3888 lines
152 KiB
XML
3888 lines
152 KiB
XML
<?xml version="1.0"?>
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<?xml-stylesheet type="text/xsl" href="styleguide.xsl"?>
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<GUIDE title="Google Common Lisp Style Guide">
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<p align="right">
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Revision 1.28
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</p>
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<address>
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Robert Brown
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</address>
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<address>
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<a HREF="mailto:tunes@google.com">François-René Rideau</a>
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</address>
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<address>
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In memoriam Dan Weinreb
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</address>
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<p align="center">
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<cite>Patterns mean "I have run out of language."</cite> — Rich Hickey
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</p>
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<OVERVIEW>
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<CATEGORY title="Important Note">
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<STYLEPOINT title="Note: Displaying Hidden Details in this Guide">
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<SUMMARY>
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This style guide contains many details
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that are initially hidden from view.
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They are marked by the triangle icon, which you see here on your left.
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Click it now. You should see "Hooray" appear below.
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</SUMMARY>
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<BODY>
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<p>
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Hooray! Now you know you can expand points to get more details.
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Alternatively, there's an "expand all" at the top of this document.
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</p>
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</BODY>
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</STYLEPOINT>
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</CATEGORY>
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<CATEGORY title="Background">
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<p>
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Common Lisp is a powerful multiparadigm programming language.
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With great power comes great responsibility.
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</p>
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<p>
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This guide recommends formatting and stylistic choices
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designed to make your code easier for other people to understand.
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For those internal applications and free software libraries that
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we develop at Google,
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you should keep within these guidelines when making changes.
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Note however that each project has its own rules and customs
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that complement or override these general guidelines;
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the speed-oriented QPX low fare search engine notably
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has a very different style and feel from the QRes reservation system.
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</p>
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<p>
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If you're writing Common Lisp code outside Google,
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we invite you to consider these guidelines.
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You may find some of them useful
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where they don't conflict with other priorities you have.
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We welcome remarks and constructive feedback
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on how to improve our guide, and
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on what alternate styles work for you and why.
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</p>
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<p>
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This guide is not a Common Lisp tutorial.
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For basic information about the language, please consult
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<a HREF="http://www.gigamonkeys.com/book/">Practical Common Lisp</a>.
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For a language reference, please consult the
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<a HREF="http://www.lispworks.com/documentation/HyperSpec/Front/index.htm">Common Lisp HyperSpec</a>.
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For more detailed style guidance, take (with a pinch of salt)
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a look at Peter Norvig and Kent Pitman's
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<a HREF="http://norvig.com/luv-slides.ps">style guide</a>.
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</p>
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</CATEGORY>
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</OVERVIEW>
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<CATEGORY title="Meta-Guide">
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<STYLEPOINT title="Must, Should, May, or Not">
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<SUMMARY>
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Each guideline's level of importance is indicated
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by use of the following keywords and phrases, adapted from
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<a href="https://www.ietf.org/rfc/rfc2119.txt">RFC 2119</a>.
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</SUMMARY>
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<BODY>
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<table>
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<tr>
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<th valign="top">MUST</th>
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<td>
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<p>
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This word, or the terms "REQUIRED" or "SHALL",
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means that the guideline is an absolute requirement.
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You must ask permission to violate a MUST.
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</p>
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</td>
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</tr>
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<tr>
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<th valign="top">MUST NOT</th>
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<td>
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<p>
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This phrase, or the phrase "SHALL NOT",
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means that the guideline is an absolute prohibition.
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You must ask permission to violate a MUST NOT.
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</p>
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</td>
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</tr>
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<tr>
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<th valign="top">SHOULD</th>
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<td>
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<p>
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This word, or the adjective "RECOMMENDED", means that
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there may exist valid reasons in particular circumstances
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to ignore the demands of the guideline, but
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the full implications must be understood and carefully weighed
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before choosing a different course.
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You must ask forgiveness for violating a SHOULD.
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</p>
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</td>
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</tr>
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<tr>
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<th valign="top">SHOULD NOT</th>
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<td>
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<p>
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This phrase, or the phrase "NOT RECOMMENDED", means that
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there may exist valid reasons in particular circumstances
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to ignore the prohibitions of this guideline, but
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the full implications should be understood and carefully weighed
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before choosing a different course.
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You must ask forgiveness for violating a SHOULD NOT.
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</p>
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</td>
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</tr>
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<tr>
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<th valign="top">MAY</th>
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<td>
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<p>
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This word, or the adjective "OPTIONAL",
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means that an item is truly optional.
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</p>
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</td>
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</tr>
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</table>
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<p>
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Unlike RFCs, we don't capitalize every instance of one of the above
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keywords when it is used.
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</p>
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</BODY>
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</STYLEPOINT>
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<STYLEPOINT title="Permission and Forgiveness">
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<SUMMARY>
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There are cases where transgression of some of these rules
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is useful or even necessary.
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In some cases, you must seek permission or obtain forgiveness
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from the proper people.
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</SUMMARY>
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<BODY>
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<p>
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Permission comes from the owners of your project.
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</p>
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<p>
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Forgiveness is requested in a comment
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near the point of guideline violation,
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and is granted by your code reviewer.
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The original comment should be signed by you, and
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the reviewer should add a signed approval to the comment at review time.
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</p>
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</BODY>
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</STYLEPOINT>
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<STYLEPOINT title="Conventions">
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<SUMMARY>
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You MUST follow conventions. They are not optional.
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</SUMMARY>
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<BODY>
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<p>
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Some of these guidelines are motivated by universal principles of good programming.
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Some guidelines are motivated by technical peculiarities of Common Lisp.
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Some guidelines were once motivated by a technical reason,
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but the guideline remained after the reason subsided.
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Some guidelines, such those about as comments and indentation,
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are based purely on convention, rather than on clear technical merit.
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Whatever the case may be, you must still follow these guidelines,
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as well as other conventional guidelines
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that have not been formalized in this document.
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</p>
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<p>
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You MUST follow conventions.
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They are important for readability.
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When conventions are followed by default,
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violations of the convention are a signal
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that something notable is happening and deserves attention.
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When conventions are systematically violated,
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violations of the convention are a distracting noise
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that needs to be ignored.
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</p>
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<p>
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Conventional guidelines <em>are</em> indoctrination.
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Their purpose is to make you follow the mores of the community,
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so you can more effectively cooperate with existing members.
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It is still useful to distinguish the parts that are technically motivated
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from the parts that are mere conventions,
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so you know when best to defy conventions for good effect,
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and when not to fall into the pitfalls that the conventions are there to help avoid.
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</p>
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</BODY>
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</STYLEPOINT>
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<STYLEPOINT title="Old Code">
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<SUMMARY>
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Fix old code as you go.
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</SUMMARY>
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<BODY>
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<p>
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A lot of our code was written before these guidelines existed.
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You should fix violations as you encounter them
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in the course of your normal coding.
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</p>
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<p>
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You must not fix violations en masse
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without warning other developers and coordinating with them,
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so as not to make the merging of large branches
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more difficult than it already is.
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</p>
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</BODY>
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</STYLEPOINT>
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<STYLEPOINT title="Future Topics">
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<SUMMARY>
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There are many topics for additional standardization
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not covered by current version of this document,
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but deferred to future versions.
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</SUMMARY>
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<BODY>
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<ul>
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<li>
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File and directory structure
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</li>
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<li>
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Packages and modularity
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</li>
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<li>
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Threads and locking
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</li>
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<li>
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How to add configurable components
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</li>
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<li>
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CLOS style: initforms, slot and accessor names, etc.
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</li>
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<li>
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Recommendations on max number of slots per class.
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</li>
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<li>
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More concrete examples of good code:
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<ul>
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<li>
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exceptions
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</li>
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<li>
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transactions, with retry
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</li>
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<li>
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XML
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</li>
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<li>
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typing
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</li>
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<li>
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encapsulation / abstraction
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</li>
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<li>
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class and slot names
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</li>
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<li>
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etc.
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</li>
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</ul>
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</li>
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<li>
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When (not) to use conditional compilation:
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<ul>
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<li>
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modifying the product
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</li>
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<li>
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conditional debugging/console output/etc.
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</li>
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<li>
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"temporarily" commenting-out blocks of code
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</li>
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<li>
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etc.
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</li>
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</ul>
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</li>
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</ul>
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</BODY>
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</STYLEPOINT>
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</CATEGORY>
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<CATEGORY title="General Guidelines">
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<STYLEPOINT title="Principles">
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<SUMMARY>
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There are some basic principles for team software development
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that every developer must keep in mind.
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Whenever the detailed guidelines are inadequate, confusing or contradictory,
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refer back to these principles for guidance:
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<ul>
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<li>
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Every developer's code must be easy for another developer
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to read, understand, and modify
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— even if the first developer isn't around to explain it.
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(This is the "hit by a truck" principle.)
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</li>
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<li>
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Everybody's code should look the same.
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Ideally, there should be no way to look at lines of code
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and recognize it as "Fred's code" by its style.
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</li>
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<li>
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Be precise.
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</li>
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<li>
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Be concise.
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</li>
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<li>
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KISS — Keep It Simple, Stupid.
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</li>
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<li>
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Use the smallest hammer for the job.
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</li>
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<li>
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Use common sense.
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</li>
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<li>
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Keep related code together.
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Minimize the amount of jumping around
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someone has to do to understand an area of code.
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</li>
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</ul>
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</SUMMARY>
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<BODY>
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</BODY>
|
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</STYLEPOINT>
|
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<STYLEPOINT title="Priorities">
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<SUMMARY>
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<p>
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When making decisions about how to write a given piece of
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code, aim for the following -ilities in this priority order:
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</p>
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<ul>
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<li>
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Usability by the customer
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</li>
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<li>
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Debuggability/Testability
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</li>
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<li>
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Readability/Comprehensibility
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</li>
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<li>
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Extensibility/Modifiability
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</li>
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<li>
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Efficiency (of the Lisp code at runtime)
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</li>
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</ul>
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</SUMMARY>
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<BODY>
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<p>
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Most of these are obvious.
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</p>
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<p>
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Usability by the customer means that the system has to do what the
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customer requires; it has to handle the customer's transaction
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volumes, uptime requirements; etc.
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</p>
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<p>
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For the Lisp efficiency point,
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given two options of equivalent complexity,
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pick the one that performs better.
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(This is often the same as the one that conses less,
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i.e. allocates less storage from the heap.)
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</p>
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<p>
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Given two options where one is more complex than the other,
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pick the simpler option and revisit the decision only if
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profiling shows it to be a performance bottleneck.
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</p>
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<p>
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However, avoid premature optimization.
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Don't add complexity to speed up something that runs rarely,
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since in the long run, it matters less whether such code is fast.
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</p>
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</BODY>
|
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</STYLEPOINT>
|
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<STYLEPOINT title="Architecture">
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<SUMMARY>
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To build code that is robust and maintainable,
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it matters a lot how the code is divided into components,
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how these components communicate,
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how changes propagate as they evolve,
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and more importantly
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how the programmers who develop these components communicate
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as these components evolve.
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</SUMMARY>
|
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<BODY>
|
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<p>
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If your work affects other groups, might be reusable across groups,
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adds new components, has an impact on other groups
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(including QA or Ops), or otherwise isn't purely local,
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you must write it up using at least a couple of paragraphs,
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and get a design approval from the other parties involved
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before starting to write code — or be ready to scratch what you have
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when they object.
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</p>
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<p>
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If you don't know or don't care about these issues,
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ask someone who does.
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</p>
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</BODY>
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</STYLEPOINT>
|
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<STYLEPOINT title="Using Libraries">
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<SUMMARY>
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Often, the smallest hammer is to use an existing library.
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Or one that doesn't exist yet.
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In such cases, you are encouraged to use or develop such a library,
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but you must take appropriate precautions.
|
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</SUMMARY>
|
|
<BODY>
|
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<ul>
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<li>
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You MUST NOT start a new library
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unless you established that none is already available
|
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that can be fixed or completed into becoming what you need.
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That's a rule against the NIH syndrome ("Not Invented Here"),
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which is particularly strong amongst Lisp hackers.
|
|
</li>
|
|
<li>
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Whichever library, old or new, you pick, you MUST get permission
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to incorporate third-party code into the code base.
|
|
You must discuss the use of such library
|
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in the appropriate mailing-list,
|
|
and have your code reviewed by people knowledgeable in the domain
|
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and/or the Lisp library ecosystem (if any).
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Please be ready to argue why this particular solution makes sense
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as compared to other available libraries.
|
|
</li>
|
|
<li>
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Some libraries are distributed under licenses not compatible
|
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with the software you're writing, and
|
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must not be considered available for use.
|
|
Be aware of these issues, or consult with people who are.
|
|
</li>
|
|
</ul>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Open-Sourcing Code">
|
|
<SUMMARY>
|
|
<p>
|
|
If you write a general-purpose library,
|
|
or modify an existing open-source library,
|
|
you are encouraged to publish the result
|
|
separate from your main project and then
|
|
have your project import it like any other open-source library.
|
|
</p>
|
|
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Use your judgment to distinguish
|
|
general-purpose versus business-specific code,
|
|
and open-source the general-purpose parts,
|
|
while keeping the business-specific parts a trade secret.
|
|
</p>
|
|
|
|
<p>
|
|
Open-Sourcing code has many advantages,
|
|
including being able to leverage third parties for development,
|
|
letting the development of features be user-directed,
|
|
and keeping you honest with respect to code quality.
|
|
Whatever code you write, you will have to maintain anyway,
|
|
and make sure its quality is high enough to sustain use in production.
|
|
There should therefore be no additional burden to Open-Sourcing,
|
|
even of code that (at least initially)
|
|
is not directly usable by third parties.
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Development Process">
|
|
<SUMMARY>
|
|
Development process is outside the scope of this document.
|
|
However, developers should remember at least these bits:
|
|
get reviewed, write tests, eliminate warnings, run tests, avoid mass-changes.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
All code changes must be reviewed.
|
|
You should expect that your code will be reviewed by other hackers,
|
|
and that you will be assigned other hackers' code to review.
|
|
Part of the review criteria will be that code obeys
|
|
the coding standards in this document.
|
|
</li>
|
|
<li>
|
|
You must write and check-in tests for new code that you write and old bugs you fix.
|
|
There must be a unit test for every API function,
|
|
and any previously failing case.
|
|
Your work is not truly done until this activity is complete.
|
|
Estimating tasks must include the time it takes to produce such tests.
|
|
</li>
|
|
<li>
|
|
Your code must compile
|
|
without any compilation error or warning messages whatsoever.
|
|
If the compiler issues warnings that should be ignored,
|
|
muffle those warnings using the
|
|
<code>UIOP:WITH-MUFFLED-COMPILER-CONDITIONS</code> and
|
|
<code>UIOP:*UNINTERESTING-COMPILER-CONDITIONS*</code>
|
|
framework (part of <code>UIOP</code>, part of <code>ASDF 3</code>),
|
|
either around the entire project, or around individual files
|
|
(using <code>ASDF</code>'s <code>:around-compile</code> hooks).
|
|
</li>
|
|
<li>
|
|
All code should be checked in an appropriate source control system,
|
|
in a way that allows for complete reproducibility of
|
|
build, test and execution of
|
|
the code that is, has been or may be deployed.
|
|
</li>
|
|
<li>
|
|
You must run the "precheckin" tests, and each component must pass
|
|
its unit tests successfully before you commit any code.
|
|
</li>
|
|
<li>
|
|
You should incorporate code coverage into your testing process.
|
|
Tests are not sufficient
|
|
if they do not cover all new and updated code;
|
|
code that for whatever reason cannot be included in coverage results
|
|
should be clearly marked as such including the reason.
|
|
</li>
|
|
<li>
|
|
Many people develop on branches.
|
|
You must get permission to undertake mass-changes
|
|
(e.g. mass reindentations)
|
|
so that we can coordinate in advance,
|
|
and give branch residents time to get back on the mainline
|
|
</li>
|
|
</ul>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
</CATEGORY>
|
|
<CATEGORY title="Formatting">
|
|
<STYLEPOINT title="Spelling and Abbreviations">
|
|
<SUMMARY>
|
|
<p>
|
|
You must use correct spelling in your comments,
|
|
and most importantly in your identifiers.
|
|
</p>
|
|
<p>
|
|
When several correct spellings exist (including American vs English),
|
|
and there isn't a consensus amongst developers as which to use,
|
|
you should choose the shorter spelling.
|
|
</p>
|
|
<p>
|
|
You must use only common and domain-specific abbreviations, and
|
|
must be consistent with these abbreviations. You may abbreviate
|
|
lexical variables of limited scope in order to avoid overly-long
|
|
symbol names.
|
|
</p>
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
If you're not sure, consult a dictionary,
|
|
Google for alternative spellings,
|
|
or ask a local expert.
|
|
</p>
|
|
<p>
|
|
Here are examples of choosing the correct spelling:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
Use "complimentary" in the sense of a meal or beverage
|
|
that is not paid for by the recipient, not "complementary".
|
|
</li>
|
|
<li>
|
|
Use "existent" and "nonexistent", not "existant".
|
|
Use "existence", not "existance".
|
|
</li>
|
|
<li>
|
|
Use "hierarchy" not "heirarchy".
|
|
</li>
|
|
<li>
|
|
Use "precede" not "preceed".
|
|
</li>
|
|
<li>
|
|
Use "weird", not "wierd".
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
Here are examples of choosing the shorter spelling:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
Use "canceled", not "cancelled"
|
|
</li>
|
|
<li>
|
|
Use "queuing", not "queueing".
|
|
</li>
|
|
<li>
|
|
Use "signaled", not "signalled";
|
|
</li>
|
|
<li>
|
|
Use "traveled", not "travelled".
|
|
</li>
|
|
<li>
|
|
Use "aluminum", not "aluminium"
|
|
</li>
|
|
<li>
|
|
Use "oriented", not "orientated"
|
|
</li>
|
|
<li>
|
|
Use "color", not "colour"
|
|
</li>
|
|
<li>
|
|
Use "behavior", not "behaviour"
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
Make appropriate exceptions for industry standard nomenclature/jargon,
|
|
including plain misspellings.
|
|
For instance:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
Use "referer", not "referrer", in the context of the HTTP protocol.
|
|
</li>
|
|
</ul>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Line length">
|
|
<SUMMARY>
|
|
You should format source code so that no line is longer than 100 characters.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Some line length restriction is better than none at all.
|
|
While old text terminals used to make 80 columns the standard,
|
|
these days, allowing 100 columns seems better,
|
|
since good style encourages the use of
|
|
descriptive variables and function names.
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Indentation">
|
|
<SUMMARY>
|
|
<p>
|
|
Indent your code the way a properly configured GNU Emacs does.
|
|
</p>
|
|
<p>
|
|
Maintain a consistent indentation style throughout a project.
|
|
</p>
|
|
<p>
|
|
Indent carefully to make the code easier to understand.
|
|
</p>
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Common Lisp indentation in Emacs is provided by the cl-indent library.
|
|
The latest version of cl-indent is packaged with
|
|
<a HREF="https://www.common-lisp.net/project/slime/">SLIME</a>
|
|
(under contrib/slime-cl-indent.el). After installing SLIME, set up Emacs
|
|
to load SLIME automatically using
|
|
<a HREF="https://www.common-lisp.net/project/slime/doc/html/Loading-Contribs.html">these instructions</a>, adding slime-indentation to the list of
|
|
contrib libraries to be loaded in the call to slime-setup.
|
|
</p>
|
|
<p>
|
|
Ideally, use the default indentation settings provided by
|
|
slime-indentation. If necessary, customize indentation parameters to
|
|
maintain a consistent indentation style throughout an existing project.
|
|
Parameters can be customized using the :variables setting in
|
|
define-common-lisp-style. Indentation of specific forms can be
|
|
customized using the :indentation setting of define-common-lisp-style.
|
|
This is particularly useful when creating forms that behave like macros
|
|
or special operators that are indented differently than standard
|
|
function calls (e.g. defun, labels, or let). Add a
|
|
<a HREF="https://www.gnu.org/software/emacs/manual/html_node/emacs/Hooks.html">hook</a> to 'lisp-mode-hook that calls common-lisp-set-style to set
|
|
the appropriate style automatically.
|
|
</p>
|
|
|
|
|
|
<p>
|
|
Use indentation to make complex function applications easier to read.
|
|
When an application does not fit on one line
|
|
or the function takes many arguments,
|
|
consider inserting newlines between the arguments
|
|
so that each one is on a separate line.
|
|
However, do not insert newlines in a way that makes it hard to tell
|
|
how many arguments the function takes
|
|
or where an argument form starts and ends.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
;; Bad
|
|
(do-something first-argument second-argument (lambda (x)
|
|
(frob x)) fourth-argument last-argument)
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
;; Better
|
|
(do-something first-argument
|
|
second-argument
|
|
#'(lambda (x) (frob x))
|
|
fourth-argument
|
|
last-argument)
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="File Header">
|
|
<SUMMARY>
|
|
<p>
|
|
You should include a description at the top of each source file.
|
|
</p>
|
|
<p>
|
|
You should include neither authorship nor copyright information in a source file.
|
|
</p>
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Every source file should begin with a brief description
|
|
of the contents of that file.
|
|
</p>
|
|
<p>
|
|
After that description, every file should start the code itself with an
|
|
<code>(in-package :<em>package-name</em>)</code> form.
|
|
</p>
|
|
<p>
|
|
After that <code>in-package</code> form,
|
|
every file should follow with any file-specific
|
|
<code>(declaim (optimize ...))</code> declaration
|
|
that is not covered by an <code>ASDF</code> <code>:around-compile</code> hook.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
;;;; Variable length encoding for integers and floating point numbers.
|
|
|
|
(in-package #:varint)
|
|
(declaim #.*optimize-default*)
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
You should not include authorship information at the top of a file:
|
|
better information is available from version control,
|
|
and such a mention will only cause confusion and grief.
|
|
Indeed, whoever was the main author at the time such a mention was included
|
|
might not be who eventually made the most significant contributions to the file,
|
|
and even less who is responsible for the file at the moment.
|
|
|
|
</p>
|
|
<p>
|
|
You should not include copyright information in individual source code files.
|
|
An exception is made for files meant to be disseminated as standalone.
|
|
</p>
|
|
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Vertical white space">
|
|
<SUMMARY>
|
|
Vertical white space: one blank line between top-level forms.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You should include one blank line between top-level forms,
|
|
such as function definitions.
|
|
Exceptionally, blank lines can be omitted
|
|
between simple, closely related defining forms of the same kind,
|
|
such as a group of related type declarations or constant definitions.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
(defconstant +mix32+ #x12b9b0a1 "pi, an arbitrary number")
|
|
(defconstant +mix64+ #x2b992ddfa23249d6 "more digits of pi")
|
|
|
|
(defconstant +golden-ratio32+ #x9e3779b9 "the golden ratio")
|
|
(defconstant +golden-ratio64+ #xe08c1d668b756f82 "more digits of the golden ratio")
|
|
|
|
(defmacro incf32 (x y)
|
|
"Like INCF, but for integers modulo 2**32"
|
|
`(setf ,x (logand (+ ,x ,y) #xffffffff)))
|
|
(defmacro incf64 (x y)
|
|
"Like INCF, but for integers modulo 2**64"
|
|
`(setf ,x (logand (+ ,x ,y) #xffffffffffffffff)))
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Blank lines can be used to separate parts of a complicated function.
|
|
Generally, however, you should break a large function into smaller ones
|
|
instead of trying to make it more readable by adding vertical space.
|
|
If you can't, you should document with a <code>;;</code> comment
|
|
what each of the separated parts of the function does.
|
|
</p>
|
|
<p>
|
|
You should strive to keep top-level forms,
|
|
including comments but excluding the documentation string, of
|
|
appropriate length; preferrably short. Forms extending beyond a
|
|
single page should be rare and their use should be justfied.
|
|
This applies to each of the forms in an <code>eval-when</code>,
|
|
rather than to the <code>eval-when</code> itself.
|
|
Additionally, <code>defpackage</code> forms may be longer,
|
|
since they may include long lists of symbols.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Horizontal white space">
|
|
<SUMMARY>
|
|
Horizontal white space: none around parentheses. No tabs.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You must not include extra horizontal whitespace
|
|
before or after parentheses or around symbols.
|
|
</p>
|
|
<p>
|
|
You must not place right parentheses by themselves on a line.
|
|
A set of consecutive trailing parentheses must appear on the same line.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
;; Very Bad
|
|
( defun factorial ( limit )
|
|
( let (( product 1 ))
|
|
( loop for i from 1 upto limit
|
|
do (setf product ( * product i ) ) )
|
|
product
|
|
)
|
|
)
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
;; Better
|
|
(defun factorial (limit)
|
|
(let ((product 1))
|
|
(loop for i from 1 upto limit
|
|
do (setf product (* product i)))
|
|
product))
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
You should use only one space between forms.
|
|
</p>
|
|
<p>
|
|
You should not use spaces to vertically align forms
|
|
in the middle of consecutive lines.
|
|
An exception is made when the code possesses
|
|
an important yet otherwise not visible symmetry
|
|
that you want to emphasize.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
;; Bad
|
|
(let* ((low 1)
|
|
(high 2)
|
|
(sum (+ (* low low) (* high high))))
|
|
...)
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
;; Better
|
|
(let* ((low 1)
|
|
(high 2)
|
|
(sum (+ (* low low) (* high high))))
|
|
...))
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
You must align nested forms if they occur across more than one line.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
;; Bad
|
|
(defun munge (a b c)
|
|
(* (+ a b)
|
|
c))
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
;; Better
|
|
(defun munge (a b c)
|
|
(* (+ a b)
|
|
c))
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
The convention is that the body of a binding form
|
|
is indented two spaces after the form.
|
|
Any binding data before the body is usually indented four spaces.
|
|
Arguments to a function call are aligned with the first argument;
|
|
if the first argument is on its own line,
|
|
it is aligned with the function name.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
(multiple-value-bind (a b c d)
|
|
(function-returning-four-values x y)
|
|
(declare (ignore c))
|
|
(something-using a)
|
|
(also-using b d))
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
An exception to the rule against lonely parentheses
|
|
is made for an <code>eval-when</code> form around several definitions;
|
|
in this case, include a comment <code>; eval-when</code>
|
|
after the closing parenthesis.
|
|
</p>
|
|
<p>
|
|
You must set your editor to
|
|
avoid inserting tab characters in the files you edit.
|
|
Tabs cause confusion when editors disagree
|
|
on how many spaces they represent.
|
|
In Emacs, do <code>(setq-default indent-tabs-mode nil)</code>.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Documentation">
|
|
<STYLEPOINT title="Document everything">
|
|
<SUMMARY>
|
|
You should use document strings on all visible functions
|
|
to explain how to use your code.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Unless some bit of code is painfully self-explanatory,
|
|
document it with a documentation string (also known as docstring).
|
|
</p>
|
|
<p>
|
|
Documentation strings are destined to be read
|
|
by the programmers who use your code.
|
|
They can be extracted from functions, types, classes, variables and macros,
|
|
and displayed by programming tools, such as IDEs,
|
|
or by REPL queries such as <code>(describe 'foo)</code>;
|
|
web-based documentation or other reference works
|
|
can be created based on them.
|
|
Documentation strings are thus the perfect locus to document your API.
|
|
They should describe how to use the code
|
|
(including what pitfalls to avoid),
|
|
as opposed to how the code works (and where more work is needed),
|
|
which is what you'll put in comments.
|
|
</p>
|
|
<p>
|
|
Supply a documentation string when defining
|
|
top-level functions, types, classes, variables and macros.
|
|
Generally, add a documentation string wherever the language allows.
|
|
</p>
|
|
<p>
|
|
For functions, the docstring should describe the function's contract:
|
|
what the function does,
|
|
what the arguments mean,
|
|
what values are returned,
|
|
what conditions the function can signal.
|
|
It should be expressed at the appropriate level of abstraction,
|
|
explaining the intended meaning rather than, say, just the syntax.
|
|
In documentation strings, capitalize the names of Lisp symbols,
|
|
such as function arguments.
|
|
For example, "The value of LENGTH should be an integer."
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
(defun small-prime-number-p (n)
|
|
"Return T if N, an integer, is a prime number. Otherwise, return NIL."
|
|
(cond ((or (< n 2))
|
|
nil)
|
|
((= n 2)
|
|
t)
|
|
((divisorp 2 n)
|
|
nil)
|
|
(t
|
|
(loop for i from 3 upto (sqrt n) by 2
|
|
never (divisorp i n)))))
|
|
</CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
(defgeneric table-clear (table)
|
|
(:documentation
|
|
"Like clrhash, empties the TABLE of all
|
|
associations, and returns the table itself."))
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
A long docstring may usefully
|
|
begin with a short, single-sentence summary,
|
|
followed by the larger body of the docstring.
|
|
</p>
|
|
<p>
|
|
When the name of a type is used,
|
|
the symbol may be quoted by surrounding it with
|
|
a back quote at the beginning and a single quote at the end.
|
|
Emacs will highlight the type, and the highlighting serves
|
|
as a cue to the reader that <kbd>M-.</kbd>
|
|
will lead to the symbol's definition.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
(defun bag-tag-expected-itinerary (bag-tag)
|
|
"Return a list of `legacy-pnr-pax-segment' objects representing
|
|
the expected itinerary of the `bag-tag' object, BAG-TAG."
|
|
...)
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Every method of a generic function should be independently documented
|
|
when the specialization affects what the method does,
|
|
beyond what is described in its generic function's docstring.
|
|
</p>
|
|
<p>
|
|
When you fix a bug,
|
|
consider whether what the fixed code does is obviously correct or not;
|
|
if not, you must add a comment explaining
|
|
the reason for the code in terms of fixing the bug.
|
|
Adding the bug number, if any, is also recommended.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Comment semicolons">
|
|
<SUMMARY>
|
|
You must use the appropriate number of semicolons to introduce comments.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Comments are explanations to the future maintainers of the code.
|
|
Even if you're the only person who will ever see and touch the code,
|
|
even if you're either immortal and never going to quit,
|
|
or unconcerned with what happens after you leave
|
|
(and have your code self-destruct in such an eventuality),
|
|
you may find it useful to comment your code.
|
|
Indeed, by the time you revisit your code,
|
|
weeks, months or years later,
|
|
you will find yourself a different person from the one who wrote it,
|
|
and you will be grateful to that previous self
|
|
for making the code readable.
|
|
</p>
|
|
<p>
|
|
You must comment anything complicated
|
|
so that the next developer can understand what's going on.
|
|
(Again, the "hit by a truck" principle.)
|
|
</p>
|
|
<p>
|
|
Also use comments as a way to guide those who read the code,
|
|
so they know what to find where.
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
File headers and important comments
|
|
that apply to large sections of code in a source file
|
|
should begin with four semicolons.
|
|
</li>
|
|
<li>
|
|
You should use three semicolons
|
|
to begin comments that apply to just
|
|
one top-level form or small group of top-level forms.
|
|
</li>
|
|
<li>
|
|
Inside a top-level form, you should use two semicolons
|
|
to begin a comment if it appears between lines.
|
|
</li>
|
|
<li>
|
|
You should use one semicolon if it is a parenthetical remark
|
|
and occurs at the end of a line.
|
|
You should use spaces to separate the comment
|
|
from the code it refers to so the comment stands out.
|
|
You should try to vertically align
|
|
consecutive related end-of-line comments.
|
|
</li>
|
|
</ul>
|
|
<CODE_SNIPPET>
|
|
;;;; project-euler.lisp
|
|
;;;; File-level comments or comments for large sections of code.
|
|
|
|
;;; Problems are described in more detail here: https://projecteuler.net/
|
|
|
|
;;; Divisibility
|
|
;;; Comments that describe a group of definitions.
|
|
|
|
(defun divisorp (d n)
|
|
(zerop (mod n d)))
|
|
|
|
(defun proper-divisors (n)
|
|
...)
|
|
|
|
(defun divisors (n)
|
|
(cons n (proper-divisors n)))
|
|
|
|
;;; Prime numbers
|
|
|
|
(defun small-prime-number-p (n)
|
|
(cond ((or (< n 2))
|
|
nil)
|
|
((= n 2) ; parenthetical remark here
|
|
t) ; continuation of the remark
|
|
((divisorp 2 n)
|
|
nil) ; different remark
|
|
;; Comment that applies to a section of code.
|
|
(t
|
|
(loop for i from 3 upto (sqrt n) by 2
|
|
never (divisorp i n)))))
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
You should include a space between the semicolon and the text of the comment.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Grammar and punctuation">
|
|
<SUMMARY>
|
|
You should punctuate documentation correctly.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
When a comment is a full sentence,
|
|
you should capitalize the initial letter of the first word
|
|
and end the comment with a period.
|
|
In general, you should use correct punctuation.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Attention Required">
|
|
<SUMMARY>
|
|
You must follow the convention of using TODO comments
|
|
for code requiring special attention.
|
|
For code using unobvious forms, you must include a comment.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
For comments requiring special attention, such as
|
|
incomplete code, todo items, questions, breakage, and danger,
|
|
include a TODO comment indicating the type of problem,
|
|
its nature, and any notes on how it may be addressed.
|
|
</p>
|
|
<p>
|
|
The comments begin with <code>TODO</code> in all capital letters,
|
|
followed by the
|
|
|
|
name, e-mail address, or other identifier
|
|
of the person
|
|
with the best context about the problem referenced by the <code>TODO</code>.
|
|
The main purpose is to have a consistent <code>TODO</code> that
|
|
can be searched to find out how to get more details upon
|
|
request. A <code>TODO</code> is not a commitment that the
|
|
person referenced will fix the problem. Thus when you create
|
|
a <code>TODO</code>,
|
|
it is almost always your
|
|
name
|
|
that is given.
|
|
</p>
|
|
<p>
|
|
When signing comments,
|
|
you should use your username (for code within the company)
|
|
or full email address (for code visible outside the company),
|
|
not just initials.
|
|
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
;;--- TODO(george@gmail.com): Refactor to provide a better API.
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Be specific when indicating times or software releases
|
|
in a TODO comment and use
|
|
<a HREF="https://www.w3.org/TR/NOTE-datetime">YYYY-MM-DD</a>
|
|
format for dates to make automated processing of such dates easier,
|
|
e.g., 2038-01-20 for the end of the 32-bit signed <code>time_t</code>.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
;;--- TODO(brown): Remove this code after release 1.7 or before 2012-11-30.
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
For code that uses unobvious forms to accomplish a task, you must include a comment
|
|
stating the purpose of the form and the task it accomplishes.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Domain-Specific Languages">
|
|
<SUMMARY>
|
|
You should document DSLs and
|
|
any terse program in a DSL.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You should design your Domain Specific Language
|
|
to be easy to read and understand by people familiar with the domain.
|
|
</p>
|
|
<p>
|
|
You must properly document all your Domain Specific Language.
|
|
</p>
|
|
<p>
|
|
Sometimes, your DSL is designed for terseness.
|
|
In that case, it is important to document what each program does,
|
|
if it's not painfully obvious from the context.
|
|
</p>
|
|
<p>
|
|
Notably, when you use regular expressions
|
|
(e.g. with the <code>CL-PPCRE</code> package),
|
|
you MUST ALWAYS put in a comment
|
|
(usually a two-semicolon comment on the previous line)
|
|
explaining, at least basically, what the regular expression does,
|
|
or what the purpose of using it is.
|
|
The comment need not spell out every bit of the syntax, but
|
|
it should be possible for someone to follow the logic of the code
|
|
without actually parsing the regular expression.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Naming">
|
|
<STYLEPOINT title="Symbol guidelines">
|
|
<SUMMARY>
|
|
You should use lower case.
|
|
You should follow the rules for <a href="#Spelling_and_Abbreviations">Spelling and Abbreviations</a>
|
|
You should follow punctuation conventions.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Use lower case for all symbols.
|
|
Consistently using lower case makes searching for symbol names easier
|
|
and is more readable.
|
|
</p>
|
|
<p>
|
|
Note that Common Lisp is case-converting,
|
|
and that the <code>symbol-name</code> of your symbols
|
|
will be upper case.
|
|
Because of this case-converting,
|
|
attempts to distinguish symbols by case are defeated,
|
|
and only result in confusion.
|
|
While it is possible to escape characters in symbols
|
|
to force lower case,
|
|
you should not use this capability
|
|
unless this is somehow necessary
|
|
to interoperate with third-party software.
|
|
</p>
|
|
<p>
|
|
Place hyphens between all the words in a symbol.
|
|
If you can't easily say an identifier out loud,
|
|
it is probably badly named.
|
|
</p>
|
|
<p>
|
|
You must not use <code>"/"</code> or <code>"."</code>
|
|
instead of <code>"-"</code>
|
|
unless you have a well-documented overarching reason to,
|
|
and permission from other hackers who review your proposal.
|
|
</p>
|
|
<p>
|
|
See the section on <a href="#Spelling_and_Abbreviations">Spelling and Abbreviations</a>
|
|
for guidelines on using abbreviations.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
;; Bad
|
|
(defvar *default-username* "Ann")
|
|
(defvar *max-widget-cnt* 200)
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
;; Better
|
|
(defvar *default-user-name* "Ann")
|
|
(defvar *maximum-widget-count* 200)
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
There are conventions in Common Lisp
|
|
for the use of punctuation in symbols.
|
|
You should not use punctuation in symbols outside these conventions.
|
|
</p>
|
|
<p>
|
|
Unless the scope of a variable is very small,
|
|
do not use overly short names like
|
|
<code>i</code> and <code>zq</code>.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Denote intent, not content">
|
|
<SUMMARY>
|
|
Name your variables according to their intent,
|
|
not their content.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You should name a variable according
|
|
to the high-level concept that it represents,
|
|
not according to the low-level implementation details
|
|
of how the concept is represented.
|
|
</p>
|
|
<p>
|
|
Thus, you should avoid embedding
|
|
data structure or aggregate type names,
|
|
such as <code>list</code>, <code>array</code>, or
|
|
<code>hash-table</code> inside variable names,
|
|
unless you're writing a generic algorithm that applies to
|
|
arbitrary lists, arrays, hash-tables, etc.
|
|
In that case it's perfectly OK to name a variable
|
|
<code>list</code> or <code>array</code>.
|
|
</p>
|
|
<p>
|
|
Indeed, you should be introducing new abstract data types
|
|
with <code>DEFCLASS</code> or <code>DEFTYPE</code>,
|
|
whenever a new kind of intent appears for objects in your protocols.
|
|
Functions that manipulate such objects generically may then
|
|
use variables the name of which reflect that abstract type.
|
|
</p>
|
|
<p>
|
|
For example, if a variable's value is always a row
|
|
(or is either a row or <code>NIL</code>),
|
|
it's good to call it <code>row</code> or <code>first-row</code>
|
|
or something like that.
|
|
It is alright is <code>row</code> has been
|
|
<code>DEFTYPE</code>'d to <code>STRING</code> —
|
|
precisely because you have abstracted the detail away,
|
|
and the remaining salient point is that it is a row.
|
|
You should not name the variable <code>STRING</code> in this context,
|
|
except possibly in low-level functions that specifically manipulate
|
|
the innards of rows to provide the suitable abstraction.
|
|
</p>
|
|
<p>
|
|
Be consistent.
|
|
If a variable is named <code>row</code> in one function,
|
|
and its value is being passed to a second function,
|
|
then call it <code>row</code> rather than, say, <code>value</code>
|
|
(this was a real case).
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Global variables and constants">
|
|
<SUMMARY>
|
|
Name globals according to convention.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
The names of global constants should start and end
|
|
with plus characters.
|
|
</p>
|
|
<p>
|
|
Global variable names should start and end with asterisks
|
|
(also known in this context as earmuffs).
|
|
</p>
|
|
<p>
|
|
In some projects, parameters that are not meant
|
|
to be usually modified or bound under normal circumstances
|
|
(but may be during experimentation or exceptional situations)
|
|
should start (but do not end) with a dollar sign.
|
|
If such a convention exists within your project,
|
|
you should follow it consistently.
|
|
Otherwise, you should avoid naming variables like this.
|
|
</p>
|
|
<p>
|
|
Common Lisp does not have global lexical variables,
|
|
so a naming convention is used to ensure that globals,
|
|
which are dynamically bound,
|
|
never have names that overlap with local variables.
|
|
It is possible to fake global lexical variables
|
|
with a differently named global variable
|
|
and a <code>DEFINE-SYMBOL-MACRO</code>.
|
|
You should not use this trick,
|
|
unless you first publish a library that abstracts it away.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
(defconstant +hash-results+ #xbd49d10d10cbee50)
|
|
|
|
(defvar *maximum-search-depth* 100)
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Predicate names">
|
|
<SUMMARY>
|
|
Names of predicate functions and variables end with a <code>"P"</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You should name boolean-valued functions and variables with a
|
|
trailing <code>"P"</code> or <code>"-P"</code>,
|
|
to indicate they are predicates.
|
|
Generally, you should use
|
|
<code>"P"</code> when the rest of the function name is one word
|
|
and <code>"-P"</code> when it is more than one word.
|
|
</p>
|
|
<p>
|
|
A rationale for this convention is given in
|
|
<a href="http://www.cs.cmu.edu/Groups/AI/html/cltl/clm/node69.html">the CLtL2 chapter on predicates</a>.
|
|
</p>
|
|
<p>
|
|
For uniformity, you should follow the convention above,
|
|
and not one of the alternatives below.
|
|
</p>
|
|
<p>
|
|
An alternative rule used in some existing packages
|
|
is to always use <code>"-P"</code>.
|
|
Another alternative rule used in some existing packages
|
|
is to always use <code>"?"</code>.
|
|
When you develop such a package,
|
|
you must be consistent with the rest of the package.
|
|
When you start a new package,
|
|
you should not use such an alternative rule
|
|
without a very good documented reason.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Omit library prefixes">
|
|
<SUMMARY>
|
|
You should not include a library or package name
|
|
as a prefix within the name of symbols.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
When naming a symbol (external or internal) in a package,
|
|
you should not include the package name
|
|
as a prefix within the name of the symbol.
|
|
Naming a symbol this way makes it awkward to use
|
|
from a client package accessing the symbol
|
|
by qualifying it with a package prefix,
|
|
where the package name then appears twice
|
|
(once as a package prefix,
|
|
another time as a prefix within the symbol name).
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
;; Bad
|
|
(in-package #:varint)
|
|
(defun varint-length64 () ... )
|
|
|
|
(in-package #:client-code)
|
|
(defconst +padding+ (varint:varint-length64 +end-token+))
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
;; Better
|
|
(in-package #:varint)
|
|
(defun length64 () ... )
|
|
|
|
(in-package #:client-code)
|
|
(defconst +padding+ (varint:length64 +end-token+))
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
An exception to the above rule would be to include a prefix
|
|
for the names of variables that would otherwise be expected to clash
|
|
with variables in packages that use the current one.
|
|
For instance, <code>ASDF</code> exports a variable <code>*ASDF-VERBOSE*</code>
|
|
that controls the verbosity of <code>ASDF</code> only,
|
|
rather than of the entire Lisp program.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Packages">
|
|
<SUMMARY>
|
|
Use packages appropriately.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Lisp packages are used to demarcate namespaces.
|
|
Usually, each system has its own namespace.
|
|
A package has a set of external symbols,
|
|
which are intended to be used from outside the package,
|
|
in order to allow other modules to use this module's facilities.
|
|
</p>
|
|
<p>
|
|
The internal symbols of a package
|
|
should never be referred to from other packages.
|
|
That is, you should never have to use
|
|
the double-colon <code>::</code> construct.
|
|
(e.g. <code>QUAKE::HIDDEN-FUNCTION</code>).
|
|
If you need to use double-colons to write real production code,
|
|
something is wrong and needs to be fixed.
|
|
</p>
|
|
<p>
|
|
As an exception,
|
|
unit tests may use the internals of the package being tested.
|
|
So when you refactor, watch out for
|
|
internals used by the package's unit tests.
|
|
</p>
|
|
<p>
|
|
The <code>::</code> construct is also useful for very temporary hacks,
|
|
and at the REPL.
|
|
But if the symbol really is part of
|
|
the externally-visible definition of the package,
|
|
export it.
|
|
</p>
|
|
<p>
|
|
You may find that some internal symbols represent concepts
|
|
you usually want to abstract away and hide under the hood,
|
|
yet at times are necessary to expose for various extensions.
|
|
For the former reason, you do not want to export them,
|
|
yet for the latter reason, you have to export them.
|
|
The solution is to have two different packages,
|
|
one for your normal users to use, and
|
|
another for the implementation and its extenders to use.
|
|
</p>
|
|
<p>
|
|
Each package is one of two types:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
Intended to be included
|
|
in the <code>:use</code> specification of other packages.
|
|
If package <code>A</code> "uses" package <code>B</code>,
|
|
then the external symbols of package <code>B</code>
|
|
can be referenced from within package <code>A</code>
|
|
without a package prefix.
|
|
We mainly use this for low-level modules
|
|
that provide widely-used facilities.
|
|
</li>
|
|
<li>
|
|
Not intended to be "used".
|
|
To reference a facility provided by package <code>B</code>,
|
|
code in package <code>A</code> must use an explicit package prefix,
|
|
e.g. <code>B:DO-THIS</code>.
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
If you add a new package, it should always be of the second type,
|
|
unless you have a special reason and get permission.
|
|
Usually a package is designed to be one or the other,
|
|
by virtue of the names of the functions.
|
|
For example, if you have an abstraction called <code>FIFO</code>,
|
|
and it were in a package of the first type
|
|
you'd have functions named things like
|
|
<code>FIFO-ADD-TO</code> and <code>FIFO-CLEAR-ALL</code>.
|
|
If you used a package of the second type,
|
|
you'd have names like <code>ADD-TO</code> and <code>CLEAR-ALL</code>,
|
|
because the callers would be saying
|
|
<code>FIFO:ADD-TO</code> and <code>FIFO:CLEAR-ALL</code>.
|
|
(<code>FIFO:FIFO-CLEAR-ALL</code> is redundant and ugly.)
|
|
</p>
|
|
<p>
|
|
Another good thing about packages is that
|
|
your symbol names won't "collide" with the names of other packages,
|
|
except the ones your packages "uses".
|
|
So you have to stay away from symbols
|
|
that are part of the Lisp implementation (since you always "use" that)
|
|
and that are part of any other packages you "use",
|
|
but otherwise you are free to make up your own names,
|
|
even short ones, and not worry about some else
|
|
having used the same name.
|
|
You're isolated from each other.
|
|
</p>
|
|
<p>
|
|
Your package must not shadow (and thus effectively redefine)
|
|
symbols that are part of the Common Lisp language.
|
|
There are certain exceptions,
|
|
but they should be very well-justified and extremely rare:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
If you are explicitly replacing a Common Lisp symbol
|
|
by a safer or more featureful version.
|
|
</li>
|
|
<li>
|
|
If you are defining a package not meant to be "used",
|
|
and have a good reason to export a symbol
|
|
that clashes with Common Lisp,
|
|
such as <code>log:error</code> and <code>log:warn</code>
|
|
and so on.
|
|
</li>
|
|
</ul>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Language usage guidelines">
|
|
<STYLEPOINT title="Mostly Functional Style">
|
|
<SUMMARY>
|
|
You should avoid side-effects when they are not necessary.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Lisp is best used as a "mostly functional" language.
|
|
</p>
|
|
<p>
|
|
Avoid modifying local variables, try rebinding instead.
|
|
</p>
|
|
<p>
|
|
Avoid creating objects and the SETFing their slots.
|
|
It's better to set the slots during initialization.
|
|
</p>
|
|
<p>
|
|
Make classes as immutable as possible, that is, avoid giving slots
|
|
setter functions if at all possible.
|
|
</p>
|
|
<p>
|
|
Using a mostly functional style makes it much easier
|
|
to write concurrent code that is thread-safe.
|
|
It also makes it easier to test the code.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Recursion">
|
|
<SUMMARY>
|
|
You should favor iteration over recursion.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Common Lisp systems are not required to implement
|
|
function calls from tail positions without leaking stack space
|
|
— which is known as proper tail calls (PTC),
|
|
tail call elimination (TCE),
|
|
or tail call optimization (TCO).
|
|
This means that indefinite recursion through tail calls
|
|
may quickly blow out the stack,
|
|
which hampers functional programming.
|
|
Still, most serious implementations (including SBCL and CCL)
|
|
do implement proper tail calls, but with restrictions:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
The <code>(DECLARE (OPTIMIZE ...))</code> settings
|
|
must favor <code>SPEED</code> enough and
|
|
not favor <code>DEBUG</code> too much,
|
|
for some compiler-dependent meanings of "enough" and "too much".
|
|
(For instance, in SBCL, you should avoid <code>(SPEED 0)</code>
|
|
and <code>(DEBUG 3)</code> to achieve proper tail calls.)
|
|
</li>
|
|
<li>
|
|
There should not be dynamic bindings around the call
|
|
(even though some Scheme compilers are able to properly treat
|
|
such dynamic bindings, called parameters in Scheme parlance).
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
For compatibility with all compilers and optimization settings,
|
|
and to avoid stack overflow when debugging,
|
|
you should prefer iteration or the built in mapping functions
|
|
to relying on proper tail calls.
|
|
</p>
|
|
<p>
|
|
If you do rely on proper tail calls,
|
|
you must prominently document the fact,
|
|
and take appropriate measures to ensure an appropriate compiler is used
|
|
with appropriate optimization settings.
|
|
For fully portable code, you may have to use trampolines instead.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Special variables">
|
|
<SUMMARY>
|
|
Use special variables sparingly.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Using Lisp "special" (dynamically bound) variables
|
|
as implicit arguments to functions should be used sparingly,
|
|
and only in cases where it won't surprise the person reading the code,
|
|
and where it offers significant benefits.
|
|
</p>
|
|
<p>
|
|
Indeed, each special variable constitutes state.
|
|
Developers have to mentally track the state of all relevant variables
|
|
when trying to understand what the code does and how it does it;
|
|
tests have to be written and run with all relevant combinations;
|
|
to isolate some activity, care has to be taken to locally bind
|
|
all relevant variables, including those of indirectly used modules.
|
|
They can hide precious information from being printed in a backtrace.
|
|
Not only is there overhead associated to each new variable,
|
|
but interactions between variables
|
|
can make the code exponentially more complex
|
|
as the number of such variables increases.
|
|
The benefits have to match the costs.
|
|
</p>
|
|
<p>
|
|
Note though that a Lisp special variable is not a global variable
|
|
in the sense of a global variable in, say, BASIC or C.
|
|
As special variables can be dynamically bound to a local value,
|
|
they are much more powerful than
|
|
global value cells where all users necessarily interfere with each other.
|
|
</p>
|
|
<p>
|
|
Good candidates for such special variables
|
|
are items for which "the current" can be naturally used as prefix,
|
|
such as "the current database connection" or
|
|
"the current business data source".
|
|
They are singletons as far as the rest of the code is concerned,
|
|
and often passing them as an explicit argument
|
|
does not add anything to the readability or maintainability
|
|
of the source code in question.
|
|
</p>
|
|
<p>
|
|
They can make it easier to write code that can be refactored.
|
|
If you have a request processing chain,
|
|
with a number of layers that all operate upon a "current" request,
|
|
passing the request object explicitly to every function
|
|
requires that every function in the chain have a request argument.
|
|
Factoring out code into new functions often requires
|
|
that these functions also have this argument,
|
|
which clutters the code with boilerplate.
|
|
</p>
|
|
<p>
|
|
You should treat special variables
|
|
as though they are per-thread variables.
|
|
By default, you should leave a special variable
|
|
with no top-level binding at all,
|
|
and each thread of control
|
|
that needs the variable should bind it explicitly.
|
|
This will mean that any incorrect use of the variable
|
|
will result in an "unbound variable" error, and
|
|
each thread will see its own value for the variable.
|
|
Variables with a default global value should usually be
|
|
locally bound at thread creation time.
|
|
You should use suitable infrastructure
|
|
to automate the appropriate declaration of such variables.
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Assignment">
|
|
<SUMMARY>
|
|
Be consistent in assignment forms.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
There are several styles for dealing with assignment and side-effects;
|
|
whichever a given package is using,
|
|
keep using the same consistently when hacking said package.
|
|
Pick a style that makes sense when starting a new package.
|
|
</p>
|
|
<p>
|
|
Regarding multiple assignment in a same form, there are two schools:
|
|
the first style groups as many assignments as possible into a single
|
|
<code>SETF</code> or <code>PSETF</code> form
|
|
thus minimizing the number of forms with side-effects;
|
|
the second style splits assignments into as many individual
|
|
<code>SETF</code> (or <code>SETQ</code>, see below) forms as possible,
|
|
to maximize the chances of locating forms that modify a kind of place
|
|
by grepping for <code>(setf (foo ...</code>.
|
|
A grep pattern must actually contain as many place-modifying forms
|
|
as you may use in your programs, which may make this rationale either
|
|
convincing or moot depending on the rest of the style of your code.
|
|
You should follow the convention used in the package you are hacking.
|
|
We recommend the first convention for new packages.
|
|
</p>
|
|
<p>
|
|
Regarding <code>SETF</code> and <code>SETQ</code>,
|
|
there are two schools:
|
|
this first regards <code>SETQ</code>
|
|
as an archaic implementation detail,
|
|
and avoids it entirely in favor of <code>SETF</code>;
|
|
the second regards <code>SETF</code>
|
|
as an additional layer of complexity,
|
|
and avoids it in favor of <code>SETQ</code> whenever possible
|
|
(i.e. whenever the assigned place is a variable or symbol-macro).
|
|
You should follow the convention used in the package you are hacking.
|
|
We recommend the first convention for new packages.
|
|
</p>
|
|
<p>
|
|
In the spirit of a mostly pure functional style,
|
|
which makes testing and maintenance easier,
|
|
we invite you to consider how to do things with the fewest assignments required.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Assertions and Conditions">
|
|
<SUMMARY>
|
|
You must make proper usage of assertions and conditions.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<ul>
|
|
<li>
|
|
<code>ASSERT</code> should be used ONLY to detect internal bugs.
|
|
Code should <code>ASSERT</code> invariants whose failure indicates
|
|
that the software is itself broken.
|
|
Incorrect input should be handled properly at runtime,
|
|
and must not cause an assertion violation.
|
|
The audience for an <code>ASSERT</code> failure is a developer.
|
|
Do not use the data-form and argument-form in <code>ASSERT</code>
|
|
to specify a condition to signal.
|
|
It's fine to use them to print out a message for debugging purposes
|
|
(and since it's only for debugging, there's no issue of
|
|
internationalization).
|
|
</li>
|
|
<li>
|
|
<code>CHECK-TYPE</code>,
|
|
<code>ETYPECASE</code> are also forms of assertion.
|
|
When one of these fails, that's a detected bug.
|
|
You should prefer to use <code>CHECK-TYPE</code>
|
|
over (DECLARE (TYPE ...))
|
|
for the inputs of functions.
|
|
</li>
|
|
<li>
|
|
Your code should use assertions and type checks liberally.
|
|
The sooner a bug is discovered, the better!
|
|
Only code in the critical path for performance
|
|
and internal helpers should eschew
|
|
explicit assertions and type checks.
|
|
</li>
|
|
<li>
|
|
Invalid input, such as files that are read
|
|
but do not conform to the expected format,
|
|
should not be treated as assertion violations.
|
|
Always check to make sure that input is valid,
|
|
and take appropriate action if it is not,
|
|
such as signalling a real error.
|
|
</li>
|
|
<li>
|
|
<code>ERROR</code> should be used
|
|
to detect problems with user data, requests, permissions, etc.,
|
|
or to report "unusual outcomes" to the caller.
|
|
</li>
|
|
<li>
|
|
<code>ERROR</code> should always be called
|
|
with an explicit condition type;
|
|
it should never simply be called with a string.
|
|
This enables internationalization.
|
|
</li>
|
|
<li>
|
|
Functions that report unusual outcomes
|
|
by signaling a condition should say so explicitly in their contracts
|
|
(their textual descriptions, in documentation and docstrings etc.).
|
|
When a function signals a condition
|
|
that is not specified by its contract, that's a bug.
|
|
The contract should specify the condition class(es) clearly.
|
|
The function may then signal any condition
|
|
that is a type-of any of those conditions.
|
|
That is, signaling instances of subclasses
|
|
of the documented condition classes is fine.
|
|
</li>
|
|
<li>
|
|
Complex bug-checks may need to use <code>ERROR</code>
|
|
instead of <code>ASSERT</code>.
|
|
|
|
</li>
|
|
<li>
|
|
When writing a server, you must not call <code>WARN</code>.
|
|
Instead, you should use the appropriate logging framework.
|
|
|
|
</li>
|
|
<li>
|
|
Code must not call <code>SIGNAL</code>.
|
|
Instead, use <code>ERROR</code> or <code>ASSERT</code>.
|
|
</li>
|
|
<li>
|
|
Code should not use <code>THROW</code> and <code>CATCH</code>;
|
|
instead use the <code>restart</code> facility.
|
|
</li>
|
|
<li>
|
|
Code should not generically handle all conditions,
|
|
e.g. type <code>T</code>, or use <code>IGNORE-ERRORS</code>.
|
|
Instead, let unknown conditions propagate to
|
|
the standard ultimate handler for processing.
|
|
|
|
</li>
|
|
<li>
|
|
There are a few places where handling all conditions is appropriate,
|
|
but they are rare.
|
|
The problem is that handling all conditions can mask program bugs.
|
|
If you <em>do</em> need to handle "all conditions",
|
|
you MUST handle only <code>ERROR</code>, <em>not</em> <code>T</code>
|
|
and not <code>SERIOUS-CONDITION</code>.
|
|
(This is notably because CCL's process shutdown
|
|
depends on being able to signal <code>process-reset</code>
|
|
and have it handled by CCL's handler,
|
|
so we must not interpose our own handler.)
|
|
</li>
|
|
<li>
|
|
<code>(error (make-condition 'foo-error ...))</code>
|
|
is equivalent to <code>(error 'foo-error ...)</code> —
|
|
code must use the shorter form.
|
|
</li>
|
|
<li>
|
|
Code should not signal conditions from inside the cleanup form of
|
|
<code>UNWIND-PROTECT</code>
|
|
(unless they are always handled inside the cleanup form),
|
|
or otherwise do non-local exits from cleanup handlers
|
|
outside of the handler e.g. <code>INVOKE-RESTART</code>.
|
|
</li>
|
|
<li>
|
|
Do not clean up by resignaling.
|
|
If you do that, and the condition is not handled,
|
|
the stack trace will halt at the point of the resignal,
|
|
hiding the rest.
|
|
And the rest is the part we really care about!
|
|
<BAD_CODE_SNIPPET>
|
|
;; Bad
|
|
(handler-case
|
|
(catch 'ticket-at
|
|
(etd-process-blocks))
|
|
(error (c)
|
|
(reset-parser-values)
|
|
(error c)))
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
;; Better
|
|
(unwind-protect
|
|
(catch 'ticket-at
|
|
(etd-process-blocks))
|
|
(reset-parser-values))
|
|
</CODE_SNIPPET>
|
|
</li>
|
|
</ul>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Type Checking">
|
|
<SUMMARY>
|
|
If you know the type of something, you should make it explicit
|
|
in order to enable compile-time and run-time sanity-checking.
|
|
</SUMMARY>
|
|
<BODY>
|
|
|
|
<p>
|
|
If your function is using a special variable as an implicit argument,
|
|
it's good to put in a <code>CHECK-TYPE</code> for the special variable,
|
|
for two reasons:
|
|
to clue in the person reading the code
|
|
that this variable is being used implicitly as an argument,
|
|
and also to help detect bugs.
|
|
</p>
|
|
|
|
<p>
|
|
Using <code>(declare (type ...))</code>
|
|
is the least-desirable mechanism to use
|
|
because, as Scott McKay puts it:
|
|
</p>
|
|
<blockquote>
|
|
<p>
|
|
The fact is, <code>(declare (type ...))</code> does different things
|
|
depending on the compiler settings of speed, safety, etc.
|
|
In some compilers, when speed is greater than safety,
|
|
<code>(declare (type ...))</code> will tell the compiler
|
|
"please assume that these variables have these types"
|
|
<em>without</em> generating any type-checks.
|
|
That is, if some variable has the value <code>1432</code> in it,
|
|
and you declare it to be of type <code>string</code>,
|
|
the compiler might just go ahead and use it as though it's a string.
|
|
</p>
|
|
<p>
|
|
Moral: don't use <code>(declare (type ...))</code>
|
|
to declare the contract of any API functions,
|
|
it's not the right thing.
|
|
Sure, use it for "helper" functions, but not API functions.
|
|
</p>
|
|
</blockquote>
|
|
<p>
|
|
You should, of course, use appropriate declarations
|
|
in internal low-level functions
|
|
where these declarations are used for optimization.
|
|
When you do, however, see our recommendations for
|
|
<a href="#Unsafe_Operations">Unsafe Operations</a>.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="CLOS">
|
|
<SUMMARY>
|
|
Use CLOS appropriately.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
When a generic function is intended to be called from other
|
|
modules (other parts of the code), there should be an
|
|
explicit <code>DEFGENERIC</code> form,
|
|
with a <code>:DOCUMENTATION</code> string
|
|
explaining the generic contract of the function
|
|
(as opposed to its behavior for some specific class).
|
|
It's generally good to do explicit <code>DEFGENERIC</code> forms,
|
|
but for module entry points it is mandatory.
|
|
</p>
|
|
<p>
|
|
When the argument list of a generic function includes
|
|
<code>&KEY</code>,
|
|
the <code>DEFGENERIC</code> should always explicitly list
|
|
all of the keyword arguments that are acceptable,
|
|
and explain what they mean.
|
|
(Common Lisp does not require this, but it is good form,
|
|
and it may avoid spurious warnings on SBCL.)
|
|
</p>
|
|
<p>
|
|
You should avoid <code>SLOT-VALUE</code> and <code>WITH-SLOTS</code>,
|
|
unless you absolutely intend to circumvent
|
|
any sort of method combination that might be in effect for the slot.
|
|
Rare exceptions include <code>INITIALIZE-INSTANCE</code>
|
|
and <code>PRINT-OBJECT</code> methods and
|
|
accessing normally hidden slots in the low-level implementation of
|
|
methods that provide user-visible abstractions.
|
|
Otherwise, you should use accessors,
|
|
<code>WITH-ACCESSORS</code>
|
|
</p>
|
|
|
|
<p>
|
|
Accessor names generally follow a convention of
|
|
<code><protocol-name>-<slot-name></code>,
|
|
where a "protocol" in this case loosely indicates
|
|
a set of functions with well-defined behavior.
|
|
</p>
|
|
<p>
|
|
No implication of a formal "protocol" concept is necessarily intended,
|
|
much less first-class "protocol" objects.
|
|
However, there may indeed be an abstract CLOS class
|
|
or an
|
|
<a href="https://common-lisp.net/~frideau/lil-ilc2012/lil-ilc2012.html">Interface-Passing Style</a> interface
|
|
that embodies the protocol.
|
|
Further (sub)classes or (sub)interfaces may then implement
|
|
all or part of a protocol by defining
|
|
some methods for (generic) functions in the protocol,
|
|
including readers and writers.
|
|
</p>
|
|
<p>
|
|
For example, if there were a notional protocol called
|
|
is <code>pnr</code> with accessors <code>pnr-segments</code>
|
|
and <code>pnr-passengers</code>, then
|
|
the classes <code>air-pnr</code>, <code>hotel-pnr</code> and
|
|
<code>car-pnr</code> could each reasonably implement
|
|
methods for <code>pnr-segments</code> and <code>pnr-passengers</code>
|
|
as accessors.
|
|
</p>
|
|
<p>
|
|
By default, an abstract base class name is used
|
|
as the notional protocol name, so accessor names default
|
|
to <code><class-name>-<slot-name></code>;
|
|
while such names are thus quite prevalent,
|
|
this form is neither required nor even preferred.
|
|
In general, it contributes to "symbol bloat",
|
|
and in many cases has led to a proliferation of "trampoline" methods.
|
|
</p>
|
|
<p>
|
|
Accessors named <code><slot-name>-of</code> should not be used.
|
|
</p>
|
|
<p>
|
|
Explicit <code>DEFGENERIC</code> forms should be used when there are
|
|
(or it is anticipated that there will be)
|
|
more than one <code>DEFMETHOD</code> for that generic function.
|
|
The reason is that the documentation for the generic function
|
|
explains the abstract contract for the function,
|
|
as opposed to explaining what an individual method does for
|
|
some specific class(es).
|
|
</p>
|
|
<p>
|
|
You must not use generic functions where there is no notional protocol.
|
|
To put it more concretely,
|
|
if you have more than one generic function that specializes its Nth argument,
|
|
the specializing classes should all be descendants of a single class.
|
|
Generic functions must not be used for "overloading",
|
|
i.e. simply to use the same name for two entirely unrelated types.
|
|
</p>
|
|
<p>
|
|
More precisely, it's not really
|
|
whether they descend from a common superclass,
|
|
but whether they obey the same "protocol".
|
|
That is, the two classes should handle the same set of generic functions,
|
|
as if there were an explicit <code>DEFGENERIC</code> for each method.
|
|
</p>
|
|
<p>
|
|
Here's another way to put it.
|
|
Suppose you have two classes, A and B, and a generic function F.
|
|
There are two methods for F,
|
|
which dispatch on an argument being of types A and B.
|
|
Is it plausible that there might be a function call somewhere
|
|
in the program that calls F,
|
|
in which the argument might sometimes, at runtime,
|
|
be of class A and other times be of class B?
|
|
If not, you probably are overloading and
|
|
should not be using a single generic function.
|
|
</p>
|
|
<p>
|
|
We allow one exception to this rule:
|
|
it's OK to do overloading
|
|
if the corresponding argument "means" the same thing.
|
|
Typically one overloading allows an X object,
|
|
and the other allows the name of an X object,
|
|
which might be a symbol or something.
|
|
</p>
|
|
<p>
|
|
You must not use MOP "intercessory" operations at runtime.
|
|
You should not use MOP "intercessory" operations at compile-time.
|
|
At runtime, they are at worst a danger, at best a performance issue.
|
|
At compile-time, it is usually cleaner that
|
|
macros should set things up the right way in one pass
|
|
than have to require a second pass of fixups through intercession;
|
|
but sometimes, fixups are necessary to resolve forward references,
|
|
and intercession is allowed then.
|
|
MOP intercession is a great tool for interactive development,
|
|
and you may enjoy it while developping and debugging;
|
|
but you should not use it in normal applications.
|
|
</p>
|
|
<p>
|
|
If a class definition creates a method
|
|
as a <code>:READER</code>, <code>:WRITER</code>,
|
|
or <code>:ACCESSOR</code>,
|
|
do not redefine that method.
|
|
It's OK to add <code>:BEFORE</code>, <code>:AFTER</code>,
|
|
and <code>:AROUND</code> methods,
|
|
but don't override the primary method.
|
|
</p>
|
|
<p>
|
|
In methods with keyword arguments,
|
|
you must always use <code>&KEY</code>,
|
|
even if the method does not care about the values of any keys,
|
|
and you should never use <code>&ALLOW-OTHER-KEYS</code>.
|
|
As long as a keyword is accepted by any method of a generic function,
|
|
it's OK to use it in the generic function,
|
|
even if the other methods of the same generic function
|
|
don't mention it explicitly.
|
|
This is particularly important
|
|
for <code>INITIALIZE-INSTANCE</code> methods,
|
|
since if you did use <code>&ALLOW-OTHER-KEYS</code>,
|
|
it would disable error checking for misspelled or wrong keywords
|
|
in <code>MAKE-INSTANCE</code> calls!
|
|
</p>
|
|
|
|
<p>
|
|
A typical <code>PRINT-OBJECT</code> method might look like this:
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
(defmethod print-object ((p person) stream)
|
|
(print-unprintable-object (p stream :type t :identity t)
|
|
(with-slots (first-name last-name) p
|
|
(safe-format stream "~a ~a" first-name last-name))))
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Meta-language guidelines">
|
|
<STYLEPOINT title="Macros">
|
|
<SUMMARY>
|
|
Use macros when appropriate, which is often.
|
|
Define macros when appropriate, which is seldom.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Macros bring syntactic abstraction, which is a wonderful thing.
|
|
It helps make your code clearer, by describing your intent
|
|
without getting bogged in implementation details
|
|
(indeed abstracting those details away).
|
|
It helps make your code more concise and more readable,
|
|
by eliminating both redundancy and irrelevant details.
|
|
But it comes at a cost to the reader,
|
|
which is learning a new syntactic concept for each macro.
|
|
And so it should not be abused.
|
|
</p>
|
|
<p>
|
|
The general conclusion is that there shouldn't be
|
|
any recognizable <em>design pattern</em>
|
|
in a good Common Lisp program.
|
|
The one and only pattern is: <em>use the language</em>,
|
|
which includes defining and using syntactic abstractions.
|
|
</p>
|
|
<p>
|
|
Existing macros must be used
|
|
whenever they make code clearer
|
|
by conveying intent in a more concise way,
|
|
which is often.
|
|
When a macro is available in your project
|
|
that expresses the concept you're using,
|
|
you must not write the expansion rather than use the macro.
|
|
</p>
|
|
<p>
|
|
New macros should be defined as appropriate,
|
|
which should be seldom,
|
|
for common macros have already been provided
|
|
by the language and its various libraries,
|
|
and your program typically only needs few new ones
|
|
relative to its size.
|
|
</p>
|
|
<p>
|
|
You should follow the OAOOM rule of thumb
|
|
for deciding when to create a new abstraction,
|
|
whether syntactic or not:
|
|
if a particular pattern is used more than twice,
|
|
it should probably be abstracted away.
|
|
A more refined rule to decide when to use abstraction
|
|
should take into account
|
|
the benefit in term of number of uses and gain at each use,
|
|
to the costs in term of having to get used to reading the code.
|
|
For syntactic abstractions, costs and benefits to the reader
|
|
is usually more important than costs and benefits to the writer,
|
|
because good code is usually written once
|
|
and read many times by many people
|
|
(including the same programmer
|
|
who has to maintain the program after having forgotten it).
|
|
Yet the cost to the writer of the macro
|
|
should also be taken into account;
|
|
however, in doing so it should rather be compared
|
|
to the cost of the programmer writing other code instead
|
|
that may have higher benefits.
|
|
</p>
|
|
<p>
|
|
Using Lisp macros properly requires taste.
|
|
Avoid writing complicated macros
|
|
unless the benefit clearly outweighs the cost.
|
|
It takes more effort for your fellow developers to learn your macro,
|
|
so you should only use a macro if the gain in expressiveness
|
|
is big enough to justify that cost.
|
|
As usual, feel free to consult your colleagues if you're not sure,
|
|
since without a lot of Lisp experience,
|
|
it can be hard to make this judgment.
|
|
</p>
|
|
<p>
|
|
You must never use a macro where a function will do.
|
|
That is, if the semantics of what you are writing
|
|
conforms to the semantics of a function,
|
|
then you must write it as a function rather than a macro.
|
|
</p>
|
|
<p>
|
|
You must not transform a function into a macro for performance reasons.
|
|
If profiling shows that you have a performance problem
|
|
with a specific function <code>FOO</code>,
|
|
document the need and profiling-results appropriately,
|
|
and
|
|
<code>(declaim (inline foo))</code>.
|
|
</p>
|
|
|
|
<p>
|
|
You can also use a compiler-macro
|
|
as a way to speed up function execution
|
|
by specifying a source-to-source transformation.
|
|
Beware that it interferes with tracing the optimized function.
|
|
</p>
|
|
<p>
|
|
When you write a macro-defining macro
|
|
(a macro that generates macros),
|
|
document and comment it particularly clearly,
|
|
since these are harder to understand.
|
|
</p>
|
|
<p>
|
|
You must not install new reader macros
|
|
without a consensus among the developers of your system.
|
|
Reader macros must not leak out of the system that uses them
|
|
to clients of that system or other systems used in the same project.
|
|
You must use software such as
|
|
<code>cl-syntax</code> or <code>named-readtables</code>
|
|
to control how reader macros are used.
|
|
This clients who desire it may use the same reader macros as you do.
|
|
In any case, your system must be usable
|
|
even to clients who do not use these reader macros.
|
|
</p>
|
|
<p>
|
|
If your macro has a parameter that is a Lisp form
|
|
that will be evaluated when the expanded code is run,
|
|
you should name the parameter with the suffix <code>-form</code>.
|
|
This convention helps make it clearer to the macro's user
|
|
which parameters are Lisp forms to be evaluated, and which are not.
|
|
The common names <code>body</code> and <code>end</code> are
|
|
exceptions to this rule.
|
|
</p>
|
|
<p>
|
|
You should follow the so-called <code>CALL-WITH</code> style when it applies.
|
|
This style is explained at length in
|
|
<a href="http://random-state.net/log/3390120648.html">http://random-state.net/log/3390120648.html</a>.
|
|
The general principle is that the macro is strictly limited to processing the syntax,
|
|
and as much of the semantics as possible is kept in normal functions.
|
|
Therefore, a macro <code>WITH-<em>FOO</em></code> is often limited to
|
|
generating a call to an auxiliary function
|
|
<code>CALL-WITH-<em>FOO</em></code>
|
|
with arguments deduced from the macro arguments.
|
|
Macro <code>&body</code> arguments are typically
|
|
wrapped into a lambda expression of which they become the body,
|
|
which is passed as one of the arguments of the auxiliary function.
|
|
</p>
|
|
<p>
|
|
The separation of syntactic and semantic concerns
|
|
is a general principle of style that applies
|
|
beyond the case of <code>WITH-</code> macros.
|
|
Its advantages are many.
|
|
By keeping semantics outside the macro,
|
|
the macro is made simpler, easier to get right, and less subject to change,
|
|
which makes it easier to develop and maintain.
|
|
The semantics is written in a simpler language — one without staging —
|
|
which also makes it easier to develop and maintain.
|
|
It becomes possible to debug and update the semantic function
|
|
without having to recompile all clients of the macro.
|
|
The semantic function appears in the stack trace
|
|
which also helps debug client functions.
|
|
The macro expansion is made shorter and
|
|
each expansion shares more code with other expansions,
|
|
which reduces memory pressure which in turn usually makes things faster.
|
|
It also makes sense to write the semantic functions first,
|
|
and write the macros last as syntactic sugar on top.
|
|
You should use this style unless the macro is used
|
|
in tight loops where performance matters;
|
|
and even then, see our rules regarding optimization.
|
|
</p>
|
|
<p>
|
|
Any functions (closures) created by the macro should be named,
|
|
which can be done using <code>FLET</code>.
|
|
|
|
This also allows you to declare the function to be of dynamic extent
|
|
(if it is — and often it is; yet see below regarding
|
|
<a href="#DYNAMIC-EXTENT">DYNAMIC-EXTENT</a>).
|
|
</p>
|
|
<p>
|
|
If a macro call contains a form,
|
|
and the macro expansion includes more than one copy of that form,
|
|
the form can be evaluated more than once,
|
|
and code it contains macro-expanded and compiled more than once.
|
|
If someone uses the macro and calls it
|
|
with a form that has side effects or that takes a long time to compute,
|
|
the behavior will be undesirable
|
|
(unless you're intentionally writing
|
|
a control structure such as a loop).
|
|
A convenient way to avoid this problem
|
|
is to evaluate the form only once,
|
|
and bind a (generated) variable to the result.
|
|
There is a very useful macro called <code>ALEXANDRIA:ONCE-ONLY</code>
|
|
that generates code to do this.
|
|
See also <code>ALEXANDRIA:WITH-GENSYMS</code>,
|
|
to make some temporary variables in the generated code.
|
|
Note that if you follow our <code>CALL-WITH</code> style,
|
|
you typically expand the code only once, as either
|
|
an argument to the auxiliary function, or
|
|
the body of a lambda passed as argument to it;
|
|
you therefore avoid the above complexity.
|
|
</p>
|
|
<p>
|
|
When you write a macro with a body,
|
|
such as a <code>WITH-xxx</code> macro,
|
|
even if there aren't any parameters,
|
|
you should leave space for them anyway.
|
|
For example, if you invent <code>WITH-LIGHTS-ON</code>,
|
|
do not make the call to it look like
|
|
<code>(defmacro with-lights-on (&body b) ...)</code>.
|
|
Instead, do <code>(defmacro with-lights-on (() &body b) ...)</code>.
|
|
That way, if parameters are needed in the future,
|
|
you can add them without necessarily having to change
|
|
all the uses of the macro.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="EVAL-WHEN">
|
|
<SUMMARY>
|
|
When using <code>EVAL-WHEN</code>, you should almost always use all of
|
|
<code>(:compile-toplevel :load-toplevel :execute)</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Lisp evaluation happens at several times,
|
|
some of them interleaved.
|
|
Be aware of them when writing macros.
|
|
<a href="https://fare.livejournal.com/146698.html">EVAL-WHEN considered harmful to your mental health</a>.
|
|
</p>
|
|
<p>
|
|
In summary of the article linked above,
|
|
unless you're doing truly advanced macrology,
|
|
the only valid combination in an <code>EVAL-WHEN</code>
|
|
is to include all of
|
|
<code>(eval-when (:compile-toplevel :load-toplevel :execute) ...)</code>
|
|
</p>
|
|
<p>
|
|
You must use
|
|
<code>(eval-when (:compile-toplevel :load-toplevel :execute) ...)</code>
|
|
whenever you define functions, types, classes, constants, variables, etc.,
|
|
that are going to be used in macros.
|
|
</p>
|
|
<p>
|
|
It is usually an error to omit the <code>:execute</code>,
|
|
because it prevents <code>LOAD</code>ing the source rather than the fasl.
|
|
It is usually an error to omit the <code>:load-toplevel</code>
|
|
(except to modify e.g. readtables and compile-time settings),
|
|
because it prevents <code>LOAD</code>ing future files
|
|
or interactively compiling code
|
|
that depends on the effects that happen at compile-time,
|
|
unless the current file was <code>COMPILE-FILE</code>d
|
|
within the same Lisp session.
|
|
</p>
|
|
<p>
|
|
Regarding variables, note that because macros may or may not
|
|
be expanded in the same process that runs the expanded code,
|
|
you must not depend on compile-time and runtime effects
|
|
being either visible or invisible at the other time.
|
|
There are still valid uses of variables in macros:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
Some variables may hold dictionaries
|
|
for some new kind of definition and other meta-data.
|
|
If such meta-data is to be visible at runtime and/or in other files,
|
|
you must make sure that the macro expands into code that
|
|
will register the definitions to those meta-data structures
|
|
at load-time,
|
|
in addition to effecting the registration at compile-time.
|
|
Typically, your top-level definitions expand
|
|
to code that does the registration.
|
|
if your code doesn't expand at the top-level,
|
|
you can sometimes use <code>LOAD-TIME-VALUE</code> for good effect.
|
|
In extreme cases, you may have to use
|
|
<code>ASDF-FINALIZERS:EVAL-AT-TOPLEVEL</code>.
|
|
</li>
|
|
<li>
|
|
Some variables may hold temporary data
|
|
that is only used at compile-time in the same file,
|
|
and can be cleaned up at the end of the file's compilation.
|
|
Predefined such variables would include <code>*readtable*</code>
|
|
or compiler-internal variables holding
|
|
the current optimization settings.
|
|
You can often manage existing and new such variables using
|
|
the <code>:AROUND-COMPILE</code> hooks of <code>ASDF</code>.
|
|
</li>
|
|
</ul>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Read-time evaluation">
|
|
<SUMMARY>
|
|
You should use <code>#.</code> sparingly,
|
|
and you must avoid read-time side-effects.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
The <code>#.</code> standard read-macro
|
|
will read one object, evaluate the object, and
|
|
have the reader return the resulting value.
|
|
</p>
|
|
<p>
|
|
You must not use it where other idioms will do, such as
|
|
using <code>EVAL-WHEN</code> to evaluate side-effects at compile-time,
|
|
using a regular macro to return an expression computed at compile-time,
|
|
using <code>LOAD-TIME-VALUE</code> to compute it at load-time.
|
|
</p>
|
|
<p>
|
|
Read-time evaluation is often used as a quick way
|
|
to get something evaluated at compile time
|
|
(actually "read time" but it amounts to the same thing).
|
|
If you use this, the evaluation MUST NOT have any side effects
|
|
and MUST NOT depend on any variable global state.
|
|
The <code>#.</code> should be treated as a way
|
|
to force "constant-folding"
|
|
that a sufficiently-clever compiler
|
|
could have figure out all by itself,
|
|
when the compiler isn't sufficiently-clever
|
|
and the difference matters.
|
|
</p>
|
|
<p>
|
|
Another use of <code>#.</code> is to expand the equivalent of macros
|
|
in places that are neither expressions nor (quasi)quotations,
|
|
such as lambda-lists. However, if you find yourself using it a lot,
|
|
it might be time to instead define macros to replace your consumers
|
|
of lambda-lists with something that recognizes an extension.
|
|
</p>
|
|
<p>
|
|
Whenever you are going to use <code>#.</code>,
|
|
you should consider using <code>DEFCONSTANT</code> and its variants,
|
|
possibly in an <code>EVAL-WHEN</code>,
|
|
to give the value a name explaining what it means.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="EVAL">
|
|
<SUMMARY>
|
|
You must not use <code>EVAL</code> at runtime.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Places where it is actually appropriate to use <code>EVAL</code>
|
|
are so few and far between that you must consult with your reviewers;
|
|
it's easily misused.
|
|
</p>
|
|
<p>
|
|
If your code manipulates symbols at runtime
|
|
and needs to get the value of a symbol,
|
|
use <code>SYMBOL-VALUE</code>, not <code>EVAL</code>.
|
|
</p>
|
|
<p>
|
|
Often, what you really need is to write a macro,
|
|
not to use <code>EVAL</code>.
|
|
</p>
|
|
<p>
|
|
You may be tempted to use <code>EVAL</code> as a shortcut
|
|
to evaluating expressions in a safe subset of the language.
|
|
But it often requires more scrutiny to properly check and sanitize
|
|
all possible inputs to such use of <code>EVAL</code>
|
|
than to build a special-purpose evaluator.
|
|
You must not use <code>EVAL</code> in this way at runtime.
|
|
</p>
|
|
<p>
|
|
Places where it is OK to use <code>EVAL</code> are:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
The implementation of an interactive development tool.
|
|
</li>
|
|
<li>
|
|
The build infrastructure.
|
|
</li>
|
|
<li>
|
|
Backdoors that are part of testing frameworks.
|
|
(You MUST NOT have such backdoors in production code.)
|
|
</li>
|
|
<li>
|
|
Macros that fold constants at compile-time.
|
|
</li>
|
|
<li>
|
|
Macros that register definitions to meta-data structures;
|
|
the registration form is sometimes evaluated at compile-time
|
|
as well as included in the macro-expansion,
|
|
so it is immediately available to other macros.
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
Note that in the latter case,
|
|
if the macro isn't going to be used at the top-level,
|
|
it might not be possible to make these definitions available
|
|
as part of the expansion.
|
|
The same phenomenon may happen in a <code>DEFTYPE</code> expansion,
|
|
or in helper functions used by macros.
|
|
In these cases, you may actually have to use
|
|
<code>ASDF-FINALIZERS:EVAL-AT-TOPLEVEL</code> in your macro.
|
|
It will not only <code>EVAL</code> your definitions
|
|
at macro-expansion time for immediate availability,
|
|
it will also save the form aside, for inclusion in a
|
|
<code>(ASDF-FINALIZERS:FINAL-FORMS)</code>
|
|
that you need to include at the end of the file being compiled
|
|
(or before the form is needed).
|
|
This way, the side-effects are present when loading the fasl
|
|
without having compiled it as well as while compiling it;
|
|
in either case, the form is made available at load-time.
|
|
<code>ASDF-FINALIZERS</code> ensures that the form is present,
|
|
by throwing an error if you omit it.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="INTERN and UNINTERN">
|
|
<SUMMARY>
|
|
You must not use <code>INTERN</code> or <code>UNINTERN</code> at runtime.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You must not use <code>INTERN</code> at runtime.
|
|
Not only does it cons,
|
|
it either creates a permanent symbol that won't be collected
|
|
or gives access to internal symbols.
|
|
This creates opportunities for memory leaks, denial of service attacks,
|
|
unauthorized access to internals, clashes with other symbols.
|
|
</p>
|
|
<p>
|
|
You must not <code>INTERN</code> a string
|
|
just to compare it to a keyword;
|
|
use <code>STRING=</code> or <code>STRING-EQUAL</code>.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
(member (intern str :keyword) $keys) ; Bad
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
(member str $keys :test #'string-equal) ; Better
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
You must not use <code>UNINTERN</code> at runtime.
|
|
It can break code that relies on dynamic binding.
|
|
It makes things harder to debug.
|
|
You must not dynamically intern any new symbol,
|
|
and therefore you need not dynamically unintern anything.
|
|
</p>
|
|
<p>
|
|
You may of course use <code>INTERN</code> at compile-time,
|
|
in the implementation of some macros.
|
|
Even so, it is usually more appropriate
|
|
to use abstractions on top of it, such as
|
|
<code>ALEXANDRIA:SYMBOLICATE</code> or
|
|
<code>ALEXANDRIA:FORMAT-SYMBOL</code>
|
|
to create the symbols you need.
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Data Representation">
|
|
<STYLEPOINT title="NIL: empty-list, false and I Don't Know">
|
|
<SUMMARY>
|
|
Appropriately use or avoid using <code>NIL</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
<code>NIL</code> can have several different interpretations:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
"False."
|
|
In this case, use <code>NIL</code>.
|
|
You should test for false <code>NIL</code>
|
|
using the operator <code>NOT</code> or
|
|
using the predicate function <code>NULL</code>.
|
|
</li>
|
|
<li>
|
|
"Empty-list."
|
|
In this case, use <code>'()</code>.
|
|
(Be careful about quoting the empty-list when calling macros.)
|
|
You should use <code>ENDP</code> to test for the empty list
|
|
when the argument is known to be a proper list,
|
|
or with <code>NULL</code> otherwise.
|
|
</li>
|
|
<li>
|
|
A statement about some value being unspecified.
|
|
In this case, you may use <code>NIL</code>
|
|
if there is no risk of ambiguity anywhere in your code;
|
|
otherwise you should use an explicit, descriptive symbol.
|
|
</li>
|
|
<li>
|
|
A statement about some value being known not to exist.
|
|
In this case, you should use an explicit, descriptive symbol
|
|
instead of <code>NIL</code>.
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
You must not introduce ambiguity in your data representations
|
|
that will cause headaches for whoever has to debug code.
|
|
If there is any risk of ambiguity,
|
|
you should use an explicit, descriptive symbol or keyword
|
|
for each case,
|
|
instead of using <code>NIL</code> for either.
|
|
If you do use <code>NIL</code>,
|
|
you must make sure that the distinction is well documented.
|
|
</p>
|
|
<p>
|
|
In many contexts,
|
|
instead of representing "I don't know" as a particular value,
|
|
you should instead use multiple values,
|
|
one for the value that is known if any,
|
|
and one to denote whether the value was known or found.
|
|
</p>
|
|
|
|
<p>
|
|
When working with database classes, keep in mind that
|
|
<code>NIL</code> need not always map to <code>'NULL'</code>
|
|
(and vice-versa)!
|
|
The needs of the database may differ from the needs of the Lisp.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Do not abuse lists">
|
|
<SUMMARY>
|
|
You must select proper data representation.
|
|
You must not abuse the <code>LIST</code> data structure.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Even though back in 1958, LISP was short for "LISt Processing",
|
|
its successor Common Lisp has been a modern programming language
|
|
with modern data structures since the 1980s.
|
|
You must use the proper data structures in your programs.
|
|
</p>
|
|
<p>
|
|
You must not abuse the builtin (single-linked) <code>LIST</code>
|
|
data structure where it is not appropriate,
|
|
even though Common Lisp makes it especially easy to use it.
|
|
</p>
|
|
<p>
|
|
You must only use lists
|
|
when their performance characteristics
|
|
is appropriate for the algorithm at hand:
|
|
sequential iteration over the entire contents of the list.
|
|
</p>
|
|
<p>
|
|
An exception where it is appropriate to use lists
|
|
is when it is known in advance
|
|
that the size of the list will remain very short
|
|
(say, less than 16 elements).
|
|
</p>
|
|
<p>
|
|
List data structures are often (but not always)
|
|
appropriate for macros and functions used by macros at compile-time:
|
|
indeed, not only is source code passed as lists in Common Lisp,
|
|
but the macro-expansion and compilation processes
|
|
will typically walk over the entire source code, sequentially, once.
|
|
(Note that advanced macro systems don't directly use lists, but instead
|
|
use abstract syntax objects that track source code location and scope;
|
|
however there is no such advanced macro system
|
|
in Common Lisp at this time.)
|
|
</p>
|
|
<p>
|
|
Another exception where it is appropriate to use lists is
|
|
for introducing literal constants
|
|
that will be transformed into more appropriate data structures
|
|
at compile-time or load-time.
|
|
It is a good to have a function with a relatively short name
|
|
to build your program's data structures from such literals.
|
|
</p>
|
|
<p>
|
|
In the many cases when lists are not the appropriate data structure,
|
|
various libraries such as
|
|
<a href="http://cliki.net/cl-containers">cl-containers</a> or
|
|
<a href="http://cliki.net/lisp-interface-library">lisp-interface-library</a>
|
|
provide plenty of different data structures
|
|
that should fulfill all the basic needs of your programs.
|
|
If the existing libraries are not satisfactory, see above about
|
|
<a href="#Using_Libraries">Using Libraries</a> and
|
|
<a href="#Open-Sourcing_Code">Open-Sourcing Code</a>.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Lists vs. structures vs. multiple values">
|
|
<SUMMARY>
|
|
You should use the appropriate representation for product types.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You should avoid using a list as anything
|
|
besides a container of elements of like type.
|
|
You must not use a list as method of passing
|
|
multiple separate values of different types
|
|
in and out of function calls.
|
|
Sometimes it is convenient to use a list
|
|
as a little ad hoc structure,
|
|
i.e. "the first element of the list is a FOO, and the second is a BAR",
|
|
but this should be used minimally
|
|
since it gets harder to remember the little convention.
|
|
You must only use a list that way
|
|
when destructuring the list of arguments from a function,
|
|
or creating a list of arguments
|
|
to which to <code>APPLY</code> a function.
|
|
</p>
|
|
<p>
|
|
The proper way to pass around an object
|
|
comprising several values of heterogeneous types
|
|
is to use a structure as defined by <code>DEFSTRUCT</code>
|
|
or <code>DEFCLASS</code>.
|
|
</p>
|
|
<p>
|
|
You should use multiple values only
|
|
when function returns a small number of values
|
|
that are meant to be destructured immediately by the caller,
|
|
rather than passed together as arguments to further functions.
|
|
</p>
|
|
<p>
|
|
You should not return a condition object
|
|
as one of a set of multiple values.
|
|
Instead, you should signal the condition to denote an unusual outcome.
|
|
</p>
|
|
<p>
|
|
You should signal a condition to denote an unusual outcome,
|
|
rather than relying on a special return type.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Lists vs. Pairs">
|
|
<SUMMARY>
|
|
Use the appropriate functions when manipulating lists.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Use <code>FIRST</code> to access the first element of a list,
|
|
<code>SECOND</code> to access the second element, etc.
|
|
Use <code>REST</code> to access the tail of a list.
|
|
Use <code>ENDP</code> to test for the end of the list.
|
|
</p>
|
|
<p>
|
|
Use <code>CAR</code> and <code>CDR</code>
|
|
when the cons cell is not being used to implement a proper list
|
|
and is instead being treated as a pair of more general objects.
|
|
Use <code>NULL</code> to test for <code>NIL</code> in this context.
|
|
</p>
|
|
<p>
|
|
The latter case should be rare outside of alists,
|
|
since you should be using structures and classes where they apply,
|
|
and data structure libraries when you want trees.
|
|
</p>
|
|
<p>
|
|
Exceptionally, you may use <code>CDADR</code> and other variants
|
|
on lists when manually destructuring them,
|
|
instead of using a combination of several list accessor functions.
|
|
In this context, using <code>CAR</code> and <code>CDR</code>
|
|
instead of <code>FIRST</code> and <code>REST</code> also makes sense.
|
|
However, keep in mind that it might be more appropriate in such cases
|
|
to use higher-level constructs such as
|
|
<code>DESTRUCTURING-BIND</code> or <code>OPTIMA:MATCH</code>.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Lists vs. Arrays">
|
|
<SUMMARY>
|
|
You should use arrays rather than lists where random access matters.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
<code>ELT</code> has <i>O(n)</i> behavior when used on lists.
|
|
If you are to use random element access on an object,
|
|
use arrays and <code>AREF</code> instead.
|
|
</p>
|
|
<p>
|
|
The exception is for code outside the critical path
|
|
where the list is known to be small anyway.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Lists vs. Sets">
|
|
<SUMMARY>
|
|
You should only use lists as sets for very small lists.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Using lists as representations of sets is a bad idea
|
|
unless you know the lists will be small,
|
|
for accessors are <i>O(n)</i> instead of <i>O(log n)</i>.
|
|
For arbitrary big sets, use balanced binary trees,
|
|
for instance using <code>lisp-interface-library</code>.
|
|
</p>
|
|
<p>
|
|
If you still use lists as sets,
|
|
you should not <code>UNION</code> lists just to search them.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
(member foo (union list-1 list-2)) ; Bad
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
(or (member foo list-1) (member foo list-2)) ; Better
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Indeed, <code>UNION</code> not only conses unnecessarily,
|
|
but it can be <i>O(n^2)</i> on some implementations,
|
|
and is rather slow even when it's <i>O(n)</i>.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Proper Forms">
|
|
<p>
|
|
You must follow the proper usage regarding
|
|
well-known functions, macros and special forms.
|
|
</p>
|
|
<STYLEPOINT title="Defining Constants">
|
|
<SUMMARY>
|
|
You must use proper defining forms for constant values.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
The Lisp system we primarily use, SBCL, is very picky and
|
|
signals a condition whenever a constant is redefined to a value not
|
|
<code>EQL</code> to its previous setting.
|
|
You must not use <code>DEFCONSTANT</code>
|
|
when defining variables that are not
|
|
numbers, characters, or symbols (including booleans and keywords).
|
|
Instead, consistently use whichever alternative
|
|
is recommended for your project.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
;; Bad
|
|
(defconstant +google-url+ "https://www.google.com/")
|
|
(defconstant +valid-colors+ '(red green blue))
|
|
</BAD_CODE_SNIPPET>
|
|
|
|
|
|
|
|
|
|
<p>
|
|
Open-Source libraries may use
|
|
<code>ALEXANDRIA:DEFINE-CONSTANT</code>
|
|
for constants other than numbers, characters and symbols
|
|
(including booleans and keywords).
|
|
You may use the <code>:TEST</code> keyword argument
|
|
to specify an equality predicate.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
;; Better, for Open-Source code:
|
|
(define-constant +google-url+ "https://www.google.com/" :test #'string=)
|
|
(define-constant +valid-colors+ '(red green blue))
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Note that with optimizing implementations, such as SBCL or CMUCL,
|
|
defining constants this way precludes any later redefinition
|
|
short of <code>UNINTERN</code>ing the symbol
|
|
and recompiling all its clients.
|
|
This may make it "interesting" to debug things at the REPL
|
|
or to deploy live code upgrades.
|
|
If there is a chance that your "constants" are not going to be constant
|
|
over the lifetime of your server processes
|
|
after taking into consideration scheduled and unscheduled code patches,
|
|
you should consider using
|
|
<code>DEFPARAMETER</code> or <code>DEFVAR</code> instead,
|
|
or possibly a variant of <code>DEFINE-CONSTANT</code>
|
|
that builds upon some future library implementing global lexicals
|
|
rather than <code>DEFCONSTANT</code>.
|
|
You may keep the <code>+plus+</code> convention in these cases
|
|
to document the intent of the parameter as a constant.
|
|
</p>
|
|
<p>
|
|
Also note that <code>LOAD-TIME-VALUE</code> may help you
|
|
avoid the need for defined constants.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Defining Functions">
|
|
<SUMMARY>
|
|
You should make proper use of
|
|
<code>&OPTIONAL</code> and
|
|
<code>&KEY</code> arguments.
|
|
You should not use <code>&AUX</code> arguments.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You should avoid using <code>&ALLOW-OTHER-KEYS</code>,
|
|
since it blurs the contract of a function.
|
|
Almost any real function (generic or not) allows a certain
|
|
fixed set of keywords, as far as its caller is concerned,
|
|
and those are part of its contract.
|
|
If you are implementing a method of a generic function,
|
|
and it does not need to know
|
|
the values of some of the keyword arguments,
|
|
you should explicitly <code>(DECLARE (IGNORE ...))</code>
|
|
all the arguments that you are not using.
|
|
You must not use <code>&ALLOW-OTHER-KEYS</code>
|
|
unless you explicitly want to disable checking of allowed keys
|
|
for all methods when invoking the generic function on arguments
|
|
that match this particular method.
|
|
Note that the contract of a generic function belongs in
|
|
the <code>DEFGENERIC</code>, not in the <code>DEFMETHOD</code>
|
|
which is basically an "implementation detail" of the generic function
|
|
as far as the caller of the generic is concerned.
|
|
</p>
|
|
<p>
|
|
A case where <code>&ALLOW-OTHER-KEYS</code> is appropriate
|
|
is when you write a wrapper function to other some other functions
|
|
that may vary (within the computation or during development),
|
|
and pass around a plist as a <code>&REST</code> argument.
|
|
</p>
|
|
<p>
|
|
You should avoid using <code>&AUX</code> arguments.
|
|
</p>
|
|
<p>
|
|
You should avoid having both <code>&OPTIONAL</code>
|
|
and <code>&KEY</code> arguments,
|
|
unless it never makes sense to specify keyword arguments
|
|
when the optional arguments are not all specified.
|
|
You must not have non-<code>NIL</code> defaults
|
|
to your <code>&OPTIONAL</code> arguments
|
|
when your function has both <code>&OPTIONAL</code>
|
|
and <code>&KEY</code> arguments.
|
|
</p>
|
|
<p>
|
|
For maximum portability of a library, it is good form
|
|
that <code>DEFMETHOD</code> definitions should
|
|
<code>(DECLARE (IGNORABLE ...))</code>
|
|
all the required arguments that they are not using.
|
|
Indeed, some implementations will issue a warning
|
|
if you <code>(DECLARE (IGNORE ...))</code> those arguments,
|
|
whereas other implementations will issue a warning
|
|
if you fail to <code>(DECLARE (IGNORE ...))</code> them.
|
|
<code>(DECLARE (IGNORABLE ...))</code> works on all implementations.
|
|
</p>
|
|
<p>
|
|
You should avoid excessive nesting of binding forms inside a function.
|
|
If your function ends up with massive nesting,
|
|
you should probably break it up into several functions or macros.
|
|
If it is really a single conceptual unit,
|
|
consider using a macro such as <code>FARE-UTILS:NEST</code>
|
|
to at least reduce the amount of indentation required.
|
|
It is bad form to use <code>NEST</code> in typical short functions
|
|
with 4 or fewer levels of nesting,
|
|
but also bad form not to use it in the exceptional long functions
|
|
with 10 or more levels of nesting.
|
|
Use your judgment and consult your reviewers.
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Conditional Expressions">
|
|
<SUMMARY>
|
|
Use the appropriate conditional form.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Use <code>WHEN</code> and <code>UNLESS</code>
|
|
when there is only one alternative.
|
|
Use <code>IF</code> when there are two alternatives
|
|
and <code>COND</code> when there are several.
|
|
</p>
|
|
<p>
|
|
However, don't use <code>PROGN</code> for an <code>IF</code> clause
|
|
— use <code>COND</code>, <code>WHEN</code>, or <code>UNLESS</code>.
|
|
</p>
|
|
<p>
|
|
Note that in Common Lisp,
|
|
<code>WHEN</code> and <code>UNLESS</code> return <code>NIL</code>
|
|
when the condition is not met.
|
|
You may take advantage of it.
|
|
Nevertheless, you may use an <code>IF</code>
|
|
to explicitly return <code>NIL</code>
|
|
if you have a specific reason to insist on the return value.
|
|
You may similarly include a fall-through clause <code>(t nil)</code>
|
|
as the last in your <cond>COND</cond>,
|
|
or <code>(otherwise nil)</code> as the last in your <cond>CASE</cond>,
|
|
to insist on the fact that the value returned by the conditional matters
|
|
and that such a case is going to be used.
|
|
You should omit the fall-through clause
|
|
when the conditional is used for side-effects.
|
|
</p>
|
|
<p>
|
|
You should prefer <code>AND</code> and <code>OR</code>
|
|
when it leads to more concise code than using
|
|
<code>IF</code>, <code>COND</code>,
|
|
<code>WHEN</code> or <code>UNLESS</code>,
|
|
and there are no side-effects involved.
|
|
You may also use an <code>ERROR</code>
|
|
as a side-effect in the final clause of an <code>OR</code>.
|
|
</p>
|
|
<p>
|
|
You should only use <code>CASE</code> and <code>ECASE</code>
|
|
to compare numbers, characters or symbols
|
|
(including booleans and keywords).
|
|
Indeed, <code>CASE</code> uses <code>EQL</code> for comparisons,
|
|
so strings, pathnames and structures may not compare the way you expect,
|
|
and <code>1</code> will differ from <code>1.0</code>.
|
|
</p>
|
|
<p>
|
|
You should use <code>ECASE</code> and <code>ETYPECASE</code>
|
|
in preference to <code>CASE</code> and <code>TYPECASE</code>.
|
|
It is better to catch erroneous values early.
|
|
</p>
|
|
<p>
|
|
You should not use <code>CCASE</code> or <code>CTYPECASE</code> at all.
|
|
At least, you should not use them in server processes,
|
|
unless you have quite robust error handling infrastructure
|
|
and make sure not to leak sensitive data this way.
|
|
These are meant for interactive use,
|
|
and can cause interesting damage
|
|
if they cause data or control to leak to attackers.
|
|
</p>
|
|
<p>
|
|
You must not use gratuitous single quotes in <code>CASE</code> forms.
|
|
This is a common error:
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
(case x ; Bad: silently returns NIL on mismatch
|
|
('bar :bar) ; Bad: catches QUOTE
|
|
('baz :baz)) ; Bad: also would catch QUOTE
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
(ecase x ; Better: will error on mismatch
|
|
((bar) :bar) ; Better: won't match QUOTE
|
|
((baz) :baz)) ; Better: same reason
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
<code>'BAR</code> there is <code>(QUOTE BAR)</code>,
|
|
meaning this leg of the case will be executed
|
|
if <code>X</code> is <code>QUOTE</code>...
|
|
and ditto for the second leg
|
|
(though <code>QUOTE</code> will be caught by the first clause).
|
|
This is unlikely to be what you really want.
|
|
</p>
|
|
<p>
|
|
In <code>CASE</code> forms,
|
|
you must use <code>otherwise</code> instead of <code>t</code>
|
|
when you mean "execute this clause if the others fail".
|
|
You must use <code>((t) ...)</code>
|
|
when you mean "match the symbol T" rather than "match anything".
|
|
You must also use <code>((nil) ...)</code>
|
|
when you mean "match the symbol NIL" rather than "match nothing".
|
|
</p>
|
|
<p>
|
|
Therefore, if you want to map booleans <code>NIL</code> and <code>T</code>
|
|
to respective symbols <code>:BAR</code> and <code>:QUUX</code>,
|
|
you should avoid the former way and do it the latter way:
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
(ecase x ; Bad: has no actual error case!
|
|
(nil :bar)) ; Bad: matches nothing
|
|
(t :quux)) ; Bad: matches anything
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
(ecase x ; Better: will actually catch non-booleans
|
|
((nil) :bar)) ; Better: matches NIL
|
|
((t) :quux)) ; Better: matches T
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Identity, Equality and Comparisons">
|
|
<SUMMARY>
|
|
You should the appropriate predicates when comparing objects.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Lisp provides four general equality predicates:
|
|
<code>EQ</code>, <code>EQL</code>, <code>EQUAL</code>,
|
|
and <code>EQUALP</code>,
|
|
which subtly vary in semantics.
|
|
Additionally, Lisp provides the type-specific predicates
|
|
<code>=</code>, <code>CHAR=</code>, <code>CHAR-EQUAL</code>,
|
|
<code>STRING=</code>, and <code>STRING-EQUAL</code>.
|
|
Know the distinction!
|
|
</p>
|
|
<p>
|
|
You should use <code>EQL</code> to compare objects and symbols
|
|
for <em>identity</em>.
|
|
</p>
|
|
<p>
|
|
You must not use <code>EQ</code> to compare numbers or characters.
|
|
Two numbers or characters that are <code>EQL</code>
|
|
are not required by Common Lisp to be <code>EQ</code>.
|
|
</p>
|
|
<p>
|
|
When choosing between <code>EQ</code> and <code>EQL</code>,
|
|
you should use <code>EQL</code> unless you are writing
|
|
performance-critical low-level code.
|
|
<code>EQL</code> reduces the opportunity
|
|
for a class of embarrassing errors
|
|
(i.e. if numbers or characters are ever compared).
|
|
There may a tiny performance cost relative to <code>EQ</code>,
|
|
although under SBCL, it often compiles away entirely.
|
|
<code>EQ</code> is equivalent to <code>EQL</code> and type declarations,
|
|
and use of it for optimization should be treated just like
|
|
any such <a href="#Unsafe_Operations">unsafe operations</a>.
|
|
</p>
|
|
<p>
|
|
You should use <code>CHAR=</code>
|
|
for case-dependent character comparisons,
|
|
and <code>CHAR-EQUAL</code> for case-ignoring character comparisons.
|
|
</p>
|
|
<p>
|
|
You should use <code>STRING=</code>
|
|
for case-dependent string comparisons,
|
|
and <code>STRING-EQUAL</code> for case-ignoring string comparisons.
|
|
</p>
|
|
<p>
|
|
A common mistake when using <code>SEARCH</code> on strings
|
|
is to provide <code>STRING=</code> or <code>STRING-EQUAL</code>
|
|
as the <code>:TEST</code> function.
|
|
The <code>:TEST</code> function
|
|
is given two sequence elements to compare.
|
|
If the sequences are strings,
|
|
the <code>:TEST</code> function is called on two characters,
|
|
so the correct tests are <code>CHAR=</code> or <code>CHAR-EQUAL</code>.
|
|
If you use <code>STRING=</code> or <code>STRING-EQUAL</code>,
|
|
the result is what you expect,
|
|
but in some Lisp implementations it's much slower.
|
|
CCL (at least as of 8/2008)
|
|
creates a one-character string upon each comparison, for example,
|
|
which is very expensive.
|
|
</p>
|
|
<p>
|
|
Also, you should use <code>:START</code> and <code>:END</code> arguments
|
|
to <code>STRING=</code> or <code>STRING-EQUAL</code>
|
|
instead of using <code>SUBSEQ</code>;
|
|
e.g. <code>(string-equal (subseq s1 2 6) s2)</code> should instead be
|
|
<code>(string-equal s1 s2 :start1 2 :end1 6)</code>
|
|
This is preferable because it does not cons.
|
|
</p>
|
|
<p>
|
|
You should use <code>ZEROP</code>,
|
|
<code>PLUSP</code>, or <code>MINUSP</code>,
|
|
instead of comparing a value to <code>0</code> or <code>0.0</code>.
|
|
</p>
|
|
<p>
|
|
You must not use exact comparison on floating point numbers,
|
|
since the vague nature of floating point arithmetic
|
|
can produce little "errors" in numeric value.
|
|
You should compare absolute values to a threshhold.
|
|
</p>
|
|
<p>
|
|
You must use <code>=</code> to compare numbers,
|
|
unless you really mean for <code>0</code>,
|
|
<code>0.0</code> and <code>-0.0</code> to compare unequal,
|
|
in which case you should use <code>EQL</code>.
|
|
Then again, you must not usually use exact comparison
|
|
on floating point numbers.
|
|
</p>
|
|
<p>
|
|
Monetary amounts should be using decimal (rational) numbers
|
|
to avoid the complexities and rounding errors
|
|
of floating-point arithmetic.
|
|
Libraries such as
|
|
<a href="http://wukix.com/lisp-decimals">wu-decimal</a>
|
|
may help you;
|
|
once again, if this library is not satisfactory, see above about
|
|
<a href="#Using_Libraries">Using Libraries</a> and
|
|
<a href="#Open-Sourcing_Code">Open-Sourcing Code</a>.
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Iteration">
|
|
<SUMMARY>
|
|
Use the appropriate form for iteration.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You should use simpler forms such as
|
|
<code>DOLIST</code> or <code>DOTIMES</code>
|
|
instead of <code>LOOP</code>
|
|
in simple cases when you're not going to use any
|
|
of the <code>LOOP</code> facilities such as
|
|
bindings, collection or block return.
|
|
</p>
|
|
<p>
|
|
Use the <code>WITH</code> clause of <code>LOOP</code>
|
|
when it will avoid a level of nesting with <code>LET</code>.
|
|
You may use <code>LET</code> if it makes it clearer
|
|
to return one of bound variables after the <code>LOOP</code>,
|
|
rather than use a clumsy <code>FINALLY (RETURN ...)</code> form.
|
|
</p>
|
|
<p>
|
|
In the body of a <code>DOTIMES</code>,
|
|
do not set the iteration variable.
|
|
(CCL will issue a compiler warning if you do.)
|
|
</p>
|
|
<p>
|
|
Most systems use unadorned symbols in the current package
|
|
as <code>LOOP</code> keywords.
|
|
Other systems use actual <code>:keywords</code>
|
|
from the <code>KEYWORD</code> package
|
|
as <code>LOOP</code> keywords.
|
|
You must be consistent with the convention used in your system.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="I/O">
|
|
<SUMMARY>
|
|
Use the appropriate I/O functions.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
When writing a server,
|
|
code must not send output to the standard streams such as
|
|
<code>*STANDARD-OUTPUT*</code> or <code>*ERROR-OUTPUT*</code>.
|
|
Instead, code must use the proper logging framework
|
|
to output messages for debugging.
|
|
We are running as a server, so there is no console!
|
|
</p>
|
|
<p>
|
|
Code must not use <code>PRINT-OBJECT</code>
|
|
to communicate with a user —
|
|
<code>PRINT-OBJECT</code> is for debugging purposes only.
|
|
Modifying any <code>PRINT-OBJECT</code> method
|
|
must not break any public interfaces.
|
|
</p>
|
|
<p>
|
|
You should not use a sequence of <code>WRITE-XXX</code>
|
|
where a single <code>FORMAT</code> string could be used.
|
|
Using format allows you
|
|
to parameterize the format control string in the future
|
|
if the need arises.
|
|
</p>
|
|
<p>
|
|
You should use <code>WRITE-CHAR</code> to emit a character
|
|
rather than <code>WRITE-STRING</code>
|
|
to emit a single-character string.
|
|
</p>
|
|
<p>
|
|
You should not use <code>(format nil "~A" value)</code>;
|
|
you should use <code>PRINC-TO-STRING</code> instead.
|
|
</p>
|
|
<p>
|
|
You should use <code>~<Newline></code>
|
|
or <code>~@<Newline></code> in format strings
|
|
to keep them from wrapping in 100-column editor windows,
|
|
or to indent sections or clauses to make them more readable.
|
|
</p>
|
|
<p>
|
|
You should not use <code>STRING-UPCASE</code>
|
|
or <code>STRING-DOWNCASE</code>
|
|
on format control parameters;
|
|
instead, it should use <code>"~:@(~A~)"</code> or <code>"~(~A~)"</code>.
|
|
</p>
|
|
<p>
|
|
Be careful when using the <code>FORMAT</code> conditional directive.
|
|
The parameters are easy to forget.
|
|
</p>
|
|
<dl>
|
|
<dt>No parameters, e.g. <code>"~[Siamese~;Manx~;Persian~] Cat"</code></dt>
|
|
<dd>
|
|
Take one format argument, which should be an integer.
|
|
Use it to choose a clause. Clause numbers are zero-based.
|
|
If the number is out of range, just print nothing.
|
|
You can provide a default value
|
|
by putting a <code>":"</code> in front of the last <code>";"</code>.
|
|
E.g. in <code>"~[Siamese~;Manx~;Persian~:;Alley~] Cat"</code>,
|
|
an out-of-range arg prints <code>"Alley"</code>.
|
|
</dd>
|
|
<dt><code>:</code> parameter, e.g. <code>"~:[Siamese~;Manx~]"</code></dt>
|
|
<dd>
|
|
Take one format argument. If it's <code>NIL</code>,
|
|
use the first clause, otherwise use the second clause.
|
|
</dd>
|
|
<dt><code>@</code> parameter, e.g. <code>"~@[Siamese ~a~]"</code></dt>
|
|
<dd>
|
|
If the next format argument is true,
|
|
use the choice, but do NOT take the argument.
|
|
If it's false, take one format argument and print nothing.
|
|
(Normally the clause uses the format argument.)
|
|
</dd>
|
|
<dt><code>#</code> parameter, e.g. <code>"~#[ none~; ~s~; ~s and ~s~]"</code></dt>
|
|
<dd>
|
|
Use the number of arguments to format
|
|
as the number to choose a clause.
|
|
The same as no parameters in all other ways.
|
|
Here's the full hairy example:
|
|
<code>"Items:~#[ none~; ~S~; ~S and ~S~:;~@{~#[~; and~] ~S~^ ,~}~]."</code>
|
|
</dd>
|
|
</dl>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Optimization">
|
|
<STYLEPOINT title="Avoid Allocation">
|
|
<SUMMARY>
|
|
You should avoid unnecessary allocation of memory.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
In a language with automatic storage management (such as Lisp or Java),
|
|
the colloquial phrase "memory leak" refers to situation
|
|
where storage that is not actually needed
|
|
nevertheless does not get deallocated,
|
|
because it is still reachable.
|
|
</p>
|
|
<p>
|
|
You should be careful that when you create objects,
|
|
you don't leave them reachable after they are no longer needed!
|
|
</p>
|
|
<p>
|
|
Here's a particular trap-for-the-unwary in Common Lisp.
|
|
If you make an array with a fill pointer, and put objects in it,
|
|
and then set the fill pointer back to zero,
|
|
those objects are still reachable as far as Lisp goes
|
|
(the Common Lisp spec says that it's still OK
|
|
to refer to the array entries past the end of the fill pointer).
|
|
</p>
|
|
<p>
|
|
Don't cons (i.e., allocate) unnecessarily.
|
|
Garbage collection is not magic.
|
|
Excessive allocation is usually a performance problem.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Unsafe Operations">
|
|
<SUMMARY>
|
|
You must only use faster unsafe operations
|
|
when there is a clear performance need
|
|
and you can document why it's correct.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Common Lisp implementations often provide backdoors
|
|
to compute some operations faster in an unsafe way.
|
|
For instance, some libraries provide arithmetic operations
|
|
that are designed to be used with fixnums only,
|
|
and yield the correct result faster if provided proper arguments.
|
|
The downside is that the result of such operations
|
|
is incorrect in case of overflow, and can
|
|
have undefined behavior when called with anything but fixnums.
|
|
</p>
|
|
|
|
<p>
|
|
More generally, unsafe operations
|
|
will yield the correct result faster
|
|
than would the equivalent safe operation
|
|
if the arguments satisfy some invariant such as
|
|
being of the correct type and small enough;
|
|
however if the arguments fail to satisfy the required invariants,
|
|
then the operation may have undefined behavior,
|
|
such as crashing the software, or,
|
|
which is sometimes worse, silently giving wrong answers.
|
|
Depending on whether the software is piloting an aircraft
|
|
or other life-critical device,
|
|
or whether it is accounting for large amounts money,
|
|
such undefined behavior can kill or bankrupt people.
|
|
Yet proper speed can sometimes make the difference between
|
|
software that's unusably slow and software that does its job,
|
|
or between software that is a net loss
|
|
and software that can yield a profit.
|
|
</p>
|
|
<p>
|
|
You must not define or use unsafe operations without both
|
|
profiling results indicating the need for this optimization,
|
|
and careful documentation explaining why it is safe to use them.
|
|
Unsafe operations should be restricted to internal functions;
|
|
you should carefully documented how unsafe it is
|
|
to use these functions with the wrong arguments.
|
|
You should only use unsafe operations
|
|
inside functions internal to a package and
|
|
you should document the use of the declarations,
|
|
since calling the functions with arguments of the wrong type
|
|
can lead to undefined behavior.
|
|
Use <code>check-type</code> in functions exported from a package
|
|
to sanitize input arguments,
|
|
so that internal functions are never passed illegal values.
|
|
</p>
|
|
<p>
|
|
On some compilers,
|
|
new unsafe operations
|
|
can usually be defined by combining
|
|
type declarations with an <code>OPTIMIZE</code> declaration
|
|
that has sufficiently high <code>SPEED</code> and low <code>SAFETY</code>.
|
|
In addition to providing more speed for production code,
|
|
such declarations may more helpful
|
|
than <code>check-type</code> assertions
|
|
for finding bugs at compile-time,
|
|
on compilers that have type inference.
|
|
These compilers may interpret those declarations as assertions
|
|
if you switch to safer and slower optimize settings;
|
|
this is good to locate a dynamic error in your code during development,
|
|
but is not to be used for production code since
|
|
it defeats the purpose of declarations as a performance trick.
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="DYNAMIC-EXTENT">
|
|
<SUMMARY>
|
|
You should only use <code>DYNAMIC-EXTENT</code>
|
|
where it matters for performance,
|
|
and you can document why it is correct.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
<code>DYNAMIC-EXTENT</code> declarations are
|
|
a particular case of
|
|
<a href="#Unsafe_Operations">unsafe operations</a>.
|
|
</p>
|
|
<p>
|
|
The purpose of a <code>DYNAMIC-EXTENT</code> declaration
|
|
is to improve performance by reducing garbage collection
|
|
in cases where it appears to be obvious that an object's lifetime
|
|
is within the "dynamic extent" of a function.
|
|
That means the object is created at some point
|
|
after the function is called, and
|
|
the object is always inaccessible after the function exits by any means.
|
|
</p>
|
|
<p>
|
|
By declaring a variable or a local function <code>DYNAMIC-EXTENT</code>,
|
|
the programmer <em>asserts</em> to Lisp
|
|
that any object that is ever a value of that variable
|
|
or the closure that is the definition of the function
|
|
has a lifetime within the dynamic extent of the (innermost) function
|
|
that declares the variable.
|
|
</p>
|
|
<p>
|
|
The Lisp implementation is then free to use that information
|
|
to make the program faster.
|
|
Typically, Lisp implementations can take advantage of this knowledge
|
|
to stack-allocate:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
The lists created to store <code>&REST</code> parameters.
|
|
</li>
|
|
<li>
|
|
Lists, vectors and structures allocated within a function.
|
|
</li>
|
|
<li>
|
|
Closures.
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
If the assertion is wrong, i.e. if the programmer's claim is not true,
|
|
the results can be <em>catastrophic</em>:
|
|
Lisp can terminate any time after the function returns,
|
|
or it can hang forever, or — worst of all —
|
|
it can produce incorrect results without any runtime error!
|
|
</p>
|
|
<p>
|
|
Even if the assertion is correct,
|
|
future changes to the function might introduce
|
|
a violation of the assertion.
|
|
This increases the danger.
|
|
</p>
|
|
<p>
|
|
In most cases, such objects are ephemeral.
|
|
Modern Lisp implementations use generational garbage collectors,
|
|
which are quite efficient under these circumstances.
|
|
</p>
|
|
<p>
|
|
Therefore, <code>DYNAMIC-EXTENT</code> declarations
|
|
should be used sparingly. You must only use them if:
|
|
</p>
|
|
<ol>
|
|
<li>
|
|
There is some good reason to think that the overall effect
|
|
on performance is noticeable, and
|
|
</li>
|
|
<li>
|
|
It is absolutely clear that the assertion is true.
|
|
</li>
|
|
<li>
|
|
It is quite unlikely that the code will be changed
|
|
in ways that cause the declaration to become false.
|
|
</li>
|
|
</ol>
|
|
<p>
|
|
Point (1) is a special case of
|
|
the principle of avoiding premature optimization.
|
|
An optimization like this only matters if such objects
|
|
are allocated at a very high rate, e.g. "inside an inner loop".
|
|
</p>
|
|
<p>
|
|
Note that is relatively easy to ascertain that
|
|
a function will not escape the dynamic extent of the current call frame
|
|
by analyzing where the function is called and
|
|
what other functions it is passed to;
|
|
therefore, you should somewhat wary of declaring a function
|
|
<code>DYNAMIC-EXTENT</code>, but this is not a high-stress declaration.
|
|
On the other hand, it is much harder to ascertain that
|
|
none of the objects ever bound or assigned to that variable
|
|
and none of their sub-objects
|
|
will escape the dynamic extent of the current call frame,
|
|
and that they still won't in any future modification of a function.
|
|
Therefore, you should be extremely wary
|
|
of declaring a variable <code>DYNAMIC-EXTENT</code>.
|
|
</p>
|
|
<p>
|
|
It's usually hard to predict the effect of such optimization on performance.
|
|
When writing a function or macro
|
|
that is part of a library of reusable code,
|
|
there's no a priori way to know how often the code will run.
|
|
Ideally, tools would be available to discover
|
|
the availability and suitability of using such an optimization
|
|
based on running simulations and test cases, but
|
|
in practice this isn't as easy as it ought to be.
|
|
It's a tradeoff.
|
|
If you're very, very sure that the assertion is true
|
|
(that any object bound to the variable and any of its sub-objects
|
|
are only used within the dynamic extent of the specified scope),
|
|
and it's not obvious how much time will be saved
|
|
and it's not easy to measure,
|
|
then it may be better to put in the declaration than to leave it out.
|
|
(Ideally it would be easier to make such measurements
|
|
than it actually is.)
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="REDUCE vs APPLY">
|
|
<SUMMARY>
|
|
You should use <code>REDUCE</code>
|
|
instead of <code>APPLY</code> where appropriate.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You should use <code>REDUCE</code>
|
|
instead of <code>APPLY</code> and a consed-up list,
|
|
where the semantics of the first operator argument
|
|
otherwise guarantees the same semantics.
|
|
Of course, you must use <code>APPLY</code>
|
|
if it does what you want and <code>REDUCE</code> doesn't.
|
|
For instance:
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
;; Bad
|
|
(apply #'+ (mapcar #'acc frobs))
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
;; Better
|
|
(reduce #'+ frobs :key #'acc :initial-value 0)
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
This is preferable because it does not do extra consing,
|
|
and does not risk going beyond <code>CALL-ARGUMENTS-LIMIT</code>
|
|
on implementations where that limit is small,
|
|
which could blow away the stack on long lists
|
|
(we want to avoid gratuitous non-portability in our code).
|
|
</p>
|
|
<p>
|
|
However, you must be careful not to use <code>REDUCE</code>
|
|
in ways that needlessly increase
|
|
the complexity class of the computation.
|
|
For instance, <code>(REDUCE 'STRCAT ...)</code> is <i>O(n^2)</i>
|
|
when an appropriate implementation is only <i>O(n)</i>.
|
|
Moreover, <code>(REDUCE 'APPEND ...)</code>
|
|
is also <i>O(n^2)</i> unless you specify <code>:FROM-END T</code>.
|
|
In such cases, you MUST NOT use <code>REDUCE</code>,
|
|
and you MUST NOT use <code>(APPLY 'STRCAT ...)</code>
|
|
or <code>(APPLY 'APPEND ...)</code> either.
|
|
Instead you MUST use proper abstractions
|
|
from a suitable library (that you may have to contribute to)
|
|
that properly handles those cases
|
|
without burdening users with implementation details.
|
|
See for instance <code>UIOP:REDUCE/STRCAT</code>.
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Avoid NCONC">
|
|
<SUMMARY>
|
|
You should not use <code>NCONC</code>;
|
|
you should use <code>APPEND</code> instead,
|
|
or better, better data structures.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
You should almost never use <code>NCONC</code>.
|
|
You should use <code>APPEND</code>
|
|
when you don't depend on any side-effect.
|
|
You should use <code>ALEXANDRIA:APPENDF</code>
|
|
when you need to update a variable.
|
|
You should probably not depend on games
|
|
being played with the <code>CDR</code>
|
|
of the current CONS cell
|
|
(which some might argue is suggested but not guaranteed by the specification);
|
|
if you do, you must include a prominent
|
|
comment explaining the use of <code>NCONC</code>;
|
|
and you should probably reconsider your data representation strategy.
|
|
</p>
|
|
<p>
|
|
By extension, you should avoid <code>MAPCAN</code>
|
|
or the <code>NCONC</code> feature of <code>LOOP</code>.
|
|
You should instead respectively use
|
|
<code>ALEXANDRIA:MAPPEND</code>
|
|
and the <code>APPEND</code> feature of <code>LOOP</code>.
|
|
</p>
|
|
<p>
|
|
<code>NCONC</code> is very seldom a good idea,
|
|
since its time complexity class is no better than <code>APPEND</code>,
|
|
its space complexity class also is no better than <code>APPEND</code>
|
|
in the common case where no one else is sharing the side-effected list,
|
|
and its bug complexity class is way higher than <code>APPEND</code>.
|
|
</p>
|
|
<p>
|
|
If the small performance hit due
|
|
to <code>APPEND</code> vs. <code>NCONC</code>
|
|
is a limiting factor in your program,
|
|
you have a big problem and are probably using the wrong data structure:
|
|
you should be using sequences with constant-time append
|
|
(see Okasaki's book, and add them to lisp-interface-library),
|
|
or more simply you should be accumulating data in a tree
|
|
that will get flattened once in linear time
|
|
after the accumulation phase is complete.
|
|
</p>
|
|
<p>
|
|
You may only use <code>NCONC</code>, <code>MAPCAN</code>
|
|
or the <code>NCONC</code> feature of <code>LOOP</code>
|
|
in low-level functions where performance matters,
|
|
where the use of lists as a data structure has been vetted
|
|
because these lists are known to be short,
|
|
and when the function or expression the result of which are accumulated
|
|
explicitly promises in its contract that it only returns fresh lists
|
|
(in particular, it can't be a constant quote or backquote expression).
|
|
Even then, the use of such primitives must be rare,
|
|
and accompanied by justifying documentation.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Pitfalls">
|
|
<STYLEPOINT title="#'FUN vs. 'FUN">
|
|
<SUMMARY>
|
|
You should usually refer to a function as <code>#'FUN</code> rather than <code>'FUN</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
The former, which reads as <code>(FUNCTION FUN)</code>,
|
|
refers to the function object, and is lexically scoped.
|
|
The latter, which reads as <code>(QUOTE FUN)</code>,
|
|
refers to the symbol, which when called
|
|
uses the global <code>FDEFINITION</code> of the symbol.
|
|
</p>
|
|
<p>
|
|
When using functions that take a functional argument
|
|
(e.g., <code>MAPCAR</code>, <code>APPLY</code>,
|
|
<code>:TEST</code> and <code>:KEY</code> arguments),
|
|
you should use the <code>#'</code> to refer to the function,
|
|
not just single quote.
|
|
</p>
|
|
<p>
|
|
An exception is when you explicitly want dynamic linking,
|
|
because you anticipate that
|
|
the global function binding will be updated.
|
|
</p>
|
|
<p>
|
|
Another exception is when you explicitly want to access
|
|
a global function binding,
|
|
and avoid a possible shadowing lexical binding.
|
|
This shouldn't happen often, as it is usually a bad idea
|
|
to shadow a function when you will want to use the shadowed function;
|
|
just use a different name for the lexical function.
|
|
</p>
|
|
<p>
|
|
You must consistently use either <code>#'(lambda ...)</code>
|
|
or <code>(lambda ...)</code> without <code>#'</code> everywhere.
|
|
Unlike the case of <code>#'symbol</code> vs <code>'symbol</code>,
|
|
it is only a syntactic difference with no semantic impact,
|
|
except that the former works on Genera and the latter doesn't.
|
|
|
|
You must use the former style if your code is intended as a library
|
|
with maximal compatibility to all Common Lisp implementations;
|
|
otherwise, it is optional which style you use.
|
|
<code>#'</code> may be seen as a hint
|
|
that you're introducing a function in expression context;
|
|
but the <code>lambda</code> itself is usually sufficient hint,
|
|
and concision is good.
|
|
Choose wisely, but above all,
|
|
consistently with yourself and other developers,
|
|
within a same file, package, system, project, etc.
|
|
</p>
|
|
<p>
|
|
Note that if you start writing a new system
|
|
in a heavily functional style,
|
|
you may consider using
|
|
<a href="http://cliki.net/lambda-reader">lambda-reader</a>,
|
|
a system that lets you use the unicode character <code>λ</code>
|
|
instead of <code>LAMBDA</code>.
|
|
But you must not start using such a syntactic extension
|
|
in an existing system without getting permission from other developers.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="Pathnames">
|
|
<SUMMARY>
|
|
Common Lisp pathnames are tricky. Be aware of pitfalls. Use <code>UIOP</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
It is surprisingly hard to properly deal with pathnames in Common Lisp.
|
|
</p>
|
|
<p>
|
|
<code>ASDF 3</code> comes with a portability library <code>UIOP</code>
|
|
that makes it <em>much</em> easier to deal with pathnames
|
|
portably — and correctly — in Common Lisp.
|
|
You should use it when appropriate.
|
|
</p>
|
|
<p>
|
|
First, be aware of the discrepancies between
|
|
the syntax of Common Lisp pathnames,
|
|
which depends on which implementation and operating system
|
|
you are using,
|
|
and the native syntax of pathnames on your operating system.
|
|
The Lisp syntax may involves quoting of special characters
|
|
such as <code>#\.</code> and <code>#\*</code>, etc.,
|
|
in addition to the quoting of
|
|
<code>#\\</code> and <code>#\"</code> within strings.
|
|
By contrast, your operating system's other
|
|
system programming languages
|
|
(shell, C, scripting languages)
|
|
may only have one layer of quoting, into strings.
|
|
</p>
|
|
<p>
|
|
Second, when using <code>MERGE-PATHNAMES</code>,
|
|
be wary of the treatment of the <code>HOST</code> component,
|
|
which matters a lot on non-Unix platforms
|
|
(and even on some Unix implementations).
|
|
You probably should be using
|
|
<code>UIOP:MERGE-PATHNAMES*</code> or <code>UIOP:SUBPATHNAME</code>
|
|
instead of <code>MERGE-PATHNAMES</code>,
|
|
especially if your expectations for relative pathnames
|
|
are informed by the way they work in Unix or Windows;
|
|
otherwise you might hit weird bugs whereby on some implementations,
|
|
merging a relative pathnames with an absolute pathname
|
|
results in overriding the absolute pathname's host
|
|
and replace it with the host from the value of
|
|
<code>*DEFAULT-PATHNAME-DEFAULTS*</code>
|
|
at the time the relative pathname was created.
|
|
</p>
|
|
<p>
|
|
Third, be aware that <code>DIRECTORY</code>
|
|
is not portable across implementations
|
|
in how it handles wildcards, sub-directories, symlinks, etc.
|
|
There again, <code>UIOP</code> provides several
|
|
common abstractions to deal with pathnames,
|
|
but only does so good a job.
|
|
For a complete portable solution, use IOLib —
|
|
though its Windows support lags behind.
|
|
</p>
|
|
<p>
|
|
<code>LOGICAL-PATHNAME</code>s are not a portable abstraction,
|
|
and should not be used in portable code.
|
|
Many implementations have bugs in them, when they are supported at all.
|
|
SBCL implements them very well,
|
|
but strictly enforces the limitations on characters
|
|
allowed by the standard, which restricts their applicability.
|
|
Other implementations allow arbitrary characters in such pathnames,
|
|
but in doing so are not being conformant,
|
|
and are still incompatible with each other in many ways.
|
|
You should use other pathname abstractions,
|
|
such as <code>ASDF:SYSTEM-RELATIVE-PATHNAME</code> or
|
|
the underlying <code>UIOP:SUBPATHNAME</code> and
|
|
<code>UIOP:PARSE-UNIX-NAMESTRING</code>.
|
|
</p>
|
|
|
|
<p>
|
|
Finally, be aware that paths may change between
|
|
the time you build the Lisp image for your application,
|
|
and the time you run the application from its image.
|
|
You should be careful to reset your image
|
|
to forget irrelevant build-time paths and
|
|
reinitialize any search path from current environment variables.
|
|
<code>ASDF</code> for instance requires you to reset its paths
|
|
with <code>UIOP:CLEAR-CONFIGURATION</code>.
|
|
<code>UIOP</code> provides hooks
|
|
to call functions before an image is dumped,
|
|
from which to reset or <code>makunbound</code> relevant variables.
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
<STYLEPOINT title="SATISFIES">
|
|
<SUMMARY>
|
|
You must be careful when using a <code>SATISFIES</code> clause in a type specifier.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Most Common Lisp implementations can't optimize
|
|
based on a <code>SATISFIES</code> type,
|
|
but many of them offer simple optimizations
|
|
based on a type of the form
|
|
<code>(AND FOO (SATISFIES BAR-P))</code>
|
|
where the first term of the <code>AND</code> clause
|
|
describes the structure of the object
|
|
without any <code>SATISFIES</code>
|
|
and the second term is the <code>SATISFIES</code>.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
(deftype prime-number () (satisfies prime-number-p)) ; Bad
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
(deftype prime-number () (and integer (satisfies prime-number-p)) ; Better
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
However, <code>AND</code> in the <code>DEFTYPE</code> language
|
|
isn't a left-to-right short-circuit operator
|
|
as in the expression language;
|
|
it is a symmetrical connector that allows for reordering subterms
|
|
and doesn't guarantee short-circuiting.
|
|
Therefore, in the above example,
|
|
you cannot rely on the test for <code>INTEGER</code>ness
|
|
to protect the function <code>PRIME-NUMBER-P</code>
|
|
from being supplied non-integer arguments
|
|
to test for being of instances of the type.
|
|
Implementations may, and some <em>will</em>,
|
|
invoke <code>SATISFIES</code>-specified function
|
|
at compile-time to test various relevant objects.
|
|
</p>
|
|
<p>
|
|
That is why any function specified in a <code>SATISFIES</code> clause
|
|
MUST accept objects of any type as argument to the function,
|
|
and MUST be defined within an <code>EVAL-WHEN</code>
|
|
(as well as any variable it uses or function it calls):
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
(defun prime-number-p (n) ; Doubly bad!
|
|
(let ((m (abs n)))
|
|
(if (<= m *prime-number-cutoff*)
|
|
(small-prime-number-p m)
|
|
(big-prime-number-p m))))
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
(eval-when (:compile-toplevel :load-toplevel :execute) ; Better
|
|
(defun prime-number-p (n)
|
|
(when (integerp n) ; Better
|
|
(let ((m (abs n)))
|
|
(if (<= m *prime-number-cutoff*)
|
|
(small-prime-number-p m)
|
|
(big-prime-number-p m))))))
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
In particular, the above means that the
|
|
<a href="https://www.lispworks.com/documentation/HyperSpec/Body/t_satisf.htm">example</a>
|
|
used in the Common Lisp Standard is erroneous:
|
|
<code>(and integer (satisfies evenp))</code>
|
|
is <em>not</em> a safe, conformant type specifier to use,
|
|
because <code>EVENP</code> will throw an error
|
|
rather than return <code>NIL</code>
|
|
when passed a non-integer as an argument.
|
|
</p>
|
|
<p>
|
|
Finally, there is a catch when your <code>DEFTYPE</code> code expands
|
|
to a <code>SATISFIES</code> with a dynamically generated function:
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
You cannot control when implementations will or will not
|
|
expand a <code>DEFTYPE</code>.
|
|
</li>
|
|
<li>
|
|
The expansion itself cannot contain a function definition
|
|
or any code in the expression language.
|
|
</li>
|
|
<li>
|
|
You cannot control when the expansion is used,
|
|
it may happen in a different process
|
|
that didn't expand the definition.
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
Therefore, you cannot merely create the function
|
|
as a side-effect of expansion
|
|
using <code>EVAL</code> at type-expansion time.
|
|
The solution is to use
|
|
<code>ASDF-FINALIZERS:EVAL-AT-TOPLEVEL</code> instead.
|
|
See the very last point
|
|
in the discussion about <a href="#EVAL">EVAL</a>.
|
|
</p>
|
|
<p>
|
|
Common Lisp is hard to satisfy.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
</CATEGORY>
|
|
|
|
<HR/>
|
|
|
|
<small>Credits:
|
|
Adam Worrall, Dan Pierson, Matt Marjanovic, Matt Reklaitis,
|
|
Paul Weiss, Scott McKay, Sundar Narasimhan,
|
|
and several other people contributed.
|
|
Special thanks to Steve Hain,
|
|
and to the previous editors,
|
|
in reverse chronological order Dan Weinreb and Jeremy Brown.
|
|
</small>
|
|
|
|
<p align="right">
|
|
Revision 1.28
|
|
</p>
|
|
|
|
|
|
<address>
|
|
Robert Brown
|
|
</address>
|
|
|
|
<address>
|
|
<a HREF="mailto:tunes@google.com">François-René Rideau</a>
|
|
</address>
|
|
|
|
|
|
|
|
</GUIDE>
|