carla/PythonAPI/examples/rss/manual_control_rss.py

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#!/usr/bin/env python
# Copyright (c) 2019 Computer Vision Center (CVC) at the Universitat Autonoma de
# Barcelona (UAB).
# Copyright (c) 2019-2020 Intel Corporation
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
# Allows controlling a vehicle with a keyboard. For a simpler and more
# documented example, please take a look at tutorial.py.
"""
Welcome to CARLA manual control.
Use ARROWS or WASD keys for control.
W : throttle
S : brake
AD : steer
Q : toggle reverse
Space : hand-brake
P : toggle autopilot
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TAB : change view
Backspace : change vehicle
R : toggle recording images to disk
F2 : toggle RSS visualization mode
F3 : increase log level
F4 : decrease log level
F5 : increase map log level
F6 : decrease map log level
B : toggle RSS Road Boundaries Mode
G : RSS check drop current route
T : toggle RSS
N : pause simulation
F1 : toggle HUD
H/? : toggle help
ESC : quit
"""
from __future__ import print_function
# ==============================================================================
# -- find carla module ---------------------------------------------------------
# ==============================================================================
import glob
import os
import sys
import signal
try:
sys.path.append(glob.glob(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) + '/carla/dist/carla-*%d.%d-%s.egg' % (
sys.version_info.major,
sys.version_info.minor,
'win-amd64' if os.name == 'nt' else 'linux-x86_64'))[0])
except IndexError:
pass
# ==============================================================================
# -- imports -------------------------------------------------------------------
# ==============================================================================
import carla
from carla import ColorConverter as cc
import argparse
import logging
import math
import random
import weakref
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from rss_sensor import RssSensor # pylint: disable=relative-import
from rss_visualization import RssUnstructuredSceneVisualizer, RssBoundingBoxVisualizer, RssStateVisualizer # pylint: disable=relative-import
try:
import pygame
from pygame.locals import KMOD_CTRL
from pygame.locals import KMOD_SHIFT
from pygame.locals import K_BACKSPACE
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from pygame.locals import K_TAB
from pygame.locals import K_DOWN
from pygame.locals import K_ESCAPE
from pygame.locals import K_F1
from pygame.locals import K_F2
from pygame.locals import K_F3
from pygame.locals import K_F4
from pygame.locals import K_F5
from pygame.locals import K_F6
from pygame.locals import K_LEFT
from pygame.locals import K_RIGHT
from pygame.locals import K_SLASH
from pygame.locals import K_SPACE
from pygame.locals import K_UP
from pygame.locals import K_a
from pygame.locals import K_b
from pygame.locals import K_d
from pygame.locals import K_g
from pygame.locals import K_h
from pygame.locals import K_n
from pygame.locals import K_p
from pygame.locals import K_q
from pygame.locals import K_r
from pygame.locals import K_s
from pygame.locals import K_w
from pygame.locals import K_l
from pygame.locals import K_i
from pygame.locals import K_z
from pygame.locals import K_x
from pygame.locals import MOUSEBUTTONDOWN
from pygame.locals import MOUSEBUTTONUP
except ImportError:
raise RuntimeError('cannot import pygame, make sure pygame package is installed')
try:
import numpy as np
except ImportError:
raise RuntimeError('cannot import numpy, make sure numpy package is installed')
# ==============================================================================
# -- World ---------------------------------------------------------------------
# ==============================================================================
class World(object):
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def __init__(self, carla_world, args):
self.world = carla_world
self.actor_role_name = args.rolename
self.dim = (args.width, args.height)
try:
self.map = self.world.get_map()
except RuntimeError as error:
print('RuntimeError: {}'.format(error))
print(' The server could not send the OpenDRIVE (.xodr) file:')
print(' Make sure it exists, has the same name of your town, and is correct.')
sys.exit(1)
self.external_actor = args.externalActor
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self.hud = HUD(args.width, args.height, carla_world)
self.recording_frame_num = 0
self.recording = False
self.recording_dir_num = 0
self.player = None
self.actors = []
self.rss_sensor = None
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self.rss_unstructured_scene_visualizer = None
self.rss_bounding_box_visualizer = None
self._actor_filter = args.filter
if not self._actor_filter.startswith("vehicle."):
print('Error: RSS only supports vehicles as ego.')
sys.exit(1)
self.restart()
self.world_tick_id = self.world.on_tick(self.on_world_tick)
def on_world_tick(self, world_snapshot):
self.hud.on_world_tick(world_snapshot)
def toggle_pause(self):
settings = self.world.get_settings()
self.pause_simulation(not settings.synchronous_mode)
def pause_simulation(self, pause):
settings = self.world.get_settings()
if pause and not settings.synchronous_mode:
settings.synchronous_mode = True
settings.fixed_delta_seconds = 0.05
self.world.apply_settings(settings)
elif not pause and settings.synchronous_mode:
settings.synchronous_mode = False
settings.fixed_delta_seconds = None
self.world.apply_settings(settings)
def restart(self):
if self.external_actor:
# Check whether there is already an actor with defined role name
for actor in self.world.get_actors():
if actor.attributes.get('role_name') == self.actor_role_name:
self.player = actor
break
else:
# Get a random blueprint.
blueprint = random.choice(self.world.get_blueprint_library().filter(self._actor_filter))
blueprint.set_attribute('role_name', self.actor_role_name)
if blueprint.has_attribute('color'):
color = random.choice(blueprint.get_attribute('color').recommended_values)
blueprint.set_attribute('color', color)
if blueprint.has_attribute('driver_id'):
driver_id = random.choice(blueprint.get_attribute('driver_id').recommended_values)
blueprint.set_attribute('driver_id', driver_id)
if blueprint.has_attribute('is_invincible'):
blueprint.set_attribute('is_invincible', 'true')
# Spawn the player.
if self.player is not None:
spawn_point = self.player.get_transform()
spawn_point.location.z += 2.0
spawn_point.rotation.roll = 0.0
spawn_point.rotation.pitch = 0.0
self.destroy()
self.player = self.world.try_spawn_actor(blueprint, spawn_point)
while self.player is None:
if not self.map.get_spawn_points():
print('There are no spawn points available in your map/town.')
print('Please add some Vehicle Spawn Point to your UE4 scene.')
sys.exit(1)
spawn_points = self.map.get_spawn_points()
spawn_point = random.choice(spawn_points) if spawn_points else carla.Transform()
self.player = self.world.try_spawn_actor(blueprint, spawn_point)
if self.external_actor:
ego_sensors = []
for actor in self.world.get_actors():
if actor.parent == self.player:
ego_sensors.append(actor)
for ego_sensor in ego_sensors:
if ego_sensor is not None:
ego_sensor.destroy()
# Set up the sensors.
self.camera = Camera(self.player, self.dim)
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self.rss_unstructured_scene_visualizer = RssUnstructuredSceneVisualizer(self.player, self.world, self.dim)
self.rss_bounding_box_visualizer = RssBoundingBoxVisualizer(self.dim, self.world, self.camera.sensor)
self.rss_sensor = RssSensor(self.player, self.world,
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self.rss_unstructured_scene_visualizer, self.rss_bounding_box_visualizer, self.hud.rss_state_visualizer)
def tick(self, clock):
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self.hud.tick(self.player, clock)
def toggle_recording(self):
if not self.recording:
dir_name = "_out%04d" % self.recording_dir_num
while os.path.exists(dir_name):
self.recording_dir_num += 1
dir_name = "_out%04d" % self.recording_dir_num
self.recording_frame_num = 0
os.mkdir(dir_name)
else:
self.hud.notification('Recording finished (folder: _out%04d)' % self.recording_dir_num)
self.recording = not self.recording
def render(self, display):
self.camera.render(display)
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self.rss_bounding_box_visualizer.render(display, self.camera.current_frame)
self.rss_unstructured_scene_visualizer.render(display)
self.hud.render(display)
if self.recording:
pygame.image.save(display, "_out%04d/%08d.bmp" % (self.recording_dir_num, self.recording_frame_num))
self.recording_frame_num += 1
def destroy(self):
# stop from ticking
if self.world_tick_id:
self.world.remove_on_tick(self.world_tick_id)
if self.camera:
self.camera.destroy()
if self.rss_sensor:
self.rss_sensor.destroy()
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if self.rss_unstructured_scene_visualizer:
self.rss_unstructured_scene_visualizer.destroy()
if self.player:
self.player.destroy()
# ==============================================================================
# -- Camera --------------------------------------------------------------------
# ==============================================================================
class Camera(object):
def __init__(self, parent_actor, display_dimensions):
self.surface = None
self._parent = parent_actor
self.current_frame = None
bp_library = self._parent.get_world().get_blueprint_library()
bp = bp_library.find('sensor.camera.rgb')
bp.set_attribute('image_size_x', str(display_dimensions[0]))
bp.set_attribute('image_size_y', str(display_dimensions[1]))
self.sensor = self._parent.get_world().spawn_actor(bp, carla.Transform(carla.Location(
x=-5.5, z=2.5), carla.Rotation(pitch=8.0)), attach_to=self._parent, attachment_type=carla.AttachmentType.SpringArmGhost)
# We need to pass the lambda a weak reference to self to avoid
# circular reference.
weak_self = weakref.ref(self)
self.sensor.listen(lambda image: Camera._parse_image(weak_self, image))
def destroy(self):
self.sensor.stop()
self.sensor.destroy()
self.sensor = None
def render(self, display):
if self.surface is not None:
display.blit(self.surface, (0, 0))
@staticmethod
def _parse_image(weak_self, image):
self = weak_self()
if not self:
return
self.current_frame = image.frame
image.convert(cc.Raw)
array = np.frombuffer(image.raw_data, dtype=np.dtype("uint8"))
array = np.reshape(array, (image.height, image.width, 4))
array = array[:, :, :3]
array = array[:, :, ::-1]
self.surface = pygame.surfarray.make_surface(array.swapaxes(0, 1))
# ==============================================================================
# -- VehicleControl -----------------------------------------------------------
# ==============================================================================
class VehicleControl(object):
MOUSE_STEERING_RANGE = 200
signal_received = False
"""Class that handles keyboard input."""
def __init__(self, world, start_in_autopilot):
self._autopilot_enabled = start_in_autopilot
self._world = world
self._control = carla.VehicleControl()
self._lights = carla.VehicleLightState.NONE
world.player.set_autopilot(self._autopilot_enabled)
self._restrictor = carla.RssRestrictor()
self._vehicle_physics = world.player.get_physics_control()
world.player.set_light_state(self._lights)
self._steer_cache = 0.0
self._mouse_steering_center = None
self._surface = pygame.Surface((self.MOUSE_STEERING_RANGE * 2, self.MOUSE_STEERING_RANGE * 2))
self._surface.set_colorkey(pygame.Color('black'))
self._surface.set_alpha(60)
line_width = 2
pygame.draw.polygon(self._surface,
(0, 0, 255),
[
(0, 0),
(0, self.MOUSE_STEERING_RANGE * 2 - line_width),
(self.MOUSE_STEERING_RANGE * 2 - line_width,
self.MOUSE_STEERING_RANGE * 2 - line_width),
(self.MOUSE_STEERING_RANGE * 2 - line_width, 0),
(0, 0)
], line_width)
pygame.draw.polygon(self._surface,
(0, 0, 255),
[
(0, self.MOUSE_STEERING_RANGE),
(self.MOUSE_STEERING_RANGE * 2, self.MOUSE_STEERING_RANGE)
], line_width)
pygame.draw.polygon(self._surface,
(0, 0, 255),
[
(self.MOUSE_STEERING_RANGE, 0),
(self.MOUSE_STEERING_RANGE, self.MOUSE_STEERING_RANGE * 2)
], line_width)
world.hud.notification("Press 'H' or '?' for help.", seconds=4.0)
def render(self, display):
if self._mouse_steering_center:
display.blit(
self._surface, (self._mouse_steering_center[0] - self.MOUSE_STEERING_RANGE, self._mouse_steering_center[1] - self.MOUSE_STEERING_RANGE))
@staticmethod
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def signal_handler(signum, _):
print('\nReceived signal {}. Trigger stopping...'.format(signum))
VehicleControl.signal_received = True
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def parse_events(self, world, clock):
if VehicleControl.signal_received:
print('\nAccepted signal. Stopping loop...')
return True
if isinstance(self._control, carla.VehicleControl):
current_lights = self._lights
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
elif event.type == pygame.KEYUP:
if self._is_quit_shortcut(event.key):
return True
elif event.key == K_BACKSPACE:
if self._autopilot_enabled:
world.player.set_autopilot(False)
world.restart()
world.player.set_autopilot(True)
else:
world.restart()
elif event.key == K_F1:
world.hud.toggle_info()
elif event.key == K_h or (event.key == K_SLASH and pygame.key.get_mods() & KMOD_SHIFT):
world.hud.help.toggle()
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elif event.key == K_TAB:
world.rss_unstructured_scene_visualizer.toggle_camera()
elif event.key == K_n:
world.toggle_pause()
elif event.key == K_r:
world.toggle_recording()
elif event.key == K_F2:
if self._world and self._world.rss_sensor:
self._world.rss_sensor.toggle_debug_visualization_mode()
elif event.key == K_F3:
if self._world and self._world.rss_sensor:
self._world.rss_sensor.decrease_log_level()
self._restrictor.set_log_level(self._world.rss_sensor.log_level)
elif event.key == K_F4:
if self._world and self._world.rss_sensor:
self._world.rss_sensor.increase_log_level()
self._restrictor.set_log_level(self._world.rss_sensor.log_level)
elif event.key == K_F5:
if self._world and self._world.rss_sensor:
self._world.rss_sensor.decrease_map_log_level()
elif event.key == K_F6:
if self._world and self._world.rss_sensor:
self._world.rss_sensor.increase_map_log_level()
elif event.key == K_b:
if self._world and self._world.rss_sensor:
if self._world.rss_sensor.sensor.road_boundaries_mode == carla.RssRoadBoundariesMode.Off:
self._world.rss_sensor.sensor.road_boundaries_mode = carla.RssRoadBoundariesMode.On
print("carla.RssRoadBoundariesMode.On")
else:
self._world.rss_sensor.sensor.road_boundaries_mode = carla.RssRoadBoundariesMode.Off
print("carla.RssRoadBoundariesMode.Off")
elif event.key == K_g:
if self._world and self._world.rss_sensor:
self._world.rss_sensor.drop_route()
if isinstance(self._control, carla.VehicleControl):
if event.key == K_q:
self._control.gear = 1 if self._control.reverse else -1
elif event.key == K_p and not pygame.key.get_mods() & KMOD_CTRL:
self._autopilot_enabled = not self._autopilot_enabled
world.player.set_autopilot(self._autopilot_enabled)
world.hud.notification(
'Autopilot %s' % ('On' if self._autopilot_enabled else 'Off'))
elif event.key == K_l and pygame.key.get_mods() & KMOD_CTRL:
current_lights ^= carla.VehicleLightState.Special1
elif event.key == K_l and pygame.key.get_mods() & KMOD_SHIFT:
current_lights ^= carla.VehicleLightState.HighBeam
elif event.key == K_l:
# Use 'L' key to switch between lights:
# closed -> position -> low beam -> fog
if not self._lights & carla.VehicleLightState.Position:
world.hud.notification("Position lights")
current_lights |= carla.VehicleLightState.Position
else:
world.hud.notification("Low beam lights")
current_lights |= carla.VehicleLightState.LowBeam
if self._lights & carla.VehicleLightState.LowBeam:
world.hud.notification("Fog lights")
current_lights |= carla.VehicleLightState.Fog
if self._lights & carla.VehicleLightState.Fog:
world.hud.notification("Lights off")
current_lights ^= carla.VehicleLightState.Position
current_lights ^= carla.VehicleLightState.LowBeam
current_lights ^= carla.VehicleLightState.Fog
elif event.key == K_i:
current_lights ^= carla.VehicleLightState.Interior
elif event.key == K_z:
current_lights ^= carla.VehicleLightState.LeftBlinker
elif event.key == K_x:
current_lights ^= carla.VehicleLightState.RightBlinker
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elif event.type == MOUSEBUTTONDOWN:
# store current mouse position for mouse-steering
if event.button == 1:
self._mouse_steering_center = event.pos
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elif event.type == MOUSEBUTTONUP:
if event.button == 1:
self._mouse_steering_center = None
if not self._autopilot_enabled:
prev_steer_cache = self._steer_cache
self._parse_vehicle_keys(pygame.key.get_pressed(), clock.get_time())
if pygame.mouse.get_pressed()[0]:
self._parse_mouse(pygame.mouse.get_pos())
self._control.reverse = self._control.gear < 0
vehicle_control = self._control
world.hud.original_vehicle_control = vehicle_control
world.hud.restricted_vehicle_control = vehicle_control
# limit speed to 30kmh
v = self._world.player.get_velocity()
if (3.6 * math.sqrt(v.x**2 + v.y**2 + v.z**2)) > 30.0:
self._control.throttle = 0
# if self._world.rss_sensor and self._world.rss_sensor.ego_dynamics_on_route and not self._world.rss_sensor.ego_dynamics_on_route.ego_center_within_route:
# print ("Not on route!" + str(self._world.rss_sensor.ego_dynamics_on_route))
if self._restrictor:
rss_proper_response = self._world.rss_sensor.proper_response if self._world.rss_sensor and self._world.rss_sensor.response_valid else None
if rss_proper_response:
if not (pygame.key.get_mods() & KMOD_CTRL):
vehicle_control = self._restrictor.restrict_vehicle_control(
vehicle_control, rss_proper_response, self._world.rss_sensor.ego_dynamics_on_route, self._vehicle_physics)
world.hud.restricted_vehicle_control = vehicle_control
world.hud.allowed_steering_ranges = self._world.rss_sensor.get_steering_ranges()
if world.hud.original_vehicle_control.steer != world.hud.restricted_vehicle_control.steer:
self._steer_cache = prev_steer_cache
# Set automatic control-related vehicle lights
if vehicle_control.brake:
current_lights |= carla.VehicleLightState.Brake
else: # Remove the Brake flag
current_lights &= carla.VehicleLightState.All ^ carla.VehicleLightState.Brake
if vehicle_control.reverse:
current_lights |= carla.VehicleLightState.Reverse
else: # Remove the Reverse flag
current_lights &= carla.VehicleLightState.All ^ carla.VehicleLightState.Reverse
if current_lights != self._lights: # Change the light state only if necessary
self._lights = current_lights
world.player.set_light_state(carla.VehicleLightState(self._lights))
world.player.apply_control(vehicle_control)
def _parse_vehicle_keys(self, keys, milliseconds):
if keys[K_UP] or keys[K_w]:
self._control.throttle = min(self._control.throttle + 0.2, 1)
else:
self._control.throttle = max(self._control.throttle - 0.2, 0)
if keys[K_DOWN] or keys[K_s]:
self._control.brake = min(self._control.brake + 0.2, 1)
else:
self._control.brake = max(self._control.brake - 0.2, 0)
steer_increment = 5e-4 * milliseconds
if keys[K_LEFT] or keys[K_a]:
if self._steer_cache > 0:
self._steer_cache = 0
else:
self._steer_cache -= steer_increment
elif keys[K_RIGHT] or keys[K_d]:
if self._steer_cache < 0:
self._steer_cache = 0
else:
self._steer_cache += steer_increment
elif self._steer_cache > 0:
self._steer_cache = max(self._steer_cache - steer_increment, 0.0)
elif self._steer_cache < 0:
self._steer_cache = min(self._steer_cache + steer_increment, 0.0)
else:
self._steer_cache = 0
self._steer_cache = min(1.0, max(-1.0, self._steer_cache))
self._control.steer = round(self._steer_cache, 1)
self._control.hand_brake = keys[K_SPACE]
def _parse_mouse(self, pos):
if not self._mouse_steering_center:
return
lateral = float(pos[0] - self._mouse_steering_center[0])
longitudinal = float(pos[1] - self._mouse_steering_center[1])
max_val = self.MOUSE_STEERING_RANGE
lateral = -max_val if lateral < -max_val else max_val if lateral > max_val else lateral
longitudinal = -max_val if longitudinal < -max_val else max_val if longitudinal > max_val else longitudinal
self._control.steer = lateral / max_val
if longitudinal < 0.0:
self._control.throttle = -longitudinal / max_val
self._control.brake = 0.0
elif longitudinal > 0.0:
self._control.throttle = 0.0
self._control.brake = longitudinal / max_val
@staticmethod
def _is_quit_shortcut(key):
return (key == K_ESCAPE) or (key == K_q and pygame.key.get_mods() & KMOD_CTRL)
# ==============================================================================
# -- HUD -----------------------------------------------------------------------
# ==============================================================================
class HUD(object):
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def __init__(self, width, height, world):
self.dim = (width, height)
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self._world = world
self.map_name = world.get_map().name
font = pygame.font.Font(pygame.font.get_default_font(), 20)
font_name = 'courier' if os.name == 'nt' else 'mono'
fonts = [x for x in pygame.font.get_fonts() if font_name in x]
default_font = 'ubuntumono'
mono = default_font if default_font in fonts else fonts[0]
mono = pygame.font.match_font(mono)
self._font_mono = pygame.font.Font(mono, 12 if os.name == 'nt' else 14)
self._notifications = FadingText(font, (width, 40), (0, height - 40))
self.help = HelpText(pygame.font.Font(mono, 16), width, height)
self.server_fps = 0
self.frame = 0
self.simulation_time = 0
self.original_vehicle_control = None
self.restricted_vehicle_control = None
self.allowed_steering_ranges = []
self._show_info = True
self._info_text = []
self._server_clock = pygame.time.Clock()
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self.rss_state_visualizer = RssStateVisualizer(self.dim, self._font_mono, self._world)
def on_world_tick(self, timestamp):
self._server_clock.tick()
self.server_fps = self._server_clock.get_fps()
self.frame = timestamp.frame
self.simulation_time = timestamp.elapsed_seconds
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def tick(self, player, clock):
self._notifications.tick(clock)
if not self._show_info:
return
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t = player.get_transform()
v = player.get_velocity()
c = player.get_control()
self._info_text = [
'Server: % 16.0f FPS' % self.server_fps,
'Client: % 16.0f FPS' % clock.get_fps(),
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'Map: % 20s' % self.map_name,
'',
'Speed: % 15.0f km/h' % (3.6 * math.sqrt(v.x**2 + v.y**2 + v.z**2)),
'Location:% 20s' % ('(% 5.1f, % 5.1f)' % (t.location.x, t.location.y)),
'Heading: % 20.2f' % math.radians(t.rotation.yaw),
'']
if self.original_vehicle_control:
orig_control = self.original_vehicle_control
restricted_control = self.restricted_vehicle_control
allowed_steering_ranges = self.allowed_steering_ranges
self._info_text += [
('Throttle:', orig_control.throttle, 0.0, 1.0, restricted_control.throttle),
('Steer:', orig_control.steer, -1.0, 1.0, restricted_control.steer, allowed_steering_ranges),
('Brake:', orig_control.brake, 0.0, 1.0, restricted_control.brake)]
self._info_text += [
('Reverse:', c.reverse),
'']
def toggle_info(self):
self._show_info = not self._show_info
def notification(self, text, seconds=2.0):
self._notifications.set_text(text, seconds=seconds)
def error(self, text):
self._notifications.set_text('Error: %s' % text, (255, 0, 0))
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def render(self, display):
if self._show_info:
info_surface = pygame.Surface((220, self.dim[1]))
info_surface.set_alpha(100)
display.blit(info_surface, (0, 0))
v_offset = 4
bar_h_offset = 100
bar_width = 106
for item in self._info_text:
text_color = (255, 255, 255)
if v_offset + 18 > self.dim[1]:
break
if isinstance(item, list):
if len(item) > 1:
points = [(x + 8, v_offset + 8 + (1.0 - y) * 30) for x, y in enumerate(item)]
pygame.draw.lines(display, (255, 136, 0), False, points, 2)
item = None
v_offset += 18
elif isinstance(item, tuple):
if isinstance(item[1], bool):
rect = pygame.Rect((bar_h_offset, v_offset + 2), (10, 10))
pygame.draw.rect(display, (255, 255, 255), rect, 0 if item[1] else 1)
else:
# draw allowed steering ranges
if len(item) == 6 and item[2] < 0.0:
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for steering_range in item[5]:
starting_value = min(steering_range[0], steering_range[1])
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length = (max(steering_range[0], steering_range[1]) -
min(steering_range[0], steering_range[1])) / 2
rect = pygame.Rect(
(bar_h_offset + (starting_value + 1) * (bar_width / 2), v_offset + 2), (length * bar_width, 14))
pygame.draw.rect(display, (0, 255, 0), rect)
# draw border
rect_border = pygame.Rect((bar_h_offset, v_offset + 2), (bar_width, 14))
pygame.draw.rect(display, (255, 255, 255), rect_border, 1)
# draw value / restricted value
input_value_rect_fill = 0
if len(item) >= 5:
if item[1] != item[4]:
input_value_rect_fill = 1
f = (item[4] - item[2]) / (item[3] - item[2])
if item[2] < 0.0:
rect = pygame.Rect(
(bar_h_offset + 1 + f * (bar_width - 6), v_offset + 3), (12, 12))
else:
rect = pygame.Rect((bar_h_offset + 1, v_offset + 3), (f * bar_width, 12))
pygame.draw.rect(display, (255, 0, 0), rect)
f = (item[1] - item[2]) / (item[3] - item[2])
rect = None
if item[2] < 0.0:
rect = pygame.Rect((bar_h_offset + 2 + f * (bar_width - 14), v_offset + 4), (10, 10))
else:
if item[1] != 0:
rect = pygame.Rect((bar_h_offset + 2, v_offset + 4), (f * (bar_width - 4), 10))
if rect:
pygame.draw.rect(display, (255, 255, 255), rect, input_value_rect_fill)
item = item[0]
if item: # At this point has to be a str.
surface = self._font_mono.render(item, True, text_color)
display.blit(surface, (8, v_offset))
v_offset += 18
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self.rss_state_visualizer.render(display, v_offset)
self._notifications.render(display)
self.help.render(display)
# ==============================================================================
# -- FadingText ----------------------------------------------------------------
# ==============================================================================
class FadingText(object):
def __init__(self, font, dim, pos):
self.font = font
self.dim = dim
self.pos = pos
self.seconds_left = 0
self.surface = pygame.Surface(self.dim)
def set_text(self, text, color=(255, 255, 255), seconds=2.0):
text_texture = self.font.render(text, True, color)
self.surface = pygame.Surface(self.dim)
self.seconds_left = seconds
self.surface.fill((0, 0, 0, 0))
self.surface.blit(text_texture, (10, 11))
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def tick(self, clock):
delta_seconds = 1e-3 * clock.get_time()
self.seconds_left = max(0.0, self.seconds_left - delta_seconds)
self.surface.set_alpha(500.0 * self.seconds_left)
def render(self, display):
display.blit(self.surface, self.pos)
# ==============================================================================
# -- HelpText ------------------------------------------------------------------
# ==============================================================================
class HelpText(object):
"""Helper class to handle text output using pygame"""
def __init__(self, font, width, height):
lines = __doc__.split('\n')
self.font = font
self.line_space = 18
self.dim = (780, len(lines) * self.line_space + 12)
self.pos = (0.5 * width - 0.5 * self.dim[0], 0.5 * height - 0.5 * self.dim[1])
self.seconds_left = 0
self.surface = pygame.Surface(self.dim)
self.surface.fill((0, 0, 0, 0))
for n, line in enumerate(lines):
text_texture = self.font.render(line, True, (255, 255, 255))
self.surface.blit(text_texture, (22, n * self.line_space))
self._render = False
self.surface.set_alpha(220)
def toggle(self):
self._render = not self._render
def render(self, display):
if self._render:
display.blit(self.surface, self.pos)
# ==============================================================================
# -- game_loop() ---------------------------------------------------------------
# ==============================================================================
def game_loop(args):
pygame.init()
pygame.font.init()
world = None
try:
client = carla.Client(args.host, args.port)
client.set_timeout(2.0)
display = pygame.display.set_mode(
(args.width, args.height),
pygame.HWSURFACE | pygame.DOUBLEBUF)
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world = World(client.get_world(), args)
controller = VehicleControl(world, args.autopilot)
clock = pygame.time.Clock()
while True:
clock.tick_busy_loop(60)
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if controller.parse_events(world, clock):
return
world.tick(clock)
world.render(display)
controller.render(display)
pygame.display.flip()
finally:
if world is not None:
print('Destroying the world...')
world.destroy()
print('Destroyed!')
pygame.quit()
# ==============================================================================
# -- main() --------------------------------------------------------------------
# ==============================================================================
def main():
argparser = argparse.ArgumentParser(
description='CARLA Manual Control Client RSS')
argparser.add_argument(
'-v', '--verbose',
action='store_true',
dest='debug',
help='print debug information')
argparser.add_argument(
'--host',
metavar='H',
default='127.0.0.1',
help='IP of the host server (default: 127.0.0.1)')
argparser.add_argument(
'-p', '--port',
metavar='P',
default=2000,
type=int,
help='TCP port to listen to (default: 2000)')
argparser.add_argument(
'-a', '--autopilot',
action='store_true',
help='enable autopilot')
argparser.add_argument(
'--res',
metavar='WIDTHxHEIGHT',
default='1280x720',
help='window resolution (default: 1280x720)')
argparser.add_argument(
'--filter',
metavar='PATTERN',
default='vehicle.*',
help='actor filter (default: "vehicle.*")')
argparser.add_argument(
'--rolename',
metavar='NAME',
default='hero',
help='actor role name (default: "hero")')
argparser.add_argument(
'--externalActor',
action='store_true',
help='attaches to externally created actor by role name')
args = argparser.parse_args()
args.width, args.height = [int(x) for x in args.res.split('x')]
log_level = logging.DEBUG if args.debug else logging.INFO
logging.basicConfig(format='%(levelname)s: %(message)s', level=log_level)
logging.info('listening to server %s:%s', args.host, args.port)
print(__doc__)
signal.signal(signal.SIGINT, VehicleControl.signal_handler)
try:
game_loop(args)
except KeyboardInterrupt:
print('\nCancelled by user. Bye!')
if __name__ == '__main__':
main()