47 lines
1.9 KiB
Markdown
47 lines
1.9 KiB
Markdown
![]() |
# How to link Epic's Automotive Materials
|
||
![]() |
|
||
![]() |
!!! important
|
||
|
Since version 0.8.0 CARLA does not use Epic's _Automotive Materials_ by
|
||
|
default. However, you can still enable them if you compile from source.
|
||
|
|
||
|
Epic Game's provides a set of realistic _Automotive Materials_ free to use. In
|
||
|
this document we explain how to download and link these materials to our
|
||
|
vehicles for a more realistic car paint.
|
||
![]() |
|
||
![]() |
---
|
||
|
## Download from Marketplace
|
||
![]() |
|
||
|
Epic Games' [Automotive Materials][automatlink] package can be downloaded for
|
||
|
free from the Unreal Engine Marketplace.
|
||
|
|
||
![]() |
!!! note
|
||
![]() |
Unfortunately Linux based machines don't have official support for Epic Game Store / Unreal Marketplace. In order to access the purchased assets download [this Java Package](https://github.com/neutrino-steak/UE4LinuxLauncher).
|
||
![]() |
|
||
|
1. Install Epic Games Launcher from [www.unrealengine.com](https://www.unrealengine.com).
|
||
|
2. Buy the [Automotive Materials][automatlink] package for $0.
|
||
|
3. Create a new dummy project and add the Automotive Materials package to it.
|
||
![]() |
4. Inside the "Content" folder of the newly created project, you can find the
|
||
|
"AutomotiveMaterials" folder. Copy this folder to the CARLA project
|
||
![]() |
- `{NewProject}/Content/AutomotiveMaterials` --> `{CARLA}/Unreal/CarlaUE4/Content/AutomotiveMaterials`
|
||
|
|
||
|
[automatlink]: https://www.unrealengine.com/marketplace/automotive-material-pack
|
||
|
|
||
![]() |
---
|
||
|
## Manually link the materials
|
||
![]() |
|
||
|
Right after opening the project, you should link the automotive materials you
|
||
|
just downloaded.
|
||
|
|
||
![]() |
In the content browser, go to
|
||
|
"Content/Static/Vehicles/GeneralMaterials/MaterialRedirectors" and open
|
||
|
"RedirectorInstance".
|
||
![]() |
|
||
|
![Unreal Engine Screenshot 1](img/materials_screenshot_00.png)
|
||
|
|
||
|
Under the "Details" pane, search for the "Parent" material, and replace
|
||
|
"DummyCar" material by "M_Carpaint" material.
|
||
|
|
||
|
![Unreal Engine Screenshot 2](img/materials_screenshot_01.png)
|
||
|
|
||
|
Now save "RedirectorInstance", and you are ready to go.
|