carla/Docs/build_update.md

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# Update CARLA
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* [__Update commands summary__](#update-commands-summary)
* [__Get the lastest binary release__](#get-latest-binary-release)
* [__Update Linux and Windows build__](#update-linux-and-windows-build)
* [Clean the build](#clean-the-build)
* [Pull from origin](#pull-from-origin)
* [Download the assets](#download-the-assets)
* [Launch the server](#launch-the-server)
* [__Get development assets__](#get-development-assets)
To post unexpected issues, doubts or suggestions, feel free to login in the CARLA forum.
<div class="build-buttons">
<p>
<a href="https://github.com/carla-simulator/carla/discussions/" target="_blank" class="btn btn-neutral" title="Go to the latest CARLA release">
CARLA forum</a>
</p>
</div>
---
## Update commands summary
<details>
<summary> Show command lines to update CARLA</summary>
```sh
# Update a CARLA packaged release.
# 1. Delete the current one.
# 2. Follow the Quick start installation to get the one desired.
# Update Linux build.
git checkout master
make clean
git pull origin master
./Update.sh
# Update Windows build.
git checkout master
make clean
git pull origin master
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# Erase the content in `Unreal\CarlaUnreal\Content\Carla`.
# Go to `\Util\ContentVersions.txt`.
# Download the latest content.
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# Extract the new content in `Unreal\CarlaUnreal\Content\Carla`.
# Get development assets.
# Delete the `/Carla` folder containing previous assets.
# Go to the main carla folder.
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git clone https://bitbucket.org/carla-simulator/carla-content Unreal/CarlaUnreal/Content/Carla
```
</details>
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---
## Get latest binary release
Binary releases are prepackaged and thus, tied to a specific version of CARLA. To get the latest, erase the previous and follow the [quick start installation](start_quickstart.md) to get the one desired.
Releases are listed in __Development__ in the CARLA repository. There is also a highly experimental __Nightly build__ containing the current state of CARLA up to date.
<div class="build-buttons">
<p>
<a href="https://github.com/carla-simulator/carla/blob/master/Docs/download.md" target="_blank" class="btn btn-neutral" title="Go to the list of CARLA releases">
<span class="icon icon-github"></span> Get releases</a>
</p>
<p>
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<a href="http://carla-releases.s3.amazonaws.com/Linux/Dev/CARLA_Latest.tar.gz" target="_blank" class="btn btn-neutral" title="Go to the linux nightly CARLA build">
<span class="icon fa-cloud-download"></span> Get the linux nightly build</a>
</p>
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<p>
<a href="http://carla-releases.s3.amazonaws.com/Linux/Dev/AdditionalMaps_Latest.tar.gz" target="_blank" class="btn btn-neutral" title="Go to the linux nightly AdditionalMaps build">
<span class="icon fa-cloud-download"></span> Get the linux nightly build additional maps</a>
</p>
<p>
<a href="http://carla-releases.s3.amazonaws.com/Windows/Dev/CARLA_Latest.zip" target="_blank" class="btn btn-neutral" title="Go to the windows nightly CARLA build">
<span class="icon fa-cloud-download"></span> Get the windows nightly build</a>
</p>
<p>
<a href="http://carla-releases.s3.amazonaws.com/Windows/Dev/AdditionalMaps_Latest.zip" target="_blank" class="btn btn-neutral" title="Go to the windows nightly AdditionalMaps build">
<span class="icon fa-cloud-download"></span> Get the windows nightly build additional maps</a>
</p>
</div>
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---
## Update Linux and Windows build
Make sure to be in the local `master` branch before the update. Then, merge or rebase the changes to other branches and solve possible conflicts.
```sh
git checkout master
```
### Clean the build
Go to the main CARLA folder and delete binaries and temporals generated by the previous build.
```sh
make clean
```
### Pull from origin
Get the current version from `master` in the CARLA repository.
```sh
git pull origin master
```
### Download the assets
__Linux.__
```sh
./Update.sh
```
__Windows.__
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__1.__ Erase the previous content in `Unreal\CarlaUnreal\Content\Carla`.
__2.__ Go to `\Util\ContentVersions.txt`.
__3.__ Download the content for `latest`.
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__4.__ Extract the new content in `Unreal\CarlaUnreal\Content\Carla`.
!!! Note
In order to work with that the CARLA team is devleoping, go to __get development assets__ below.
### Launch the server
Run the server in spectator view to make sure that everything worked properly.
```sh
make launch
```
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---
## Get development assets
The CARLA team works with assets still in development. These models and maps have a [public git repository][contentrepolink] where the CARLA team regularly pushes latest updates. Assets are still unfinished, using them is only recommended for developers.
In order to handle this repository it is advisted to install [git-lfs][gitlfslink]. The repository is modified regularly, and git-lfs works faster with large binary files.
To clone the repository, __go to the main CARLA directory__ and run the following command.
```sh
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git clone https://bitbucket.org/carla-simulator/carla-content Unreal/CarlaUnreal/Content/Carla
```
!!! Warning
Delete the `/Carla` folder containing the assets before cloning the repository. Otherwise, an error will show.
[contentrepolink]: https://bitbucket.org/carla-simulator/carla-content
[gitlfslink]: https://github.com/git-lfs/git-lfs/wiki/Installation