carla/Util/BuildTools/Package.bat

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@echo off
setlocal enabledelayedexpansion
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rem Bat script that compiles and exports the carla project (carla.org)
rem Run it through a cmd with the x64 Visual C++ Toolset enabled.
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rem https://wiki.unrealengine.com/How_to_package_your_game_with_commands
set LOCAL_PATH=%~dp0
set "FILE_N=-[%~n0]:"
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rem ==============================================================================
rem -- Parse arguments -----------------------------------------------------------
rem ==============================================================================
set DOC_STRING="Makes a packaged version of CARLA for distribution."
set USAGE_STRING="Usage: %FILE_N% [-h|--help] [--no-packaging] [--no-zip] [--clean-intermediate]"
set DO_PACKAGE=true
set DO_COPY_FILES=true
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set DO_TARBALL=true
set DO_CLEAN_INTERMEDIATE=false
set UE_VERSION=4.19
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:arg-parse
if not "%1"=="" (
if "%1"=="--clean-intermediate" (
set DO_CLEAN_INTERMEDIATE=true
)
if "%1"=="--no-zip" (
set DO_TARBALL=false
)
if "%1"=="--no-packaging" (
set DO_PACKAGE=false
)
if "%1"=="--ue-version" (
set UE_VERSION=%~2
shift
)
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if "%1"=="-h" (
echo %DOC_STRING%
echo %USAGE_STRING%
GOTO :eof
)
if "%1"=="--help" (
echo %DOC_STRING%
echo %USAGE_STRING%
GOTO :eof
)
shift
goto :arg-parse
)
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rem Extract Unreal Engine root path
rem
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine\%UE_VERSION%"
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set VALUE_NAME=InstalledDirectory
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for /f "usebackq tokens=2*" %%A in (`reg query %KEY_NAME% /v %VALUE_NAME% /reg:64`) do set UE4_ROOT=%%B
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if not defined UE4_ROOT goto error_unreal_no_found
rem Set packaging paths
rem
for /f %%i in ('git describe --tags --dirty --always') do set CARLA_VERSION=%%i
if not defined CARLA_VERSION goto error_carla_version
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set BUILD_FOLDER=%INSTALLATION_DIR%UE4Carla/%CARLA_VERSION%/
if not exist "%BUILD_FOLDER%" mkdir "%BUILD_FOLDER%"
set DESTINATION_ZIP="%BUILD_FOLDER%../CARLA_%CARLA_VERSION%.zip"
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set SOURCE=%BUILD_FOLDER%WindowsNoEditor/
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rem ============================================================================
rem -- Create Carla package ----------------------------------------------------
rem ============================================================================
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if %DO_PACKAGE%==true (
call "%UE4_ROOT%\Engine\Build\BatchFiles\Build.bat"^
CarlaUE4Editor^
Win64^
Development^
-WaitMutex^
-FromMsBuild^
"%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"
call "%UE4_ROOT%\Engine\Build\BatchFiles\Build.bat"^
CarlaUE4^
Win64^
Development^
-WaitMutex^
-FromMsBuild^
"%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"
call "%UE4_ROOT%\Engine\Build\BatchFiles\RunUAT.bat"^
BuildCookRun^
-nocompileeditor^
-TargetPlatform=Win64^
-Platform=Win64^
-installed^
-nop4^
-project="%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"^
-cook^
-stage^
-build^
-archive^
-archivedirectory="%BUILD_FOLDER%"^
-package^
-clientconfig=Development
)
rem ==============================================================================
rem -- Adding extra files to package ---------------------------------------------
rem ==============================================================================
if %DO_COPY_FILES%==true (
echo.
echo "%FILE_N% Adding extra files to package..."
set XCOPY_FROM=%ROOT_PATH:/=\%
set XCOPY_TO=%SOURCE:/=\%
echo f | xcopy /y "!XCOPY_FROM!LICENSE" "!XCOPY_TO!LICENSE"
echo f | xcopy /y "!XCOPY_FROM!CHANGELOG.md" "!XCOPY_TO!CHANGELOG"
echo f | xcopy /y "!XCOPY_FROM!Docs\release_readme.md" "!XCOPY_TO!README"
echo f | xcopy /y "!XCOPY_FROM!Util\Docker\Release.Dockerfile" "!XCOPY_TO!Dockerfile"
echo f | xcopy /y "!XCOPY_FROM!PythonAPI\dist\*.egg" "!XCOPY_TO!PythonAPI\"
echo f | xcopy /y "!XCOPY_FROM!PythonAPI\example.py" "!XCOPY_TO!PythonAPI\example.py"
echo f | xcopy /y "!XCOPY_FROM!PythonAPI\manual_control.py" "!XCOPY_TO!PythonAPI\manual_control.py"
echo f | xcopy /y "!XCOPY_FROM!PythonAPI\vehicle_gallery.py" "!XCOPY_TO!PythonAPI\vehicle_gallery.py"
)
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rem ==============================================================================
rem -- Zip the project -----------------------------------------------------------
rem ==============================================================================
if %DO_TARBALL%==true (
echo.
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echo "%FILE_N% Building package..."
set DST_ZIP=%DESTINATION_ZIP:/=\%
set SRC_PATH=%SOURCE:/=\%
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if exist "!SRC_PATH!Manifest_NonUFSFiles_Win64.txt" del /Q "!SRC_PATH!Manifest_NonUFSFiles_Win64.txt"
if exist "!SRC_PATH!Manifest_DebugFiles_Win64.txt" del /Q "!SRC_PATH!Manifest_DebugFiles_Win64.txt"
if exist "!SRC_PATH!Manifest_UFSFiles_Win64.txt" del /Q "!SRC_PATH!Manifest_UFSFiles_Win64.txt"
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if exist "!SRC_PATH!CarlaUE4/Saved" rmdir /S /Q "!SRC_PATH!CarlaUE4/Saved"
if exist "!SRC_PATH!Engine/Saved" rmdir /S /Q "!SRC_PATH!Engine/Saved"
pushd "!SRC_PATH!"
rem https://docs.microsoft.com/en-us/powershell/module/microsoft.powershell.archive/compress-archive?view=powershell-6
powershell -command "& { Compress-Archive -Path * -CompressionLevel Fastest -DestinationPath '!DST_ZIP!' }"
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popd
)
rem ==============================================================================
rem -- Remove intermediate files -------------------------------------------------
rem ==============================================================================
if %DO_CLEAN_INTERMEDIATE%==true (
echo.
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echo "%FILE_N% Removing intermediate build."
rmdir /S /Q "%BUILD_FOLDER%"
)
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rem ============================================================================
rem -- Messages and Errors -----------------------------------------------------
rem ============================================================================
:success
echo.
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if %DO_PACKAGE%==true echo %FILE_N% Carla project successful exported to "%CARLA_OUTPUT_PATH%"!
if %DO_TARBALL%==true echo %FILE_N% Compress carla project exported to "%DESTINATION_ZIP%"!
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goto good_exit
:error_carla_version
echo.
echo Carla Version is not set
goto bad_exit
:error_unreal_no_found
echo.
echo %FILE_N% Unreal Engine %UE_VERSION% not detected
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goto bad_exit
:good_exit
endlocal
exit /b 0
:bad_exit
endlocal
exit /b 1