aosp12/frameworks/native/services/inputflinger/dispatcher/InjectionState.h

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C++

/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H
#define _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H
#include <stdint.h>
#include "InputDispatcherInterface.h"
namespace android {
namespace inputdispatcher {
struct InjectionState {
mutable int32_t refCount;
int32_t injectorPid;
int32_t injectorUid;
android::os::InputEventInjectionResult injectionResult; // initially PENDING
bool injectionIsAsync; // set to true if injection is not waiting for the result
int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
InjectionState(int32_t injectorPid, int32_t injectorUid);
void release();
private:
~InjectionState();
};
} // namespace inputdispatcher
} // namespace android
#endif // _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H