContext createContextGeneric(GLWindowContext share) override;
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bool makeCurrentGeneric(GLWindowContext context) override;
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// Only initializes the Display.
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bool initializeDisplay(OSWindow *osWindow,
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angle::Library *glWindowingLibrary,
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angle::GLESDriverType driverType,
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const EGLPlatformParameters ¶ms);
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// Only initializes the Surface.
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bool initializeSurface(OSWindow *osWindow,
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angle::Library *glWindowingLibrary,
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const ConfigParameters ¶ms);
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// Create an EGL context with this window's configuration
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EGLContext createContext(EGLContext share);
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// Make the EGL context current
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bool makeCurrent(EGLContext context);
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// Only initializes the Context.
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bool initializeContext();
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void destroySurface();
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void destroyContext();
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bool isDisplayInitialized() const { return mDisplay != EGL_NO_DISPLAY; }
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private:
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EGLWindow(EGLint glesMajorVersion, EGLint glesMinorVersion);
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~EGLWindow() override;
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EGLConfig mConfig;
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EGLDisplay mDisplay;
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EGLSurface mSurface;
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EGLContext mContext;
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EGLint mEGLMajorVersion;
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EGLint mEGLMinorVersion;
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};
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#endif // UTIL_EGLWINDOW_H_
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