79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
#ifndef _GLUFBORENDERCONTEXT_HPP
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#define _GLUFBORENDERCONTEXT_HPP
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/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES Utilities
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* ------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
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*//*--------------------------------------------------------------------*/
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#include "tcuDefs.hpp"
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#include "gluRenderContext.hpp"
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#include "tcuRenderTarget.hpp"
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namespace tcu
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{
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class CommandLine;
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}
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namespace glu
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{
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class ContextFactory;
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struct RenderConfig;
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/*--------------------------------------------------------------------*//*!
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* \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
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*//*--------------------------------------------------------------------*/
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class FboRenderContext : public RenderContext
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{
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public:
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FboRenderContext (RenderContext* context, const RenderConfig& config);
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FboRenderContext (const ContextFactory& factory, const RenderConfig& config, const tcu::CommandLine& cmdLine);
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virtual ~FboRenderContext (void);
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virtual ContextType getType (void) const { return m_context->getType(); }
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virtual const glw::Functions& getFunctions (void) const { return m_context->getFunctions(); }
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virtual const tcu::RenderTarget& getRenderTarget (void) const { return m_renderTarget; }
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virtual void postIterate (void);
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virtual deUint32 getDefaultFramebuffer (void) const { return m_framebuffer; }
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virtual glw::GenericFuncType getProcAddress (const char* name) const { return m_context->getProcAddress(name); }
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virtual void makeCurrent (void);
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private:
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void createFramebuffer (const RenderConfig& config);
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void destroyFramebuffer (void);
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RenderContext* m_context;
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deUint32 m_framebuffer;
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deUint32 m_colorBuffer;
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deUint32 m_depthStencilBuffer;
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tcu::RenderTarget m_renderTarget;
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};
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// RenderConfig to format mapping utilities, useful for platforms like iOS.
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deUint32 chooseColorFormat (const RenderConfig& config);
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deUint32 chooseDepthStencilFormat (const RenderConfig& config);
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} // glu
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#endif // _GLUFBORENDERCONTEXT_HPP
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