1641 lines
99 KiB
C++
1641 lines
99 KiB
C++
// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
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//
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// Copyright 2018 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// gles_loader_autogen.h:
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// Simple GLES function loader.
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#ifndef UTIL_GLES_LOADER_AUTOGEN_H_
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#define UTIL_GLES_LOADER_AUTOGEN_H_
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#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
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# error "Don't define GL prototypes if you want to use a loader!"
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#endif // defined(GL_GLES_PROTOTYPES)
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#include "angle_gl.h"
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#include "util/util_export.h"
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#define glAlphaFunc l_glAlphaFunc
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#define glClipPlanef l_glClipPlanef
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#define glColor4f l_glColor4f
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#define glFogf l_glFogf
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#define glFogfv l_glFogfv
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#define glFrustumf l_glFrustumf
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#define glGetClipPlanef l_glGetClipPlanef
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#define glGetLightfv l_glGetLightfv
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#define glGetMaterialfv l_glGetMaterialfv
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#define glGetTexEnvfv l_glGetTexEnvfv
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#define glLightModelf l_glLightModelf
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#define glLightModelfv l_glLightModelfv
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#define glLightf l_glLightf
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#define glLightfv l_glLightfv
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#define glLoadMatrixf l_glLoadMatrixf
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#define glMaterialf l_glMaterialf
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#define glMaterialfv l_glMaterialfv
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#define glMultMatrixf l_glMultMatrixf
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#define glMultiTexCoord4f l_glMultiTexCoord4f
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#define glNormal3f l_glNormal3f
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#define glOrthof l_glOrthof
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#define glPointParameterf l_glPointParameterf
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#define glPointParameterfv l_glPointParameterfv
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#define glPointSize l_glPointSize
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#define glRotatef l_glRotatef
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#define glScalef l_glScalef
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#define glTexEnvf l_glTexEnvf
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#define glTexEnvfv l_glTexEnvfv
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#define glTranslatef l_glTranslatef
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#define glAlphaFuncx l_glAlphaFuncx
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#define glClearColorx l_glClearColorx
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#define glClearDepthx l_glClearDepthx
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#define glClientActiveTexture l_glClientActiveTexture
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#define glClipPlanex l_glClipPlanex
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#define glColor4ub l_glColor4ub
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#define glColor4x l_glColor4x
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#define glColorPointer l_glColorPointer
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#define glDepthRangex l_glDepthRangex
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#define glDisableClientState l_glDisableClientState
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#define glEnableClientState l_glEnableClientState
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#define glFogx l_glFogx
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#define glFogxv l_glFogxv
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#define glFrustumx l_glFrustumx
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#define glGetClipPlanex l_glGetClipPlanex
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#define glGetFixedv l_glGetFixedv
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#define glGetLightxv l_glGetLightxv
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#define glGetMaterialxv l_glGetMaterialxv
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#define glGetTexEnviv l_glGetTexEnviv
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#define glGetTexEnvxv l_glGetTexEnvxv
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#define glGetTexParameterxv l_glGetTexParameterxv
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#define glLightModelx l_glLightModelx
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#define glLightModelxv l_glLightModelxv
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#define glLightx l_glLightx
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#define glLightxv l_glLightxv
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#define glLineWidthx l_glLineWidthx
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#define glLoadIdentity l_glLoadIdentity
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#define glLoadMatrixx l_glLoadMatrixx
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#define glLogicOp l_glLogicOp
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#define glMaterialx l_glMaterialx
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#define glMaterialxv l_glMaterialxv
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#define glMatrixMode l_glMatrixMode
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#define glMultMatrixx l_glMultMatrixx
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#define glMultiTexCoord4x l_glMultiTexCoord4x
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#define glNormal3x l_glNormal3x
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#define glNormalPointer l_glNormalPointer
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#define glOrthox l_glOrthox
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#define glPointParameterx l_glPointParameterx
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#define glPointParameterxv l_glPointParameterxv
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#define glPointSizex l_glPointSizex
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#define glPolygonOffsetx l_glPolygonOffsetx
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#define glPopMatrix l_glPopMatrix
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#define glPushMatrix l_glPushMatrix
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#define glRotatex l_glRotatex
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#define glSampleCoveragex l_glSampleCoveragex
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#define glScalex l_glScalex
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#define glShadeModel l_glShadeModel
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#define glTexCoordPointer l_glTexCoordPointer
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#define glTexEnvi l_glTexEnvi
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#define glTexEnvx l_glTexEnvx
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#define glTexEnviv l_glTexEnviv
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#define glTexEnvxv l_glTexEnvxv
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#define glTexParameterx l_glTexParameterx
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#define glTexParameterxv l_glTexParameterxv
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#define glTranslatex l_glTranslatex
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#define glVertexPointer l_glVertexPointer
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#define glActiveTexture l_glActiveTexture
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#define glAttachShader l_glAttachShader
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#define glBindAttribLocation l_glBindAttribLocation
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#define glBindBuffer l_glBindBuffer
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#define glBindFramebuffer l_glBindFramebuffer
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#define glBindRenderbuffer l_glBindRenderbuffer
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#define glBindTexture l_glBindTexture
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#define glBlendColor l_glBlendColor
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#define glBlendEquation l_glBlendEquation
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#define glBlendEquationSeparate l_glBlendEquationSeparate
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#define glBlendFunc l_glBlendFunc
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#define glBlendFuncSeparate l_glBlendFuncSeparate
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#define glBufferData l_glBufferData
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#define glBufferSubData l_glBufferSubData
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#define glCheckFramebufferStatus l_glCheckFramebufferStatus
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#define glClear l_glClear
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#define glClearColor l_glClearColor
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#define glClearDepthf l_glClearDepthf
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#define glClearStencil l_glClearStencil
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#define glColorMask l_glColorMask
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#define glCompileShader l_glCompileShader
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#define glCompressedTexImage2D l_glCompressedTexImage2D
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#define glCompressedTexSubImage2D l_glCompressedTexSubImage2D
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#define glCopyTexImage2D l_glCopyTexImage2D
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#define glCopyTexSubImage2D l_glCopyTexSubImage2D
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#define glCreateProgram l_glCreateProgram
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#define glCreateShader l_glCreateShader
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#define glCullFace l_glCullFace
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#define glDeleteBuffers l_glDeleteBuffers
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#define glDeleteFramebuffers l_glDeleteFramebuffers
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#define glDeleteProgram l_glDeleteProgram
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#define glDeleteRenderbuffers l_glDeleteRenderbuffers
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#define glDeleteShader l_glDeleteShader
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#define glDeleteTextures l_glDeleteTextures
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#define glDepthFunc l_glDepthFunc
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#define glDepthMask l_glDepthMask
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#define glDepthRangef l_glDepthRangef
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#define glDetachShader l_glDetachShader
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#define glDisable l_glDisable
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#define glDisableVertexAttribArray l_glDisableVertexAttribArray
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#define glDrawArrays l_glDrawArrays
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#define glDrawElements l_glDrawElements
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#define glEnable l_glEnable
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#define glEnableVertexAttribArray l_glEnableVertexAttribArray
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#define glFinish l_glFinish
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#define glFlush l_glFlush
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#define glFramebufferRenderbuffer l_glFramebufferRenderbuffer
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#define glFramebufferTexture2D l_glFramebufferTexture2D
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#define glFrontFace l_glFrontFace
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#define glGenBuffers l_glGenBuffers
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#define glGenerateMipmap l_glGenerateMipmap
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#define glGenFramebuffers l_glGenFramebuffers
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#define glGenRenderbuffers l_glGenRenderbuffers
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#define glGenTextures l_glGenTextures
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#define glGetActiveAttrib l_glGetActiveAttrib
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#define glGetActiveUniform l_glGetActiveUniform
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#define glGetAttachedShaders l_glGetAttachedShaders
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#define glGetAttribLocation l_glGetAttribLocation
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#define glGetBooleanv l_glGetBooleanv
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#define glGetBufferParameteriv l_glGetBufferParameteriv
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#define glGetError l_glGetError
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#define glGetFloatv l_glGetFloatv
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#define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv
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#define glGetIntegerv l_glGetIntegerv
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#define glGetProgramiv l_glGetProgramiv
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#define glGetProgramInfoLog l_glGetProgramInfoLog
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#define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv
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#define glGetShaderiv l_glGetShaderiv
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#define glGetShaderInfoLog l_glGetShaderInfoLog
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#define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat
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#define glGetShaderSource l_glGetShaderSource
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#define glGetString l_glGetString
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#define glGetTexParameterfv l_glGetTexParameterfv
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#define glGetTexParameteriv l_glGetTexParameteriv
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#define glGetUniformfv l_glGetUniformfv
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#define glGetUniformiv l_glGetUniformiv
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#define glGetUniformLocation l_glGetUniformLocation
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#define glGetVertexAttribfv l_glGetVertexAttribfv
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#define glGetVertexAttribiv l_glGetVertexAttribiv
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#define glGetVertexAttribPointerv l_glGetVertexAttribPointerv
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#define glHint l_glHint
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#define glIsBuffer l_glIsBuffer
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#define glIsEnabled l_glIsEnabled
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#define glIsFramebuffer l_glIsFramebuffer
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#define glIsProgram l_glIsProgram
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#define glIsRenderbuffer l_glIsRenderbuffer
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#define glIsShader l_glIsShader
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#define glIsTexture l_glIsTexture
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#define glLineWidth l_glLineWidth
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#define glLinkProgram l_glLinkProgram
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#define glPixelStorei l_glPixelStorei
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#define glPolygonOffset l_glPolygonOffset
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#define glReadPixels l_glReadPixels
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#define glReleaseShaderCompiler l_glReleaseShaderCompiler
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#define glRenderbufferStorage l_glRenderbufferStorage
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#define glSampleCoverage l_glSampleCoverage
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#define glScissor l_glScissor
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#define glShaderBinary l_glShaderBinary
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#define glShaderSource l_glShaderSource
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#define glStencilFunc l_glStencilFunc
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#define glStencilFuncSeparate l_glStencilFuncSeparate
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#define glStencilMask l_glStencilMask
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#define glStencilMaskSeparate l_glStencilMaskSeparate
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#define glStencilOp l_glStencilOp
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#define glStencilOpSeparate l_glStencilOpSeparate
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#define glTexImage2D l_glTexImage2D
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#define glTexParameterf l_glTexParameterf
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#define glTexParameterfv l_glTexParameterfv
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#define glTexParameteri l_glTexParameteri
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#define glTexParameteriv l_glTexParameteriv
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#define glTexSubImage2D l_glTexSubImage2D
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#define glUniform1f l_glUniform1f
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#define glUniform1fv l_glUniform1fv
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#define glUniform1i l_glUniform1i
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#define glUniform1iv l_glUniform1iv
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#define glUniform2f l_glUniform2f
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#define glUniform2fv l_glUniform2fv
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#define glUniform2i l_glUniform2i
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#define glUniform2iv l_glUniform2iv
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#define glUniform3f l_glUniform3f
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#define glUniform3fv l_glUniform3fv
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#define glUniform3i l_glUniform3i
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#define glUniform3iv l_glUniform3iv
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#define glUniform4f l_glUniform4f
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#define glUniform4fv l_glUniform4fv
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#define glUniform4i l_glUniform4i
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#define glUniform4iv l_glUniform4iv
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#define glUniformMatrix2fv l_glUniformMatrix2fv
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#define glUniformMatrix3fv l_glUniformMatrix3fv
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#define glUniformMatrix4fv l_glUniformMatrix4fv
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#define glUseProgram l_glUseProgram
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#define glValidateProgram l_glValidateProgram
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#define glVertexAttrib1f l_glVertexAttrib1f
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#define glVertexAttrib1fv l_glVertexAttrib1fv
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#define glVertexAttrib2f l_glVertexAttrib2f
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#define glVertexAttrib2fv l_glVertexAttrib2fv
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#define glVertexAttrib3f l_glVertexAttrib3f
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#define glVertexAttrib3fv l_glVertexAttrib3fv
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#define glVertexAttrib4f l_glVertexAttrib4f
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#define glVertexAttrib4fv l_glVertexAttrib4fv
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#define glVertexAttribPointer l_glVertexAttribPointer
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#define glViewport l_glViewport
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#define glReadBuffer l_glReadBuffer
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#define glDrawRangeElements l_glDrawRangeElements
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#define glTexImage3D l_glTexImage3D
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#define glTexSubImage3D l_glTexSubImage3D
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#define glCopyTexSubImage3D l_glCopyTexSubImage3D
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#define glCompressedTexImage3D l_glCompressedTexImage3D
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#define glCompressedTexSubImage3D l_glCompressedTexSubImage3D
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#define glGenQueries l_glGenQueries
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#define glDeleteQueries l_glDeleteQueries
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#define glIsQuery l_glIsQuery
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#define glBeginQuery l_glBeginQuery
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#define glEndQuery l_glEndQuery
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#define glGetQueryiv l_glGetQueryiv
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#define glGetQueryObjectuiv l_glGetQueryObjectuiv
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#define glUnmapBuffer l_glUnmapBuffer
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#define glGetBufferPointerv l_glGetBufferPointerv
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#define glDrawBuffers l_glDrawBuffers
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#define glUniformMatrix2x3fv l_glUniformMatrix2x3fv
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#define glUniformMatrix3x2fv l_glUniformMatrix3x2fv
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#define glUniformMatrix2x4fv l_glUniformMatrix2x4fv
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#define glUniformMatrix4x2fv l_glUniformMatrix4x2fv
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#define glUniformMatrix3x4fv l_glUniformMatrix3x4fv
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#define glUniformMatrix4x3fv l_glUniformMatrix4x3fv
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#define glBlitFramebuffer l_glBlitFramebuffer
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#define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample
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#define glFramebufferTextureLayer l_glFramebufferTextureLayer
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#define glMapBufferRange l_glMapBufferRange
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#define glFlushMappedBufferRange l_glFlushMappedBufferRange
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#define glBindVertexArray l_glBindVertexArray
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#define glDeleteVertexArrays l_glDeleteVertexArrays
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#define glGenVertexArrays l_glGenVertexArrays
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#define glIsVertexArray l_glIsVertexArray
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#define glGetIntegeri_v l_glGetIntegeri_v
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#define glBeginTransformFeedback l_glBeginTransformFeedback
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#define glEndTransformFeedback l_glEndTransformFeedback
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#define glBindBufferRange l_glBindBufferRange
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#define glBindBufferBase l_glBindBufferBase
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#define glTransformFeedbackVaryings l_glTransformFeedbackVaryings
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#define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying
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#define glVertexAttribIPointer l_glVertexAttribIPointer
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#define glGetVertexAttribIiv l_glGetVertexAttribIiv
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#define glGetVertexAttribIuiv l_glGetVertexAttribIuiv
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#define glVertexAttribI4i l_glVertexAttribI4i
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#define glVertexAttribI4ui l_glVertexAttribI4ui
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#define glVertexAttribI4iv l_glVertexAttribI4iv
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#define glVertexAttribI4uiv l_glVertexAttribI4uiv
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#define glGetUniformuiv l_glGetUniformuiv
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#define glGetFragDataLocation l_glGetFragDataLocation
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#define glUniform1ui l_glUniform1ui
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#define glUniform2ui l_glUniform2ui
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#define glUniform3ui l_glUniform3ui
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#define glUniform4ui l_glUniform4ui
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#define glUniform1uiv l_glUniform1uiv
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#define glUniform2uiv l_glUniform2uiv
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#define glUniform3uiv l_glUniform3uiv
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#define glUniform4uiv l_glUniform4uiv
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#define glClearBufferiv l_glClearBufferiv
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#define glClearBufferuiv l_glClearBufferuiv
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#define glClearBufferfv l_glClearBufferfv
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#define glClearBufferfi l_glClearBufferfi
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#define glGetStringi l_glGetStringi
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#define glCopyBufferSubData l_glCopyBufferSubData
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#define glGetUniformIndices l_glGetUniformIndices
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#define glGetActiveUniformsiv l_glGetActiveUniformsiv
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#define glGetUniformBlockIndex l_glGetUniformBlockIndex
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#define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv
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#define glGetActiveUniformBlockName l_glGetActiveUniformBlockName
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#define glUniformBlockBinding l_glUniformBlockBinding
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#define glDrawArraysInstanced l_glDrawArraysInstanced
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#define glDrawElementsInstanced l_glDrawElementsInstanced
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#define glFenceSync l_glFenceSync
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#define glIsSync l_glIsSync
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#define glDeleteSync l_glDeleteSync
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#define glClientWaitSync l_glClientWaitSync
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#define glWaitSync l_glWaitSync
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#define glGetInteger64v l_glGetInteger64v
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#define glGetSynciv l_glGetSynciv
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#define glGetInteger64i_v l_glGetInteger64i_v
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#define glGetBufferParameteri64v l_glGetBufferParameteri64v
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#define glGenSamplers l_glGenSamplers
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#define glDeleteSamplers l_glDeleteSamplers
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#define glIsSampler l_glIsSampler
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#define glBindSampler l_glBindSampler
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#define glSamplerParameteri l_glSamplerParameteri
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#define glSamplerParameteriv l_glSamplerParameteriv
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#define glSamplerParameterf l_glSamplerParameterf
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#define glSamplerParameterfv l_glSamplerParameterfv
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#define glGetSamplerParameteriv l_glGetSamplerParameteriv
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#define glGetSamplerParameterfv l_glGetSamplerParameterfv
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#define glVertexAttribDivisor l_glVertexAttribDivisor
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#define glBindTransformFeedback l_glBindTransformFeedback
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#define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks
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#define glGenTransformFeedbacks l_glGenTransformFeedbacks
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#define glIsTransformFeedback l_glIsTransformFeedback
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#define glPauseTransformFeedback l_glPauseTransformFeedback
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#define glResumeTransformFeedback l_glResumeTransformFeedback
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#define glGetProgramBinary l_glGetProgramBinary
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#define glProgramBinary l_glProgramBinary
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#define glProgramParameteri l_glProgramParameteri
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#define glInvalidateFramebuffer l_glInvalidateFramebuffer
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#define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer
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#define glTexStorage2D l_glTexStorage2D
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#define glTexStorage3D l_glTexStorage3D
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#define glGetInternalformativ l_glGetInternalformativ
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#define glDispatchCompute l_glDispatchCompute
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#define glDispatchComputeIndirect l_glDispatchComputeIndirect
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#define glDrawArraysIndirect l_glDrawArraysIndirect
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#define glDrawElementsIndirect l_glDrawElementsIndirect
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#define glFramebufferParameteri l_glFramebufferParameteri
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#define glGetFramebufferParameteriv l_glGetFramebufferParameteriv
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#define glGetProgramInterfaceiv l_glGetProgramInterfaceiv
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#define glGetProgramResourceIndex l_glGetProgramResourceIndex
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#define glGetProgramResourceName l_glGetProgramResourceName
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#define glGetProgramResourceiv l_glGetProgramResourceiv
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#define glGetProgramResourceLocation l_glGetProgramResourceLocation
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#define glUseProgramStages l_glUseProgramStages
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#define glActiveShaderProgram l_glActiveShaderProgram
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#define glCreateShaderProgramv l_glCreateShaderProgramv
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#define glBindProgramPipeline l_glBindProgramPipeline
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#define glDeleteProgramPipelines l_glDeleteProgramPipelines
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#define glGenProgramPipelines l_glGenProgramPipelines
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#define glIsProgramPipeline l_glIsProgramPipeline
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#define glGetProgramPipelineiv l_glGetProgramPipelineiv
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#define glProgramUniform1i l_glProgramUniform1i
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#define glProgramUniform2i l_glProgramUniform2i
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#define glProgramUniform3i l_glProgramUniform3i
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#define glProgramUniform4i l_glProgramUniform4i
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#define glProgramUniform1ui l_glProgramUniform1ui
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#define glProgramUniform2ui l_glProgramUniform2ui
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#define glProgramUniform3ui l_glProgramUniform3ui
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#define glProgramUniform4ui l_glProgramUniform4ui
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#define glProgramUniform1f l_glProgramUniform1f
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#define glProgramUniform2f l_glProgramUniform2f
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#define glProgramUniform3f l_glProgramUniform3f
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#define glProgramUniform4f l_glProgramUniform4f
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#define glProgramUniform1iv l_glProgramUniform1iv
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#define glProgramUniform2iv l_glProgramUniform2iv
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#define glProgramUniform3iv l_glProgramUniform3iv
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#define glProgramUniform4iv l_glProgramUniform4iv
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#define glProgramUniform1uiv l_glProgramUniform1uiv
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#define glProgramUniform2uiv l_glProgramUniform2uiv
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#define glProgramUniform3uiv l_glProgramUniform3uiv
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#define glProgramUniform4uiv l_glProgramUniform4uiv
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#define glProgramUniform1fv l_glProgramUniform1fv
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#define glProgramUniform2fv l_glProgramUniform2fv
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#define glProgramUniform3fv l_glProgramUniform3fv
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#define glProgramUniform4fv l_glProgramUniform4fv
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#define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv
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#define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv
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#define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv
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#define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv
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#define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv
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#define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv
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#define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv
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#define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv
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#define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv
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#define glValidateProgramPipeline l_glValidateProgramPipeline
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#define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog
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#define glBindImageTexture l_glBindImageTexture
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#define glGetBooleani_v l_glGetBooleani_v
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#define glMemoryBarrier l_glMemoryBarrier
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#define glMemoryBarrierByRegion l_glMemoryBarrierByRegion
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#define glTexStorage2DMultisample l_glTexStorage2DMultisample
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#define glGetMultisamplefv l_glGetMultisamplefv
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|
#define glSampleMaski l_glSampleMaski
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#define glGetTexLevelParameteriv l_glGetTexLevelParameteriv
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#define glGetTexLevelParameterfv l_glGetTexLevelParameterfv
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#define glBindVertexBuffer l_glBindVertexBuffer
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#define glVertexAttribFormat l_glVertexAttribFormat
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#define glVertexAttribIFormat l_glVertexAttribIFormat
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#define glVertexAttribBinding l_glVertexAttribBinding
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#define glVertexBindingDivisor l_glVertexBindingDivisor
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|
#define glBlendBarrier l_glBlendBarrier
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#define glCopyImageSubData l_glCopyImageSubData
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#define glDebugMessageControl l_glDebugMessageControl
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#define glDebugMessageInsert l_glDebugMessageInsert
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#define glDebugMessageCallback l_glDebugMessageCallback
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#define glGetDebugMessageLog l_glGetDebugMessageLog
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#define glPushDebugGroup l_glPushDebugGroup
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#define glPopDebugGroup l_glPopDebugGroup
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#define glObjectLabel l_glObjectLabel
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#define glGetObjectLabel l_glGetObjectLabel
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#define glObjectPtrLabel l_glObjectPtrLabel
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#define glGetObjectPtrLabel l_glGetObjectPtrLabel
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#define glGetPointerv l_glGetPointerv
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|
#define glEnablei l_glEnablei
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|
#define glDisablei l_glDisablei
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|
#define glBlendEquationi l_glBlendEquationi
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#define glBlendEquationSeparatei l_glBlendEquationSeparatei
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|
#define glBlendFunci l_glBlendFunci
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|
#define glBlendFuncSeparatei l_glBlendFuncSeparatei
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|
#define glColorMaski l_glColorMaski
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|
#define glIsEnabledi l_glIsEnabledi
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#define glDrawElementsBaseVertex l_glDrawElementsBaseVertex
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#define glDrawRangeElementsBaseVertex l_glDrawRangeElementsBaseVertex
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#define glDrawElementsInstancedBaseVertex l_glDrawElementsInstancedBaseVertex
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|
#define glFramebufferTexture l_glFramebufferTexture
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#define glPrimitiveBoundingBox l_glPrimitiveBoundingBox
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|
#define glGetGraphicsResetStatus l_glGetGraphicsResetStatus
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#define glReadnPixels l_glReadnPixels
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#define glGetnUniformfv l_glGetnUniformfv
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|
#define glGetnUniformiv l_glGetnUniformiv
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|
#define glGetnUniformuiv l_glGetnUniformuiv
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|
#define glMinSampleShading l_glMinSampleShading
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|
#define glPatchParameteri l_glPatchParameteri
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|
#define glTexParameterIiv l_glTexParameterIiv
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|
#define glTexParameterIuiv l_glTexParameterIuiv
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|
#define glGetTexParameterIiv l_glGetTexParameterIiv
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|
#define glGetTexParameterIuiv l_glGetTexParameterIuiv
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|
#define glSamplerParameterIiv l_glSamplerParameterIiv
|
|
#define glSamplerParameterIuiv l_glSamplerParameterIuiv
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|
#define glGetSamplerParameterIiv l_glGetSamplerParameterIiv
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|
#define glGetSamplerParameterIuiv l_glGetSamplerParameterIuiv
|
|
#define glTexBuffer l_glTexBuffer
|
|
#define glTexBufferRange l_glTexBufferRange
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|
#define glTexStorage3DMultisample l_glTexStorage3DMultisample
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|
#define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE
|
|
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
|
|
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
|
|
#define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE
|
|
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
|
|
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
|
|
#define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE
|
|
#define glCopyTexture3DANGLE l_glCopyTexture3DANGLE
|
|
#define glBlitFramebufferANGLE l_glBlitFramebufferANGLE
|
|
#define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE
|
|
#define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE
|
|
#define glGetTexImageANGLE l_glGetTexImageANGLE
|
|
#define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE
|
|
#define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE
|
|
#define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE
|
|
#define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE
|
|
#define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE
|
|
#define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE
|
|
#define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE
|
|
#define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE
|
|
#define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE
|
|
#define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE
|
|
#define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE
|
|
#define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE
|
|
#define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE
|
|
#define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE
|
|
#define glProvokingVertexANGLE l_glProvokingVertexANGLE
|
|
#define glDisableExtensionANGLE l_glDisableExtensionANGLE
|
|
#define glRequestExtensionANGLE l_glRequestExtensionANGLE
|
|
#define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE
|
|
#define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE
|
|
#define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE
|
|
#define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE
|
|
#define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE
|
|
#define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE
|
|
#define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE
|
|
#define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE
|
|
#define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE
|
|
#define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE
|
|
#define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE
|
|
#define glGetFramebufferAttachmentParameterivRobustANGLE \
|
|
l_glGetFramebufferAttachmentParameterivRobustANGLE
|
|
#define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE
|
|
#define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE
|
|
#define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE
|
|
#define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE
|
|
#define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE
|
|
#define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE
|
|
#define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE
|
|
#define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE
|
|
#define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE
|
|
#define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE
|
|
#define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE
|
|
#define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE
|
|
#define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE
|
|
#define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE
|
|
#define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE
|
|
#define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE
|
|
#define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE
|
|
#define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE
|
|
#define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE
|
|
#define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE
|
|
#define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE
|
|
#define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE
|
|
#define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE
|
|
#define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE
|
|
#define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE
|
|
#define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE
|
|
#define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE
|
|
#define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE
|
|
#define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE
|
|
#define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE
|
|
#define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE
|
|
#define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE
|
|
#define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE
|
|
#define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE
|
|
#define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE
|
|
#define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE
|
|
#define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE
|
|
#define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE
|
|
#define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE
|
|
#define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE
|
|
#define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE
|
|
#define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE
|
|
#define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE
|
|
#define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE
|
|
#define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE
|
|
#define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE
|
|
#define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE
|
|
#define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE
|
|
#define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE
|
|
#define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE
|
|
#define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE
|
|
#define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE
|
|
#define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE
|
|
#define glInvalidateTextureANGLE l_glInvalidateTextureANGLE
|
|
#define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE
|
|
#define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE
|
|
#define glSampleMaskiANGLE l_glSampleMaskiANGLE
|
|
#define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE
|
|
#define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE
|
|
#define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM
|
|
#define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM
|
|
#define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM
|
|
#define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM
|
|
#define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM
|
|
#define glLoseContextCHROMIUM l_glLoseContextCHROMIUM
|
|
#define glEGLImageTargetTexStorageEXT l_glEGLImageTargetTexStorageEXT
|
|
#define glEGLImageTargetTextureStorageEXT l_glEGLImageTargetTextureStorageEXT
|
|
#define glBindFragDataLocationEXT l_glBindFragDataLocationEXT
|
|
#define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT
|
|
#define glGetFragDataIndexEXT l_glGetFragDataIndexEXT
|
|
#define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT
|
|
#define glBufferStorageEXT l_glBufferStorageEXT
|
|
#define glClipControlEXT l_glClipControlEXT
|
|
#define glCopyImageSubDataEXT l_glCopyImageSubDataEXT
|
|
#define glGetObjectLabelEXT l_glGetObjectLabelEXT
|
|
#define glLabelObjectEXT l_glLabelObjectEXT
|
|
#define glInsertEventMarkerEXT l_glInsertEventMarkerEXT
|
|
#define glPopGroupMarkerEXT l_glPopGroupMarkerEXT
|
|
#define glPushGroupMarkerEXT l_glPushGroupMarkerEXT
|
|
#define glDiscardFramebufferEXT l_glDiscardFramebufferEXT
|
|
#define glBeginQueryEXT l_glBeginQueryEXT
|
|
#define glDeleteQueriesEXT l_glDeleteQueriesEXT
|
|
#define glEndQueryEXT l_glEndQueryEXT
|
|
#define glGenQueriesEXT l_glGenQueriesEXT
|
|
#define glGetInteger64vEXT l_glGetInteger64vEXT
|
|
#define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT
|
|
#define glGetQueryObjectivEXT l_glGetQueryObjectivEXT
|
|
#define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT
|
|
#define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT
|
|
#define glGetQueryivEXT l_glGetQueryivEXT
|
|
#define glIsQueryEXT l_glIsQueryEXT
|
|
#define glQueryCounterEXT l_glQueryCounterEXT
|
|
#define glDrawBuffersEXT l_glDrawBuffersEXT
|
|
#define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT
|
|
#define glBlendEquationiEXT l_glBlendEquationiEXT
|
|
#define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT
|
|
#define glBlendFunciEXT l_glBlendFunciEXT
|
|
#define glColorMaskiEXT l_glColorMaskiEXT
|
|
#define glDisableiEXT l_glDisableiEXT
|
|
#define glEnableiEXT l_glEnableiEXT
|
|
#define glIsEnablediEXT l_glIsEnablediEXT
|
|
#define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT
|
|
#define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT
|
|
#define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT
|
|
#define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT
|
|
#define glBufferStorageExternalEXT l_glBufferStorageExternalEXT
|
|
#define glNamedBufferStorageExternalEXT l_glNamedBufferStorageExternalEXT
|
|
#define glFramebufferTextureEXT l_glFramebufferTextureEXT
|
|
#define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT
|
|
#define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT
|
|
#define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT
|
|
#define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT
|
|
#define glMapBufferRangeEXT l_glMapBufferRangeEXT
|
|
#define glBufferStorageMemEXT l_glBufferStorageMemEXT
|
|
#define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT
|
|
#define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT
|
|
#define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT
|
|
#define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT
|
|
#define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT
|
|
#define glIsMemoryObjectEXT l_glIsMemoryObjectEXT
|
|
#define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT
|
|
#define glTexStorageMem2DEXT l_glTexStorageMem2DEXT
|
|
#define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT
|
|
#define glTexStorageMem3DEXT l_glTexStorageMem3DEXT
|
|
#define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT
|
|
#define glImportMemoryFdEXT l_glImportMemoryFdEXT
|
|
#define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT
|
|
#define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT
|
|
#define glPrimitiveBoundingBoxEXT l_glPrimitiveBoundingBoxEXT
|
|
#define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT
|
|
#define glGetnUniformfvEXT l_glGetnUniformfvEXT
|
|
#define glGetnUniformivEXT l_glGetnUniformivEXT
|
|
#define glReadnPixelsEXT l_glReadnPixelsEXT
|
|
#define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT
|
|
#define glGenSemaphoresEXT l_glGenSemaphoresEXT
|
|
#define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT
|
|
#define glIsSemaphoreEXT l_glIsSemaphoreEXT
|
|
#define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT
|
|
#define glSignalSemaphoreEXT l_glSignalSemaphoreEXT
|
|
#define glWaitSemaphoreEXT l_glWaitSemaphoreEXT
|
|
#define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT
|
|
#define glActiveShaderProgramEXT l_glActiveShaderProgramEXT
|
|
#define glBindProgramPipelineEXT l_glBindProgramPipelineEXT
|
|
#define glCreateShaderProgramvEXT l_glCreateShaderProgramvEXT
|
|
#define glDeleteProgramPipelinesEXT l_glDeleteProgramPipelinesEXT
|
|
#define glGenProgramPipelinesEXT l_glGenProgramPipelinesEXT
|
|
#define glGetProgramPipelineInfoLogEXT l_glGetProgramPipelineInfoLogEXT
|
|
#define glGetProgramPipelineivEXT l_glGetProgramPipelineivEXT
|
|
#define glIsProgramPipelineEXT l_glIsProgramPipelineEXT
|
|
#define glProgramParameteriEXT l_glProgramParameteriEXT
|
|
#define glProgramUniform1fEXT l_glProgramUniform1fEXT
|
|
#define glProgramUniform1fvEXT l_glProgramUniform1fvEXT
|
|
#define glProgramUniform1iEXT l_glProgramUniform1iEXT
|
|
#define glProgramUniform1ivEXT l_glProgramUniform1ivEXT
|
|
#define glProgramUniform1uiEXT l_glProgramUniform1uiEXT
|
|
#define glProgramUniform1uivEXT l_glProgramUniform1uivEXT
|
|
#define glProgramUniform2fEXT l_glProgramUniform2fEXT
|
|
#define glProgramUniform2fvEXT l_glProgramUniform2fvEXT
|
|
#define glProgramUniform2iEXT l_glProgramUniform2iEXT
|
|
#define glProgramUniform2ivEXT l_glProgramUniform2ivEXT
|
|
#define glProgramUniform2uiEXT l_glProgramUniform2uiEXT
|
|
#define glProgramUniform2uivEXT l_glProgramUniform2uivEXT
|
|
#define glProgramUniform3fEXT l_glProgramUniform3fEXT
|
|
#define glProgramUniform3fvEXT l_glProgramUniform3fvEXT
|
|
#define glProgramUniform3iEXT l_glProgramUniform3iEXT
|
|
#define glProgramUniform3ivEXT l_glProgramUniform3ivEXT
|
|
#define glProgramUniform3uiEXT l_glProgramUniform3uiEXT
|
|
#define glProgramUniform3uivEXT l_glProgramUniform3uivEXT
|
|
#define glProgramUniform4fEXT l_glProgramUniform4fEXT
|
|
#define glProgramUniform4fvEXT l_glProgramUniform4fvEXT
|
|
#define glProgramUniform4iEXT l_glProgramUniform4iEXT
|
|
#define glProgramUniform4ivEXT l_glProgramUniform4ivEXT
|
|
#define glProgramUniform4uiEXT l_glProgramUniform4uiEXT
|
|
#define glProgramUniform4uivEXT l_glProgramUniform4uivEXT
|
|
#define glProgramUniformMatrix2fvEXT l_glProgramUniformMatrix2fvEXT
|
|
#define glProgramUniformMatrix2x3fvEXT l_glProgramUniformMatrix2x3fvEXT
|
|
#define glProgramUniformMatrix2x4fvEXT l_glProgramUniformMatrix2x4fvEXT
|
|
#define glProgramUniformMatrix3fvEXT l_glProgramUniformMatrix3fvEXT
|
|
#define glProgramUniformMatrix3x2fvEXT l_glProgramUniformMatrix3x2fvEXT
|
|
#define glProgramUniformMatrix3x4fvEXT l_glProgramUniformMatrix3x4fvEXT
|
|
#define glProgramUniformMatrix4fvEXT l_glProgramUniformMatrix4fvEXT
|
|
#define glProgramUniformMatrix4x2fvEXT l_glProgramUniformMatrix4x2fvEXT
|
|
#define glProgramUniformMatrix4x3fvEXT l_glProgramUniformMatrix4x3fvEXT
|
|
#define glUseProgramStagesEXT l_glUseProgramStagesEXT
|
|
#define glValidateProgramPipelineEXT l_glValidateProgramPipelineEXT
|
|
#define glFramebufferFetchBarrierEXT l_glFramebufferFetchBarrierEXT
|
|
#define glPatchParameteriEXT l_glPatchParameteriEXT
|
|
#define glGetSamplerParameterIivEXT l_glGetSamplerParameterIivEXT
|
|
#define glGetSamplerParameterIuivEXT l_glGetSamplerParameterIuivEXT
|
|
#define glGetTexParameterIivEXT l_glGetTexParameterIivEXT
|
|
#define glGetTexParameterIuivEXT l_glGetTexParameterIuivEXT
|
|
#define glSamplerParameterIivEXT l_glSamplerParameterIivEXT
|
|
#define glSamplerParameterIuivEXT l_glSamplerParameterIuivEXT
|
|
#define glTexParameterIivEXT l_glTexParameterIivEXT
|
|
#define glTexParameterIuivEXT l_glTexParameterIuivEXT
|
|
#define glTexBufferEXT l_glTexBufferEXT
|
|
#define glTexBufferRangeEXT l_glTexBufferRangeEXT
|
|
#define glTexStorage1DEXT l_glTexStorage1DEXT
|
|
#define glTexStorage2DEXT l_glTexStorage2DEXT
|
|
#define glTexStorage3DEXT l_glTexStorage3DEXT
|
|
#define glBlendBarrierKHR l_glBlendBarrierKHR
|
|
#define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR
|
|
#define glDebugMessageControlKHR l_glDebugMessageControlKHR
|
|
#define glDebugMessageInsertKHR l_glDebugMessageInsertKHR
|
|
#define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR
|
|
#define glGetObjectLabelKHR l_glGetObjectLabelKHR
|
|
#define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR
|
|
#define glGetPointervKHR l_glGetPointervKHR
|
|
#define glObjectLabelKHR l_glObjectLabelKHR
|
|
#define glObjectPtrLabelKHR l_glObjectPtrLabelKHR
|
|
#define glPopDebugGroupKHR l_glPopDebugGroupKHR
|
|
#define glPushDebugGroupKHR l_glPushDebugGroupKHR
|
|
#define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR
|
|
#define glDeleteFencesNV l_glDeleteFencesNV
|
|
#define glFinishFenceNV l_glFinishFenceNV
|
|
#define glGenFencesNV l_glGenFencesNV
|
|
#define glGetFenceivNV l_glGetFenceivNV
|
|
#define glIsFenceNV l_glIsFenceNV
|
|
#define glSetFenceNV l_glSetFenceNV
|
|
#define glTestFenceNV l_glTestFenceNV
|
|
#define glBlitFramebufferNV l_glBlitFramebufferNV
|
|
#define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES
|
|
#define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES
|
|
#define glCopyImageSubDataOES l_glCopyImageSubDataOES
|
|
#define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES
|
|
#define glBlendEquationiOES l_glBlendEquationiOES
|
|
#define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES
|
|
#define glBlendFunciOES l_glBlendFunciOES
|
|
#define glColorMaskiOES l_glColorMaskiOES
|
|
#define glDisableiOES l_glDisableiOES
|
|
#define glEnableiOES l_glEnableiOES
|
|
#define glIsEnablediOES l_glIsEnablediOES
|
|
#define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES
|
|
#define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES
|
|
#define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES
|
|
#define glFramebufferTextureOES l_glFramebufferTextureOES
|
|
#define glGetProgramBinaryOES l_glGetProgramBinaryOES
|
|
#define glProgramBinaryOES l_glProgramBinaryOES
|
|
#define glGetBufferPointervOES l_glGetBufferPointervOES
|
|
#define glMapBufferOES l_glMapBufferOES
|
|
#define glUnmapBufferOES l_glUnmapBufferOES
|
|
#define glMinSampleShadingOES l_glMinSampleShadingOES
|
|
#define glCompressedTexImage3DOES l_glCompressedTexImage3DOES
|
|
#define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES
|
|
#define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES
|
|
#define glFramebufferTexture3DOES l_glFramebufferTexture3DOES
|
|
#define glTexImage3DOES l_glTexImage3DOES
|
|
#define glTexSubImage3DOES l_glTexSubImage3DOES
|
|
#define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES
|
|
#define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES
|
|
#define glGetTexParameterIivOES l_glGetTexParameterIivOES
|
|
#define glGetTexParameterIuivOES l_glGetTexParameterIuivOES
|
|
#define glSamplerParameterIivOES l_glSamplerParameterIivOES
|
|
#define glSamplerParameterIuivOES l_glSamplerParameterIuivOES
|
|
#define glTexParameterIivOES l_glTexParameterIivOES
|
|
#define glTexParameterIuivOES l_glTexParameterIuivOES
|
|
#define glTexBufferOES l_glTexBufferOES
|
|
#define glTexBufferRangeOES l_glTexBufferRangeOES
|
|
#define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES
|
|
#define glBindVertexArrayOES l_glBindVertexArrayOES
|
|
#define glDeleteVertexArraysOES l_glDeleteVertexArraysOES
|
|
#define glGenVertexArraysOES l_glGenVertexArraysOES
|
|
#define glIsVertexArrayOES l_glIsVertexArrayOES
|
|
#define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR
|
|
#define glDrawTexfOES l_glDrawTexfOES
|
|
#define glDrawTexfvOES l_glDrawTexfvOES
|
|
#define glDrawTexiOES l_glDrawTexiOES
|
|
#define glDrawTexivOES l_glDrawTexivOES
|
|
#define glDrawTexsOES l_glDrawTexsOES
|
|
#define glDrawTexsvOES l_glDrawTexsvOES
|
|
#define glDrawTexxOES l_glDrawTexxOES
|
|
#define glDrawTexxvOES l_glDrawTexxvOES
|
|
#define glBindFramebufferOES l_glBindFramebufferOES
|
|
#define glBindRenderbufferOES l_glBindRenderbufferOES
|
|
#define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES
|
|
#define glDeleteFramebuffersOES l_glDeleteFramebuffersOES
|
|
#define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES
|
|
#define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES
|
|
#define glFramebufferTexture2DOES l_glFramebufferTexture2DOES
|
|
#define glGenFramebuffersOES l_glGenFramebuffersOES
|
|
#define glGenRenderbuffersOES l_glGenRenderbuffersOES
|
|
#define glGenerateMipmapOES l_glGenerateMipmapOES
|
|
#define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES
|
|
#define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES
|
|
#define glIsFramebufferOES l_glIsFramebufferOES
|
|
#define glIsRenderbufferOES l_glIsRenderbufferOES
|
|
#define glRenderbufferStorageOES l_glRenderbufferStorageOES
|
|
#define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES
|
|
#define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES
|
|
#define glMatrixIndexPointerOES l_glMatrixIndexPointerOES
|
|
#define glWeightPointerOES l_glWeightPointerOES
|
|
#define glPointSizePointerOES l_glPointSizePointerOES
|
|
#define glQueryMatrixxOES l_glQueryMatrixxOES
|
|
#define glGetTexGenfvOES l_glGetTexGenfvOES
|
|
#define glGetTexGenivOES l_glGetTexGenivOES
|
|
#define glGetTexGenxvOES l_glGetTexGenxvOES
|
|
#define glTexGenfOES l_glTexGenfOES
|
|
#define glTexGenfvOES l_glTexGenfvOES
|
|
#define glTexGeniOES l_glTexGeniOES
|
|
#define glTexGenivOES l_glTexGenivOES
|
|
#define glTexGenxOES l_glTexGenxOES
|
|
#define glTexGenxvOES l_glTexGenxvOES
|
|
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize;
|
|
ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix;
|
|
ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
|
|
l_glGetFramebufferAttachmentParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
|
|
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
|
|
l_glDrawElementsInstancedBaseVertex;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
|
|
l_glDrawArraysInstancedBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
|
|
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
|
|
l_glMultiDrawArraysInstancedBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
|
|
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
|
|
l_glRenderbufferStorageMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
|
|
l_glTexStorageMemFlags2DMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
|
|
l_glTexStorageMemFlags3DMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
|
|
l_glMultiDrawElementsInstancedANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
|
|
l_glCompressedTexImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
|
|
l_glCompressedTexImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
|
|
l_glCompressedTexSubImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
|
|
l_glCompressedTexSubImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
|
|
l_glGetActiveUniformBlockivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
|
|
l_glGetBufferParameteri64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetBufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetFramebufferAttachmentParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetFramebufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
|
|
l_glGetPointervRobustANGLERobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
|
|
l_glGetProgramInterfaceivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetRenderbufferParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
|
|
l_glGetSamplerParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
|
|
l_glGetSamplerParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
|
|
l_glGetSamplerParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetSamplerParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
|
|
l_glGetTexLevelParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
|
|
l_glGetTexLevelParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
|
|
l_glGetVertexAttribPointervRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
|
|
l_glSamplerParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
|
|
l_glImportSemaphoreZirconHandleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC
|
|
l_glEGLImageTargetTextureStorageEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
|
|
l_glGetProgramResourceLocationIndexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
|
|
l_glDrawElementsInstancedBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
|
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ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
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ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
|
|
l_glFramebufferTexture2DMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
|
|
l_glRenderbufferStorageMultisampleEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT;
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|
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
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ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
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ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
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ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
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ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
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ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
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ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
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ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
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ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
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ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
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ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
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ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
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ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
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ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
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ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
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ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
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ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
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ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
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ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
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ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
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ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
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|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
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|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
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|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
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|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
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|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
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|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
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|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
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|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
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|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
|
|
l_glEGLImageTargetRenderbufferStorageOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
|
|
l_glDrawElementsInstancedBaseVertexOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
|
|
l_glGetFramebufferAttachmentParameterivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
|
|
l_glLoadPaletteFromModelViewMatrixOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES;
|
|
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
|
|
|
|
namespace angle
|
|
{
|
|
using GenericProc = void (*)();
|
|
using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *);
|
|
ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
|
|
} // namespace angle
|
|
|
|
#endif // UTIL_GLES_LOADER_AUTOGEN_H_
|