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< h1 > How to link Epic's Automotive Materials< / h1 >
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!!! important
Since version 0.8.0 CARLA does not use Epic's _Automotive Materials_ by
default. However, you can still enable them if you compile from source.
Epic Game's provides a set of realistic _Automotive Materials_ free to use. In
this document we explain how to download and link these materials to our
vehicles for a more realistic car paint.
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Download from Marketplace
-------------------------
Epic Games' [Automotive Materials][automatlink] package can be downloaded for
free from the Unreal Engine Marketplace.
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!!! note
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Unfortunately Linux based machines don't have official support for Epic Game Store / Unreal Marketplace. In order to access the purchased assets download [this Java Package ](https://github.com/neutrino-steak/UE4LinuxLauncher ).
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1. Install Epic Games Launcher from [www.unrealengine.com ](https://www.unrealengine.com ).
2. Buy the [Automotive Materials][automatlink] package for $0.
3. Create a new dummy project and add the Automotive Materials package to it.
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4. Inside the "Content" folder of the newly created project, you can find the
"AutomotiveMaterials" folder. Copy this folder to the CARLA project
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- `{NewProject}/Content/AutomotiveMaterials` --> `{CARLA}/Unreal/CarlaUE4/Content/AutomotiveMaterials`
[automatlink]: https://www.unrealengine.com/marketplace/automotive-material-pack
Manually link the materials
---------------------------
Right after opening the project, you should link the automotive materials you
just downloaded.
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In the content browser, go to
"Content/Static/Vehicles/GeneralMaterials/MaterialRedirectors" and open
"RedirectorInstance".
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![Unreal Engine Screenshot 1 ](img/materials_screenshot_00.png )
Under the "Details" pane, search for the "Parent" material, and replace
"DummyCar" material by "M_Carpaint" material.
![Unreal Engine Screenshot 2 ](img/materials_screenshot_01.png )
Now save "RedirectorInstance", and you are ready to go.