408 lines
16 KiB
C++
408 lines
16 KiB
C++
#ifndef _GLUSHADERUTIL_HPP
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#define _GLUSHADERUTIL_HPP
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/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES Utilities
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* ------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Shader utilities.
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*//*--------------------------------------------------------------------*/
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#include "tcuDefs.hpp"
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#include "deInt32.h"
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#include "gluRenderContext.hpp"
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#include "tcuVector.hpp"
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#include "tcuVector.hpp"
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#include "tcuMatrix.hpp"
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namespace glu
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{
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// ShadingLanguageVersion
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enum GLSLVersion
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{
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GLSL_VERSION_100_ES = 0, //!< GLSL ES 1.0
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GLSL_VERSION_300_ES, //!< GLSL ES 3.0
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GLSL_VERSION_310_ES, //!< GLSL ES 3.1
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GLSL_VERSION_320_ES, //!< GLSL ES 3.2
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GLSL_VERSION_130, //!< GLSL 1.3
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GLSL_VERSION_140, //!< GLSL 1.4
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GLSL_VERSION_150, //!< GLSL 1.5
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GLSL_VERSION_330, //!< GLSL 3.0
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GLSL_VERSION_400, //!< GLSL 4.0
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GLSL_VERSION_410, //!< GLSL 4.1
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GLSL_VERSION_420, //!< GLSL 4.2
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GLSL_VERSION_430, //!< GLSL 4.3
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GLSL_VERSION_440, //!< GLSL 4.4
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GLSL_VERSION_450, //!< GLSL 4.5
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GLSL_VERSION_460, //!< GLSL 4.6
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GLSL_VERSION_LAST
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};
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const char* getGLSLVersionName (GLSLVersion version);
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const char* getGLSLVersionDeclaration (GLSLVersion version);
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bool glslVersionUsesInOutQualifiers (GLSLVersion version);
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bool glslVersionIsES (GLSLVersion version);
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bool isGLSLVersionSupported (ContextType type, GLSLVersion version);
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GLSLVersion getContextTypeGLSLVersion (ContextType type);
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// ShaderType
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enum ShaderType
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{
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SHADERTYPE_VERTEX = 0,
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SHADERTYPE_FRAGMENT,
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SHADERTYPE_GEOMETRY,
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SHADERTYPE_TESSELLATION_CONTROL,
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SHADERTYPE_TESSELLATION_EVALUATION,
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SHADERTYPE_COMPUTE,
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SHADERTYPE_RAYGEN,
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SHADERTYPE_ANY_HIT,
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SHADERTYPE_CLOSEST_HIT,
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SHADERTYPE_MISS,
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SHADERTYPE_INTERSECTION,
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SHADERTYPE_CALLABLE,
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SHADERTYPE_LAST
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};
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const char* getShaderTypeName (ShaderType shaderType);
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std::string getShaderTypePostfix (ShaderType shaderType);
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// Precision
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enum Precision
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{
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PRECISION_LOWP = 0,
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PRECISION_MEDIUMP,
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PRECISION_HIGHP,
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PRECISION_LAST
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};
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const char* getPrecisionName (Precision precision);
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std::string getPrecisionPostfix (Precision precision);
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// DataType
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enum DataType
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{
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TYPE_INVALID = 0,
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TYPE_FLOAT,
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TYPE_FLOAT_VEC2,
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TYPE_FLOAT_VEC3,
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TYPE_FLOAT_VEC4,
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TYPE_FLOAT_MAT2,
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TYPE_FLOAT_MAT2X3,
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TYPE_FLOAT_MAT2X4,
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TYPE_FLOAT_MAT3X2,
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TYPE_FLOAT_MAT3,
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TYPE_FLOAT_MAT3X4,
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TYPE_FLOAT_MAT4X2,
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TYPE_FLOAT_MAT4X3,
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TYPE_FLOAT_MAT4,
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TYPE_DOUBLE,
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TYPE_DOUBLE_VEC2,
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TYPE_DOUBLE_VEC3,
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TYPE_DOUBLE_VEC4,
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TYPE_DOUBLE_MAT2,
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TYPE_DOUBLE_MAT2X3,
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TYPE_DOUBLE_MAT2X4,
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TYPE_DOUBLE_MAT3X2,
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TYPE_DOUBLE_MAT3,
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TYPE_DOUBLE_MAT3X4,
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TYPE_DOUBLE_MAT4X2,
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TYPE_DOUBLE_MAT4X3,
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TYPE_DOUBLE_MAT4,
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TYPE_INT,
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TYPE_INT_VEC2,
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TYPE_INT_VEC3,
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TYPE_INT_VEC4,
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TYPE_UINT,
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TYPE_UINT_VEC2,
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TYPE_UINT_VEC3,
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TYPE_UINT_VEC4,
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TYPE_BOOL,
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TYPE_BOOL_VEC2,
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TYPE_BOOL_VEC3,
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TYPE_BOOL_VEC4,
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TYPE_SAMPLER_1D,
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TYPE_SAMPLER_2D,
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TYPE_SAMPLER_CUBE,
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TYPE_SAMPLER_1D_ARRAY,
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TYPE_SAMPLER_2D_ARRAY,
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TYPE_SAMPLER_3D,
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TYPE_SAMPLER_CUBE_ARRAY,
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TYPE_SAMPLER_1D_SHADOW,
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TYPE_SAMPLER_2D_SHADOW,
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TYPE_SAMPLER_CUBE_SHADOW,
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TYPE_SAMPLER_1D_ARRAY_SHADOW,
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TYPE_SAMPLER_2D_ARRAY_SHADOW,
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TYPE_SAMPLER_CUBE_ARRAY_SHADOW,
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TYPE_INT_SAMPLER_1D,
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TYPE_INT_SAMPLER_2D,
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TYPE_INT_SAMPLER_CUBE,
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TYPE_INT_SAMPLER_1D_ARRAY,
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TYPE_INT_SAMPLER_2D_ARRAY,
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TYPE_INT_SAMPLER_3D,
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TYPE_INT_SAMPLER_CUBE_ARRAY,
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TYPE_UINT_SAMPLER_1D,
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TYPE_UINT_SAMPLER_2D,
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TYPE_UINT_SAMPLER_CUBE,
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TYPE_UINT_SAMPLER_1D_ARRAY,
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TYPE_UINT_SAMPLER_2D_ARRAY,
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TYPE_UINT_SAMPLER_3D,
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TYPE_UINT_SAMPLER_CUBE_ARRAY,
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TYPE_SAMPLER_2D_MULTISAMPLE,
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TYPE_INT_SAMPLER_2D_MULTISAMPLE,
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TYPE_UINT_SAMPLER_2D_MULTISAMPLE,
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TYPE_IMAGE_2D,
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TYPE_IMAGE_CUBE,
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TYPE_IMAGE_2D_ARRAY,
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TYPE_IMAGE_3D,
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TYPE_IMAGE_CUBE_ARRAY,
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TYPE_INT_IMAGE_2D,
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TYPE_INT_IMAGE_CUBE,
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TYPE_INT_IMAGE_2D_ARRAY,
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TYPE_INT_IMAGE_3D,
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TYPE_INT_IMAGE_CUBE_ARRAY,
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TYPE_UINT_IMAGE_2D,
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TYPE_UINT_IMAGE_CUBE,
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TYPE_UINT_IMAGE_2D_ARRAY,
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TYPE_UINT_IMAGE_3D,
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TYPE_UINT_IMAGE_CUBE_ARRAY,
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TYPE_UINT_ATOMIC_COUNTER,
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TYPE_SAMPLER_BUFFER,
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TYPE_INT_SAMPLER_BUFFER,
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TYPE_UINT_SAMPLER_BUFFER,
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TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY,
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TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
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TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY,
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TYPE_IMAGE_BUFFER,
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TYPE_INT_IMAGE_BUFFER,
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TYPE_UINT_IMAGE_BUFFER,
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TYPE_UINT8,
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TYPE_UINT8_VEC2,
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TYPE_UINT8_VEC3,
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TYPE_UINT8_VEC4,
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TYPE_INT8,
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TYPE_INT8_VEC2,
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TYPE_INT8_VEC3,
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TYPE_INT8_VEC4,
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TYPE_UINT16,
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TYPE_UINT16_VEC2,
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TYPE_UINT16_VEC3,
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TYPE_UINT16_VEC4,
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TYPE_INT16,
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TYPE_INT16_VEC2,
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TYPE_INT16_VEC3,
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TYPE_INT16_VEC4,
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TYPE_FLOAT16,
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TYPE_FLOAT16_VEC2,
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TYPE_FLOAT16_VEC3,
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TYPE_FLOAT16_VEC4,
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TYPE_FLOAT16_MAT2,
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TYPE_FLOAT16_MAT2X3,
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TYPE_FLOAT16_MAT2X4,
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TYPE_FLOAT16_MAT3X2,
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TYPE_FLOAT16_MAT3,
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TYPE_FLOAT16_MAT3X4,
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TYPE_FLOAT16_MAT4X2,
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TYPE_FLOAT16_MAT4X3,
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TYPE_FLOAT16_MAT4,
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TYPE_LAST
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};
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const char* getDataTypeName (DataType dataType);
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int getDataTypeScalarSize (DataType dataType);
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DataType getDataTypeScalarType (DataType dataType);
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DataType getDataTypeFloat16Scalars (DataType dataType);
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DataType getDataTypeFloatScalars (DataType dataType);
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DataType getDataTypeDoubleScalars (DataType dataType);
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DataType getDataTypeVector (DataType scalarType, int size);
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DataType getDataTypeFloatVec (int vecSize);
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DataType getDataTypeIntVec (int vecSize);
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DataType getDataTypeUintVec (int vecSize);
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DataType getDataTypeBoolVec (int vecSize);
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DataType getDataTypeMatrix (int numCols, int numRows);
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DataType getDataTypeFromGLType (deUint32 glType);
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inline bool isDataTypeFloat16OrVec (DataType dataType) { return (dataType >= TYPE_FLOAT16) && (dataType <= TYPE_FLOAT16_MAT4); }
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inline bool isDataTypeFloatOrVec (DataType dataType) { return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_VEC4); }
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inline bool isDataTypeFloatType (DataType dataType) { return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_MAT4); }
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inline bool isDataTypeDoubleType (DataType dataType) { return (dataType >= TYPE_DOUBLE) && (dataType <= TYPE_DOUBLE_MAT4); }
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inline bool isDataTypeDoubleOrDVec (DataType dataType) { return (dataType >= TYPE_DOUBLE) && (dataType <= TYPE_DOUBLE_VEC4); }
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inline bool isDataTypeMatrix (DataType dataType) {
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return ((dataType >= TYPE_FLOAT_MAT2) && (dataType <= TYPE_FLOAT_MAT4))
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|| ((dataType >= TYPE_DOUBLE_MAT2) && (dataType <= TYPE_DOUBLE_MAT4))
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|| ((dataType >= TYPE_FLOAT16_MAT2) && (dataType <= TYPE_FLOAT16_MAT4))
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;
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}
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inline bool isDataTypeIntOrIVec (DataType dataType) { return (dataType >= TYPE_INT) && (dataType <= TYPE_INT_VEC4); }
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inline bool isDataTypeUintOrUVec (DataType dataType) { return (dataType >= TYPE_UINT) && (dataType <= TYPE_UINT_VEC4); }
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inline bool isDataTypeIntOrIVec8Bit (DataType dataType) { return (dataType >= TYPE_INT8) && (dataType <= TYPE_INT8_VEC4); }
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inline bool isDataTypeUintOrUVec8Bit (DataType dataType) { return (dataType >= TYPE_UINT8) && (dataType <= TYPE_UINT8_VEC4); }
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inline bool isDataTypeIntOrIVec16Bit (DataType dataType) { return (dataType >= TYPE_INT16) && (dataType <= TYPE_INT16_VEC4); }
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inline bool isDataTypeUintOrUVec16Bit (DataType dataType) { return (dataType >= TYPE_UINT16) && (dataType <= TYPE_UINT16_VEC4); }
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inline bool isDataTypeBoolOrBVec (DataType dataType) { return (dataType >= TYPE_BOOL) && (dataType <= TYPE_BOOL_VEC4); }
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inline bool isDataTypeScalar (DataType dataType) {
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return (dataType == TYPE_FLOAT)
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|| (dataType == TYPE_DOUBLE)
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|| (dataType == TYPE_INT)
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|| (dataType == TYPE_UINT)
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|| (dataType == TYPE_BOOL)
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|| (dataType == TYPE_UINT8)
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|| (dataType == TYPE_INT8)
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|| (dataType == TYPE_UINT16)
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|| (dataType == TYPE_INT16)
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|| (dataType == TYPE_FLOAT16)
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;
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}
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inline bool isDataTypeVector (DataType dataType) {
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return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4)
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|| deInRange32(dataType, TYPE_DOUBLE_VEC2, TYPE_DOUBLE_VEC4)
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|| deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4)
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|| deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4)
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|| deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4)
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|| deInRange32(dataType, TYPE_UINT8_VEC2, TYPE_UINT8_VEC4)
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|| deInRange32(dataType, TYPE_INT8_VEC2, TYPE_INT8_VEC4)
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|| deInRange32(dataType, TYPE_UINT16_VEC2, TYPE_UINT16_VEC4)
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|| deInRange32(dataType, TYPE_INT16_VEC2, TYPE_INT16_VEC4)
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|| deInRange32(dataType, TYPE_FLOAT16_VEC2, TYPE_FLOAT16_VEC4)
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;
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}
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inline bool isDataTypeScalarOrVector (DataType dataType) {
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return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4)
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|| deInRange32(dataType, TYPE_DOUBLE, TYPE_DOUBLE_VEC4)
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|| deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4)
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|| deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4)
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|| deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4)
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|| deInRange32(dataType, TYPE_UINT8, TYPE_UINT8_VEC4)
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|| deInRange32(dataType, TYPE_INT8, TYPE_INT8_VEC4)
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|| deInRange32(dataType, TYPE_UINT16, TYPE_UINT16_VEC4)
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|| deInRange32(dataType, TYPE_INT16, TYPE_INT16_VEC4)
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|| deInRange32(dataType, TYPE_FLOAT16, TYPE_FLOAT16_VEC4)
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;
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}
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inline bool isDataTypeSampler (DataType dataType) { return (dataType >= TYPE_SAMPLER_1D) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); }
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inline bool isDataTypeImage (DataType dataType) { return (dataType >= TYPE_IMAGE_2D) && (dataType <= TYPE_UINT_IMAGE_3D); }
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inline bool isDataTypeSamplerMultisample (DataType dataType) { return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); }
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inline bool isDataTypeAtomicCounter (DataType dataType) { return dataType == TYPE_UINT_ATOMIC_COUNTER; }
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inline bool isDataTypeSamplerBuffer (DataType dataType) { return (dataType >= TYPE_SAMPLER_BUFFER) && (dataType <= TYPE_UINT_SAMPLER_BUFFER); }
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inline bool isDataTypeSamplerMSArray (DataType dataType) { return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY); }
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inline bool isDataTypeImageBuffer (DataType dataType) { return (dataType >= TYPE_IMAGE_BUFFER) && (dataType <= TYPE_UINT_IMAGE_BUFFER); }
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inline bool isDataTypeExplicitPrecision (DataType dataType) {
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return deInRange32(dataType, TYPE_UINT8, TYPE_UINT8_VEC4)
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|| deInRange32(dataType, TYPE_INT8, TYPE_INT8_VEC4)
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|| deInRange32(dataType, TYPE_UINT16, TYPE_UINT16_VEC4)
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|| deInRange32(dataType, TYPE_INT16, TYPE_INT16_VEC4)
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|| deInRange32(dataType, TYPE_FLOAT16, TYPE_FLOAT16_MAT4)
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|| deInRange32(dataType, TYPE_DOUBLE, TYPE_DOUBLE_MAT4)
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;
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}
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inline bool dataTypeSupportsPrecisionModifier (DataType dataType) { return !isDataTypeBoolOrBVec(dataType) && !isDataTypeExplicitPrecision(dataType); }
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int getDataTypeMatrixNumRows (DataType dataType);
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int getDataTypeMatrixNumColumns (DataType dataType);
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DataType getDataTypeMatrixColumnType (DataType dataType);
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int getDataTypeNumLocations (DataType dataType);
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int getDataTypeNumComponents (DataType dataType);
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template <typename T>
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struct DataTypeTraits;
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template <> struct DataTypeTraits<deUint16> { enum { DATATYPE = TYPE_FLOAT16 }; };
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template <> struct DataTypeTraits<float> { enum { DATATYPE = TYPE_FLOAT }; };
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template <> struct DataTypeTraits<double> { enum { DATATYPE = TYPE_DOUBLE }; };
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template <> struct DataTypeTraits<bool> { enum { DATATYPE = TYPE_BOOL }; };
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template <> struct DataTypeTraits<int> { enum { DATATYPE = TYPE_INT }; };
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template <> struct DataTypeTraits<deUint32> { enum { DATATYPE = TYPE_UINT }; };
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template <> struct DataTypeTraits<tcu::Mat2> { enum { DATATYPE = TYPE_FLOAT_MAT2 }; };
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template <> struct DataTypeTraits<tcu::Mat2x3> { enum { DATATYPE = TYPE_FLOAT_MAT2X3 }; };
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template <> struct DataTypeTraits<tcu::Mat2x4> { enum { DATATYPE = TYPE_FLOAT_MAT2X4 }; };
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template <> struct DataTypeTraits<tcu::Mat3x2> { enum { DATATYPE = TYPE_FLOAT_MAT3X2 }; };
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template <> struct DataTypeTraits<tcu::Mat3> { enum { DATATYPE = TYPE_FLOAT_MAT3 }; };
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template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; };
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template <> struct DataTypeTraits<tcu::Mat4x2> { enum { DATATYPE = TYPE_FLOAT_MAT4X2 }; };
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template <> struct DataTypeTraits<tcu::Mat4x3> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; };
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template <> struct DataTypeTraits<tcu::Mat4> { enum { DATATYPE = TYPE_FLOAT_MAT4 }; };
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template <> struct DataTypeTraits<tcu::Mat2_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT2 }; };
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template <> struct DataTypeTraits<tcu::Mat2x3_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT2X3 }; };
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template <> struct DataTypeTraits<tcu::Mat2x4_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT2X4 }; };
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template <> struct DataTypeTraits<tcu::Mat3x2_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT3X2 }; };
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template <> struct DataTypeTraits<tcu::Mat3_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT3 }; };
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template <> struct DataTypeTraits<tcu::Mat3x4_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT3X4 }; };
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template <> struct DataTypeTraits<tcu::Mat4x2_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT4X2 }; };
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template <> struct DataTypeTraits<tcu::Mat4x3_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT4X3 }; };
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template <> struct DataTypeTraits<tcu::Mat4_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT4 }; };
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template <> struct DataTypeTraits<tcu::Matrix2d> { enum { DATATYPE = TYPE_DOUBLE_MAT2 }; };
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template <> struct DataTypeTraits<tcu::Matrix3d> { enum { DATATYPE = TYPE_DOUBLE_MAT3 }; };
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template <> struct DataTypeTraits<tcu::Matrix4d> { enum { DATATYPE = TYPE_DOUBLE_MAT4 }; };
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template <> struct DataTypeTraits<tcu::Mat2x3d> { enum { DATATYPE = TYPE_DOUBLE_MAT2X3 }; };
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template <> struct DataTypeTraits<tcu::Mat2x4d> { enum { DATATYPE = TYPE_DOUBLE_MAT2X4 }; };
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template <> struct DataTypeTraits<tcu::Mat3x2d> { enum { DATATYPE = TYPE_DOUBLE_MAT3X2 }; };
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template <> struct DataTypeTraits<tcu::Mat3x4d> { enum { DATATYPE = TYPE_DOUBLE_MAT3X4 }; };
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template <> struct DataTypeTraits<tcu::Mat4x2d> { enum { DATATYPE = TYPE_DOUBLE_MAT4X2 }; };
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template <> struct DataTypeTraits<tcu::Mat4x3d> { enum { DATATYPE = TYPE_DOUBLE_MAT4X3 }; };
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template <typename T, int Size>
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struct DataTypeTraits<tcu::Vector<T, Size> >
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{
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DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3);
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DE_STATIC_ASSERT(TYPE_INT_VEC4 == TYPE_INT + 3);
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DE_STATIC_ASSERT(TYPE_UINT_VEC4 == TYPE_UINT + 3);
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DE_STATIC_ASSERT(TYPE_BOOL_VEC4 == TYPE_BOOL + 3);
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DE_STATIC_ASSERT(TYPE_DOUBLE_VEC4 == TYPE_DOUBLE + 3);
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enum { DATATYPE = DataTypeTraits<T>::DATATYPE + Size - 1 };
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};
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template <typename T>
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inline DataType dataTypeOf (void) { return DataType(DataTypeTraits<T>::DATATYPE); }
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} // glu
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#endif // _GLUSHADERUTIL_HPP
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