carla/Unreal/CarlaUE4/Source/CarlaUE4Editor.Target.cs

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class CarlaUE4EditorTarget : TargetRules
{
public CarlaUE4EditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.Add("CarlaUE4");
}
}