carla/Util/BuildTools/Import.py

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#!/usr/bin/env python
# Copyright (c) 2019 Computer Vision Center (CVC) at the Universitat Autonoma de
# Barcelona (UAB).
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
"""Import Assets to Carla"""
from __future__ import print_function
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import errno
import fnmatch
import json
import os
import shutil
import subprocess
# Global variables
IMPORT_SETTING_FILENAME = "importsetting.json"
SCRIPT_NAME = os.path.basename(__file__)
SCRIPT_DIR = os.path.dirname(os.path.realpath(__file__))
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# Go two directories above the current script
CARLA_ROOT_PATH = os.path.normpath(SCRIPT_DIR + '/../..')
def get_packages_json_list(folder):
"""Returns a list with the paths of each package's json
files that has been found recursively in the input folder.
"""
json_files = []
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for root, _, filenames in os.walk(folder):
for filename in fnmatch.filter(filenames, "*.json"):
json_files.append([root, filename])
return json_files
def invoke_commandlet(name, arguments):
"""Generic function for running a commandlet with its arguments."""
ue4_path = os.environ["UE4_ROOT"]
uproject_path = os.path.join(CARLA_ROOT_PATH, "Unreal", "CarlaUE4", "CarlaUE4.uproject")
run = "-run=%s" % (name)
if os.name == "nt":
sys_name = "Win64"
editor_path = "%s/Engine/Binaries/%s/UE4Editor" % (ue4_path, sys_name)
command = [editor_path, uproject_path, run]
command.extend(arguments)
print("Commandlet:", command)
subprocess.check_call(command, shell=True)
elif os.name == "posix":
sys_name = "Linux"
editor_path = "%s/Engine/Binaries/%s/UE4Editor" % (ue4_path, sys_name)
full_command = "%s %s %s %s" % (editor_path, uproject_path, run, " ".join(arguments))
print("Commandlet:", full_command)
subprocess.call([full_command], shell=True)
def generate_import_setting_file(package_name, json_dirname, props, maps):
"""Creates the PROPS and MAPS import_setting.json file needed
as an argument for using the ImportAssets commandlet
"""
importfile = os.path.join(os.getcwd(), IMPORT_SETTING_FILENAME)
if os.path.exists(importfile):
os.remove(importfile)
with open(importfile, "w+") as fh:
import_groups = []
file_names = []
import_settings = {
"bImportMesh": 1,
"bConvertSceneUnit": 1,
"bConvertScene": 1,
"bCombineMeshes": 1,
"bImportTextures": 1,
"bImportMaterials": 1,
"bRemoveDegenerates": 1,
"AnimSequenceImportData": {},
"SkeletalMeshImportData": {},
"TextureImportData": {},
"StaticMeshImportData": {
"bRemoveDegenerates": 1,
"bAutoGenerateCollision": 0,
"bCombineMeshes": 0,
"bConvertSceneUnit": 1
}
}
for prop in props:
props_dest = "/" + "/".join(["Game", package_name, "Static", prop["tag"], prop["name"]])
file_names = [os.path.join(json_dirname, prop["source"])]
import_groups.append({
"ImportSettings": import_settings,
"FactoryName": "FbxFactory",
"DestinationPath": props_dest,
"bReplaceExisting": "true",
"FileNames": file_names
})
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for umap in maps:
maps_dest = "/" + "/".join(["Game", package_name, "Maps", umap["name"]])
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file_names = [os.path.join(json_dirname, umap["source"])]
import_groups.append({
"ImportSettings": import_settings,
"FactoryName": "FbxFactory",
"DestinationPath": maps_dest,
"bReplaceExisting": "true",
"FileNames": file_names
})
fh.write(json.dumps({"ImportGroups": import_groups}))
fh.close()
return importfile
def generate_package_file(package_name, props, maps):
"""Creates the PackageName.Package.json file for the package."""
output_json = {}
output_json["props"] = []
for prop in props:
name = prop["name"]
size = prop["size"]
source_name = os.path.basename(prop["source"]).split('.')
if len(source_name) < 2:
print("[Warning] File name '" + prop["source"] + "' contains multiple dots ('.')")
source_name = '.'.join([source_name[0], source_name[0]])
path = "/" + "/".join(["Game", package_name, "Static", prop["tag"], prop["name"], source_name])
output_json["props"].append({
"name": name,
"path": path,
"size": size,
})
output_json["maps"] = []
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for umap in maps:
path = "/" + "/".join(["Game", package_name, "Maps", umap["name"]])
use_carla_materials = umap["use_carla_materials"] if "use_carla_materials" in umap else False
output_json["maps"].append({
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"name": umap["name"],
"path": path,
"use_carla_materials": use_carla_materials
})
package_config_path = os.path.join(CARLA_ROOT_PATH, "Unreal", "CarlaUE4", "Content", package_name, "Config")
if not os.path.exists(package_config_path):
try:
os.makedirs(package_config_path)
except OSError as exc:
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if exc.errno != errno.EEXIST:
raise
with open(os.path.join(package_config_path, package_name + ".Package.json"), "w+") as fh:
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json.dump(output_json, fh, indent=4)
def import_assets(package_name, json_dirname, props, maps):
"""Same commandlet is used for importing assets and also maps."""
commandlet_name = "ImportAssets"
# Import Props
import_setting_file = generate_import_setting_file(package_name, json_dirname, props, maps)
commandlet_arguments = ["-importSettings=\"%s\"" % import_setting_file, "-nosourcecontrol", "-replaceexisting"]
invoke_commandlet(commandlet_name, commandlet_arguments)
os.remove(import_setting_file)
# Move maps XODR files if any
for umap in maps:
# Make sure XODR info is full and the file exists
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if "xodr" in umap and umap["xodr"] and os.path.isfile(os.path.join(json_dirname, umap["xodr"])):
# Make sure the `.xodr` file have the same name than the `.umap`
xodr_path = os.path.abspath(os.path.join(json_dirname, umap["xodr"]))
umap_name = umap["name"]
xodr_name = '.'.join([umap_name, "xodr"])
xodr_folder_destin = os.path.join(
CARLA_ROOT_PATH,
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"Unreal",
"CarlaUE4",
"Content",
package_name,
"Maps",
umap_name,
"OpenDrive")
if not os.path.exists(xodr_folder_destin):
os.makedirs(xodr_folder_destin)
xodr_path_destin = os.path.join(
xodr_folder_destin,
xodr_name)
print('Copying "' + xodr_path + '" to "' + xodr_path_destin + '"')
shutil.copy2(xodr_path, xodr_path_destin)
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# Create package file
generate_package_file(package_name, props, maps)
def import_assets_from_json_list(json_list):
maps = []
package_name = ""
for dirname, filename in json_list:
# Read json file
with open(os.path.join(dirname, filename)) as json_file:
data = json.load(json_file)
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# Take all the fbx registered in the provided json files
# and place it inside unreal in the provided path (by the json file)
maps = []
props = []
if "maps" in data:
maps = data["maps"]
if "props" in data:
props = data["props"]
package_name = filename.replace(".json", "")
import_assets(package_name, dirname, props, maps)
if not package_name:
print("No Packages JSONs found, nothing to import. Skipping package.")
continue
# First we only move the meshes to the tagged folders for semantic
# segmentation
move_assets_commandlet(package_name, maps)
# We prepare only the maps for cooking after moving them. Props cooking will be done from Package.sh script.
prepare_maps_commandlet_for_cooking(package_name, only_prepare_maps=True)
def prepare_maps_commandlet_for_cooking(package_name, only_prepare_maps):
commandlet_name = "PrepareAssetsForCooking"
commandlet_arguments = ["-PackageName=%s" % package_name]
commandlet_arguments.append("-OnlyPrepareMaps=%d" % only_prepare_maps)
invoke_commandlet(commandlet_name, commandlet_arguments)
def move_assets_commandlet(package_name, maps):
commandlet_name = "MoveAssets"
commandlet_arguments = ["-PackageName=%s" % package_name]
umap_names = ""
for umap in maps:
umap_names += umap["name"] + " "
commandlet_arguments.append("-Maps=%s" % umap_names)
invoke_commandlet(commandlet_name, commandlet_arguments)
def main():
import_folder = os.path.join(CARLA_ROOT_PATH, "Import")
json_list = get_packages_json_list(import_folder)
import_assets_from_json_list(json_list)
if __name__ == '__main__':
main()