73 lines
2.4 KiB
Markdown
73 lines
2.4 KiB
Markdown
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How to build CARLA on Linux
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===========================
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This guide has been tested only on Ubuntu 16.04.
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Install the build tools
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$ sudo apt-get install build-essential cmake ninja-build
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To avoid compatibility issues between Unreal Engine and the CARLA dependencies,
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the best configuration is to compile everything with the same compiler version
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and C++ runtime library. We use clang 3.9 and LLVM's libc++.
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Install clang 3.9
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$ wget -O - http://apt.llvm.org/llvm-snapshot.gpg.key|sudo apt-key add -
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$ sudo apt-get update
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$ sudo apt-get install -y clang-3.9 clang++-3.9
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You may need to change your default clang version to compile Unreal
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$ sudo ln -s /usr/bin/clang-3.9 /usr/bin/clang
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$ sudo ln -s /usr/bin/clang++-3.9 /usr/bin/clang++
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Build Unreal Engine
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-------------------
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Download and compile Unreal Engine 4.17. Here we will assume you install it at
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"~/UnrealEngine_4.17", but you can install it anywhere, just replace the path
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where necessary.
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Unreal Engine repositories are set to private. In order to gain access you need
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to add your GitHub username when you sign up at https://unrealengine.com.
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$ git clone --depth=1 -b 4.17 https://github.com/EpicGames/UnrealEngine.git ~/UnrealEngine_4.17
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$ cd ~/UnrealEngine_4.17
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$ ./Setup.sh && ./GenerateProjects.sh && make
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Check Unreal's documentation
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["Building On Linux"](https://wiki.unrealengine.com/Building_On_Linux) if any of
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the steps above fail.
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Setup CARLA plugin
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------------------
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Go to "CARLAUE4/Plugins/Carla" folder and run the setup script. This downloads
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and compile all the dependencies, takes a while but you only need to do this
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once
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$ ./Setup.sh
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Now you can use the Makefile to compile and test the code. However, the rebuild
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script of the main project will do that already, see next section.
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It is recommended to do a check to see if everything worked fine
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$ make check
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Build and launch CARLAUE4
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-------------------------
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Define the environment variable `UE4_ROOT` pointing to Unreal Engine's
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installation folder.
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In the root folder of CARLAUE4 you can find "Rebuild.sh" script. This deletes
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all intermediate files, rebuilds whole CARLA, and launches the editor. Use it
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every time you update CARLA.
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$ UE4_ROOT=~/UnrealEngine_4.17 ./Rebuild.sh
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It looks at the environment variable `UE4_ROOT` to find the right version of
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Unreal Engine. You can also add this variable to your "~/.bashrc" or similar.
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