173 lines
3.9 KiB
C++
173 lines
3.9 KiB
C++
/*-------------------------------------------------------------------------
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* drawElements Quality Program Execution Server
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* ---------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief TCP Server.
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*//*--------------------------------------------------------------------*/
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#include "xsTcpServer.hpp"
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#include <algorithm>
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#include <iterator>
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#include <cstdio>
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namespace xs
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{
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TcpServer::TcpServer (deSocketFamily family, int port)
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: m_socket()
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{
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de::SocketAddress address;
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address.setFamily(family);
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address.setPort(port);
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address.setType(DE_SOCKETTYPE_STREAM);
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address.setProtocol(DE_SOCKETPROTOCOL_TCP);
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m_socket.listen(address);
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m_socket.setFlags(DE_SOCKET_CLOSE_ON_EXEC);
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}
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void TcpServer::runServer (void)
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{
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de::Socket* clientSocket = DE_NULL;
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de::SocketAddress clientAddr;
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while ((clientSocket = m_socket.accept(clientAddr)) != DE_NULL)
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{
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ConnectionHandler* handler = DE_NULL;
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try
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{
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handler = createHandler(clientSocket, clientAddr);
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}
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catch (...)
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{
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delete clientSocket;
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throw;
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}
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try
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{
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addLiveConnection(handler);
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}
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catch (...)
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{
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delete handler;
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throw;
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}
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// Start handler.
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handler->start();
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// Perform connection list cleanup.
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deleteDoneConnections();
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}
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// One more cleanup pass.
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deleteDoneConnections();
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}
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void TcpServer::connectionDone (ConnectionHandler* handler)
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{
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de::ScopedLock lock(m_connectionListLock);
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std::vector<ConnectionHandler*>::iterator liveListPos = std::find(m_liveConnections.begin(), m_liveConnections.end(), handler);
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DE_ASSERT(liveListPos != m_liveConnections.end());
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m_doneConnections.reserve(m_doneConnections.size()+1);
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m_liveConnections.erase(liveListPos);
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m_doneConnections.push_back(handler);
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}
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void TcpServer::addLiveConnection (ConnectionHandler* handler)
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{
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de::ScopedLock lock(m_connectionListLock);
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m_liveConnections.push_back(handler);
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}
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void TcpServer::deleteDoneConnections (void)
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{
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de::ScopedLock lock(m_connectionListLock);
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for (std::vector<ConnectionHandler*>::iterator i = m_doneConnections.begin(); i != m_doneConnections.end(); i++)
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delete *i;
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m_doneConnections.clear();
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}
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void TcpServer::stopServer (void)
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{
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// Close socket. This should get accept() to return null.
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m_socket.close();
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}
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TcpServer::~TcpServer (void)
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{
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try
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{
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std::vector<ConnectionHandler*> allConnections;
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if (m_connectionListLock.tryLock())
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{
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// \note [pyry] It is possible that cleanup actually fails.
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try
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{
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std::copy(m_liveConnections.begin(), m_liveConnections.end(), std::inserter(allConnections, allConnections.end()));
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std::copy(m_doneConnections.begin(), m_doneConnections.end(), std::inserter(allConnections, allConnections.end()));
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}
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catch (...)
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{
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}
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m_connectionListLock.unlock();
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}
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for (std::vector<ConnectionHandler*>::const_iterator i = allConnections.begin(); i != allConnections.end(); i++)
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delete *i;
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if (m_socket.getState() != DE_SOCKETSTATE_CLOSED)
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m_socket.close();
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}
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catch (...)
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{
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// Nada, we're at destructor.
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}
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}
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ConnectionHandler::~ConnectionHandler (void)
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{
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delete m_socket;
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}
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void ConnectionHandler::run (void)
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{
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try
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{
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handle();
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}
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catch (const std::exception& e)
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{
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printf("ConnectionHandler::run(): %s\n", e.what());
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}
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// Notify server that this connection is done.
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m_server->connectionDone(this);
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}
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} // xs
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