carla/Unreal/CarlaUE4/Source/CarlaUE4Editor.Target.cs

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
using System;
using System.IO;
public class CarlaUE4EditorTarget : TargetRules
{
public CarlaUE4EditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.Add("CarlaUE4");
string ConfigDir = Path.GetDirectoryName(ProjectFile.ToString()) + "/Config/";
string OptionalModulesFile = Path.Combine(ConfigDir, "OptionalModules.ini");
string[] text = System.IO.File.ReadAllLines(OptionalModulesFile);
bool UnityOn = true;
foreach (string line in text) {
if (line.Contains("Unity OFF"))
{
UnityOn = false;
}
}
if (!UnityOn) {
Console.WriteLine("Disabling unity");
bUseUnityBuild = false;
bForceUnityBuild = false;
bUseAdaptiveUnityBuild = false;
}
}
}