aosp12/external/deqp/execserver/xsTcpServer.cpp

173 lines
3.9 KiB
C++

/*-------------------------------------------------------------------------
* drawElements Quality Program Execution Server
* ---------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief TCP Server.
*//*--------------------------------------------------------------------*/
#include "xsTcpServer.hpp"
#include <algorithm>
#include <iterator>
#include <cstdio>
namespace xs
{
TcpServer::TcpServer (deSocketFamily family, int port)
: m_socket()
{
de::SocketAddress address;
address.setFamily(family);
address.setPort(port);
address.setType(DE_SOCKETTYPE_STREAM);
address.setProtocol(DE_SOCKETPROTOCOL_TCP);
m_socket.listen(address);
m_socket.setFlags(DE_SOCKET_CLOSE_ON_EXEC);
}
void TcpServer::runServer (void)
{
de::Socket* clientSocket = DE_NULL;
de::SocketAddress clientAddr;
while ((clientSocket = m_socket.accept(clientAddr)) != DE_NULL)
{
ConnectionHandler* handler = DE_NULL;
try
{
handler = createHandler(clientSocket, clientAddr);
}
catch (...)
{
delete clientSocket;
throw;
}
try
{
addLiveConnection(handler);
}
catch (...)
{
delete handler;
throw;
}
// Start handler.
handler->start();
// Perform connection list cleanup.
deleteDoneConnections();
}
// One more cleanup pass.
deleteDoneConnections();
}
void TcpServer::connectionDone (ConnectionHandler* handler)
{
de::ScopedLock lock(m_connectionListLock);
std::vector<ConnectionHandler*>::iterator liveListPos = std::find(m_liveConnections.begin(), m_liveConnections.end(), handler);
DE_ASSERT(liveListPos != m_liveConnections.end());
m_doneConnections.reserve(m_doneConnections.size()+1);
m_liveConnections.erase(liveListPos);
m_doneConnections.push_back(handler);
}
void TcpServer::addLiveConnection (ConnectionHandler* handler)
{
de::ScopedLock lock(m_connectionListLock);
m_liveConnections.push_back(handler);
}
void TcpServer::deleteDoneConnections (void)
{
de::ScopedLock lock(m_connectionListLock);
for (std::vector<ConnectionHandler*>::iterator i = m_doneConnections.begin(); i != m_doneConnections.end(); i++)
delete *i;
m_doneConnections.clear();
}
void TcpServer::stopServer (void)
{
// Close socket. This should get accept() to return null.
m_socket.close();
}
TcpServer::~TcpServer (void)
{
try
{
std::vector<ConnectionHandler*> allConnections;
if (m_connectionListLock.tryLock())
{
// \note [pyry] It is possible that cleanup actually fails.
try
{
std::copy(m_liveConnections.begin(), m_liveConnections.end(), std::inserter(allConnections, allConnections.end()));
std::copy(m_doneConnections.begin(), m_doneConnections.end(), std::inserter(allConnections, allConnections.end()));
}
catch (...)
{
}
m_connectionListLock.unlock();
}
for (std::vector<ConnectionHandler*>::const_iterator i = allConnections.begin(); i != allConnections.end(); i++)
delete *i;
if (m_socket.getState() != DE_SOCKETSTATE_CLOSED)
m_socket.close();
}
catch (...)
{
// Nada, we're at destructor.
}
}
ConnectionHandler::~ConnectionHandler (void)
{
delete m_socket;
}
void ConnectionHandler::run (void)
{
try
{
handle();
}
catch (const std::exception& e)
{
printf("ConnectionHandler::run(): %s\n", e.what());
}
// Notify server that this connection is done.
m_server->connectionDone(this);
}
} // xs