1117 lines
40 KiB
C++
1117 lines
40 KiB
C++
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.0 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Shadow texture lookup tests.
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*//*--------------------------------------------------------------------*/
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#include "es3fTextureShadowTests.hpp"
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#include "gluTexture.hpp"
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#include "gluPixelTransfer.hpp"
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#include "gluTextureUtil.hpp"
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#include "glsTextureTestUtil.hpp"
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#include "tcuTextureUtil.hpp"
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#include "tcuRenderTarget.hpp"
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#include "tcuTexCompareVerifier.hpp"
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#include "deString.h"
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#include "deMath.h"
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#include "deStringUtil.hpp"
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#include "glwFunctions.hpp"
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#include "glwEnums.hpp"
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namespace deqp
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{
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namespace gles3
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{
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namespace Functional
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{
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using std::vector;
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using std::string;
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using tcu::TestLog;
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using namespace deqp::gls::TextureTestUtil;
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using namespace glu::TextureTestUtil;
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enum
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{
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TEX2D_VIEWPORT_WIDTH = 64,
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TEX2D_VIEWPORT_HEIGHT = 64,
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TEX2D_MIN_VIEWPORT_WIDTH = 64,
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TEX2D_MIN_VIEWPORT_HEIGHT = 64
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};
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static bool isFloatingPointDepthFormat (const tcu::TextureFormat& format)
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{
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// Only two depth and depth-stencil formats are floating point
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return (format.order == tcu::TextureFormat::D && format.type == tcu::TextureFormat::FLOAT) ||
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(format.order == tcu::TextureFormat::DS && format.type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
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}
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static void clampFloatingPointTexture (const tcu::PixelBufferAccess& access)
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{
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DE_ASSERT(isFloatingPointDepthFormat(access.getFormat()));
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for (int z = 0; z < access.getDepth(); ++z)
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for (int y = 0; y < access.getHeight(); ++y)
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for (int x = 0; x < access.getWidth(); ++x)
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access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z);
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}
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static void clampFloatingPointTexture (tcu::Texture2D& target)
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{
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for (int level = 0; level < target.getNumLevels(); ++level)
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if (!target.isLevelEmpty(level))
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clampFloatingPointTexture(target.getLevel(level));
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}
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static void clampFloatingPointTexture (tcu::Texture2DArray& target)
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{
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for (int level = 0; level < target.getNumLevels(); ++level)
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if (!target.isLevelEmpty(level))
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clampFloatingPointTexture(target.getLevel(level));
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}
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static void clampFloatingPointTexture (tcu::TextureCube& target)
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{
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for (int level = 0; level < target.getNumLevels(); ++level)
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for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
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clampFloatingPointTexture(target.getLevelFace(level, (tcu::CubeFace)face));
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}
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template<typename TextureType>
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bool verifyTexCompareResult (tcu::TestContext& testCtx,
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const tcu::ConstPixelBufferAccess& result,
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const TextureType& src,
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const float* texCoord,
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const ReferenceParams& sampleParams,
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const tcu::TexComparePrecision& comparePrec,
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const tcu::LodPrecision& lodPrec,
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const tcu::PixelFormat& pixelFormat)
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{
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tcu::TestLog& log = testCtx.getLog();
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tcu::Surface reference (result.getWidth(), result.getHeight());
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tcu::Surface errorMask (result.getWidth(), result.getHeight());
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const tcu::Vec3 nonShadowThreshold = tcu::computeFixedPointThreshold(getBitsVec(pixelFormat)-1).swizzle(1,2,3);
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int numFailedPixels;
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// sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
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// the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
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// we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping
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// here if necessary.
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if (isFloatingPointDepthFormat(src.getFormat()))
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{
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TextureType clampedSource(src);
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clampFloatingPointTexture(clampedSource);
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// sample clamped values
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sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
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numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
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}
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else
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{
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// sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
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sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
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numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
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}
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if (numFailedPixels > 0)
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log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
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log << TestLog::ImageSet("VerifyResult", "Verification result")
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<< TestLog::Image("Rendered", "Rendered image", result);
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if (numFailedPixels > 0)
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{
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log << TestLog::Image("Reference", "Ideal reference image", reference)
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<< TestLog::Image("ErrorMask", "Error mask", errorMask);
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}
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log << TestLog::EndImageSet;
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return numFailedPixels == 0;
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}
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class Texture2DShadowCase : public TestCase
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{
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public:
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Texture2DShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc);
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~Texture2DShadowCase (void);
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void init (void);
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void deinit (void);
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IterateResult iterate (void);
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private:
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Texture2DShadowCase (const Texture2DShadowCase& other);
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Texture2DShadowCase& operator= (const Texture2DShadowCase& other);
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const deUint32 m_minFilter;
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const deUint32 m_magFilter;
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const deUint32 m_wrapS;
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const deUint32 m_wrapT;
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const deUint32 m_format;
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const int m_width;
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const int m_height;
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const deUint32 m_compareFunc;
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struct FilterCase
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{
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const glu::Texture2D* texture;
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tcu::Vec2 minCoord;
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tcu::Vec2 maxCoord;
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float ref;
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FilterCase (void)
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: texture (DE_NULL)
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, ref (0.0f)
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{
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}
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FilterCase (const glu::Texture2D* tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
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: texture (tex_)
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, minCoord (minCoord_)
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, maxCoord (maxCoord_)
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, ref (ref_)
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{
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}
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};
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std::vector<glu::Texture2D*> m_textures;
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std::vector<FilterCase> m_cases;
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TextureRenderer m_renderer;
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int m_caseNdx;
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};
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Texture2DShadowCase::Texture2DShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc)
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: TestCase (context, name, desc)
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, m_minFilter (minFilter)
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, m_magFilter (magFilter)
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, m_wrapS (wrapS)
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, m_wrapT (wrapT)
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, m_format (format)
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, m_width (width)
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, m_height (height)
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, m_compareFunc (compareFunc)
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, m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
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, m_caseNdx (0)
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{
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}
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Texture2DShadowCase::~Texture2DShadowCase (void)
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{
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deinit();
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}
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void Texture2DShadowCase::init (void)
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{
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try
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{
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// Create 2 textures.
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m_textures.reserve(2);
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m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
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m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
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int numLevels = m_textures[0]->getRefTexture().getNumLevels();
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// Fill first gradient texture.
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for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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{
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m_textures[0]->getRefTexture().allocLevel(levelNdx);
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tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
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}
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// Fill second with grid texture.
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for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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{
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deUint32 step = 0x00ffffff / numLevels;
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deUint32 rgb = step*levelNdx;
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deUint32 colorA = 0xff000000 | rgb;
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deUint32 colorB = 0xff000000 | ~rgb;
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m_textures[1]->getRefTexture().allocLevel(levelNdx);
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tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec());
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}
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// Upload.
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for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
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(*i)->upload();
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}
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catch (const std::exception&)
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{
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// Clean up to save memory.
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Texture2DShadowCase::deinit();
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throw;
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}
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// Compute cases.
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{
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const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
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const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
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const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
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const float refOutOfBoundsLower = -0.1f;
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const struct
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{
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int texNdx;
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float ref;
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float lodX;
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float lodY;
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float oX;
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float oY;
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} cases[] =
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{
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{ 0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f },
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{ 0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f },
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{ 1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f },
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{ 1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f },
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{ 1, refOutOfBoundsUpper, -0.39f, -0.52f, 0.65f, 0.87f },
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{ 1, refOutOfBoundsLower, -1.55f, 0.65f, 0.35f, 0.91f },
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};
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const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
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const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
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for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
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{
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const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
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const float ref = cases[caseNdx].ref;
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const float lodX = cases[caseNdx].lodX;
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const float lodY = cases[caseNdx].lodY;
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const float oX = cases[caseNdx].oX;
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const float oY = cases[caseNdx].oY;
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const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
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const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
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m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
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}
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}
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m_caseNdx = 0;
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m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
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}
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void Texture2DShadowCase::deinit (void)
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{
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for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
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delete *i;
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m_textures.clear();
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m_renderer.clear();
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m_cases.clear();
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}
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Texture2DShadowCase::IterateResult Texture2DShadowCase::iterate (void)
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{
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const glw::Functions& gl = m_context.getRenderContext().getFunctions();
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const RandomViewport viewport (m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
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const FilterCase& curCase = m_cases[m_caseNdx];
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const tcu::ScopedLogSection section (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
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ReferenceParams sampleParams (TEXTURETYPE_2D);
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tcu::Surface rendered (viewport.width, viewport.height);
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vector<float> texCoord;
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if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
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throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
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// Setup params for reference.
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sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
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sampleParams.sampler.compare = glu::mapGLCompareFunc(m_compareFunc);
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sampleParams.samplerType = SAMPLERTYPE_SHADOW;
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sampleParams.lodMode = LODMODE_EXACT;
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sampleParams.ref = curCase.ref;
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m_testCtx.getLog() << TestLog::Message << "Compare reference value = " << sampleParams.ref << TestLog::EndMessage;
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// Compute texture coordinates.
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m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
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computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
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gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
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gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
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gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter);
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gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS);
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gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
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gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
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gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, m_compareFunc);
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gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
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m_renderer.renderQuad(0, &texCoord[0], sampleParams);
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glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
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{
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const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
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tcu::LodPrecision lodPrecision;
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tcu::TexComparePrecision texComparePrecision;
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lodPrecision.derivateBits = 18;
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lodPrecision.lodBits = 6;
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texComparePrecision.coordBits = tcu::IVec3(20,20,0);
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texComparePrecision.uvwBits = tcu::IVec3(7,7,0);
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texComparePrecision.pcfBits = 5;
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texComparePrecision.referenceBits = 16;
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texComparePrecision.resultBits = pixelFormat.redBits-1;
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const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
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&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
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if (!isHighQuality)
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{
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m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
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lodPrecision.lodBits = 4;
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texComparePrecision.uvwBits = tcu::IVec3(4,4,0);
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texComparePrecision.pcfBits = 0;
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const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
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&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
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if (!isOk)
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{
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m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
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m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
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}
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else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
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m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
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}
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}
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m_caseNdx += 1;
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return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
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}
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class TextureCubeShadowCase : public TestCase
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{
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public:
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TextureCubeShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc);
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~TextureCubeShadowCase (void);
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void init (void);
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void deinit (void);
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IterateResult iterate (void);
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private:
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TextureCubeShadowCase (const TextureCubeShadowCase& other);
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TextureCubeShadowCase& operator= (const TextureCubeShadowCase& other);
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const deUint32 m_minFilter;
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const deUint32 m_magFilter;
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const deUint32 m_wrapS;
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const deUint32 m_wrapT;
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const deUint32 m_format;
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const int m_size;
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const deUint32 m_compareFunc;
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struct FilterCase
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{
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const glu::TextureCube* texture;
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tcu::Vec2 bottomLeft;
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tcu::Vec2 topRight;
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float ref;
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FilterCase (void)
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: texture (DE_NULL)
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, ref (0.0f)
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{
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}
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FilterCase (const glu::TextureCube* tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
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: texture (tex_)
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|
, bottomLeft(bottomLeft_)
|
|
, topRight (topRight_)
|
|
, ref (ref_)
|
|
{
|
|
}
|
|
};
|
|
|
|
glu::TextureCube* m_gradientTex;
|
|
glu::TextureCube* m_gridTex;
|
|
std::vector<FilterCase> m_cases;
|
|
|
|
TextureRenderer m_renderer;
|
|
|
|
int m_caseNdx;
|
|
};
|
|
|
|
TextureCubeShadowCase::TextureCubeShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc)
|
|
: TestCase (context, name, desc)
|
|
, m_minFilter (minFilter)
|
|
, m_magFilter (magFilter)
|
|
, m_wrapS (wrapS)
|
|
, m_wrapT (wrapT)
|
|
, m_format (format)
|
|
, m_size (size)
|
|
, m_compareFunc (compareFunc)
|
|
, m_gradientTex (DE_NULL)
|
|
, m_gridTex (DE_NULL)
|
|
, m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
|
|
, m_caseNdx (0)
|
|
{
|
|
}
|
|
|
|
TextureCubeShadowCase::~TextureCubeShadowCase (void)
|
|
{
|
|
TextureCubeShadowCase::deinit();
|
|
}
|
|
|
|
void TextureCubeShadowCase::init (void)
|
|
{
|
|
try
|
|
{
|
|
DE_ASSERT(!m_gradientTex && !m_gridTex);
|
|
|
|
int numLevels = deLog2Floor32(m_size)+1;
|
|
tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format);
|
|
tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
|
|
tcu::Vec4 cBias = fmtInfo.valueMin;
|
|
tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
|
|
|
|
// Create textures.
|
|
m_gradientTex = new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
|
|
m_gridTex = new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
|
|
|
|
// Fill first with gradient texture.
|
|
static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
|
|
{
|
|
{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
|
|
{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
|
|
{ tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
|
|
{ tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
|
|
{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
|
|
{ tcu::Vec4( 0.0f, 0.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) } // positive z
|
|
};
|
|
for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
|
|
{
|
|
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
|
|
{
|
|
m_gradientTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
|
|
tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
|
|
}
|
|
}
|
|
|
|
// Fill second with grid texture.
|
|
for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
|
|
{
|
|
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
|
|
{
|
|
deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
|
|
deUint32 rgb = step*levelNdx*face;
|
|
deUint32 colorA = 0xff000000 | rgb;
|
|
deUint32 colorB = 0xff000000 | ~rgb;
|
|
|
|
m_gridTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
|
|
tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
|
|
}
|
|
}
|
|
|
|
// Upload.
|
|
m_gradientTex->upload();
|
|
m_gridTex->upload();
|
|
}
|
|
catch (const std::exception&)
|
|
{
|
|
// Clean up to save memory.
|
|
TextureCubeShadowCase::deinit();
|
|
throw;
|
|
}
|
|
|
|
// Compute cases
|
|
{
|
|
const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
|
|
const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
|
|
const float refOutOfBoundsUpper = 1.1f;
|
|
const float refOutOfBoundsLower = -0.1f;
|
|
const bool singleSample = m_context.getRenderTarget().getNumSamples() == 0;
|
|
|
|
if (singleSample)
|
|
m_cases.push_back(FilterCase(m_gradientTex, refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification
|
|
else
|
|
m_cases.push_back(FilterCase(m_gradientTex, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tuned coordinates to avoid hitting triangle edges
|
|
|
|
m_cases.push_back(FilterCase(m_gradientTex, refInRangeLower, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
|
|
m_cases.push_back(FilterCase(m_gridTex, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification
|
|
m_cases.push_back(FilterCase(m_gridTex, refInRangeLower, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnification
|
|
m_cases.push_back(FilterCase(m_gridTex, refOutOfBoundsUpper, tcu::Vec2(-0.61f, -0.1f), tcu::Vec2(0.9f, 1.18f))); // reference value clamp, upper
|
|
|
|
if (singleSample)
|
|
m_cases.push_back(FilterCase(m_gridTex, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.05f, 0.75f))); // reference value clamp, lower
|
|
else
|
|
m_cases.push_back(FilterCase(m_gridTex, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.25f, 0.75f))); // reference value clamp, lower
|
|
}
|
|
|
|
m_caseNdx = 0;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
|
|
}
|
|
|
|
void TextureCubeShadowCase::deinit (void)
|
|
{
|
|
delete m_gradientTex;
|
|
delete m_gridTex;
|
|
|
|
m_gradientTex = DE_NULL;
|
|
m_gridTex = DE_NULL;
|
|
|
|
m_renderer.clear();
|
|
m_cases.clear();
|
|
}
|
|
|
|
static const char* getFaceDesc (const tcu::CubeFace face)
|
|
{
|
|
switch (face)
|
|
{
|
|
case tcu::CUBEFACE_NEGATIVE_X: return "-X";
|
|
case tcu::CUBEFACE_POSITIVE_X: return "+X";
|
|
case tcu::CUBEFACE_NEGATIVE_Y: return "-Y";
|
|
case tcu::CUBEFACE_POSITIVE_Y: return "+Y";
|
|
case tcu::CUBEFACE_NEGATIVE_Z: return "-Z";
|
|
case tcu::CUBEFACE_POSITIVE_Z: return "+Z";
|
|
default:
|
|
DE_ASSERT(false);
|
|
return DE_NULL;
|
|
}
|
|
}
|
|
|
|
TextureCubeShadowCase::IterateResult TextureCubeShadowCase::iterate (void)
|
|
{
|
|
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
|
|
const int viewportSize = 28;
|
|
const RandomViewport viewport (m_context.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
|
|
const tcu::ScopedLogSection iterSection (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
|
|
const FilterCase& curCase = m_cases[m_caseNdx];
|
|
ReferenceParams sampleParams (TEXTURETYPE_CUBE);
|
|
|
|
if (viewport.width < viewportSize || viewport.height < viewportSize)
|
|
throw tcu::NotSupportedError("Too small render target", DE_NULL, __FILE__, __LINE__);
|
|
|
|
// Setup texture
|
|
gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
|
|
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter);
|
|
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter);
|
|
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS);
|
|
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT);
|
|
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
|
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, m_compareFunc);
|
|
|
|
// Other state
|
|
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
|
|
|
|
// Params for reference computation.
|
|
sampleParams.sampler = glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter);
|
|
sampleParams.sampler.seamlessCubeMap = true;
|
|
sampleParams.sampler.compare = glu::mapGLCompareFunc(m_compareFunc);
|
|
sampleParams.samplerType = SAMPLERTYPE_SHADOW;
|
|
sampleParams.lodMode = LODMODE_EXACT;
|
|
sampleParams.ref = curCase.ref;
|
|
|
|
m_testCtx.getLog()
|
|
<< TestLog::Message
|
|
<< "Compare reference value = " << sampleParams.ref << "\n"
|
|
<< "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight
|
|
<< TestLog::EndMessage;
|
|
|
|
for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
|
|
{
|
|
const tcu::CubeFace face = tcu::CubeFace(faceNdx);
|
|
tcu::Surface result (viewport.width, viewport.height);
|
|
vector<float> texCoord;
|
|
|
|
computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
|
|
|
|
m_testCtx.getLog() << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage;
|
|
|
|
// \todo Log texture coordinates.
|
|
|
|
m_renderer.renderQuad(0, &texCoord[0], sampleParams);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
|
|
|
|
glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, result.getAccess());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
|
|
|
|
{
|
|
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
|
|
tcu::LodPrecision lodPrecision;
|
|
tcu::TexComparePrecision texComparePrecision;
|
|
|
|
lodPrecision.derivateBits = 10;
|
|
lodPrecision.lodBits = 5;
|
|
texComparePrecision.coordBits = tcu::IVec3(10,10,10);
|
|
texComparePrecision.uvwBits = tcu::IVec3(6,6,0);
|
|
texComparePrecision.pcfBits = 5;
|
|
texComparePrecision.referenceBits = 16;
|
|
texComparePrecision.resultBits = pixelFormat.redBits-1;
|
|
|
|
const bool isHighQuality = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
|
|
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
|
|
|
|
if (!isHighQuality)
|
|
{
|
|
m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
|
|
|
|
lodPrecision.lodBits = 4;
|
|
texComparePrecision.uvwBits = tcu::IVec3(4,4,0);
|
|
texComparePrecision.pcfBits = 0;
|
|
|
|
const bool isOk = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
|
|
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
|
|
|
|
if (!isOk)
|
|
{
|
|
m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
|
|
}
|
|
else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
|
|
}
|
|
}
|
|
}
|
|
|
|
m_caseNdx += 1;
|
|
return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
|
|
}
|
|
|
|
class Texture2DArrayShadowCase : public TestCase
|
|
{
|
|
public:
|
|
Texture2DArrayShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc);
|
|
~Texture2DArrayShadowCase (void);
|
|
|
|
void init (void);
|
|
void deinit (void);
|
|
IterateResult iterate (void);
|
|
|
|
private:
|
|
Texture2DArrayShadowCase (const Texture2DArrayShadowCase& other);
|
|
Texture2DArrayShadowCase& operator= (const Texture2DArrayShadowCase& other);
|
|
|
|
const deUint32 m_minFilter;
|
|
const deUint32 m_magFilter;
|
|
const deUint32 m_wrapS;
|
|
const deUint32 m_wrapT;
|
|
|
|
const deUint32 m_format;
|
|
const int m_width;
|
|
const int m_height;
|
|
const int m_numLayers;
|
|
|
|
const deUint32 m_compareFunc;
|
|
|
|
struct FilterCase
|
|
{
|
|
const glu::Texture2DArray* texture;
|
|
tcu::Vec3 minCoord;
|
|
tcu::Vec3 maxCoord;
|
|
float ref;
|
|
|
|
FilterCase (void)
|
|
: texture (DE_NULL)
|
|
, ref (0.0f)
|
|
{
|
|
}
|
|
|
|
FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
|
|
: texture (tex_)
|
|
, minCoord (minCoord_)
|
|
, maxCoord (maxCoord_)
|
|
, ref (ref_)
|
|
{
|
|
}
|
|
};
|
|
|
|
glu::Texture2DArray* m_gradientTex;
|
|
glu::Texture2DArray* m_gridTex;
|
|
std::vector<FilterCase> m_cases;
|
|
|
|
TextureRenderer m_renderer;
|
|
|
|
int m_caseNdx;
|
|
};
|
|
|
|
Texture2DArrayShadowCase::Texture2DArrayShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc)
|
|
: TestCase (context, name, desc)
|
|
, m_minFilter (minFilter)
|
|
, m_magFilter (magFilter)
|
|
, m_wrapS (wrapS)
|
|
, m_wrapT (wrapT)
|
|
, m_format (format)
|
|
, m_width (width)
|
|
, m_height (height)
|
|
, m_numLayers (numLayers)
|
|
, m_compareFunc (compareFunc)
|
|
, m_gradientTex (DE_NULL)
|
|
, m_gridTex (DE_NULL)
|
|
, m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
|
|
, m_caseNdx (0)
|
|
{
|
|
}
|
|
|
|
Texture2DArrayShadowCase::~Texture2DArrayShadowCase (void)
|
|
{
|
|
Texture2DArrayShadowCase::deinit();
|
|
}
|
|
|
|
void Texture2DArrayShadowCase::init (void)
|
|
{
|
|
try
|
|
{
|
|
tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format);
|
|
tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
|
|
tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
|
|
tcu::Vec4 cBias = fmtInfo.valueMin;
|
|
int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1;
|
|
|
|
// Create textures.
|
|
m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
|
|
m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
|
|
|
|
// Fill first gradient texture.
|
|
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
|
|
{
|
|
tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
|
|
tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
|
|
|
|
m_gradientTex->getRefTexture().allocLevel(levelNdx);
|
|
tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevel(levelNdx), gMin, gMax);
|
|
}
|
|
|
|
// Fill second with grid texture.
|
|
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
|
|
{
|
|
deUint32 step = 0x00ffffff / numLevels;
|
|
deUint32 rgb = step*levelNdx;
|
|
deUint32 colorA = 0xff000000 | rgb;
|
|
deUint32 colorB = 0xff000000 | ~rgb;
|
|
|
|
m_gridTex->getRefTexture().allocLevel(levelNdx);
|
|
tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
|
|
}
|
|
|
|
// Upload.
|
|
m_gradientTex->upload();
|
|
m_gridTex->upload();
|
|
}
|
|
catch (...)
|
|
{
|
|
// Clean up to save memory.
|
|
Texture2DArrayShadowCase::deinit();
|
|
throw;
|
|
}
|
|
|
|
// Compute cases.
|
|
{
|
|
const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
|
|
const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
|
|
const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
|
|
const float refOutOfBoundsLower = -0.1f;
|
|
|
|
const struct
|
|
{
|
|
int texNdx;
|
|
float ref;
|
|
float lodX;
|
|
float lodY;
|
|
float oX;
|
|
float oY;
|
|
} cases[] =
|
|
{
|
|
{ 0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f },
|
|
{ 0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f },
|
|
{ 1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f },
|
|
{ 1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f },
|
|
{ 1, refOutOfBoundsUpper, -0.49f, -0.22f, 0.45f, 0.97f },
|
|
{ 1, refOutOfBoundsLower, -0.85f, 0.75f, 0.25f, 0.61f },
|
|
};
|
|
|
|
const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
|
|
const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
|
|
|
|
const float minLayer = -0.5f;
|
|
const float maxLayer = (float)m_numLayers;
|
|
|
|
for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
|
|
{
|
|
const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
|
|
const float ref = cases[caseNdx].ref;
|
|
const float lodX = cases[caseNdx].lodX;
|
|
const float lodY = cases[caseNdx].lodY;
|
|
const float oX = cases[caseNdx].oX;
|
|
const float oY = cases[caseNdx].oY;
|
|
const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth());
|
|
const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
|
|
|
|
m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer)));
|
|
}
|
|
}
|
|
|
|
m_caseNdx = 0;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
|
|
}
|
|
|
|
void Texture2DArrayShadowCase::deinit (void)
|
|
{
|
|
delete m_gradientTex;
|
|
delete m_gridTex;
|
|
|
|
m_gradientTex = DE_NULL;
|
|
m_gridTex = DE_NULL;
|
|
|
|
m_renderer.clear();
|
|
m_cases.clear();
|
|
}
|
|
|
|
Texture2DArrayShadowCase::IterateResult Texture2DArrayShadowCase::iterate (void)
|
|
{
|
|
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
|
|
const RandomViewport viewport (m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
|
|
const FilterCase& curCase = m_cases[m_caseNdx];
|
|
const tcu::ScopedLogSection section (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
|
|
ReferenceParams sampleParams (TEXTURETYPE_2D_ARRAY);
|
|
tcu::Surface rendered (viewport.width, viewport.height);
|
|
|
|
const float texCoord[] =
|
|
{
|
|
curCase.minCoord.x(), curCase.minCoord.y(), curCase.minCoord.z(),
|
|
curCase.minCoord.x(), curCase.maxCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
|
|
curCase.maxCoord.x(), curCase.minCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
|
|
curCase.maxCoord.x(), curCase.maxCoord.y(), curCase.maxCoord.z()
|
|
};
|
|
|
|
if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
|
|
throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
|
|
|
|
// Setup params for reference.
|
|
sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
|
|
sampleParams.sampler.compare = glu::mapGLCompareFunc(m_compareFunc);
|
|
sampleParams.samplerType = SAMPLERTYPE_SHADOW;
|
|
sampleParams.lodMode = LODMODE_EXACT;
|
|
sampleParams.ref = curCase.ref;
|
|
|
|
m_testCtx.getLog()
|
|
<< TestLog::Message
|
|
<< "Compare reference value = " << sampleParams.ref << "\n"
|
|
<< "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
|
|
<< TestLog::EndMessage;
|
|
|
|
gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
|
|
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter);
|
|
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter);
|
|
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS);
|
|
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT);
|
|
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
|
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, m_compareFunc);
|
|
|
|
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
|
|
m_renderer.renderQuad(0, &texCoord[0], sampleParams);
|
|
glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
|
|
|
|
{
|
|
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
|
|
tcu::LodPrecision lodPrecision;
|
|
tcu::TexComparePrecision texComparePrecision;
|
|
|
|
lodPrecision.derivateBits = 18;
|
|
lodPrecision.lodBits = 6;
|
|
texComparePrecision.coordBits = tcu::IVec3(20,20,20);
|
|
texComparePrecision.uvwBits = tcu::IVec3(7,7,7);
|
|
texComparePrecision.pcfBits = 5;
|
|
texComparePrecision.referenceBits = 16;
|
|
texComparePrecision.resultBits = pixelFormat.redBits-1;
|
|
|
|
const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
|
|
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
|
|
|
|
if (!isHighQuality)
|
|
{
|
|
m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
|
|
|
|
lodPrecision.lodBits = 4;
|
|
texComparePrecision.uvwBits = tcu::IVec3(4,4,4);
|
|
texComparePrecision.pcfBits = 0;
|
|
|
|
const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
|
|
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
|
|
|
|
if (!isOk)
|
|
{
|
|
m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
|
|
}
|
|
else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
|
|
}
|
|
}
|
|
|
|
m_caseNdx += 1;
|
|
return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
|
|
}
|
|
|
|
TextureShadowTests::TextureShadowTests (Context& context)
|
|
: TestCaseGroup(context, "shadow", "Shadow texture lookup tests")
|
|
{
|
|
}
|
|
|
|
TextureShadowTests::~TextureShadowTests (void)
|
|
{
|
|
}
|
|
|
|
void TextureShadowTests::init (void)
|
|
{
|
|
static const struct
|
|
{
|
|
const char* name;
|
|
deUint32 format;
|
|
} formats[] =
|
|
{
|
|
{ "depth_component16", GL_DEPTH_COMPONENT16 },
|
|
{ "depth_component32f", GL_DEPTH_COMPONENT32F },
|
|
{ "depth24_stencil8", GL_DEPTH24_STENCIL8 }
|
|
};
|
|
|
|
static const struct
|
|
{
|
|
const char* name;
|
|
deUint32 minFilter;
|
|
deUint32 magFilter;
|
|
} filters[] =
|
|
{
|
|
{ "nearest", GL_NEAREST, GL_NEAREST },
|
|
{ "linear", GL_LINEAR, GL_LINEAR },
|
|
{ "nearest_mipmap_nearest", GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR },
|
|
{ "linear_mipmap_nearest", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR },
|
|
{ "nearest_mipmap_linear", GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR },
|
|
{ "linear_mipmap_linear", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR }
|
|
};
|
|
|
|
static const struct
|
|
{
|
|
const char* name;
|
|
deUint32 func;
|
|
} compareFuncs[] =
|
|
{
|
|
{ "less_or_equal", GL_LEQUAL },
|
|
{ "greater_or_equal", GL_GEQUAL },
|
|
{ "less", GL_LESS },
|
|
{ "greater", GL_GREATER },
|
|
{ "equal", GL_EQUAL },
|
|
{ "not_equal", GL_NOTEQUAL },
|
|
{ "always", GL_ALWAYS },
|
|
{ "never", GL_NEVER }
|
|
};
|
|
|
|
// 2D cases.
|
|
{
|
|
tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D texture shadow lookup tests");
|
|
addChild(group2D);
|
|
|
|
for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
|
|
{
|
|
tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
|
|
group2D->addChild(filterGroup);
|
|
|
|
for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
|
|
{
|
|
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
|
|
{
|
|
deUint32 minFilter = filters[filterNdx].minFilter;
|
|
deUint32 magFilter = filters[filterNdx].magFilter;
|
|
deUint32 format = formats[formatNdx].format;
|
|
deUint32 compareFunc = compareFuncs[compareNdx].func;
|
|
const deUint32 wrapS = GL_REPEAT;
|
|
const deUint32 wrapT = GL_REPEAT;
|
|
const int width = 32;
|
|
const int height = 64;
|
|
string name = string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
|
|
|
|
filterGroup->addChild(new Texture2DShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, compareFunc));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Cubemap cases.
|
|
{
|
|
tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube map texture shadow lookup tests");
|
|
addChild(groupCube);
|
|
|
|
for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
|
|
{
|
|
tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
|
|
groupCube->addChild(filterGroup);
|
|
|
|
for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
|
|
{
|
|
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
|
|
{
|
|
deUint32 minFilter = filters[filterNdx].minFilter;
|
|
deUint32 magFilter = filters[filterNdx].magFilter;
|
|
deUint32 format = formats[formatNdx].format;
|
|
deUint32 compareFunc = compareFuncs[compareNdx].func;
|
|
const deUint32 wrapS = GL_REPEAT;
|
|
const deUint32 wrapT = GL_REPEAT;
|
|
const int size = 32;
|
|
string name = string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
|
|
|
|
filterGroup->addChild(new TextureCubeShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, size, compareFunc));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// 2D array cases.
|
|
{
|
|
tcu::TestCaseGroup* group2DArray = new tcu::TestCaseGroup(m_testCtx, "2d_array", "2D texture array shadow lookup tests");
|
|
addChild(group2DArray);
|
|
|
|
for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
|
|
{
|
|
tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
|
|
group2DArray->addChild(filterGroup);
|
|
|
|
for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
|
|
{
|
|
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
|
|
{
|
|
deUint32 minFilter = filters[filterNdx].minFilter;
|
|
deUint32 magFilter = filters[filterNdx].magFilter;
|
|
deUint32 format = formats[formatNdx].format;
|
|
deUint32 compareFunc = compareFuncs[compareNdx].func;
|
|
const deUint32 wrapS = GL_REPEAT;
|
|
const deUint32 wrapT = GL_REPEAT;
|
|
const int width = 32;
|
|
const int height = 64;
|
|
const int numLayers = 8;
|
|
string name = string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
|
|
|
|
filterGroup->addChild(new Texture2DArrayShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // Functional
|
|
} // gles3
|
|
} // deqp
|