207 lines
5.9 KiB
C++
207 lines
5.9 KiB
C++
/*
|
|
* Copyright 2018 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "gm.h"
|
|
#include "SkCanvas.h"
|
|
#include "SkVertices.h"
|
|
#include "SkPoint.h"
|
|
|
|
#include <iostream>
|
|
#include <vector>
|
|
|
|
using namespace skiagm;
|
|
|
|
static const int kCellSize = 60;
|
|
static const int kColumnSize = 36;
|
|
|
|
static const int kBoneCount = 7;
|
|
static const SkVertices::Bone kBones[] = {
|
|
{{ 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f }}, // SkMatrix::I()
|
|
{{ 1.0f, 0.0f, 0.0f, 1.0f, 10.0f, 0.0f }}, // SkMatrix::MakeTrans(10, 0)
|
|
{{ 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 10.0f }}, // SkMatrix::MakeTrans(0, 10)
|
|
{{ 1.0f, 0.0f, 0.0f, 1.0f, -10.0f, 0.0f }}, // SkMatrix::MakeTrans(-10, 0)
|
|
{{ 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, -10.0f }}, // SkMatrix::MakeTrans(0, -10)
|
|
{{ 0.5f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f }}, // SkMatrix::MakeScale(0.5)
|
|
{{ 1.5f, 0.0f, 0.0f, 1.5f, 0.0f, 0.0f }}, // SkMatrix::MakeScale(1.5)
|
|
};
|
|
|
|
static const int kVertexCount = 4;
|
|
static const SkPoint kPositions[] = {
|
|
{ 0, 0 },
|
|
{ 0, 30 },
|
|
{ 30, 30 },
|
|
{ 30, 0 },
|
|
};
|
|
static const SkColor kColors[] = {
|
|
0xFFFF0000,
|
|
0xFF00FF00,
|
|
0xFF0000FF,
|
|
0xFFFFFF00,
|
|
};
|
|
static const SkVertices::BoneIndices kBoneIndices[] = {
|
|
{{ 1, 0, 0, 0 }},
|
|
{{ 2, 1, 0, 0 }},
|
|
{{ 3, 2, 1, 0 }},
|
|
{{ 4, 3, 2, 1 }},
|
|
};
|
|
static const SkVertices::BoneWeights kBoneWeights[] = {
|
|
{{ 1.0f, 0.0f, 0.0f, 0.0f }},
|
|
{{ 0.5f, 0.5f, 0.0f, 0.0f }},
|
|
{{ 0.34f, 0.33f, 0.33f, 0.0f }},
|
|
{{ 0.25f, 0.25f, 0.25f, 0.25f }},
|
|
};
|
|
|
|
static const int kIndexCount = 6;
|
|
static const uint16_t kIndices[] = {
|
|
0, 1, 2,
|
|
2, 3, 0,
|
|
};
|
|
|
|
// Swap two SkVertices::Bone pointers in place.
|
|
static void swap(const SkVertices::Bone** x, const SkVertices::Bone** y) {
|
|
const SkVertices::Bone* temp = *x;
|
|
*x = *y;
|
|
*y = temp;
|
|
}
|
|
|
|
class SkinningGM : public GM {
|
|
|
|
public:
|
|
SkinningGM(bool deformUsingCPU, bool cache)
|
|
: fPaint()
|
|
, fVertices(nullptr)
|
|
, fDeformUsingCPU(deformUsingCPU)
|
|
, fCache(cache)
|
|
{}
|
|
|
|
protected:
|
|
bool runAsBench() const override {
|
|
return true;
|
|
}
|
|
|
|
SkString onShortName() override {
|
|
SkString name("skinning");
|
|
if (fDeformUsingCPU) {
|
|
name.append("_cpu");
|
|
}
|
|
if (fCache) {
|
|
name.append("_cached");
|
|
}
|
|
return name;
|
|
}
|
|
|
|
SkISize onISize() override {
|
|
return SkISize::Make(2400, 2400);
|
|
}
|
|
|
|
void onOnceBeforeDraw() override {
|
|
fVertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
|
|
kVertexCount,
|
|
kPositions,
|
|
nullptr,
|
|
kColors,
|
|
kBoneIndices,
|
|
kBoneWeights,
|
|
kIndexCount,
|
|
kIndices,
|
|
!fCache);
|
|
}
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
// Set the initial position.
|
|
int xpos = kCellSize;
|
|
int ypos = kCellSize;
|
|
|
|
// Create the mutable set of bones.
|
|
const SkVertices::Bone* bones[kBoneCount];
|
|
for (int i = 0; i < kBoneCount; i ++) {
|
|
bones[i] = &kBones[i];
|
|
}
|
|
|
|
// Draw the vertices.
|
|
drawPermutations(canvas, xpos, ypos, bones, 1);
|
|
}
|
|
|
|
private:
|
|
void drawPermutations(SkCanvas* canvas,
|
|
int& xpos,
|
|
int& ypos,
|
|
const SkVertices::Bone** bones,
|
|
int start) {
|
|
if (start == kBoneCount) {
|
|
// Reached the end of the permutations, so draw.
|
|
canvas->save();
|
|
|
|
// Copy the bones.
|
|
SkVertices::Bone copiedBones[kBoneCount];
|
|
for (int i = 0; i < kBoneCount; i ++) {
|
|
copiedBones[i] = *bones[i];
|
|
}
|
|
|
|
// Set the position.
|
|
canvas->translate(xpos, ypos);
|
|
|
|
// Draw the vertices.
|
|
if (fDeformUsingCPU) {
|
|
// Apply the bones.
|
|
sk_sp<SkVertices> vertices = fVertices->applyBones(copiedBones,
|
|
kBoneCount);
|
|
|
|
// Deform with CPU.
|
|
canvas->drawVertices(vertices.get(),
|
|
SkBlendMode::kSrc,
|
|
fPaint);
|
|
} else {
|
|
// Deform with GPU.
|
|
canvas->drawVertices(fVertices.get(),
|
|
copiedBones,
|
|
kBoneCount,
|
|
SkBlendMode::kSrc,
|
|
fPaint);
|
|
}
|
|
|
|
canvas->restore();
|
|
|
|
// Get a new position to draw the vertices.
|
|
xpos += kCellSize;
|
|
if (xpos > kCellSize * kColumnSize) {
|
|
xpos = kCellSize;
|
|
ypos += kCellSize;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Find all possible permutations within the given range.
|
|
for (int i = start; i < kBoneCount; i ++) {
|
|
// Swap the start and i-th elements.
|
|
swap(bones + start, bones + i);
|
|
|
|
// Find permutations of the sub array.
|
|
drawPermutations(canvas, xpos, ypos, bones, start + 1);
|
|
|
|
// Swap the elements back.
|
|
swap(bones + i, bones + start);
|
|
}
|
|
}
|
|
|
|
private:
|
|
SkPaint fPaint;
|
|
sk_sp<SkVertices> fVertices;
|
|
bool fDeformUsingCPU;
|
|
bool fCache;
|
|
|
|
typedef GM INHERITED;
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
DEF_GM(return new SkinningGM(true, true);)
|
|
DEF_GM(return new SkinningGM(false, true);)
|
|
DEF_GM(return new SkinningGM(true, false);)
|
|
DEF_GM(return new SkinningGM(false, false);)
|