47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H
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#define _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H
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#include <stdint.h>
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#include "InputDispatcherInterface.h"
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namespace android {
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namespace inputdispatcher {
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struct InjectionState {
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mutable int32_t refCount;
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int32_t injectorPid;
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int32_t injectorUid;
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android::os::InputEventInjectionResult injectionResult; // initially PENDING
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bool injectionIsAsync; // set to true if injection is not waiting for the result
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int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
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InjectionState(int32_t injectorPid, int32_t injectorUid);
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void release();
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private:
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~InjectionState();
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};
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} // namespace inputdispatcher
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} // namespace android
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#endif // _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H
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