148 lines
3.8 KiB
Bash
148 lines
3.8 KiB
Bash
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#! /bin/bash
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# ==============================================================================
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# -- Set up environment --------------------------------------------------------
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# ==============================================================================
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source $(dirname "$0")/Environment.sh
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if [ ! -d "${UE4_ROOT}" ]; then
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fatal_error "UE4_ROOT is not defined, or points to a non-existant directory, please set this environment variable."
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else
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log "Using Unreal Engine at '$UE4_ROOT'"
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fi
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# ==============================================================================
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# -- Parse arguments -----------------------------------------------------------
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# ==============================================================================
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DOC_STRING="Build and launch CarlaUE4."
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USAGE_STRING="Usage: $0 [-h|--help] [--build] [--rebuild] [--launch] [--clean] [--hard-clean]"
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REMOVE_INTERMEDIATE=false
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HARD_CLEAN=false
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BUILD_CARLAUE4=false
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LAUNCH_UE4_EDITOR=false
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OPTS=`getopt -o h --long help,build,rebuild,launch,clean,hard-clean -n 'parse-options' -- "$@"`
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if [ $? != 0 ] ; then echo "$USAGE_STRING" ; exit 2 ; fi
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eval set -- "$OPTS"
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while true; do
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case "$1" in
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--build )
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BUILD_CARLAUE4=true;
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shift ;;
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--rebuild )
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REMOVE_INTERMEDIATE=true;
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BUILD_CARLAUE4=true;
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shift ;;
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--launch )
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LAUNCH_UE4_EDITOR=true;
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shift ;;
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--clean )
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REMOVE_INTERMEDIATE=true;
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shift ;;
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--hard-clean )
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REMOVE_INTERMEDIATE=true;
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HARD_CLEAN=true;
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shift ;;
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-h | --help )
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echo "$DOC_STRING"
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echo "$USAGE_STRING"
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exit 1
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;;
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* )
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break ;;
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esac
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done
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if ! { ${REMOVE_INTERMEDIATE} || ${BUILD_CARLAUE4} || ${LAUNCH_UE4_EDITOR}; }; then
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fatal_error "Nothing selected to be done."
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fi
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pushd "${CARLAUE4_ROOT_FOLDER}" >/dev/null
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# ==============================================================================
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# -- Clean CarlaUE4 ------------------------------------------------------------
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# ==============================================================================
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if ${REMOVE_INTERMEDIATE} ; then
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log "Cleaning intermediate files and folders."
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UE4_INTERMEDIATE_FOLDERS="Binaries Build Intermediate DerivedDataCache"
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rm -Rf ${UE4_INTERMEDIATE_FOLDERS}
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pushd "${CARLAUE4_PLUGIN_ROOT_FOLDER}" >/dev/null
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rm -Rf ${UE4_INTERMEDIATE_FOLDERS}
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popd >/dev/null
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fi
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if ${HARD_CLEAN} ; then
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if [ ! -f Makefile ]; then
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fatal_error "The project wasn't built before!"
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fi
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log "Doing a \"hard\" clean of the Unreal Engine project."
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make CarlaUE4Editor ARGS=-clean
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fi
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if ${REMOVE_INTERMEDIATE} ; then
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rm -f Makefile
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fi
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# ==============================================================================
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# -- Build CarlaUE4 ------------------------------------------------------------
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# ==============================================================================
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if ${BUILD_CARLAUE4} ; then
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if [ ! -f Makefile ]; then
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# This command fails sometimes but normally we can continue anyway.
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set +e
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log "Generate Unreal project files."
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${UE4_ROOT}/GenerateProjectFiles.sh -project="${PWD}/CarlaUE4.uproject" -game -engine -makefiles
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set -e
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fi
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log "Build CarlaUE4 project."
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make CarlaUE4Editor
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fi
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# ==============================================================================
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# -- Launch UE4Editor ----------------------------------------------------------
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# ==============================================================================
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if ${LAUNCH_UE4_EDITOR} ; then
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log "Launching UE4Editor..."
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${UE4_ROOT}/Engine/Binaries/Linux/UE4Editor "${PWD}/CarlaUE4.uproject"
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else
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log "Success!"
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fi
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# ==============================================================================
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# -- ...and we are done --------------------------------------------------------
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# ==============================================================================
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popd >/dev/null
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