aosp12/external/virglrenderer/tests/testvirgl_encode.c

953 lines
38 KiB
C

/**************************************************************************
*
* Copyright (C) 2015 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdint.h>
#include <string.h>
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_format.h"
#include "pipe/p_state.h"
#include "testvirgl_encode.h"
#include "virgl_protocol.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
static int virgl_encoder_write_cmd_dword(struct virgl_context *ctx,
uint32_t dword)
{
int len = (dword >> 16);
if ((ctx->cbuf->cdw + len + 1) > VIRGL_MAX_CMDBUF_DWORDS)
ctx->flush(ctx);
virgl_encoder_write_dword(ctx->cbuf, dword);
return 0;
}
static void virgl_encoder_write_res(struct virgl_context *ctx,
struct virgl_resource *res)
{
if (res)
virgl_encoder_write_dword(ctx->cbuf, res->handle);
else
virgl_encoder_write_dword(ctx->cbuf, 0);
}
int virgl_encode_bind_object(struct virgl_context *ctx,
uint32_t handle, uint32_t object)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BIND_OBJECT, object, 1));
virgl_encoder_write_dword(ctx->cbuf, handle);
return 0;
}
int virgl_encode_delete_object(struct virgl_context *ctx,
uint32_t handle, uint32_t object)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_DESTROY_OBJECT, object, 1));
virgl_encoder_write_dword(ctx->cbuf, handle);
return 0;
}
int virgl_encode_blend_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_blend_state *blend_state)
{
uint32_t tmp;
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_BLEND, VIRGL_OBJ_BLEND_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
tmp =
VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(blend_state->independent_blend_enable) |
VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(blend_state->logicop_enable) |
VIRGL_OBJ_BLEND_S0_DITHER(blend_state->dither) |
VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(blend_state->alpha_to_coverage) |
VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(blend_state->alpha_to_one);
virgl_encoder_write_dword(ctx->cbuf, tmp);
tmp = VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(blend_state->logicop_func);
virgl_encoder_write_dword(ctx->cbuf, tmp);
for (i = 0; i < VIRGL_MAX_COLOR_BUFS; i++) {
tmp =
VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(blend_state->rt[i].blend_enable) |
VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(blend_state->rt[i].rgb_func) |
VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(blend_state->rt[i].rgb_src_factor) |
VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(blend_state->rt[i].rgb_dst_factor)|
VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(blend_state->rt[i].alpha_func) |
VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(blend_state->rt[i].alpha_src_factor) |
VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(blend_state->rt[i].alpha_dst_factor) |
VIRGL_OBJ_BLEND_S2_RT_COLORMASK(blend_state->rt[i].colormask);
virgl_encoder_write_dword(ctx->cbuf, tmp);
}
return 0;
}
int virgl_encode_dsa_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_depth_stencil_alpha_state *dsa_state)
{
uint32_t tmp;
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_DSA, VIRGL_OBJ_DSA_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
tmp = VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(dsa_state->depth.enabled) |
VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(dsa_state->depth.writemask) |
VIRGL_OBJ_DSA_S0_DEPTH_FUNC(dsa_state->depth.func) |
VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(dsa_state->alpha.enabled) |
VIRGL_OBJ_DSA_S0_ALPHA_FUNC(dsa_state->alpha.func);
virgl_encoder_write_dword(ctx->cbuf, tmp);
for (i = 0; i < 2; i++) {
tmp = VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(dsa_state->stencil[i].enabled) |
VIRGL_OBJ_DSA_S1_STENCIL_FUNC(dsa_state->stencil[i].func) |
VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(dsa_state->stencil[i].fail_op) |
VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(dsa_state->stencil[i].zpass_op) |
VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(dsa_state->stencil[i].zfail_op) |
VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(dsa_state->stencil[i].valuemask) |
VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(dsa_state->stencil[i].writemask);
virgl_encoder_write_dword(ctx->cbuf, tmp);
}
virgl_encoder_write_dword(ctx->cbuf, fui(dsa_state->alpha.ref_value));
return 0;
}
int virgl_encode_rasterizer_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_rasterizer_state *state)
{
uint32_t tmp;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_RASTERIZER, VIRGL_OBJ_RS_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
tmp = VIRGL_OBJ_RS_S0_FLATSHADE(state->flatshade) |
VIRGL_OBJ_RS_S0_DEPTH_CLIP(state->depth_clip) |
VIRGL_OBJ_RS_S0_CLIP_HALFZ(state->clip_halfz) |
VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(state->rasterizer_discard) |
VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(state->flatshade_first) |
VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(state->light_twoside) |
VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(state->sprite_coord_mode) |
VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(state->point_quad_rasterization) |
VIRGL_OBJ_RS_S0_CULL_FACE(state->cull_face) |
VIRGL_OBJ_RS_S0_FILL_FRONT(state->fill_front) |
VIRGL_OBJ_RS_S0_FILL_BACK(state->fill_back) |
VIRGL_OBJ_RS_S0_SCISSOR(state->scissor) |
VIRGL_OBJ_RS_S0_FRONT_CCW(state->front_ccw) |
VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(state->clamp_vertex_color) |
VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(state->clamp_fragment_color) |
VIRGL_OBJ_RS_S0_OFFSET_LINE(state->offset_line) |
VIRGL_OBJ_RS_S0_OFFSET_POINT(state->offset_point) |
VIRGL_OBJ_RS_S0_OFFSET_TRI(state->offset_tri) |
VIRGL_OBJ_RS_S0_POLY_SMOOTH(state->poly_smooth) |
VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(state->poly_stipple_enable) |
VIRGL_OBJ_RS_S0_POINT_SMOOTH(state->point_smooth) |
VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(state->point_size_per_vertex) |
VIRGL_OBJ_RS_S0_MULTISAMPLE(state->multisample) |
VIRGL_OBJ_RS_S0_LINE_SMOOTH(state->line_smooth) |
VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(state->line_last_pixel) |
VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(state->half_pixel_center) |
VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(state->bottom_edge_rule);
virgl_encoder_write_dword(ctx->cbuf, tmp); /* S0 */
virgl_encoder_write_dword(ctx->cbuf, fui(state->point_size)); /* S1 */
virgl_encoder_write_dword(ctx->cbuf, state->sprite_coord_enable); /* S2 */
tmp = VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(state->line_stipple_pattern) |
VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(state->line_stipple_factor) |
VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(state->clip_plane_enable);
virgl_encoder_write_dword(ctx->cbuf, tmp); /* S3 */
virgl_encoder_write_dword(ctx->cbuf, fui(state->line_width)); /* S4 */
virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_units)); /* S5 */
virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_scale)); /* S6 */
virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_clamp)); /* S7 */
return 0;
}
static void virgl_emit_shader_header(struct virgl_context *ctx,
uint32_t handle, uint32_t len,
uint32_t type, uint32_t offlen,
uint32_t num_tokens)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SHADER, len));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_dword(ctx->cbuf, type);
virgl_encoder_write_dword(ctx->cbuf, offlen);
virgl_encoder_write_dword(ctx->cbuf, num_tokens);
}
static void virgl_emit_shader_streamout(struct virgl_context *ctx,
const struct pipe_stream_output_info *so_info)
{
int num_outputs = 0;
uint i;
uint32_t tmp;
if (so_info)
num_outputs = so_info->num_outputs;
virgl_encoder_write_dword(ctx->cbuf, num_outputs);
if (num_outputs) {
for (i = 0; i < 4; i++)
virgl_encoder_write_dword(ctx->cbuf, so_info->stride[i]);
for (i = 0; i < so_info->num_outputs; i++) {
tmp =
VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(so_info->output[i].register_index) |
VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(so_info->output[i].start_component) |
VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(so_info->output[i].num_components) |
VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(so_info->output[i].output_buffer) |
VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(so_info->output[i].dst_offset);
virgl_encoder_write_dword(ctx->cbuf, tmp);
virgl_encoder_write_dword(ctx->cbuf, 0);
}
}
}
int virgl_encode_shader_state(struct virgl_context *ctx,
uint32_t handle,
uint32_t type,
const struct pipe_shader_state *shader,
const char *shad_str)
{
char *str, *sptr;
uint32_t shader_len, len;
int ret;
int num_tokens;
int str_total_size = 65536;
uint32_t left_bytes, base_hdr_size, strm_hdr_size, thispass;
bool first_pass;
if (!shad_str) {
num_tokens = tgsi_num_tokens(shader->tokens);
str = CALLOC(1, str_total_size);
if (!str)
return -1;
ret = tgsi_dump_str(shader->tokens, TGSI_DUMP_FLOAT_AS_HEX, str, str_total_size);
if (ret == -1) {
fprintf(stderr, "Failed to translate shader in available space\n");
FREE(str);
return -1;
}
} else {
num_tokens = 300;
str = (char *)shad_str;
}
shader_len = strlen(str) + 1;
left_bytes = shader_len;
base_hdr_size = 5;
strm_hdr_size = shader->stream_output.num_outputs ? shader->stream_output.num_outputs * 2 + 4 : 0;
first_pass = true;
sptr = str;
while (left_bytes) {
uint32_t length, offlen;
int hdr_len = base_hdr_size + (first_pass ? strm_hdr_size : 0);
if (ctx->cbuf->cdw + hdr_len + 1 > VIRGL_MAX_CMDBUF_DWORDS)
ctx->flush(ctx);
thispass = (VIRGL_MAX_CMDBUF_DWORDS - ctx->cbuf->cdw - hdr_len - 1) * 4;
length = MIN2(thispass, left_bytes);
len = ((length + 3) / 4) + hdr_len;
if (first_pass)
offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len);
else
offlen = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_CONT;
virgl_emit_shader_header(ctx, handle, len, type, offlen, num_tokens);
virgl_emit_shader_streamout(ctx, first_pass ? &shader->stream_output : NULL);
virgl_encoder_write_block(ctx->cbuf, (uint8_t *)sptr, length);
sptr += length;
first_pass = false;
left_bytes -= length;
}
if (str != shad_str)
FREE(str);
return 0;
}
int virgl_encode_clear(struct virgl_context *ctx,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CLEAR, 0, VIRGL_OBJ_CLEAR_SIZE));
virgl_encoder_write_dword(ctx->cbuf, buffers);
for (i = 0; i < 4; i++)
virgl_encoder_write_dword(ctx->cbuf, color->ui[i]);
virgl_encoder_write_double(ctx->cbuf, depth);
virgl_encoder_write_dword(ctx->cbuf, stencil);
return 0;
}
int virgl_encoder_set_framebuffer_state(struct virgl_context *ctx,
const struct pipe_framebuffer_state *state)
{
struct virgl_surface *zsurf = (struct virgl_surface *)state->zsbuf;
uint i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 0, VIRGL_SET_FRAMEBUFFER_STATE_SIZE(state->nr_cbufs)));
virgl_encoder_write_dword(ctx->cbuf, state->nr_cbufs);
virgl_encoder_write_dword(ctx->cbuf, zsurf ? zsurf->handle : 0);
for (i = 0; i < state->nr_cbufs; i++) {
struct virgl_surface *surf = (struct virgl_surface *)state->cbufs[i];
virgl_encoder_write_dword(ctx->cbuf, surf ? surf->handle : 0);
}
return 0;
}
int virgl_encoder_set_viewport_states(struct virgl_context *ctx,
int start_slot,
int num_viewports,
const struct pipe_viewport_state *states)
{
int i,v;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_VIEWPORT_STATE, 0, VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports)));
virgl_encoder_write_dword(ctx->cbuf, start_slot);
for (v = 0; v < num_viewports; v++) {
for (i = 0; i < 3; i++)
virgl_encoder_write_dword(ctx->cbuf, fui(states[v].scale[i]));
for (i = 0; i < 3; i++)
virgl_encoder_write_dword(ctx->cbuf, fui(states[v].translate[i]));
}
return 0;
}
int virgl_encoder_create_vertex_elements(struct virgl_context *ctx,
uint32_t handle,
unsigned num_elements,
const struct pipe_vertex_element *element)
{
uint i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_VERTEX_ELEMENTS, VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements)));
virgl_encoder_write_dword(ctx->cbuf, handle);
for (i = 0; i < num_elements; i++) {
virgl_encoder_write_dword(ctx->cbuf, element[i].src_offset);
virgl_encoder_write_dword(ctx->cbuf, element[i].instance_divisor);
virgl_encoder_write_dword(ctx->cbuf, element[i].vertex_buffer_index);
virgl_encoder_write_dword(ctx->cbuf, element[i].src_format);
}
return 0;
}
int virgl_encoder_set_vertex_buffers(struct virgl_context *ctx,
unsigned num_buffers,
const struct pipe_vertex_buffer *buffers)
{
uint i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_VERTEX_BUFFERS, 0, VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers)));
for (i = 0; i < num_buffers; i++) {
struct virgl_resource *res = (struct virgl_resource *)buffers[i].buffer;
virgl_encoder_write_dword(ctx->cbuf, buffers[i].stride);
virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_offset);
virgl_encoder_write_res(ctx, res);
}
return 0;
}
int virgl_encoder_set_index_buffer(struct virgl_context *ctx,
const struct pipe_index_buffer *ib)
{
int length = VIRGL_SET_INDEX_BUFFER_SIZE(ib);
struct virgl_resource *res = NULL;
if (ib)
res = (struct virgl_resource *)ib->buffer;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_INDEX_BUFFER, 0, length));
virgl_encoder_write_res(ctx, res);
if (ib) {
virgl_encoder_write_dword(ctx->cbuf, ib->index_size);
virgl_encoder_write_dword(ctx->cbuf, ib->offset);
}
return 0;
}
int virgl_encoder_draw_vbo(struct virgl_context *ctx,
const struct pipe_draw_info *info)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_DRAW_VBO, 0, VIRGL_DRAW_VBO_SIZE));
virgl_encoder_write_dword(ctx->cbuf, info->start);
virgl_encoder_write_dword(ctx->cbuf, info->count);
virgl_encoder_write_dword(ctx->cbuf, info->mode);
virgl_encoder_write_dword(ctx->cbuf, info->indexed);
virgl_encoder_write_dword(ctx->cbuf, info->instance_count);
virgl_encoder_write_dword(ctx->cbuf, info->index_bias);
virgl_encoder_write_dword(ctx->cbuf, info->start_instance);
virgl_encoder_write_dword(ctx->cbuf, info->primitive_restart);
virgl_encoder_write_dword(ctx->cbuf, info->restart_index);
virgl_encoder_write_dword(ctx->cbuf, info->min_index);
virgl_encoder_write_dword(ctx->cbuf, info->max_index);
if (info->count_from_stream_output)
virgl_encoder_write_dword(ctx->cbuf, info->count_from_stream_output->buffer_size);
else
virgl_encoder_write_dword(ctx->cbuf, 0);
return 0;
}
int virgl_encoder_create_surface(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
const struct pipe_surface *templat)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SURFACE, VIRGL_OBJ_SURFACE_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_res(ctx, res);
virgl_encoder_write_dword(ctx->cbuf, templat->format);
if (templat->texture->target == PIPE_BUFFER) {
virgl_encoder_write_dword(ctx->cbuf, templat->u.buf.first_element);
virgl_encoder_write_dword(ctx->cbuf, templat->u.buf.last_element);
} else {
virgl_encoder_write_dword(ctx->cbuf, templat->u.tex.level);
virgl_encoder_write_dword(ctx->cbuf, templat->u.tex.first_layer | (templat->u.tex.last_layer << 16));
}
return 0;
}
int virgl_encoder_create_so_target(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
unsigned buffer_offset,
unsigned buffer_size)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_STREAMOUT_TARGET, VIRGL_OBJ_STREAMOUT_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_res(ctx, res);
virgl_encoder_write_dword(ctx->cbuf, buffer_offset);
virgl_encoder_write_dword(ctx->cbuf, buffer_size);
return 0;
}
static void virgl_encoder_transfer3d_common(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
unsigned stride, unsigned layer_stride)
{
virgl_encoder_write_res(ctx, res);
virgl_encoder_write_dword(ctx->cbuf, level);
virgl_encoder_write_dword(ctx->cbuf, usage);
virgl_encoder_write_dword(ctx->cbuf, stride);
virgl_encoder_write_dword(ctx->cbuf, layer_stride);
virgl_encoder_write_dword(ctx->cbuf, box->x);
virgl_encoder_write_dword(ctx->cbuf, box->y);
virgl_encoder_write_dword(ctx->cbuf, box->z);
virgl_encoder_write_dword(ctx->cbuf, box->width);
virgl_encoder_write_dword(ctx->cbuf, box->height);
virgl_encoder_write_dword(ctx->cbuf, box->depth);
}
static void virgl_encoder_inline_send_box(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
const void *data, unsigned stride,
unsigned layer_stride, int length)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_RESOURCE_INLINE_WRITE, 0, ((length + 3) / 4) + 11));
virgl_encoder_transfer3d_common(ctx, res, level, usage, box, stride, layer_stride);
virgl_encoder_write_block(ctx->cbuf, data, length);
}
int virgl_encoder_inline_write(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
const void *data, unsigned stride,
unsigned layer_stride)
{
uint32_t length, thispass, left_bytes;
struct pipe_box mybox = *box;
unsigned elsize, size;
unsigned layer_size;
unsigned stride_internal = stride;
unsigned layer_stride_internal = layer_stride;
int layer, row;
elsize = util_format_get_blocksize(res->base.format);
/* total size of data to transfer */
if (!stride)
stride_internal = box->width * elsize;
layer_size = box->height * stride_internal;
if (layer_stride && layer_stride < layer_size)
return -1;
if (!layer_stride)
layer_stride_internal = layer_size;
size = layer_stride_internal * box->depth;
length = 11 + (size + 3) / 4;
/* can we send it all in one cmdbuf? */
if (length < VIRGL_MAX_CMDBUF_DWORDS) {
/* is there space in this cmdbuf? if not flush and use another one */
if ((ctx->cbuf->cdw + length + 1) > VIRGL_MAX_CMDBUF_DWORDS) {
ctx->flush(ctx);
}
/* send it all in one go. */
virgl_encoder_inline_send_box(ctx, res, level, usage, &mybox, data, stride, layer_stride, size);
return 0;
}
/* break things down into chunks we can send */
/* send layers in separate chunks */
for (layer = 0; layer < box->depth; layer++) {
const uint8_t *layer_data = data;
mybox.z = layer;
mybox.depth = 1;
/* send one line in separate chunks */
for (row = 0; row < box->height; row++) {
const uint8_t *row_data = layer_data;
mybox.y = row;
mybox.height = 1;
mybox.x = 0;
left_bytes = box->width * elsize;
while (left_bytes) {
if (ctx->cbuf->cdw + 12 > VIRGL_MAX_CMDBUF_DWORDS)
ctx->flush(ctx);
thispass = (VIRGL_MAX_CMDBUF_DWORDS - ctx->cbuf->cdw - 12) * 4;
length = MIN2(thispass, left_bytes);
mybox.width = length / elsize;
virgl_encoder_inline_send_box(ctx, res, level, usage, &mybox, row_data, stride, layer_stride, length);
left_bytes -= length;
mybox.x += length / elsize;
row_data += length;
}
layer_data += stride_internal;
}
data = (uint8_t *)data + layer_stride_internal;
}
return 0;
}
int virgl_encoder_transfer(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
unsigned offset, unsigned direction)
{
return virgl_encoder_transfer_with_stride(ctx, res, level, usage, box,
offset, direction, 0, 0);
}
int virgl_encoder_transfer_with_stride(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
unsigned offset, unsigned direction,
unsigned stride, unsigned layer_stride)
{
uint32_t command;
command = VIRGL_CMD0(VIRGL_CCMD_TRANSFER3D, 0, VIRGL_TRANSFER3D_SIZE);
virgl_encoder_write_dword(ctx->cbuf, command);
virgl_encoder_transfer3d_common(ctx, res, level, usage, box, stride, layer_stride);
virgl_encoder_write_dword(ctx->cbuf, offset);
virgl_encoder_write_dword(ctx->cbuf, direction);
return 0;
}
int virgl_encoder_copy_transfer(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
struct virgl_resource *src_res,
unsigned src_offset,
unsigned synchronized)
{
uint32_t command;
command = VIRGL_CMD0(VIRGL_CCMD_COPY_TRANSFER3D, 0, VIRGL_COPY_TRANSFER3D_SIZE);
virgl_encoder_write_dword(ctx->cbuf, command);
virgl_encoder_transfer3d_common(ctx, res, level, usage, box, 0, 0);
virgl_encoder_write_res(ctx, src_res);
virgl_encoder_write_dword(ctx->cbuf, src_offset);
virgl_encoder_write_dword(ctx->cbuf, synchronized);
return 0;
}
int virgl_encoder_flush_frontbuffer(UNUSED struct virgl_context *ctx,
UNUSED struct virgl_resource *res)
{
// virgl_encoder_write_dword(ctx->cbuf, VIRGL_CMD0(VIRGL_CCMD_FLUSH_FRONTUBFFER, 0, 1));
// virgl_encoder_write_dword(ctx->cbuf, res_handle);
return 0;
}
int virgl_encode_sampler_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_sampler_state *state)
{
uint32_t tmp;
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SAMPLER_STATE, VIRGL_OBJ_SAMPLER_STATE_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
tmp = VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(state->wrap_s) |
VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(state->wrap_t) |
VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(state->wrap_r) |
VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(state->min_img_filter) |
VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(state->min_mip_filter) |
VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(state->mag_img_filter) |
VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(state->compare_mode) |
VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(state->compare_func);
virgl_encoder_write_dword(ctx->cbuf, tmp);
virgl_encoder_write_dword(ctx->cbuf, fui(state->lod_bias));
virgl_encoder_write_dword(ctx->cbuf, fui(state->min_lod));
virgl_encoder_write_dword(ctx->cbuf, fui(state->max_lod));
for (i = 0; i < 4; i++)
virgl_encoder_write_dword(ctx->cbuf, state->border_color.ui[i]);
return 0;
}
int virgl_encode_sampler_view(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
const struct pipe_sampler_view *state)
{
uint32_t tmp;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SAMPLER_VIEW, VIRGL_OBJ_SAMPLER_VIEW_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_res(ctx, res);
virgl_encoder_write_dword(ctx->cbuf, state->format);
if (1) {//TODOres->u.b.target == PIPE_BUFFER) {
virgl_encoder_write_dword(ctx->cbuf, state->u.buf.first_element);
virgl_encoder_write_dword(ctx->cbuf, state->u.buf.last_element);
} else {
virgl_encoder_write_dword(ctx->cbuf, state->u.tex.first_layer | state->u.tex.last_layer << 16);
virgl_encoder_write_dword(ctx->cbuf, state->u.tex.first_level | state->u.tex.last_level << 8);
}
tmp = VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(state->swizzle_r) |
VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(state->swizzle_g) |
VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(state->swizzle_b) |
VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(state->swizzle_a);
virgl_encoder_write_dword(ctx->cbuf, tmp);
return 0;
}
int virgl_encode_set_sampler_views(struct virgl_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_views,
struct virgl_sampler_view **views)
{
uint i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SAMPLER_VIEWS, 0, VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views)));
virgl_encoder_write_dword(ctx->cbuf, shader_type);
virgl_encoder_write_dword(ctx->cbuf, start_slot);
for (i = 0; i < num_views; i++) {
uint32_t handle = views[i] ? views[i]->handle : 0;
virgl_encoder_write_dword(ctx->cbuf, handle);
}
return 0;
}
int virgl_encode_bind_sampler_states(struct virgl_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_handles,
uint32_t *handles)
{
uint i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BIND_SAMPLER_STATES, 0, VIRGL_BIND_SAMPLER_STATES(num_handles)));
virgl_encoder_write_dword(ctx->cbuf, shader_type);
virgl_encoder_write_dword(ctx->cbuf, start_slot);
for (i = 0; i < num_handles; i++)
virgl_encoder_write_dword(ctx->cbuf, handles[i]);
return 0;
}
int virgl_encoder_write_constant_buffer(struct virgl_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t size,
const void *data)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_CONSTANT_BUFFER, 0, size + 2));
virgl_encoder_write_dword(ctx->cbuf, shader);
virgl_encoder_write_dword(ctx->cbuf, index);
if (data)
virgl_encoder_write_block(ctx->cbuf, data, size * 4);
return 0;
}
int virgl_encoder_set_uniform_buffer(struct virgl_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t offset,
uint32_t length,
struct virgl_resource *res)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_UNIFORM_BUFFER, 0, VIRGL_SET_UNIFORM_BUFFER_SIZE));
virgl_encoder_write_dword(ctx->cbuf, shader);
virgl_encoder_write_dword(ctx->cbuf, index);
virgl_encoder_write_dword(ctx->cbuf, offset);
virgl_encoder_write_dword(ctx->cbuf, length);
virgl_encoder_write_res(ctx, res);
return 0;
}
int virgl_encoder_set_stencil_ref(struct virgl_context *ctx,
const struct pipe_stencil_ref *ref)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_STENCIL_REF, 0, VIRGL_SET_STENCIL_REF_SIZE));
virgl_encoder_write_dword(ctx->cbuf, VIRGL_STENCIL_REF_VAL(ref->ref_value[0] , (ref->ref_value[1])));
return 0;
}
int virgl_encoder_set_blend_color(struct virgl_context *ctx,
const struct pipe_blend_color *color)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_BLEND_COLOR, 0, VIRGL_SET_BLEND_COLOR_SIZE));
for (i = 0; i < 4; i++)
virgl_encoder_write_dword(ctx->cbuf, fui(color->color[i]));
return 0;
}
int virgl_encoder_set_scissor_state(struct virgl_context *ctx,
unsigned start_slot,
int num_scissors,
const struct pipe_scissor_state *ss)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SCISSOR_STATE, 0, VIRGL_SET_SCISSOR_STATE_SIZE(num_scissors)));
virgl_encoder_write_dword(ctx->cbuf, start_slot);
for (i = 0; i < num_scissors; i++) {
virgl_encoder_write_dword(ctx->cbuf, (ss[i].minx | ss[i].miny << 16));
virgl_encoder_write_dword(ctx->cbuf, (ss[i].maxx | ss[i].maxy << 16));
}
return 0;
}
void virgl_encoder_set_polygon_stipple(struct virgl_context *ctx,
const struct pipe_poly_stipple *ps)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_POLYGON_STIPPLE, 0, VIRGL_POLYGON_STIPPLE_SIZE));
for (i = 0; i < VIRGL_POLYGON_STIPPLE_SIZE; i++) {
virgl_encoder_write_dword(ctx->cbuf, ps->stipple[i]);
}
}
void virgl_encoder_set_sample_mask(struct virgl_context *ctx,
unsigned sample_mask)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SAMPLE_MASK, 0, VIRGL_SET_SAMPLE_MASK_SIZE));
virgl_encoder_write_dword(ctx->cbuf, sample_mask);
}
void virgl_encoder_set_clip_state(struct virgl_context *ctx,
const struct pipe_clip_state *clip)
{
int i, j;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_CLIP_STATE, 0, VIRGL_SET_CLIP_STATE_SIZE));
for (i = 0; i < VIRGL_MAX_CLIP_PLANES; i++) {
for (j = 0; j < 4; j++) {
virgl_encoder_write_dword(ctx->cbuf, fui(clip->ucp[i][j]));
}
}
}
int virgl_encode_resource_copy_region(struct virgl_context *ctx,
struct virgl_resource *dst_res,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct virgl_resource *src_res,
unsigned src_level,
const struct pipe_box *src_box)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_RESOURCE_COPY_REGION, 0, VIRGL_CMD_RESOURCE_COPY_REGION_SIZE));
virgl_encoder_write_res(ctx, dst_res);
virgl_encoder_write_dword(ctx->cbuf, dst_level);
virgl_encoder_write_dword(ctx->cbuf, dstx);
virgl_encoder_write_dword(ctx->cbuf, dsty);
virgl_encoder_write_dword(ctx->cbuf, dstz);
virgl_encoder_write_res(ctx, src_res);
virgl_encoder_write_dword(ctx->cbuf, src_level);
virgl_encoder_write_dword(ctx->cbuf, src_box->x);
virgl_encoder_write_dword(ctx->cbuf, src_box->y);
virgl_encoder_write_dword(ctx->cbuf, src_box->z);
virgl_encoder_write_dword(ctx->cbuf, src_box->width);
virgl_encoder_write_dword(ctx->cbuf, src_box->height);
virgl_encoder_write_dword(ctx->cbuf, src_box->depth);
return 0;
}
int virgl_encode_blit(struct virgl_context *ctx,
struct virgl_resource *dst_res,
struct virgl_resource *src_res,
const struct pipe_blit_info *blit)
{
uint32_t tmp;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BLIT, 0, VIRGL_CMD_BLIT_SIZE));
tmp = VIRGL_CMD_BLIT_S0_MASK(blit->mask) |
VIRGL_CMD_BLIT_S0_FILTER(blit->filter) |
VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(blit->scissor_enable);
virgl_encoder_write_dword(ctx->cbuf, tmp);
virgl_encoder_write_dword(ctx->cbuf, (blit->scissor.minx | blit->scissor.miny << 16));
virgl_encoder_write_dword(ctx->cbuf, (blit->scissor.maxx | blit->scissor.maxy << 16));
virgl_encoder_write_res(ctx, dst_res);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.level);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.format);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.x);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.y);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.z);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.width);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.height);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.depth);
virgl_encoder_write_res(ctx, src_res);
virgl_encoder_write_dword(ctx->cbuf, blit->src.level);
virgl_encoder_write_dword(ctx->cbuf, blit->src.format);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.x);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.y);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.z);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.width);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.height);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.depth);
return 0;
}
int virgl_encoder_create_query(struct virgl_context *ctx,
uint32_t handle,
uint query_type,
struct virgl_resource *res,
uint32_t offset)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_QUERY, VIRGL_OBJ_QUERY_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_dword(ctx->cbuf, query_type);
virgl_encoder_write_dword(ctx->cbuf, offset);
virgl_encoder_write_res(ctx, res);
return 0;
}
int virgl_encoder_begin_query(struct virgl_context *ctx,
uint32_t handle)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BEGIN_QUERY, 0, 1));
virgl_encoder_write_dword(ctx->cbuf, handle);
return 0;
}
int virgl_encoder_end_query(struct virgl_context *ctx,
uint32_t handle)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_END_QUERY, 0, 1));
virgl_encoder_write_dword(ctx->cbuf, handle);
return 0;
}
int virgl_encoder_get_query_result(struct virgl_context *ctx,
uint32_t handle, boolean wait)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_GET_QUERY_RESULT, 0, 2));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_dword(ctx->cbuf, wait ? 1 : 0);
return 0;
}
int virgl_encoder_render_condition(struct virgl_context *ctx,
uint32_t handle, boolean condition,
uint mode)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_RENDER_CONDITION, 0, VIRGL_RENDER_CONDITION_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_dword(ctx->cbuf, condition);
virgl_encoder_write_dword(ctx->cbuf, mode);
return 0;
}
int virgl_encoder_set_so_targets(struct virgl_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
unsigned append_bitmask)
{
uint i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_STREAMOUT_TARGETS, 0, num_targets + 1));
virgl_encoder_write_dword(ctx->cbuf, append_bitmask);
for (i = 0; i < num_targets; i++) {
struct virgl_so_target *tg = (struct virgl_so_target *)targets[i];
virgl_encoder_write_dword(ctx->cbuf, tg->handle);
}
return 0;
}
int virgl_encoder_set_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SUB_CTX, 0, 1));
virgl_encoder_write_dword(ctx->cbuf, sub_ctx_id);
return 0;
}
int virgl_encoder_create_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_SUB_CTX, 0, 1));
virgl_encoder_write_dword(ctx->cbuf, sub_ctx_id);
return 0;
}
int virgl_encoder_destroy_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_DESTROY_SUB_CTX, 0, 1));
virgl_encoder_write_dword(ctx->cbuf, sub_ctx_id);
return 0;
}
int virgl_encode_bind_shader(struct virgl_context *ctx,
uint32_t handle, uint32_t type)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BIND_SHADER, 0, 2));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_dword(ctx->cbuf, type);
return 0;
}