aosp12/external/deqp/framework/opengl/gluShaderLibrary.hpp

234 lines
5.7 KiB
C++

#ifndef _GLUSHADERLIBRARY_HPP
#define _GLUSHADERLIBRARY_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader .test file utilities.
*//*--------------------------------------------------------------------*/
#include "gluDefs.hpp"
#include "gluVarType.hpp"
#include "gluShaderProgram.hpp"
#include "tcuTestCase.hpp"
#include <string>
#include <vector>
namespace glu
{
namespace sl
{
enum CaseType
{
CASETYPE_COMPLETE = 0, //!< Has all shaders specified separately.
CASETYPE_VERTEX_ONLY, //!< "Both" case, vertex shader sub case.
CASETYPE_FRAGMENT_ONLY, //!< "Both" case, fragment shader sub case.
CASETYPE_LAST
};
enum ExpectResult
{
EXPECT_PASS = 0,
EXPECT_COMPILE_FAIL,
EXPECT_LINK_FAIL,
EXPECT_COMPILE_LINK_FAIL,
EXPECT_VALIDATION_FAIL,
EXPECT_BUILD_SUCCESSFUL,
EXPECT_LAST
};
enum OutputType
{
OUTPUT_RESULT = 0,
OUTPUT_COLOR,
OUTPUT_LAST
};
struct Value
{
union Element
{
float float32;
deInt32 int32;
deInt32 bool32;
};
VarType type;
std::string name;
std::vector<Element> elements; // Scalar values (variable.varType.getScalarSize() * #values).
};
struct ValueBlock
{
std::vector<Value> inputs;
std::vector<Value> outputs;
std::vector<Value> uniforms;
};
enum CapabilityType
{
CAPABILITY_LIMIT = 0,
CAPABILITY_FLAG,
CAPABILITY_LAST
};
enum CapabilityFlag
{
CAPABILITY_FULL_GLSL_ES_100_SUPPORT,
CAPABILITY_ONLY_GLSL_ES_100_SUPPORT, // only ES2, no ES3 capability
CAPABILITY_EXACTLY_ONE_DRAW_BUFFER // gl_MaxDrawBuffers is exactly 1
};
struct RequiredCapability
{
CapabilityType type;
union
{
CapabilityFlag flagName;
deUint32 enumName;
};
int referenceValue;
RequiredCapability (CapabilityFlag flagName_)
: type (CAPABILITY_FLAG)
, flagName (flagName_)
, referenceValue (0) // not used
{
}
RequiredCapability (deUint32 enumName_, int referenceValue_)
: type (CAPABILITY_LIMIT)
, enumName (enumName_)
, referenceValue (referenceValue_)
{
}
};
struct RequiredExtension
{
std::vector<std::string> alternatives; // One or more extensions, at least one (but not all) must be supported
deUint32 effectiveStages; // Bitfield of shader stages requiring this extension
RequiredExtension (const std::vector<std::string>& alternatives_,
deUint32 effectiveStages_)
: alternatives (alternatives_)
, effectiveStages (effectiveStages_)
{
}
RequiredExtension (const std::string& extension,
deUint32 effectiveStages_)
: effectiveStages (effectiveStages_)
{
alternatives.push_back(extension);
}
RequiredExtension (void)
: effectiveStages (0u)
{
}
};
struct ProgramSpecification
{
glu::ProgramSources sources;
std::vector<RequiredExtension> requiredExtensions;
deUint32 activeStages; // Has an effect only if sources.separable == true, must be 0 otherwise
ProgramSpecification (void)
: activeStages(0u)
{
}
};
struct ShaderCaseSpecification
{
CaseType caseType;
ExpectResult expectResult;
OutputType outputType;
DataType outputFormat;
glu::GLSLVersion targetVersion;
std::vector<RequiredCapability> requiredCaps;
ValueBlock values;
std::vector<ProgramSpecification> programs;
ShaderCaseSpecification (void)
: caseType (CASETYPE_LAST)
, expectResult (EXPECT_LAST)
, outputType (OUTPUT_RESULT)
, outputFormat (TYPE_LAST)
, targetVersion (glu::GLSL_VERSION_LAST)
{
}
};
bool isValid (const ValueBlock& block);
bool isValid (const ShaderCaseSpecification& spec);
bool isCapabilityRequired(CapabilityFlag capabilityFlag, const ShaderCaseSpecification& spec);
class ShaderCaseFactory
{
public:
virtual tcu::TestCaseGroup* createGroup (const std::string& name, const std::string& description, const std::vector<tcu::TestNode*>& children) = 0;
virtual tcu::TestCase* createCase (const std::string& name, const std::string& description, const ShaderCaseSpecification& spec) = 0;
};
std::vector<tcu::TestNode*> parseFile (const tcu::Archive& archive, const std::string& filename, ShaderCaseFactory* caseFactory);
// Specialization utilties
struct ProgramSpecializationParams
{
const ShaderCaseSpecification& caseSpec;
const std::vector<RequiredExtension> requiredExtensions; // Extensions, must be resolved to single ext per entry
const int maxPatchVertices; // Used by tess shaders only
ProgramSpecializationParams (const ShaderCaseSpecification& caseSpec_,
const std::vector<RequiredExtension>& requiredExtensions_,
int maxPatchVertices_)
: caseSpec (caseSpec_)
, requiredExtensions (requiredExtensions_)
, maxPatchVertices (maxPatchVertices_)
{
}
};
void genCompareFunctions (std::ostringstream& stream, const ValueBlock& valueBlock, bool useFloatTypes);
std::string injectExtensionRequirements (const std::string& baseCode, const std::vector<RequiredExtension>& extensions, ShaderType shaderType);
// Other utilities
void dumpValues (tcu::TestLog& log, const ValueBlock& values, int arrayNdx);
} // sl
} // glu
#endif // _GLUSHADERLIBRARY_HPP